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Post by alanc9 on Nov 9, 2024 3:20:11 GMT
I'm definitely hoping we get one of those big Jason Schreier pieces on how the sausage was made. The more I see of the game, the less I understand the basic design decisions.
I mean, how many DA fans really wanted a hybrid of God of War and Mass Effect: Andromeda? (Apparently people at EA think ME:A was good, for some reason.)
OK, so maybe they're chasing a new audience. Wouldn't be the first time. But with this plot? I don't mind an in medias res start, but imagine popping into this without having played through Trespasser.
Who is this game for?
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Post by mugwump on Nov 9, 2024 3:46:32 GMT
I honestly believe the leads who took over the narrative of Dragon Age have a very limited theory of mind and we will never see a character like Vivienne ever again. Pour one out for Dragon Age. To me the worst part is that in Veilguard characters don't even speak like they live in Thedas, and they say everything so bluntly. An example:
This sentence in Inquisition: ""Why Madame Vivienne, I expected sweeter barbs from a tongue as subtle as yours! does this place unnerve you, or is it I?"
This sentence in Veilguard: "Vivienne you pretend to be a nice person, but you aren't! Does this place stress you out or is it me?"
A complete brain rot.
Aye, hearing the Viper announce "It is what it is!" was todays personal highlight. Wonderful stuff!
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Post by Reznore on Nov 9, 2024 4:37:17 GMT
Finished it and even the ending I didn't enjoy. All flashy and whatever about folks I couldn't care less about. Great.
I'm going to try to forget Failguard happened. Thedas was such a cool world with cool characters...And we end up with bland flashy friendship is magic/Me2 stuff. Even most big lore reveal were just spelled out without much fanfare. Bioware is still as uninspired as they were with Anthem and Andromeda.
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Post by Kappa Neko on Nov 9, 2024 7:03:33 GMT
Harding is so eloquent in DAV... Talking with Davrin about Morrigan and if she can be trusted: "Morrigan... knows things." Does not elaborate. Why, glad we had that conversation! They all talk in that stunted teenage manner. It's driving me crazy. That line worked for me. Plug a whole lot more words in there and the upshot would still be "Morrigan... knows things." The problem is that the game can't actually tell you anything interesting about her backstory because that backstory is player dependant and BioWare doesn't do that anymore now. This whole conversation was an insult. Like, Davrin asks Harding if she knows Morrigan and she says that probably nobody does. That is not correct if the warden romanced her and even hsd a kid with her! Also her kid would probably know her a bit. Now of course I'm not sure if Harding would be aware of that. DAI was 10 years ago for me and I don't remember how many people in the Inquisition were aware of the dark ritual and everything. But that conversation is just one example of how cameos are completely pointless now. They are no longer the complex characters shaped by our decisions.
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Post by fylimar on Nov 9, 2024 7:11:30 GMT
Guys I need help from some lore experts. What would you say are the biggest lore crimes in this game and why? I think it would be easier to list what isn't. I've been accused before on the boards of making posts that are too lengthy, so I'll just go with bullet points for the lore they have ruined/ignored, etc, and then suggest you go away and research it elsewhere. The Qunari - they've been chipping away at them from DAI and continued it in subsequent novels, comics and short stories but DAV is attrocious. The political set up in Tevinter - Where were the Archon, the Black Divine, the Magisterium? Also, what happened with the whole Antaam invading the east side of Tevinter set up in Trespasser and continued on in both multiple comic series and the Missing? Was that just reduced to a codex too? (I'm still fairly certain the original plot would have been a face off between the Imperium and the Antaam, with perhaps us taking one side or the other. Instead the focus was on the Antaam in Treviso - not even the capital of Antiva.) Venatori - Why was this organisation that we decimated in DAI, still such a force to be reckoned with? Again, the signs were already there in the novels, comics and short stories. Why? The Imperial Chantry - Any sign of them at all? Again, the Black Divine should have been opposed to the New Order unless he was at the head of it. He was set up to be really interesting in Asunder and DAI (Dorian's conversation about him) either as a friend or foe but so far as I am aware there was no sign of him. The Shadow Dragons - Originally this movement was known as the Lucerni but was confined to just reforming Magisters. Then they destroyed this off screen and replaced them with this daft group, who could have been cool but were pretty useless to be honest. Neve would seem about the only good thing about them. The Crows - Originally they were the Thedas Mafia. Nations feared attacking Antiva because of them. Reduced to a useless bunch who can't even keep their own house in order or defeat a bunch of dumb ass Tal'Vashoth (I refuse to give that faction the honour of being called the Antaam). Also, the invasion happened way before the arrival of the gods, so why was there no Exalted March as a result of breaking the Llomerryn Accord? The Grey Wardens - I understood the problem with the First Warden was meant to be he was too much engaged in the politics of the Anderfels and took his eye off what should have been the main focus of their existence. So far as I can tell from what I've seen, he's just an idiot. Still apparently he secretly approved of Clarel's actions in the south so that figures. The Mourn Watch (formerly known as the Mortalitasi) - Particularly what they did with Emmrich's personal quest and possible outcome. Lichs have never been a thing in Thedas. Well, if they have they were never good Lichs. This did not belong in Dragon Age. The way it was dealt with was also very Disney, particularly the alternative of saving Manfred and him learning to talk. The Lords of Fortune - formerly the Felicisima Armada but it is a difficult name to remember and spell, plus they were a bit dodgy on the morality front other than when they defeat the Qunari navy at Eastwatch. So let's dumb down the setting and make them twinkly treasure hunters instead. The Veil Jumpers - Apart from it being a really stupid idea to give them a name so similar to Rook's faction (probably wasn't the case before they changed the name of the game) I'm still not clear how or why this group came into being, how long they had been knocking around in the Arlathan area, etc. I thought they might turn out to be really on Solas' team which would have been a nice twist and would explain where they disappeared to. However, the Missing had already knocked that one on the head (unless they were feigning ignorance of him back then), so they just became a random group with no real back story to explain their existence other than they were researching anomalies in Arlathan Forest. Back in DA2 we were told the Dalish didn't go anywhere near Tevinter and that included Arlathan Forest but the writers obviously forgot that. May be I've missed something. Rivaini culture - I need to do a bit more research on this but it would seem that very human looking male Sarabaas was training to be a Rivaini seer. Only problem with that. Rivaini wise women (seers) are only ever female. It's part of their culture that woman have the leadership roles because they believe woman are best suited to rule and the most senior of these are the seers. They also have their own unique religion. (WoT) Did DAV show any of that? I think that is enough to be going on with for the present. Plenty more but I've probably already outstayed my welcome. That is a great overview, I would add how people view other people possessed by demons is not in line with Thedas lore and the Blight being curable without becoming a Grey Warden is not really explained. They said, it is changing, but a bit more context would have been nice.
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Post by fylimar on Nov 9, 2024 7:23:59 GMT
I never forget Keldorn and Viconia coming to blows in the middle of that temple quest under the city - and Keldorn killing Viconia. And suddenly I was there with one person short. First playthrough back in teh days, I learned from my mistake.
To add on to what Iakus said about it being Edwin and Minsc for him, I also remember Jan and Minsc coming to blows, after Jan would try to steal Minsc one too many times. I knew right away who I could and couldn't bring...well...most the time. The Jan/Minsc one kind of shocked me...but so did the Korgan/Mazzy interactions....was NOT expecting that! Jan and Mazzy over Korgan and Minsc for me - sorry, not sorry
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Post by Ieldra on Nov 9, 2024 8:46:59 GMT
It is almost too funny to not imagine their reaction to characters like Korgan or Edwin. Or Viconia mocking Nalia for her "bleeding heart" way of looking at the world and for being a "slumming noblewoman". Heads would surely explode. To be honest you wouldn't have such dialogue in most games, shows etc. these days. Overall american/western entertainment has become way too afraid of offending anyone. I don't think this is a Bioware specific problem. But you can be "woke" and still deliver quality writing see BG3 or Cyberpunk 2077 IMO it is mainly a North American problem. Neither Larian nor CDPR are American developers. And I did not experience Cyberpunk 2077 as having anything that didn't fit organically with the setting. As opposed to BG3, where I found the demography of the city to be seriously jarring and unauthentic considering the geography and tech level of Faerun. That's a thing a certain class of writers is unwilling to respect: what fits in one setting doesn't necessarily fit another.
But yes, both games had authentic storytelling and good writing, and didn't shy away from the unpleasant and disturbing. Most of BG3's companions blow DAV's away to Alpha Centauri, and Larian even reacted to some criticism and changed a few things later that came across wrong.
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Post by gervaise21 on Nov 9, 2024 8:51:46 GMT
Spite could've been Lucanis' punishment for being an assassin who kills innocent people for money. It would've opened a path for him redeem himself and let it be his motivation for saving the world, to make up for the damage he's already done. Zara could've been a victim of his- she wanted to give the man who killed her loved ones a fate worse than death, so she made a demon posses his body and locked him in an underwater prison to make sure he doesn't escape.
A child bought by the Crows, to be turned into a killing machine, who never gave a second thought about finishing a contract. But no. Because that would've been an interesting story. I can't say I'm not disappointed by Mary Kirby (she wrote Lucanis), but if I were to point fingers it would've been Weeks and Epler at fault 100%. I think this is likely true and Mary did the best she could with it. Also, I do wonder if they edited or changed bits after she left because she claimed he was a "dumpster fire" and the Lucanis I've been seeing is anything but. He could have been a dumpster fire considering he was possessed by a demon but that all resolved itself quite tamely really. The Lucanis in Tevinter Nights was written by someone else, who I believe then left the company, which probably accounts for why he was handed over to Mary. Whilst people complained that Lucanis in Wigmaker Job was a Mary Sue, he did sound interesting. I thought it was being hinted that there was something about him that gave him that edge, that extraordinary ability. He had supernatural hearing, he was sensitive to magic and he was able to command lesser demons. I thought it was possible that he had some sort of relationship with a spirit back then that no one, not even his cousin, knew about. (Although strangely enough Viago does refer to him in Eight Little Talons as Caterina's "demon of a grandson"). At one point there is an insight into his memory of a child locked up and alone, being starved of food and water by his grandmother because he got his assassin lessons wrong. How for years he hated his grandmother, although later realised she did it in order that he could survive in the world he was being groomed for. Now that was consistent with the Crows we knew from the games and the lore books. It seemed to me it was entirely possible that at some point that lonely child may have been visited by either a spirit of compassion or a demon of hatred or even, of Spite, which then did a deal with him. That would have made so much sense. That's why he didn't want to be First Talon or retire as Illario suggested he would be able to do if he was First Talon. That wouldn't have been in keeping with whatever deal he made, whether that was with a benign spirit or a demon. "Death is my Calling" is what he said to Illario. He went beyond his contract and exacted vengeance on Fortex and the Venatori attending his fashion show because of what had been done to the slaves there. He knew that the Crows weren't seen as heroes anywhere. I thought that delving into his character would be fascinating. Instead, what we got was a guy with a fixation on coffee and a love of cooking. He was such a gentleman you'd never have guessed he was a Crow who had been raised in such a brutal way. He and the demon were victims who did a deal for survival originally and ultimately you can cement their bond so they are no longer in conflict with one another. Seriously?! That was it for character development. I was hoping for some insight into what happened to his parents apart from they were dead at the hands of another house. Whether Caterina was really his grandmother. Something about how atrociously she treated him as a child. How he didn't want to be First Talon. Yet, that role was forced upon him by the end of the quest line without any objection whatsoever. He didn't even want vengeance against Illario. So what he was family; the guy literally betrayed everyone to the very people that Lucanis hated and the woman who had tormented him. The Crow code demanded that he should die. Caterina should have insisted upon it. Still, if Lucanis couldn't bring himself to do it, that should have been the reason he renounced the role of First Talon. Personally, I'd have preferred it had Caterina died and he relinquished the title to Viago (who should have risen to 2nd Talon after the events in Tevinter Nights but again the author of those Crow stories, who perhaps understood how this was meant to work, had left the company.) Then Viago would have executed Illario. Anything to make these people seem like proper Crows.
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Post by mgsmsc on Nov 9, 2024 8:53:51 GMT
On the subject of Baldur's Gate characters - I rather like Xan. Some of his dialogues seem quite apt.
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Post by spacev3gan on Nov 9, 2024 9:22:59 GMT
There is a mass refund rumor going around, and from my experience, since release I have seen quite a few people who have asked for refunds (in other social media I am part of), but that has nothing to do with they liking the game or not, but rather that they can't play the game because their PCs won't run it.
DATV has a somewhat specific component requirement to run on PC: a SSD. If you bought your PC anywhere over the last 4 years or so, chances are you have a large SSD, but PCs a bit older than that tend to have a small SSD for Windows and key programs, and a HDD for everything else including games. If you install DATV on a HDD, it won't work properly, and one of the most frequent issues are savings not loading in.
Bioware has specified on their system requirements that SSDs are a must, but I suppose lots of people didn't read it. Besides a lot of Dragon Age fans out there in the wild are not necessarily gaming PC enthusiasts who have up-to-date specs. There are people dusting off the rigs they played Inquisition on to play Veilguard.
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Post by Adia on Nov 9, 2024 9:36:01 GMT
WHO WROTE THIS? J-A-I-L. I am losing my patience. (Antivan Crows spoilers).
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Post by gervaise21 on Nov 9, 2024 10:04:09 GMT
WHO WROTE THIS? J-A-I-L. I am losing my patience. (Antivan Crows spoilers). Paragon option? I think you are referencing the wrong game. Dragon Age in the past was more along the lines of Diplomatic, Snarky or assertive/aggressive. You could still be a diplomatic arse-hole but you could fool people that way into thinking you weren't. At least that is how I viewed it. Sometimes though the writers did tend to regard diplomatic as the virtuous option. Regardless of what they intended in Trespasser, I always found the "aggressive" disband option the most satisfying and, give the writers their due, what came out of the Inquisitor's mouth was pretty much what I would have said had I written it. The disappointing part was that I turned my back on them and left the chamber with the words: "Now I'm off to save the world again." Sadly, that was deception on the part of the writers because from then on the Inquisitor was a bit part player who didn't really save anything, even their own reputation. Nevertheless, whatever was the case in the past, now every dialogue option is the "paragon" one because constantly affirming everyone in what they do is the message. Unless they are the bad guys, in which case they are just canon fodder.
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Post by Adia on Nov 9, 2024 10:15:40 GMT
WHO WROTE THIS? J-A-I-L. I am losing my patience. (Antivan Crows spoilers). Paragon option? I think you are referencing the wrong game. Dragon Age in the past was more along the lines of Diplomatic, Snarky or assertive/aggressive. You could still be a diplomatic arse-hole but you could fool people that way into thinking you weren't. At least that is how I viewed it. Sometimes though the writers did tend to regard diplomatic as the virtuous option. Regardless of what they intended in Trespasser, I always found the "aggressive" disband option the most satisfying and, give the writers their due, what came out of the Inquisitor's mouth was pretty much what I would have said had I written it. The disappointing part was that I turned my back on them and left the chamber with the words: "Now I'm off to save the world again." Sadly, that was deception on the part of the writers because from then on the Inquisitor was a bit part player who didn't really save anything, even their own reputation. Nevertheless, whatever was the case in the past, now every dialogue option is the "paragon" one because constantly affirming everyone in what they do is the message. Unless they are the bad guys, in which case they are just canon fodder. Yeah, for lack of better term I used "paragon". Basically the heroic choice that's always the first option. It's actually crazy to me - this makes me feel like the developers didn't read their dialogue out loud or given any second thought to anything they wrote. But we know that already.
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Post by theascendent on Nov 9, 2024 10:56:33 GMT
Was it ever explained why the Qunari Antaam went rogue and tried to conquer northern Thedas without any support from the priesthood and craftsmen? Last time I checked the former Sten was the Arishok, so was he really bad at doing his job or was there some bizarre extenuating series of events that caused a third of Qunari society to go AWOL?
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Post by gervaise21 on Nov 9, 2024 12:17:51 GMT
Was it ever explained why the Qunari Antaam went rogue and tried to conquer northern Thedas without any support from the priesthood and craftsmen? Last time I checked the former Sten was the Arishok, so was he really bad at doing his job or was there some bizarre extenuating series of events that caused a third of Qunari society to go AWOL? Apparently the rebels attacked Arishok Sten so badly I assume that he became incapable of taking further action against them himself. So, far so understandable. What is not explained is why the Ben'Hassrath didn't immediately step in and remove the rebel leaders. That's what they are there for. Perhaps the leadership on Par Vollen weren't too worried when the Antaam were simply attacking Tevinter. However, they should have done something once they broke the Llomerryn Accord and attacked Antiva. Still have no idea why the Antaam did that. It made no sense splitting their forces that way but it should have made it easier for the Ben'Hassrath to deal with the Antivan leaders. Also, you are quite correct that trying to mount a campaign without appropriate backup should have been a disaster. The writers obviously don't understand how a military campaign works either. Meanwhile, the Magisterium were equally incompetent and their "intelligence" services not working. If they had gone scorched earth policy ahead of the Antaam (like the Russians did against Napoleon as he approach Moscow) then they would have stopped them in their tracks after Ventus.
I also have no idea why the Divine didn't immediately order an Exalted March on them in Antiva. The only plausible explanation I can come up with is that the Divine contacted the Crows and they said they didn't need her help. Then she also contacted Par Vollen, got their reassurance it was nothing to do with them and so she said that so long as they didn't interfere (either for or against the Antaam) the peace treaty would still hold. Why the writers didn't explain it this way I've no idea but since subsequent codices would suggest they decided to simply nuke the entire south, perhaps they felt it was immaterial how much sense their narrative made.
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Post by fylimar on Nov 9, 2024 12:23:35 GMT
It is almost too funny to not imagine their reaction to characters like Korgan or Edwin. Or Viconia mocking Nalia for her "bleeding heart" way of looking at the world and for being a "slumming noblewoman". Heads would surely explode. To be honest you wouldn't have such dialogue in most games, shows etc. these days. Overall american/western entertainment has become way too afraid of offending anyone. I don't think this is a Bioware specific problem. But you can be "woke" and still deliver quality writing see BG3 or Cyberpunk 2077 You clearly have not played BG3 - there is a lot of conflict and offending to be had.
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Post by Envisionary on Nov 9, 2024 12:25:34 GMT
Guys I need help from some lore experts. What would you say are the biggest lore crimes in this game and why? The Lords of Fortune - formerly the Felicisima Armada but it is a difficult name to remember and spell, plus they were a bit dodgy on the morality front other than when they defeat the Qunari navy at Eastwatch. So let's dumb down the setting and make them twinkly treasure hunters instead. It's weird, but the Felicisima Armada is mentioned by name in a letter
and the efforts they make aiding the south are credited to Isabela. So the Lords of Fortune are associated with them or something?
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Post by fylimar on Nov 9, 2024 12:26:56 GMT
I was so looking forward to see the Felicisima Armada in action - and then there is nothing, it was pretty sad. The Lords of Fortune feel lackluster to me compared.
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Post by emissaryoflies on Nov 9, 2024 12:33:16 GMT
Encountered our boy from Tevinter. He's looked better. A lot better. But he sounded good. His voice actor delivered his lines well. He said things that were true to his character. So again, I have to come to the conclusion that the writing atrocities in this game were in fact not mistakes. Were it just our boy from the North I'd handwave it away as a fluke, but what about the parts with Solas? What about another character that shows up and sounds just as good as they ever did? No. This was no accident.
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Post by journey95 on Nov 9, 2024 12:35:51 GMT
To be honest you wouldn't have such dialogue in most games, shows etc. these days. Overall american/western entertainment has become way too afraid of offending anyone. I don't think this is a Bioware specific problem. But you can be "woke" and still deliver quality writing see BG3 or Cyberpunk 2077 You clearly have not played BG3 - there is a lot of conflict and offending to be had. Not really..at least nothing compared to Sten or Oghren's dialogue in Origins for an example or the ones mentioned from BG2 BG3 is overall just well written and allows for tons of RP options so you can be evil as fuck but its still PC overall like all other western entertainment now. You simply can't have characters saying some sexist stuff now unless they are 100% evil
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Post by journey95 on Nov 9, 2024 12:41:58 GMT
To be honest you wouldn't have such dialogue in most games, shows etc. these days. Overall american/western entertainment has become way too afraid of offending anyone. I don't think this is a Bioware specific problem. But you can be "woke" and still deliver quality writing see BG3 or Cyberpunk 2077 IMO it is mainly a North American problem. Neither Larian nor CDPR are American developers. And I did not experience Cyberpunk 2077 as having anything that didn't fit organically with the setting. As opposed to BG3, where I found the demography of the city to be seriously jarring and unauthentic considering the geography and tech level of Faerun. That's a thing a certain class of writers is unwilling to respect: what fits in one setting doesn't necessarily fit another.
But yes, both games had authentic storytelling and good writing, and didn't shy away from the unpleasant and disturbing. Most of BG3's companions blow DAV's away to Alpha Centauri, and Larian even reacted to some criticism and changed a few things later that came across wrong.
Yeah it started in America but it influences the whole west. Like you said Larian isn't an American dev yet the population of Faerun was 2024 America in terms of demographics, not to mention almost every couple being gay Overall still a fantastic game and I am fine with "PC" stuff as long as the writing is great. But you can't have characters saying sexist stuff in games now, like they did in BG2 or DA Origins. And you can't have "white" games like Origins anymore now either. There has been a clear change here since the mid 2010s. As long as the game is still great I don't really care and I am fine with minority representation when its not done in a heavy handed way (thats the difference compared between Larian and BIoware now)
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Post by Ieldra on Nov 9, 2024 13:33:34 GMT
IMO it is mainly a North American problem. Neither Larian nor CDPR are American developers. And I did not experience Cyberpunk 2077 as having anything that didn't fit organically with the setting. As opposed to BG3, where I found the demography of the city to be seriously jarring and unauthentic considering the geography and tech level of Faerun. That's a thing a certain class of writers is unwilling to respect: what fits in one setting doesn't necessarily fit another.
But yes, both games had authentic storytelling and good writing, and didn't shy away from the unpleasant and disturbing. Most of BG3's companions blow DAV's away to Alpha Centauri, and Larian even reacted to some criticism and changed a few things later that came across wrong.
Yeah it started in America but it influences the whole west. Like you said Larian isn't an American dev yet the population of Faerun was 2024 America in terms of demographics, not to mention almost every couple being gay Overall still a fantastic game and I am fine with "PC" stuff as long as the writing is great. But you can't have characters saying sexist stuff in games now, like they did in BG2 or DA Origins. And you can't have "white" games like Origins anymore now either. There has been a clear change here since the mid 2010s. As long as the game is still great I don't really care and I am fine with minority representation when its not done in a heavy handed way (thats the difference compared between Larian and BIoware now) I would rather like to know how much of BG3 in that regard was Larian and how much was Wizards of the Coast. They appear to be rather extreme. As for games like Origins, IMO it is perfectly fine to make new worlds with any demography you like, if you construct believable lore around it, but you can't do this to established worlds with an already existing demography without adversely affecting their identity. Things that make no sense within the lore shouldn't be put into secondary worlds just for the sake of inclusion. I am willing to overlook this to some extent if the games are really good - after all, I played a lot of BG3 - but I will not stop pointing this out as a flaw.
DAV would actually be less obtrusive than BG3 in all this were it not for those scenes with Taash.
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Post by gervaise21 on Nov 9, 2024 13:59:45 GMT
The Lords of Fortune - formerly the Felicisima Armada but it is a difficult name to remember and spell, plus they were a bit dodgy on the morality front other than when they defeat the Qunari navy at Eastwatch. So let's dumb down the setting and make them twinkly treasure hunters instead. It's weird, but the Felicisima Armada is mentioned by name in a letter
and the efforts they make aiding the south are credited to Isabela. So the Lords of Fortune are associated with them or something? No, what they did is repackage them as the Lords of Fortune. Now DAI had Isabella becoming some sort of Admiral but Varric did say he thought that simply meant she got to wear a big hat (well that was true). Also she appeared in DAMP as a dragon-slayer, which presumably makes the Taash connection. She still looked her old self in that though.
As I say, I think the change of name came from the general dumbing down of the setting. Qarinus became Ventus (because they said people confused the name with the Qun - who exactly because I swear I don't know anyone who did); the Lucerni were killed off and replaced with the Shadow Dragons; the Felicisima Armada became the Lords of Fortune and the Mortalitasi became the Mourn Watch.
However, in the War Table missions and/or buying support in DAI (I don't precisely recall which) it was the leadership of the Armada we were dealing with. That was more than just Isabella, mostly because the pirates of Llomerryn were a very loosely knit group that only really came together when faced with a common enemy, like the Qun. I understood the Lords of Fortune were fairly similar. They might have a sort of base where people could contact them to offer them jobs but individual members pretty much did their own thing when it came to whether they took them or not. They do appear to have changed from seafaring pirates to more land based individuals. The codex associated with the faction seems to stress they are just a guild of adventurers and treasure hunters. So how they came to be significant enough that they could be of help to the south, let alone that Isabella was the one responsible for this, is beyond me.
The degree of effectiveness of various factions is open to question. Look at the Shadow Dragons and the Crows. Either side is hopeless without the aid of Rook. Yet, whoever you choose to help against their respective dragon, the others get the help of the team you don't take with you. As someone else pointed out, that means essentially that the only difference to the outcome is the presence of Rook. Why? Not only that but Ghil always turns up where Rook is, so really that should have made the situation worse for the city you helped rather than the city your didn't. The narrative is just bonkers.
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Post by General Mahad on Nov 9, 2024 14:45:37 GMT
#m
Even weasels like Schreier can’t gloat about the game being a major success. Hell, it’s questionable if the game is even a minor success at this point.
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Post by jadedragon on Nov 9, 2024 14:52:59 GMT
It's weird, but the Felicisima Armada is mentioned by name in a letter
and the efforts they make aiding the south are credited to Isabela. So the Lords of Fortune are associated with them or something? No, what they did is repackage them as the Lords of Fortune. Now DAI had Isabella becoming some sort of Admiral but Varric did say he thought that simply meant she got to wear a big hat (well that was true). Also she appeared in DAMP as a dragon-slayer, which presumably makes the Taash connection. She still looked her old self in that though.
As I say, I think the change of name came from the general dumbing down of the setting. Qarinus became Ventus (because they said people confused the name with the Qun - who exactly because I swear I don't know anyone who did); the Lucerni were killed off and replaced with the Shadow Dragons; the Felicisima Armada became the Lords of Fortune and the Mortalitasi became the Mourn Watch.
However, in the War Table missions and/or buying support in DAI (I don't precisely recall which) it was the leadership of the Armada we were dealing with. That was more than just Isabella, mostly because the pirates of Llomerryn were a very loosely knit group that only really came together when faced with a common enemy, like the Qun. I understood the Lords of Fortune were fairly similar. They might have a sort of base where people could contact them to offer them jobs but individual members pretty much did their own thing when it came to whether they took them or not. They do appear to have changed from seafaring pirates to more land based individuals. The codex associated with the faction seems to stress they are just a guild of adventurers and treasure hunters. So how they came to be significant enough that they could be of help to the south, let alone that Isabella was the one responsible for this, is beyond me.
The degree of effectiveness of various factions is open to question. Look at the Shadow Dragons and the Crows. Either side is hopeless without the aid of Rook. Yet, whoever you choose to help against their respective dragon, the others get the help of the team you don't take with you. As someone else pointed out, that means essentially that the only difference to the outcome is the presence of Rook. Why? Not only that but Ghil always turns up where Rook is, so really that should have made the situation worse for the city you helped rather than the city your didn't. The narrative is just bonkers. I am so disappointed how they did the LoF in Dragon Age and mostly the Armada. It would've been much more engaging if instead of writing off the Raiders off Screen into the Lords they should have made that Faction drama. Us working with Isabella to change the direction of the Raiders so they could help with the main quest and Rivani. Varric even teasing Isabella having a big hat in DA:I was already a good setup for that. What's even worse is they retconned the pirate faction in Dragon Age and made them the least reactive and engaging faction in the game. The direction of this game not being willing to do good writing in the morally Grey territory really hurt every faction to me personally. And not to mention not having the Keep or past choices properly in the game. All of their new factions feel like they didn't flesh out their stories before they created this game just retconned established historic factions and gave us these new factions that feel minimal to thedas compared to what we already knew. I feel like the biggest thing they could've down to help was give us a Origin style prologue with our faction doing the quest we had to leave our faction for and make Varric be the Duncan. That quest should've also been like our own personal quest we can progress throughout the game with it's own boss tied to it. Having Arl Howe or Bhelen tied to certain Origins made playing those protagonist feel like they had and still have their own personal conflicts in the world. Rook as a Crow having a unfinished contract that we finally complete Act 3 would feel more fulfilling then what we got.
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