Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 4, 2024 15:24:49 GMT
I am also liking the character, and his VA is pretty good and reminds me of Jacob from Mass Effect. Is it the same VA? Nope it's the Standing in the ashes of the dead guy, Javrik? Maybe . can't remember ME 3. But I liked that ruthless alien. Eh, even he was cartoonishly ruthless "Throw them out the airlock" "Their sacrifices will be remembered in the coming empire" Bioware was already becoming a Saturday morning cartoon even then.
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Post by ellanathehamster on Nov 4, 2024 15:25:43 GMT
Oh, nd how could I forget he main point. You can literally drown in the puddle XD ike fix this shit, level designers. It's embarrassing.
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fenalaslavellan
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Post by fenalaslavellan on Nov 4, 2024 15:32:57 GMT
So, regarding the Well of Sorrows. lol It seems they put both choices in this game, as in Morrigan and the Inquisitor both did and didn't drink from the Well.
Harding told me about the Altar of Mythal and the Guardian of Mythal, meaning the Inquisitor drank from the Well yes?
NOPE, later Emmrich and Taash were talking about how Morrigan turned into a dragon during the events of DAI.
Which one is true guys? Who knows, it's Bethesda and the mythical Unreliable Narrator. Maybe a Dragon Break happened during Trespasser and Veilguard that makes it so every choice happened at the same time. lol
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Post by LawBringerSR2 on Nov 4, 2024 15:35:07 GMT
Oh, nd how could I forget he main point. You can literally drown in the puddle XD ike fix this shit, level designers. It's embarrassing. You aren't even allowed to swim in this game? You just drown like Altair in AC1 as soon as you touch above-knee water? Lol
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Nov 4, 2024 15:36:27 GMT
This game is basically a sprawling platformer... So water is death, lol.
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LawBringerSR2
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Post by LawBringerSR2 on Nov 4, 2024 15:38:47 GMT
This game is basically a sprawling platformer... So water is death, lol. So Geralt and Aloy are laughing at this game in that way too
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Post by gervaise21 on Nov 4, 2024 15:38:53 GMT
So, regarding the Well of Sorrows. lol It seems they put both choices in this game, as in Morrigan and the Inquisitor both did and didn't drink from the Well.
Harding told me about the Altar of Mythal and the Guardian of Mythal, meaning the Inquisitor drank from the Well yes?
NOPE, later Emmrich and Taash were talking about how Morrigan turned into a dragon during the events of DAI.
Which one is true guys? Who knows, it's Bethesda and the mythical Unreliable Narrator. Maybe a Dragon Break happened during Trespasser and Veilguard that makes it so every choice happened at the same time. lol Schrodinger's Cat! I really shouldn't be having this much fun reading about the game being so bad. Everything can be true and simultaneously false with regard to every choice and action in previous games. Next game (if it ever gets made) people in it will be asking if the events of previous games even happened. It has all passed into legend.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 4, 2024 15:40:02 GMT
Wasn’t around when DA II launched. Was the reception similar to this game? I was there. And the response was...pretty bad. It was the first Bioware game with "playersexual" characters. I admit I was pretty disappointed with that too. But I have since gotten over it for the most part. Bioware has since shown me there are far worse ways they can disappoint me. It was also seen as an "actionized sequel" and where the meme "When you push a button, something awesome has to happen" The biggest complaint was, of course, the reused assets. All the areas looked very similar to each other. There was basically one cave system for the dungeons and you could SEE where certain passages were walled off to give the illusion of it being a different dungeon. Then there was the blatant wave attacks. "Paratrooper dwarves" when under attack by the carta and such. And of course, the overall story, how Hawke's efforts were an exercise in futility. That ultimately, nothing he/she did mattered.
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Post by themikefest on Nov 4, 2024 15:44:47 GMT
Nope it's the Standing in the ashes of the dead guy, Javrik? Maybe . can't remember ME 3. But I liked that ruthless alien. Eh, even he was cartoonishly ruthless "Throw them out the airlock" "Their sacrifices will be remembered in the coming empire" Bioware was already becoming a Saturday morning cartoon even then. I don't blame him for saying the stuff he says. He was recovered in a time he didn't belong knowing his species have been gone for a very long time. I would have said the same stuff. I likely would have been very ruthless towards Shepard and other with my word's. Why should Javik care what he say's? As far as their sacrifices........goes, he was trying to keep the one's alive that he could and not waste time worrying about other's he couldn't save.
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Iakus
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Post by Iakus on Nov 4, 2024 15:55:14 GMT
Eh, even he was cartoonishly ruthless "Throw them out the airlock" "Their sacrifices will be remembered in the coming empire" Bioware was already becoming a Saturday morning cartoon even then. I don't blame him for saying the stuff he says. He was recovered in a time he didn't belong knowing his species have been gone for a very long time. I would have said the same stuff. I likely would have been very ruthless towards Shepard and other with my word's. Why should Javik care what he say's? As far as their sacrifices........goes, he was trying to keep the one's alive that he could and not waste time worrying about other's he couldn't save. It's less what he says than how he said. it. You can convey "this is a war for galactic survival" without sounding like you're about to break out into maniacal laughter at any moment There were moments when teh game pulled that off. But Javik's writing was, overall wildly uneven.
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Post by journey95 on Nov 4, 2024 15:56:55 GMT
Wasn’t around when DA II launched. Was the reception similar to this game? I was there. And the response was...pretty bad. It was the first Bioware game with "playersexual" characters. I admit I was pretty disappointed with that too. But I have since gotten over it for the most part. Bioware has since shown me there are far worse ways they can disappoint me. It was also seen as an "actionized sequel" and where the meme "When you push a button, something awesome has to happen" The biggest complaint was, of course, the reused assets. All the areas looked very similar to each other. There was basically one cave system for the dungeons and you could SEE where certain passages were walled off to give the illusion of it being a different dungeon. Then there was the blatant wave attacks. "Paratrooper dwarves" when under attack by the carta and such. And of course, the overall story, how Hawke's efforts were an exercise in futility. That ultimately, nothing he/she did mattered. Yeah people now act like they always liked it but back then it was seen as a cheap cash grab and dumbed down sequel. Less choices & consequences, rail roaded story where nothing you do matters, more unlikable companions, reused environments, rushed story with lots of plot holes and wtf moments (act 3 especially) etc. I still like it but think its almost overrated these days when peopl ignore the flaws. It truly pales in comparison with Origins. Even back then critics were not trustworthy since they were acting like its an amazing game and downplayed its problems. I wonder if a few years later people will act like Veilguard was actually good too
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Post by LawBringerSR2 on Nov 4, 2024 15:57:12 GMT
I don't blame him for saying the stuff he says. He was recovered in a time he didn't belong knowing his species have been gone for a very long time. I would have said the same stuff. I likely would have been very ruthless towards Shepard and other with my word's. Why should Javik care what he say's? As far as their sacrifices........goes, he was trying to keep the one's alive that he could and not waste time worrying about other's he couldn't save. It's less what he says than how he said. it. You can convey "this is a war for galactic survival" without sounding like you're about to break out into maniacal laughter at any moment There were moments when teh game pulled that off. But Javik's writing was, overall wildly uneven. I would have preferred a Krogan squadmate to Javik tbh. It always felt strange in ME3 that you didn't have one anyway.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 4, 2024 16:05:38 GMT
I was there. And the response was...pretty bad. It was the first Bioware game with "playersexual" characters. I admit I was pretty disappointed with that too. But I have since gotten over it for the most part. Bioware has since shown me there are far worse ways they can disappoint me. It was also seen as an "actionized sequel" and where the meme "When you push a button, something awesome has to happen" The biggest complaint was, of course, the reused assets. All the areas looked very similar to each other. There was basically one cave system for the dungeons and you could SEE where certain passages were walled off to give the illusion of it being a different dungeon. Then there was the blatant wave attacks. "Paratrooper dwarves" when under attack by the carta and such. And of course, the overall story, how Hawke's efforts were an exercise in futility. That ultimately, nothing he/she did mattered. Yeah people now act like they always liked it but back then it was seen as a cheap cash grab and dumbed down sequel. Less choices & consequences, rail roaded story where nothing you do matters, more unlikable companions, reused environments, rushed story with lots of plot holes and wtf moments (act 3 especially) etc. I still like it but think its almost overrated these days when peopl ignore the flaws. It truly pales in comparison with Origins. Even back then critics were not trustworthy since they were acting like its an amazing game and downplayed its problems. I wonder if a few years later people will act like Veilguard was actually good too To be fair I still enjoyed DA2 even then. But I still recognized it's quality was not up to the Bioware standard that I had been accustomed. I did not know at the time Id never see that quality again.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Nov 4, 2024 16:10:42 GMT
I would have preferred a Krogan squadmate to Javik tbh. It always felt strange in ME3 that you didn't have one anyway. Batarian...maybe the one from Aria's mission.
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Post by themikefest on Nov 4, 2024 16:14:59 GMT
It's less what he says than how he said. it. You can convey "this is a war for galactic survival" without sounding like you're about to break out into maniacal laughter at any moment There were moments when teh game pulled that off. But Javik's writing was, overall wildly uneven. I would have preferred a Krogan squadmate to Javik tbh. It always felt strange in ME3 that you didn't have one anyway. I would take Grunt or Dagg or Wreav.
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Post by ellanathehamster on Nov 4, 2024 16:21:02 GMT
And to all responders, who in past weeks were annoyed at solavellans for "being too loud" and demanding more content.
Trust me, no one punished us more than the Weekes and how solavellan reunion was executed. In retrospect, your Inquisitor and their LI not having dialogues in DAV is a mercy.
And I must point out that you did get a happy ending in DAI and were not waiting for a decade.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Nov 4, 2024 16:24:48 GMT
Wasn’t around when DA II launched. Was the reception similar to this game? Expectations were a bit too high since it was a direct DAO sequel. Objectively, it was not too bad overall with some annoying major issues that made a lot of players unhappy due to how fresh the comparisons with DAO were at the time. DA2 was also fairly short, despite being fully priced back then, even compared to Awakening that is just a DAO DLC. I clearly remember struggling to finish the second playthrough on maximum difficulty being bored to death with the same maps and sluggish uninspiring battles with very generic enemies and grueling boss fights that took forever to finish. TBH, I cannot even recall most of the story except that it was well written and generally OK but way weaker than DAO.
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andorvex
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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Post by andorvex on Nov 4, 2024 16:46:37 GMT
And to all responders, who in past weeks were annoyed at solavellans for "being too loud" and demanding more content. Trust me, no one punished us more than the Weekes and how solavellan reunion was executed. That's the truth right there. And I personally never wanted anyone to "punish" Solasmancers. They got a bit obnoxious sometimes but it was coming from a place of investment and passion for characters and story, and I don't think they deserve what they got.
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Post by Envisionary on Nov 4, 2024 16:46:38 GMT
So, regarding the Well of Sorrows. lol It seems they put both choices in this game, as in Morrigan and the Inquisitor both did and didn't drink from the Well.
Harding told me about the Altar of Mythal and the Guardian of Mythal, meaning the Inquisitor drank from the Well yes?
NOPE, later Emmrich and Taash were talking about how Morrigan turned into a dragon during the events of DAI.
Which one is true guys? Who knows, it's Bethesda and the mythical Unreliable Narrator. Maybe a Dragon Break happened during Trespasser and Veilguard that makes it so every choice happened at the same time. lol This is what I dislike about the removal of the Keep and what I knew would happen. They reference past events but vaguely dance around what actually happened or aren't careful enough to not invalidate your choice.
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Post by fylimar on Nov 4, 2024 16:49:03 GMT
I'm mad. I found out something and have to vent. It's endgame spoiler,so beware So Varric is dead the whole time and Solas lied about it. Apart from the fact, that I'm mad, that Varric dies - and in this mediocre game of all things- how is it, that no one reacts? At least Harding should say something,she was close with Varric. This doesn't make a lot of sense tbh. I watched some playthroughs and it gets never mentioned at all. The companions talk about the most meaningless stuff and not once Harding or Neve say, how sorry they are about Varric? I might have missed it, but I watched Wolfheart, who is always pretty thorough in his playthroughs, so I doubt that. Despite it being Varric, I still could appreciate it, if it would have been well done. Ah, this is up there among the plot holes for the game. Not just their reaction but the fact they didn't recover him from the ritual site/mention they should send someone to look for him. Or if they realised he was dead rather than injured, why didn't they arrange his burial, or cremation? Apparently they left the dagger at the site, so I presume it was still stuck in Varric. So why was the dagger still there when they went back but Varric wasn't?
There is a really weird disconnect between how people react in game and how normal people would. Plus having Varric still narrating it gave it Sunset Boulevard vibes. I don't know who was responsible for the final "vision" of the product but they have a lot to answer for. Surely they didn't run it past the whole team because wouldn't someone have pointed out the problems? Mind you, if the whistleblowers on You Tube are telling the truth about how it was behind the scenes during development, perhaps they didn't dare. This, so much.
I wouldn't mind for Varric having his Sunset Boulevard moment, if it were done well. Why couldn't they have gone the extra mile and let fake Varric be visible for everyone there, not just Rook? Solas could explain, that he felt the need to bury Varric or so - to give him a proper sendoff. After all, those two were frenemies throughout DAI until now. Solas had mad rexpect for Varric, so they just could do something for both the Solas and the Varric fancrowd and explain, why there was no body and why no one talked about Varrics death, making Rook at least suspicious.
I find it sad, that one of the most beloved characters is treated like that and that his death does not even move his closer friends, like Harding or the inqui. Just imagine the outcry, if that would happen to Alistair or Morrigan. Varric getting the Halsin treatment is bad (Halsin is a BG3 companion, that was never supposed to be one, but horny fans wanted him and thus, he was upgraded from questgiver and ally to companion, but he can die in act 3 and no one cares, really not a single person cares, if he lives or dies). Halsin was a minor, unimportant character, Varric is a central figure of the DA fandom.
As I said, a good theatrical ending for him would probably be, what Varric wanted, but well written and not a logic mess like this is.
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Post by Adia on Nov 4, 2024 16:50:41 GMT
The environmental story telling in this game isn't the best, and it doesn't make sense in certain parts. Especially in the Hossberg Wetlands. So many routes where they know the blighted darkspawn are present and coming, yet they don't set up ANY defenses. Like, I can point out several areas where I've seen this happening.
The most egregious example is the cave.
They know darkspawn are coming from there, and yet they do nothing about it. Not a lot of thought was put into it. Anyone with half a brain knows to take advantage of the terrain - rocks, mountains, rivers, and use them to create a choke points against attackers. The terrain here is not utilized. You have two rocks that can be used as choke points - yet nothing. Realistically, you would clear the blight from the top and build 2 log fences where the rocks are at. You put a guard there, you wouldn't let anyone in or out. You would also inset some spiky logs into the ground, like this:
Things that were very obvious in Dragon Age: Inquisition (they done a pretty good job there, especially with Haven and Skyhold) are completely forgotten here. This just makes me feel the Grey Wardens are incompetent, the entire area is super vulnerable.
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Post by fenalaslavellan on Nov 4, 2024 17:15:06 GMT
Tell me I'm wrong for finding this shit funny, because wtf is this. Act 2 spoilers The best part is, we walked for at least 30 minutes to get to where Ghilan'nain is, and yet somehow we got to where the Eluvian was lightning quick.
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Post by sentinel87 on Nov 4, 2024 17:30:14 GMT
I have to rant to the void real quick. Game is currently paused and I'm a little irritated. I hate these dragon fights. I dread whenever I can see another one coming up. I really don't like the combat system in DAV. I feel like all I'm doing is whittling away with a butterknife and waiting for my companion's time freeze to come off of cooldown. I spend so much time rolling around the battlefield while my screen is a fireworks of colors. There are almost zero tactics involved. It's almost total reflect and timing. I may end up putting it on the lowest difficulty, I'm on the default now.
Edit: I'm playing a warrior and I only have limited opportunities to get hits in on it with it flying or flopping around the battlefield and staggering me.
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N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by andorvex on Nov 4, 2024 17:36:33 GMT
I gotta say I'm still trying to figure out that prime detonate stuff and in the meanwhile I have no idea how does it work... Which I assume makes the enemies much spongier than they should be, I assume.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Nov 4, 2024 17:42:48 GMT
I have to rant to the void real quick. Game is currently paused and I'm a little irritated. I hate these dragon fights. I dread whenever I can see another one coming up. I really don't like the combat system in DAV. I feel like all I'm doing is whittling away with a butterknife and waiting for my companion's time freeze to come off of cooldown. I spend so much time rolling around the battlefield while my screen is a fireworks of colors. There are almost zero tactics involved. It's almost total reflect and timing. I may end up putting it on the lowest difficulty, I'm on the default now.
Edit: I'm playing a warrior and I only have limited opportunities to get hits in on it with it flying or flopping around the battlefield and staggering me.
Maybe lower the difficulty. I'm currently playing one second easiest and everything usually dies fast. And that actually makes it more fun to me. I hate bullet sponges. As you say, this is reflex gameplay MUCH more than Mass Effect because cover is not a thing. So it's a dodging frenzy. I play rogue and this seems to be the most enjoyable class? It's fairly versatile and fast and while stuff is always on cooldown, SOMETHING is available relatively quickly again and I enjoy it more than DAI which I found so very boring (as a mage). Rogue daggers is the closest to shooting in Mass Effect to me. Get a few hits in, roll away (=duck behind cover), repeat. I constantly attack with either daggers or bow or a grenade. I almost never play rogue, I always play mage in DA. Glad I switched it up this time.
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