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Post by fylimar on Nov 13, 2024 17:19:08 GMT
What happened, according to a video by one Cosoman I just watched (link below) is the "age of accessibility". The claim is that the at the time incredible success of Skyrim started a trend of making games for broader appeal and broader appeal only, in order to make tons of money with relatively little work. Good old corporate greed, which explains why this applies mainly to the corporate entertainment complex. The live service fad was a part of the same trend. All this worked for a time, because the formula hadn't grown stale yet and the old writers were still there, but eventually things grew recognizably formulaic and generic as a result of appealing to the lowest common denominator. David Gaider was quoted saying that good writing was increasingly not valued by the designers (which is probably one reason why he left Bioware).
So here we are, in an age where most games made by publicly traded corporations are like gaming fast food. Fast food can be enjoyable, but not for long. Maybe the more surprising thing about DAV is that its Act 3 is as good as it is, and that Solas' story actually has some substance and depth. But of course, that is already a legacy of DAI.
Cosoman goes on to claim that with this years' failures, among which he counts DAV, the age of accessibility draws to an end. I am not so optimistic, but then the corporate entertainment complex is not the only source of games. He also downplays the role of blatant social commentary, which in DAV's case probably did some significant damage IMO, but BG3 got away with the same, albeit that was much less intrusive, so he may have a point here.
In any case, here's the video:
The video is interesting, and I mostly agree. But the comment section is horrendous. '' But what about WOKE AND DEI? BUT WHAT ABOUT THE WOKE? THE DEI? WHY WON'T YOU TALK ABOUT THE WOKENESS AND THE INCLUSIVITY AND REPRESENTATION? '' That's really saddening to see. While there are issues with how they approach these topics in Veilguard, there's a much deeper issue that boils down to writing, presentation and tone, and Taash being a badly written annoying navel-gazing non-binary loser is merely one side effect of that. And once again, people would rather go '' lalalalala I can't hear you lalalalala '' than admit that Inquisition was an absolute success, one of BioWare's biggest, despite all the '' woke '' and whatever criticism they can cough up it's way (I'm not saying Inquisition is perfect, far from it, but it was a good freaking game). The same thing they do with BG3, instead of admitting that '' woke '' isn't really this one sole blame in the video game industry that all failures can be attributed to, they would rather pretend like BG3 was never a woke game to begin with. I am tired. Very, very tired. I'm with you there. Those incel basement dwellers are crying 'woke' everywhere is just annoying. The main problem with this game is the writing as a whole, be it the 'shocking' Varric reveal, the abomination, no one has a problem with, the artificial companion problems ( like planning a frigging camping trip into a war zone and bickering about how many books to bring), the suddenly family friendly Crows, LoFs and necromancers, who act as if the will start a Disney song soon. Taash is a problem, because they are written badly, but they are one of many problems and I'm tired of people piggy banking on valid criticism and spewing their right winged propaganda.
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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Post by andorvex on Nov 13, 2024 17:25:18 GMT
The video is interesting, and I mostly agree. But the comment section is horrendous. '' But what about WOKE AND DEI? BUT WHAT ABOUT THE WOKE? THE DEI? WHY WON'T YOU TALK ABOUT THE WOKENESS AND THE INCLUSIVITY AND REPRESENTATION? '' That's really saddening to see. While there are issues with how they approach these topics in Veilguard, there's a much deeper issue that boils down to writing, presentation and tone, and Taash being a badly written annoying navel-gazing non-binary loser is merely one side effect of that. And once again, people would rather go '' lalalalala I can't hear you lalalalala '' than admit that Inquisition was an absolute success, one of BioWare's biggest, despite all the '' woke '' and whatever criticism they can cough up it's way (I'm not saying Inquisition is perfect, far from it, but it was a good freaking game). The same thing they do with BG3, instead of admitting that '' woke '' isn't really this one sole blame in the video game industry that all failures can be attributed to, they would rather pretend like BG3 was never a woke game to begin with. I am tired. Very, very tired. I'm with you there. Those incel basement dwellers are crying 'woke' everywhere is just annoying. The main problem with this game is the writing as a whole, be it the 'shocking' Varric reveal, the abomination, no one has a problem with, the artificial companion problems ( like planning a frigging camping trip into a war zone and bickering about how many books to bring), the suddenly family friendly Crows, LoFs and necromancers, who act as if the will start a Disney song soon. Taash is a problem, because they are written badly, but they are one of many problems and I'm tired of people piggy banking on valid criticism and spewing their right winged propaganda. It's so obnoxious. I think they cause more harm than people who like this game blindly.
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Post by witchcocktor on Nov 13, 2024 17:35:09 GMT
The video is interesting, and I mostly agree. But the comment section is horrendous. '' But what about WOKE AND DEI? BUT WHAT ABOUT THE WOKE? THE DEI? WHY WON'T YOU TALK ABOUT THE WOKENESS AND THE INCLUSIVITY AND REPRESENTATION? '' That's really saddening to see. While there are issues with how they approach these topics in Veilguard, there's a much deeper issue that boils down to writing, presentation and tone, and Taash being a badly written annoying navel-gazing non-binary loser is merely one side effect of that. And once again, people would rather go '' lalalalala I can't hear you lalalalala '' than admit that Inquisition was an absolute success, one of BioWare's biggest, despite all the '' woke '' and whatever criticism they can cough up it's way (I'm not saying Inquisition is perfect, far from it, but it was a good freaking game). The same thing they do with BG3, instead of admitting that '' woke '' isn't really this one sole blame in the video game industry that all failures can be attributed to, they would rather pretend like BG3 was never a woke game to begin with. I am tired. Very, very tired. I'm with you there. Those incel basement dwellers are crying 'woke' everywhere is just annoying. The main problem with this game is the writing as a whole, be it the 'shocking' Varric reveal, the abomination, no one has a problem with, the artificial companion problems ( like planning a frigging camping trip into a war zone and bickering about how many books to bring), the suddenly family friendly Crows, LoFs and necromancers, who act as if the will start a Disney song soon. Taash is a problem, because they are written badly, but they are one of many problems and I'm tired of people piggy banking on valid criticism and spewing their right winged propaganda. Yes, absolutely. Now I admit that I do have big issues with the modern gender theory infecting one of my favorite games, and Weekes and Busche pretty blatantly pushing their ideology in the setting at the cost of sexual diversity and how gendered the world of Thedas has been which made it interesting and relatable. But that's only one drop in the ocean (and that drop is a pretty personal gripe overall that is more reflective of my own personal sociopolitical views), and is merely one symptom of a greater disease festering at the core of the game design and writing philosophy of Veilguard. I started the game having huge issues with all '' pan '' companions and the gender selection being as ridiculous as it is, but I finished it with so many other bigger grievances that mattered so much more.
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Guardian
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Post by Guardian on Nov 13, 2024 17:42:58 GMT
What happened, according to a video by one Cosoman I just watched (link below) is the "age of accessibility". The claim is that the at the time incredible success of Skyrim started a trend of making games for broader appeal and broader appeal only, in order to make tons of money with relatively little work. Good old corporate greed, which explains why this applies mainly to the corporate entertainment complex. The live service fad was a part of the same trend. All this worked for a time, because the formula hadn't grown stale yet and the old writers were still there, but eventually things grew recognizably formulaic and generic as a result of appealing to the lowest common denominator. David Gaider was quoted saying that good writing was increasingly not valued by the designers (which is probably one reason why he left Bioware).
So here we are, in an age where most games made by publicly traded corporations are like gaming fast food. Fast food can be enjoyable, but not for long. Maybe the more surprising thing about DAV is that its Act 3 is as good as it is, and that Solas' story actually has some substance and depth. But of course, that is already a legacy of DAI.
Cosoman goes on to claim that with this years' failures, among which he counts DAV, the age of accessibility draws to an end. I am not so optimistic, but then the corporate entertainment complex is not the only source of games. He also downplays the role of blatant social commentary, which in DAV's case probably did some significant damage IMO, but BG3 got away with the same, albeit that was much less intrusive, so he may have a point here.
In any case, here's the video:
The video is interesting, and I mostly agree. But the comment section is horrendous. '' But what about WOKE AND DEI? BUT WHAT ABOUT THE WOKE? THE DEI? WHY WON'T YOU TALK ABOUT THE WOKENESS AND THE INCLUSIVITY AND REPRESENTATION? '' That's really saddening to see. While there are issues with how they approach these topics in Veilguard, t here's a much deeper issue that boils down to writing, presentation and tone, and Taash being a badly written annoying navel-gazing non-binary loser is merely one side effect of that. And once again, people would rather go '' lalalalala I can't hear you lalalalala '' than admit that Inquisition was an absolute success, one of BioWare's biggest, despite all the '' woke '' and whatever criticism they can cough up it's way (I'm not saying Inquisition is perfect, far from it, but it was a good freaking game). The same thing they do with BG3, instead of admitting that '' woke '' isn't really this one sole blame in the video game industry that all failures can be attributed to, they would rather pretend like BG3 was never a woke game to begin with. I am tired. Very, very tired. And the sad thing is, there's many in the "toxic positivity" thread that would see the arguments we make (the bolded part) as being nothing more that those dumb comments that only scream "WOKE! DEI!" all the time. You're not the only one that's tired, my friend. I'm tired of being told because I'm actually pointing out valid criticism that it's just me being part of the "anti-woke" crowd...which...couldn't be farther from the truth.
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Post by fylimar on Nov 13, 2024 17:54:27 GMT
I'm with you there. Those incel basement dwellers are crying 'woke' everywhere is just annoying. The main problem with this game is the writing as a whole, be it the 'shocking' Varric reveal, the abomination, no one has a problem with, the artificial companion problems ( like planning a frigging camping trip into a war zone and bickering about how many books to bring), the suddenly family friendly Crows, LoFs and necromancers, who act as if the will start a Disney song soon. Taash is a problem, because they are written badly, but they are one of many problems and I'm tired of people piggy banking on valid criticism and spewing their right winged propaganda. Yes, absolutely. Now I admit that I do have big issues with the modern gender theory infecting one of my favorite games, and Weekes and Busche pretty blatantly pushing their ideology in the setting at the cost of sexual diversity and how gendered the world of Thedas has been which made it interesting and relatable. But that's only one drop in the ocean (and that drop is a pretty personal gripe overall that is more reflective of my own personal sociopolitical views), and is merely one symptom of a greater disease festering at the core of the game design and writing philosophy of Veilguard. I started the game having huge issues with all '' pan '' companions and the gender selection being as ridiculous as it is, but I finished it with so many other bigger grievances that mattered so much more. I think, it's the modern language for me. Why can't Taash simply be aqun-atlok instead of non binary? If I remember correctly, the motehr even mentioned , so they haven't forgotten, that the qun canoically has a term for people not feeling right in their birth gender. Not saying the qun is inclusive, because they are most certainly not interested in gender debates, since individuality isn't really their thing, but there is a term, so it stands to assume, that being trans or non binary is nothingtoo exotic.
I don't have an issue with pan companions anymore. It does fit some settings more than others, but I think, it can still be handled well, if the writing is good. They did go the extra mile giving a female Hawke special dialogue with Isabela, if they romanced her.
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Post by fylimar on Nov 13, 2024 18:00:11 GMT
The video is interesting, and I mostly agree. But the comment section is horrendous. '' But what about WOKE AND DEI? BUT WHAT ABOUT THE WOKE? THE DEI? WHY WON'T YOU TALK ABOUT THE WOKENESS AND THE INCLUSIVITY AND REPRESENTATION? '' That's really saddening to see. While there are issues with how they approach these topics in Veilguard, t here's a much deeper issue that boils down to writing, presentation and tone, and Taash being a badly written annoying navel-gazing non-binary loser is merely one side effect of that. And once again, people would rather go '' lalalalala I can't hear you lalalalala '' than admit that Inquisition was an absolute success, one of BioWare's biggest, despite all the '' woke '' and whatever criticism they can cough up it's way (I'm not saying Inquisition is perfect, far from it, but it was a good freaking game). The same thing they do with BG3, instead of admitting that '' woke '' isn't really this one sole blame in the video game industry that all failures can be attributed to, they would rather pretend like BG3 was never a woke game to begin with. I am tired. Very, very tired. And the sad thing is, there's many in the "toxic positivity" thread that would see the arguments we make (the bolded part) as being nothing more that those dumb comments that only scream "WOKE! DEI!" all the time. You're not the only one that's tired, my friend. I'm tired of being told because I'm actually pointing out valid criticism that it's just me being part of the "anti-woke" crowd...which...couldn't be farther from the truth. I mean, a lot of people (me included) criticising the game are LGBTQ+, so it would be kind of funny to call us anti woke, when we are literally the antichrists for those incels. I take issue with the over the top writing and modern terms, problems and dialogues and with making the diverse character the most unlikeable of the group. It is the exact opposite of what we want. A character should foremost be an interesting character and if that character happens to be homosexual or gender fluid, no one would care - look at Maervaris or Dorian. They are both well loved in teh fandom, because they are well written.
If a story doesn't fit diversity, then I won't demand it. I can feel with a character that is different from me, no problem. Just give me well written characters and stories.
Here is for example a review from a trans man and he points mostly the same things out, that irked me too:
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Post by grallon on Nov 13, 2024 18:00:26 GMT
That's really saddening to see. While there are issues with how they approach these topics in Veilguard, there's a much deeper issue that boils down to writing, presentation and tone, and Taash being a badly written annoying navel-gazing non-binary loser is merely one side effect of that. And once again, people would rather go '' lalalalala I can't hear you lalalalala '' than admit that Inquisition was an absolute success, one of BioWare's biggest, despite all the '' woke '' and whatever criticism they can cough up it's way (I'm not saying Inquisition is perfect, far from it, but it was a good freaking game). The same thing they do with BG3, instead of admitting that '' woke '' isn't really this one sole blame in the video game industry that all failures can be attributed to, they would rather pretend like BG3 was never a woke game to begin with. I am tired. Very, very tired. Somebody once said you can say anything - it's the way you say it that matters. The negative reception has more to do with how things were presented, at this particular juncture in time, when that particular topic has become a trigger for a vast majority of gamers, rather than the topic itself - case in point : BG3. Add to this all the other problems contained within many have mentioned - and this is where we are. I myself would have continued to play, despite that topic, were it not for the combat system. I just couldn't handle the controller thing - kept forgetting to dodge or roll or whatever, or call the wheel thing or use the pseudo companions. So I just uninstalled it.
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Post by Envisionary on Nov 13, 2024 18:03:41 GMT
Someone said there was a 4th and 5th import choice that were cut but still exist in the files. It's who drank from the Well and what the Inquisitor's class is. Do you really want this game to ruin more characters and plot points with its abysmal writing? It seems very clear the people working on this game couldn't really handled the world they got to work with, so at least they didn't mess up previous choices. This was more addressing the cope from multiple people who said the Well was resolved in Inquisition but we know now that the developers also considered it unfinished. For a time, until they decided to drop it like everything else.
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Post by emissaryoflies on Nov 13, 2024 18:06:51 GMT
Baldur's Gate 3 did it best and did it well. The same people were pushing their anti-woke agendas and were drowned out by the millions of people enjoying the game. And you all know why. Because Baldur's Gate 3 treated the player as an adult and remembered to write characters and not tick boxes. It didn't talk down, proselytize, or assassinate established characters to push an agenda. It's a shame because BioWare previously understood this. You only need look to Dorian to see evidence of that.
The problem with 'woke' is that people use it flippantly and don't really specify or agree to its true definition. Dustborn is woke. Baldur's Gate 3 has progressive elements, but those alone do not make it 'woke'. Woke as a means of character expression is when the writing is solely concerned with pronouns, sexuality, patriarchy, etc. Meaning that the character could not exist without these aspects. As someone astutely pointed out much earlier in this thread, Dorian doesn't need to be gay for his story to work. Wokeness exists at the expense of the character, story, and universe. It doesn't service it.
If Veilguard had been written competently by people who cared about Dragon Age first and foremost, the same people would have screeched about the same things but it would have fallen upon deaf ears. The fact that the game is written poorly combined with its preachiness paints a huge target on its back.
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Post by necrowaif on Nov 13, 2024 18:07:41 GMT
Why can't Taash simply be aqun-atlok instead of non binary?
Aqun-athlok would not be the right term for Taash. The phrase is used to refer to those who were born as a gender that doesn’t correspond to their skill set - a woman better suited to be a warrior, for instance, or a man who would be better off as a merchant. Taash, however, feels she doesn’t correspond to either gender. With their emphasis on utility, the Qunari would not even have a term for that. You may have skills or a personality that would make you a better fit in a different role, but you're still a man or a woman - end of story. In fact, if Taash had been raised within the Qun and decided as an adult they were neither gender, then they’d be shipped off to a Ben-Hassrath facility for re-education. (Or at least that's how it would work prior to Veilguard; I have no idea what the new sanitized Qunari would do.) You're right that it would be slightly more palatable if the game came up with another term for “non-binary,” which is purely modern lexicon. However, Taaash's purpose in the game is to lecture educate us all on non-binary identity entails and why non-binary people should be respected, so that makes the use of the term essential. Unfortunately, since the game comes off as preachy and Taash is mostly unlikeable, that attempt at building understanding falls flat on its face.
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Post by witchcocktor on Nov 13, 2024 18:08:35 GMT
Yes, absolutely. Now I admit that I do have big issues with the modern gender theory infecting one of my favorite games, and Weekes and Busche pretty blatantly pushing their ideology in the setting at the cost of sexual diversity and how gendered the world of Thedas has been which made it interesting and relatable. But that's only one drop in the ocean (and that drop is a pretty personal gripe overall that is more reflective of my own personal sociopolitical views), and is merely one symptom of a greater disease festering at the core of the game design and writing philosophy of Veilguard. I started the game having huge issues with all '' pan '' companions and the gender selection being as ridiculous as it is, but I finished it with so many other bigger grievances that mattered so much more. I think, it's the modern language for me. Why can't Taash simply be aqun-atlok instead of non binary? If I remember correctly, the motehr even mentioned , so they haven't forgotten, that the qun canoically has a term for people not feeling right in their birth gender. Not saying the qun is inclusive, because they are most certainly not interested in gender debates, since individuality isn't really their thing, but there is a term, so it stands to assume, that being trans or non binary is nothingtoo exotic.
I don't have an issue with pan companions anymore. It does fit some settings more than others, but I think, it can still be handled well, if the writing is good. They did go the extra mile giving a female Hawke special dialogue with Isabela, if they romanced her.
My personal issue regarding all bi/pan companions will always be that it removes gay and lesbian characters from the roster, and it takes an exceptionally good and passionate writer to include them in the world outside of the romance mechanic. While you can always go to twitter and claim '' oh, this character is gay lesbian trans bi whatever '' it is much harder to those things naturally come up in discussion without it being so offputtingly blatant and transparent in a game that's not about sexual diversity, and is a medieval-inspired fantasy world to begin with. The Dragon Age universe has established that different sexualities exist, and that different parts of Thedas have different views on the subject. But just like many other things in the lore, that as well has been forgotten in favor of a more simple, and easily-presented world in terms of romance and sex where '' everyone fucks everything how nice. '' And honestly, with how little roleplaying there is, with how little opposition the companions offer, with how little you have to examine your relationship to them, I do think that adding more gating to the romances would've probably been a positive rather than a negative. Though that comes with the assumption that the romances themselves would be a bit better and that the gender selection would remain at a safe, simple and biologically proven male/female. So I do understand why they went with the all bi/pan route once more. You're also right about Taash, if they had to give her this journey of navigating gender roles inside the Qun, people would've caught on and understood this is representitive of gender in the modern world, regardless of whether I personally would enjoy it or not. At least it would somewhat follow the rules of the world that has been written and presented for us in the past three games, instead of just ripping young adult novel themes from the real modern world, causing such an aggravating and terrible tonal whiplash. Navigating qunari's cultural views on gender would've at least been SOMETHING.
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Post by Ieldra on Nov 13, 2024 18:23:32 GMT
Anyone heard any solid info on numbers of DATV sold? Solid? No. I think we can say with some confidence that the numbers are not amazing, since otherwise EA would've already bragged about it, but the only numbers quoted are either projections on the basis of the Steam charts, or mentioned by some YTers claiming insider information, and I take those with a grain of salt. If I had to guess, I'd say somewhere between 500k and 1.5 million, which is a pretty wide range.
One curious thing, meanwhile, is that the release of DAV apparently gave a sales boost to BG3. So it seems people were looking at DAV but ended up buying the better RPG instead.
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Post by spacev3gan on Nov 13, 2024 18:30:42 GMT
I'm still in act 1, so maybe that might change after, but there is something else that bores me to death and made me pay attention. It's the lack of difference of culture between the cities and villages, I'm not feeling it. Minrathous a little, but everything else feels the same and generic no matter where you go. The cities feel like an excuse for some side quests and npcs to be there, that's kinda sad. That is all of Bioware's game world exploration in a nut shell. I may even say Veilguard is their best attempt at creating a truly believable world so far.
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Post by Ieldra on Nov 13, 2024 18:30:47 GMT
Baldur's Gate 3 did it best and did it well. The same people were pushing their anti-woke agendas and were drowned out by the millions of people enjoying the game. And you all know why. Because Baldur's Gate 3 treated the player as an adult and remembered to write characters and not tick boxes. It didn't talk down, proselytize, or assassinate established characters to push an agenda. It's a shame because BioWare previously understood this. You only need look to Dorian to see evidence of that. The problem with 'woke' is that people use it flippantly and don't really specify or agree to its true definition. Dustborn is woke. Baldur's Gate 3 has progressive elements, but those alone do not make it 'woke'. Woke as a means of character expression is when the writing is solely concerned with pronouns, sexuality, patriarchy, etc. Meaning that the character could not exist without these aspects. As someone astutely pointed out much earlier in this thread, Dorian doesn't need to be gay for his story to work. Wokeness exists at the expense of the character, story, and universe. It doesn't service it. If Veilguard had been written competently by people who cared about Dragon Age first and foremost, the same people would have screeched about the same things but it would have fallen upon deaf ears. The fact that the game is written poorly combined with its preachiness paints a huge target on its back. I agree with the last statement.
BG3, meanwhile, is something of a mixed bag. Isobel and Aylin are great, but all but one couple being gay is a bit much. There are some random dwarfs in the city, too, that only appear to exist to tell you they're gay. Also, the racial makeup of the city it completely ridiculous.
Having said that, yes, this is minor compared to the quality of the game, but it still bugs me.
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emissaryoflies
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Post by emissaryoflies on Nov 13, 2024 18:44:14 GMT
Anyone heard any solid info on numbers of DATV sold? Solid? No. I think we can say with some confidence that the numbers are not amazing, since otherwise EA would've already bragged about it, but the only numbers quoted are either projections on the basis of the Steam charts, or mentioned by some YTers claiming insider information, and I take those with a grain of salt. If I had to guess, I'd say somewhere between 500k and 1.5 million, which is a pretty wide range.
One curious thing, meanwhile, is that the release of DAV apparently gave a sales boost to BG3. So it seems people were looking at DAV but ended up buying the better RPG instead.
Surprised more people haven't caught onto this or think it significant enough to mention. I know this has happened in other cases, but it's the first time I've seen something like this play out before our eyes. Baldur's Gate is more than 4 years old if you count early access and it has shit all over the AAA EA backed game that came out two weeks ago from a once legendary developer. The same developer who brought gamers the ip in the first place. Jesus. What an indictment. I wouldn't be surprised if they shy away from mentioning Veilguard ever again. Maybe they'll poke their heads out to announce when it hits a million, but I think it likely that we'll have to take them at their words. All hands on deck for Mass Effect. Though at this point, even with the director and writer showing promise, I'm still terrified at the aspect of it.
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Post by Kappa Neko on Nov 13, 2024 18:49:20 GMT
Somebody once said you can say anything - it's the way you say it that matters. The negative reception has more to do with how things were presented, at this particular juncture in time, when that particular topic has become a trigger for a vast majority of gamers, rather than the topic itself - case in point : BG3. Exactly this. If a character is well written nobody cares what sexuality they happen to have. The thing is that woke has become synonymous with bad writing exactly like what we see here with Taash. BioWare made their whole fucking personality and all their quests about that and little else. It's BORING. It's preachy in the worst way. And people hate THAT, they don't hate Taash because they're NB but because of how that is presented. So that's why I'll freely admit I'm anti woke in that regard. I'm anti shitty franchise destroying activist writing. I want good writing, that is all. I keep forgetting I technically belong to the LGBTQ+ community because I'm somewhere on the ace spectrum. It's irreverent to my gaming behavior, in fact the less I am reminded of my personal issues the better. I roleplay people who aren't like me but that's of course a me thing. I would cringe as hard and call BioWare names for having an ace companion being all whiny snowflake about it and having no personality outside of that. I'm all for diverse romance options. But write good characters first. Sure, there are shitty straight men who whine when a male character flirts with them and apparently it ruins the whole game for them and if a female character isn't pornstar material they're ugly, but I doubt the majority of complaints are about that. And it's annoying AF how actual criticism of the writing and world building is being silenced that way. It's a convenient made up narrative to deflect criticism. I would go deeper how that tactic is applied in other places but this isn't the thread for it. It was pointed out before anyway.
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Post by witchcocktor on Nov 13, 2024 18:49:32 GMT
BG3 did well with finding a balance between the different audiences they wanted to appeal to, the setting and world building, and how those things would affect gameplay. I hand it to them for being able to do what they did and leave completely unscathed, with tons of money in their pockets to invest into their next big hit.
But for me, it's not the end and be-all for RPGs and how to implement some '' woke '' things like diversity. I still think DA:I is the closest to perfect to my standards and personal taste, which is why Veilguard going backwards sucks. Despite that, I'd say BG3 is a good standard for most RPGs, but absolutely not all rpgs.
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andorvex
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Post by andorvex on Nov 13, 2024 18:58:43 GMT
I'm so torn about BG3's success. It's definitely better than DATV success by far, but I hope game developers will learn the right lessons from it
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Post by Spectr61 on Nov 13, 2024 19:01:38 GMT
Solid? No. I think we can say with some confidence that the numbers are not amazing, since otherwise EA would've already bragged about it, but the only numbers quoted are either projections on the basis of the Steam charts, or mentioned by some YTers claiming insider information, and I take those with a grain of salt. If I had to guess, I'd say somewhere between 500k and 1.5 million, which is a pretty wide range.
One curious thing, meanwhile, is that the release of DAV apparently gave a sales boost to BG3. So it seems people were looking at DAV but ended up buying the better RPG instead.
Surprised more people haven't caught onto this or think it significant enough to mention. I know this has happened in other cases, but it's the first time I've seen something like this play out before our eyes. Baldur's Gate is more than 4 years old if you count early access and it has shit all over the AAA EA backed game that came out two weeks ago from a once legendary developer. The same developer who brought gamers the ip in the first place. Jesus. What an indictment. I wouldn't be surprised if they shy away from mentioning Veilguard ever again. Maybe they'll poke their heads out to announce when it hits a million, but I think it likely that we'll have to take them at their words. All hands on deck for Mass Effect. Though at this point, even with the director and writer showing promise, I'm still terrified at the aspect of it. My fears exactly. Biower has never been about accountability for missteps. Instead, they doubledown. If "all hands on deck for ME" means significant input from the DATV leadership, me fears for ME.
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Post by Lebanese Dude on Nov 13, 2024 19:02:51 GMT
Ah yes BG3 the pinnacle of storytelling where most of your choices don't actually matter in the end and you face no consequences for partaking in the worms whatsoever.
Loved the game but it's always funny how people are inconsistent about their supposed beliefs.
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Post by Biotic Commando on Nov 13, 2024 19:06:20 GMT
And the sad thing is, there's many in the "toxic positivity" thread that would see the arguments we make (the bolded part) as being nothing more that those dumb comments that only scream "WOKE! DEI!" all the time. You're not the only one that's tired, my friend. I'm tired of being told because I'm actually pointing out valid criticism that it's just me being part of the "anti-woke" crowd...which...couldn't be farther from the truth. I mean, a lot of people (me included) criticising the game are LGBTQ+, so it would be kind of funny to call us anti woke, when we are literally the antichrists for those incels. I take issue with the over the top writing and modern terms, problems and dialogues and with making the diverse character the most unlikeable of the group. It is the exact opposite of what we want. A character should foremost be an interesting character and if that character happens to be homosexual or gender fluid, no one would care - look at Maervaris or Dorian. They are both well loved in teh fandom, because they are well written.
If a story doesn't fit diversity, then I won't demand it. I can feel with a character that is different from me, no problem. Just give me well written characters and stories.
Here is for example a review from a trans man and he points mostly the same things out, that irked me too:
I hate to say this, but those incels that view lgbt people as the Antichrist are sadly the vast majority of people, even today, as the current political climate has unfortunately proved. I see it every day.
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Post by Biotic Commando on Nov 13, 2024 19:08:32 GMT
Ah yes BG3 the pinnacle of storytelling where most of your choices don't actually matter in the end and you face no consequences for partaking in the worms whatsoever. Loved the game but it's always funny how people are inconsistent about their supposed beliefs. I'm gonna be honest, the reason why I truly like BG3 is the "we'll bang ok?", which is done far better than DAV
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Post by Lebanese Dude on Nov 13, 2024 19:09:31 GMT
Ah yes BG3 the pinnacle of storytelling where most of your choices don't actually matter in the end and you face no consequences for partaking in the worms whatsoever. Loved the game but it's always funny how people are inconsistent about their supposed beliefs. I'm gonna be honest, the reason why I truly like BG3 is the "we'll bang ok?", which is done far better than DAV I did love Shadowheart's.
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Post by Biotic Commando on Nov 13, 2024 19:11:00 GMT
I'm gonna be honest, the reason why I truly like BG3 is the "we'll bang ok?", which is done far better than DAV I did love Shadowheart's. The game should be called Shadowheart: the game
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Post by Onecrazymonkey1 on Nov 13, 2024 19:11:16 GMT
I believe they added in some consequences in the end for taking the tadpoles in patch 7. Personally I haven't played with the recent patch yet so I don't know all the variations, just watched an ending, but I'm glad they took in some fan feedback and for the constructive criticism that caused them to add it in.
EDIT: another great reason to wait until games receive some patches first before playing.
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