Adia
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Adia on Nov 8, 2024 5:18:50 GMT
I honestly believe the leads who took over the narrative of Dragon Age have a very limited theory of mind and we will never see a character like Vivienne ever again. Pour one out for Dragon Age. To me the worst part is that in Veilguard characters don't even speak like they live in Thedas, and they say everything so bluntly. An example:
This sentence in Inquisition: ""Why Madame Vivienne, I expected sweeter barbs from a tongue as subtle as yours! does this place unnerve you, or is it I?"
This sentence in Veilguard: "Vivienne you pretend to be a nice person, but you aren't! Does this place stress you out or is it me?"
A complete brain rot.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Nov 8, 2024 6:42:09 GMT
Right, I got to try the combat by butting in while my wife was playing. Some ogre and his zombie clown minions in a big city. So after streets and passages there's this big open space, totally doesn't look like a combat arena... just kidding, it's so obvious I'm already looking for the trigger line to walk over to spawn the encounter. "Raaah!", here comes the ogre...thing.
The fight is the expected *dodge dodge swish dodge*. My companions's skills don't work for some reason, I can select them in the menu, they get a nice green check mark, but they don't react to it and there is no cooldown showing that the game thinks that they did it. So I whittle down the clown show on my lonesome, and can't help but notice that whenever I try to get too much of a distance to the ogre it teleports back to me.
Wasn't impressed.
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gulder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: sdan27
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Post by gulder on Nov 8, 2024 7:03:20 GMT
Refunded the game after 2 hours of play (finished the intro and reached the fade). Tried all 3 classes, thought the basic attacks were bad on all 3. Stopped at that point because I couldn't bring myself to open the game and realized I genuinely did not want to commit dozens to a hundred plus hours of time to this thing I was really not enjoying.
I think I'm... grieving? Could not have imagined myself refunding a DA game. But every character felt like they were talking to a screen and not each other. None of them felt like they were trying to be real people.
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Post by fylimar on Nov 8, 2024 7:22:36 GMT
WolfheartFPS' review speaks directly to my soul. I haven't heard of him before but I think I might be a big fan now Hus reviews are pretty good and down to earth, I found him for his BG3 videos and appreciate his calm and thoughtful videos.
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Post by fylimar on Nov 8, 2024 7:28:17 GMT
Guys I need help from some lore experts. What would you say are the biggest lore crimes in this game and why? I'll make a list for you:
- The Blight and the taint were retconned to being extremely less than dangerous than they used to be. Just destroy the "source", be it the Evanuris or glowing flesh sacks and you're good. And also the reason the blight exists, and where it comes from, was revealed to us in the game. We did nothing with this information.
- The near complete erasure of the Qunari government save for a little codex entry about how most of the Antaam rebelled and the Arishok can't do shit. Except he could with the help of the Ben-Hassrath.
- Qunari soldiers following an elven god, known as demons for the Qunari, just to get power. I don't care if the entirety of the Antaam suddenly turned Tal-Vashoth, it makes ZERO sense for them to work for an uber powerful elven mage because even Tal-Vasoth don't trust magic, or mages and still keep Saarebas on leashes.
- Can't confirm this because I didn't see it but if it's true that there was a Qunari mage Lord of Fortune saying that "the Qun wasn't so bad" then it is the nail in the coffin for the Qunari.
- The Agents of the Dread Wolf vanished when they should have and could have been working towards freeing Solas from his prison, or even before he was imprisoned they could have hindered our efforts. Still they aren't anywhere in this game and Weekes would certainly love us to forget that Solas had countless elven spies and spirits working for him.
- The Antivan Crows were neutered in this game and went from professional assassins for hire to gauche freedom fighters that are romanticized by everyone. Where is the organization that bought children and slaves to brutally train them into their culture of assassins? A blood codex from DAI, The Crows and Queen Madrigal had more teeth than anything Lucanis could ever blot out of his insipid dialogues. "Do you think we would talk because of something as banal as torture?"
- The Tevinter Imperium is no longer a mage supremacist country. It is no longer the big bad of Northern Thedas. Genocide and hatred for the elves? Forgotten. Irrelevant. As far as I'm concerned we as players never went to Tevinter and never will.
- The Tevinter-Qunari war was forgotten and ignored, because of course it was.
- Isseya from the Last Fligth was brought back to do the opposite of what she did in life just for cheap drama that no one cared about, not even Davrin, the only Warden in the party.
- There is no racism in Thedas anymore and everyone loves you no matter what. Kinda lore related but also gameplay related I guess.
- The Dalish basically longer exist as a people because the game refuses to recognize their existence in any meaningful way. Instead, Arlathan is claimed by the Veil Jumpers, who apparently take anyone. The Dalish have neither a home nor a pantheon now, and all of them are apparently screwed in Southern Thedas because it’s just straight up gone anyway so there's that.
- Speaking of the South, the South being destroyed is also pretty bad so yeah.
- There will be no reckoning from Mythal that will shake the very heavens. No “she was betrayed as I was betrayed as the world was betrayed” because not only is Mythal an absolute good guy now, but she is also pro-veil. There will be no retribution, despite the game hinting at it.
If anyone has anything else please speak, my head hurts. This is a pretty good sum up
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Post by cockyrustler on Nov 8, 2024 7:31:31 GMT
Guys I need help from some lore experts. What would you say are the biggest lore crimes in this game and why? I'll make a list for you:
- The Blight and the taint were retconned to being extremely less than dangerous than they used to be. Just destroy the "source", be it the Evanuris or glowing flesh sacks and you're good. And also the reason the blight exists, and where it comes from, was revealed to us in the game. We did nothing with this information.
- The near complete erasure of the Qunari government save for a little codex entry about how most of the Antaam rebelled and the Arishok can't do shit. Except he could with the help of the Ben-Hassrath.
- Qunari soldiers following an elven god, known as demons for the Qunari, just to get power. I don't care if the entirety of the Antaam suddenly turned Tal-Vashoth, it makes ZERO sense for them to work for an uber powerful elven mage because even Tal-Vasoth don't trust magic, or mages and still keep Saarebas on leashes.
- Can't confirm this because I didn't see it but if it's true that there was a Qunari mage Lord of Fortune saying that "the Qun wasn't so bad" then it is the nail in the coffin for the Qunari.
- The Agents of the Dread Wolf vanished when they should have and could have been working towards freeing Solas from his prison, or even before he was imprisoned they could have hindered our efforts. Still they aren't anywhere in this game and Weekes would certainly love us to forget that Solas had countless elven spies and spirits working for him.
- The Antivan Crows were neutered in this game and went from professional assassins for hire to gauche freedom fighters that are romanticized by everyone. Where is the organization that bought children and slaves to brutally train them into their culture of assassins? A blood codex from DAI, The Crows and Queen Madrigal had more teeth than anything Lucanis could ever blot out of his insipid dialogues. "Do you think we would talk because of something as banal as torture?"
- The Tevinter Imperium is no longer a mage supremacist country. It is no longer the big bad of Northern Thedas. Genocide and hatred for the elves? Forgotten. Irrelevant. As far as I'm concerned we as players never went to Tevinter and never will.
- The Tevinter-Qunari war was forgotten and ignored, because of course it was.
- Isseya from the Last Fligth was brought back to do the opposite of what she did in life just for cheap drama that no one cared about, not even Davrin, the only Warden in the party.
- There is no racism in Thedas anymore and everyone loves you no matter what. Kinda lore related but also gameplay related I guess.
- The Dalish basically longer exist as a people because the game refuses to recognize their existence in any meaningful way. Instead, Arlathan is claimed by the Veil Jumpers, who apparently take anyone. The Dalish have neither a home nor a pantheon now, and all of them are apparently screwed in Southern Thedas because it’s just straight up gone anyway so there's that.
- Speaking of the South, the South being destroyed is also pretty bad so yeah.
- There will be no reckoning from Mythal that will shake the very heavens. No “she was betrayed as I was betrayed as the world was betrayed” because not only is Mythal an absolute good guy now, but she is also pro-veil. There will be no retribution, despite the game hinting at it.
If anyone has anything else please speak, my head hurts. Fuck, teletubbies are grimdark next to this. I also hate how every playstyle is now a mage, you can't throw a stick at something without releasing color explosion. What happened to magic being powerful, rare and mistrusted ( by common people)? Even if you want to tell a story about tolerance and inclusivity, what's the point if everyone is nice and friendly to everyone from the start? Watching geriatrics play bingo is more interesting. I usually find "woke" in video games completely overblown, but they 100% had an agenda, lore be damned.
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Post by gervaise21 on Nov 8, 2024 7:59:13 GMT
I could say what I think was an inspiration for these "pirates" but it would probably get me banned from the forum. Oh I'd love to see a gervaise unchained post. Few things are as stimulating for me as an intelligent, articulated individual talking dirty. What was that phrase from the Merovingian in the Matrix? Swearing in French is like wiping your arse with silk. I'd use Welsh as my native British language but unfortunately I'm not that fluent myself and besides there is always some on-line translator that people can use, so not as mysterious as I would like. Fun fact, during WWI, the British Prime Minister of the time, Lloyd George, wanted to convey some urgent information to one of his colleagues over the telephone and was being told he couldn't because the line wasn't secure (from the German spies). That's okay, he replied X speaks Welsh like I do, put him on.
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emissaryoflies
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 278 Likes: 906
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emissaryoflies
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by emissaryoflies on Nov 8, 2024 8:40:51 GMT
I missed Vivienne so much playing Veilguard. Where was the spice? Where was the challenge? Vivienne would tear apart these clowns with a look. And they’d spontaneously combust if she deigned to speak. She’d make a nice outfit out of Taash. I’m reminded of Hannibal Lector eating the rude for some reason.
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Post by gervaise21 on Nov 8, 2024 9:00:09 GMT
I booted up DAI yesterday and it's like day and night, the tone, the dialogue, everything. I think this is what I'll do as well. I still haven't uninstalled Ze Veilguard yet but the mere thought of going back in for another round of insipid & asinine dialogues exhausts me just to think about it. Question, do you intend to go through Trespasser now that you know what awaits you or will you stop at 'Jaws of Hakkon' & 'The Descent' before the end of the main game? In some ways I recommend stopping with DAI. It is a good ending to the series to have the Inquisitor gazing off into the sunset with their LI, unless you romanced Solas, in which case, you win some, you lose some. Then ignore the bit with Solas and Flemeth (they even managed to ruin her in absentia in DAV). It's unfortunate because the DLC were some of the best bits of DAI but in some ways they were a precursor of what was to come, particularly with Trespasser but even the others. To give some examples: JAWS OF HAKKON The whole business of the origins of the Exalted March on the Dales. I was pretty fed up with the Emerald Knights quest in DAI because that had the whole star crossed lovers vibe to it and it seemed to have trivialised the whole reason the war erupted. I also didn't like the various recommendations from the advisors concerning he peace offering the Dalish wanted to offer as a way of building bridges. However, at least there were options and even the Dalish haters had the alternative of giving the information to the Chantry. Then JoH took it to a whole new level. The Dalish were presented as wholly at fault and you weren't even allowed to defend them. Every companion that had an opinion on it, blamed them. Bloody Sera even trivialised it again by suggesting it was all "pride cookies". The only slight concession that they may have had justification for thinking Drakon was "no better than Tevinter" was if you listened to Ameridan's memories and he admitted that Drakon wanted to "simplify" the religion in the south (the reality of which according to WoT2 was that he massacred every independent clan that didn't agree with his "vision". That all happened before Ameridan became his "friend". Was he blind or something? Couldn't they at least had him cultivating friendship with Drakon in order to protect his own people? Drakon was exactly the sort of corrupt leader the original Inquisition were set up to oppose. Still, at least it did confirm my decision in Trespasser to disband my organisation rather than repeat history and make it the puppet of the Divine and, indirectly, Orlais. Ameridan worshiping both Andraste and Ghilan'nain as mortals elevated to godhood. That was just jaw dropping to me. Yet, once again no one in game seemed to really get the significance of this. I definitely got the vibe once more that the other Dalish were the ones in the wrong for not being able to adopt a similar approach rather than this was in direct contradiction to the dogma of the Chantry (and the Chant of Light) that there is only one god, the Maker. It was like Cassandra's comment in the main game all over again, where she asked why my Dalish couldn't make room for just one more god in my pantheon? This was definitely a precursor to how the revelations in DAV should have impacted more on people who claimed to have any sort of faith in either the Creators (which is how the Dalish used to refer to them) or the Maker. The old 2013 trailer with Morrigan narrating (which was clearly pointing more to the events of DAV than DAI) stated that "faith lies in ashes". Yes, that is how it should have appeared in DAV. Anyone who had any genuine faith should have been having an existential crisis but any significance was reduced down to a few short lines of dialogue in the group therapy sessions and then gone. Avvar mage training. There had been hints of benign possession previously in the games with the codex on Rivaini wise women doing this deliberately to gain wisdom. However, that was more a case of a adult mage presumably doing some sort of deal with a spirit/demon. Now apparently it was possible to train up mages in a safe way by allowing them to be deliberately possessed by a spirit and then at the end of the process the spirit just leaves. Except in the case of the trainee we meet who didn't want to give up her friendly spirit. It did rather fly in the face of previous lore on the matter. It was something of a follow on from the sage of Tyrdda Brightaxe though and did give a different perspective on the whole Andraste and the Maker story, so it challenged thinking on the matter rather than contradicted previous lore. Still, it never really seemed to bother people as much as it should. Again, from a faith perspective as much as anything else, although of course it did have some sort of relationship with the Seeker ritual. Perhaps that is why Cassandra wasn't too bothered by it. THE DESCENT I loved the fact that we expanded on dwarf lore in this DLC. However, my main objection at the time was how had the Titans been totally forgotten by everyone? The dwarves have a vague memory in the reverence for the Stone but they were the ones most affected by what was done. I had to assume some collective form of amnesia by all the races because, as DAV confirmed, apparently the humans were already around when the elves appeared. I assume the Dalish racial memory was warped by propaganda. Having seen the lore expanded further in DAV, the question now is, how was this titan unaffected? Also, how did something that was originally a solid mineral become an organic liquid? Is the lyrium the dwarves mine just dried blood? (Funnily enough the writers of Rings of Power did something similar with mithril, turning it from just a cool metal to some magical cure all created through a nonsense, lore breaking process - I swear those writers had played Dragon Age.) Lots of other interesting concepts played with in the Descent, like those strange dwarves, but also the fire worshiping lizard people, but clearly they didn't know what to do with them, so buried them with the rest of the Keep. TRESPASSER It is a pity you can't play the bit with the Viddasala without encountering all that elven lore and having in the end to confront Solas. It was also clearly a trailer for the next game (10 years too early) rather than proper sequel to DAI. If the Inquisitor had been carried over into DAV then it would have been okay. However, they weren't.
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