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Kappa Neko
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Post by Kappa Neko on Nov 17, 2024 8:42:27 GMT
Without the Lighthouse Disney friends simulator the game would be fine. Not great but fine. From a gameplay perspective I'm having some fun. Main story missions are OK, sometimes even really good blood pumping battle stuff that is well presented. The end of act 1 is pretty awesome.
Ignoring how comically evil the villains are AGAIN, the main mission structure is mostly good enough for a hack and slay action game, and that's all the game is. The RP stuff is largely cosmetic. Like the different kind of tones you can pick for Aloy in the Horizon games. It doesn't really change what happens.
But the Lighthouse is a different game and genre altogether. As if the writers wrote the kind of idealized friends they'd like to have but don't. Friends who are 100% supportive and validating and never say anything that might upset you, never disagree and just wrap you in a warm support blanket. So basically friends that don't exist in real life. It's bizarre they put this in a Dragon Age game about an elven apocalypse. The companion arcs would be fine if presented in a more gritty way that matches the tone of the main story.
Everything about the companions is Disney, and that is not hyperbole at all imo. Davrin may be a proper adult who talks like a normal person. but his entire personality is griffon daddy, played as cute as possible. What is that??? The less said about how Manfred looks and acts the better and as much as I enjoy Emmrich's arc and find it deeply relatable he is super Disney in looks and personality, so is his antagonist... The only somewhat non Disney companion is Neve but maybe I'm biased. But even she is a walking detective noir stereotype. But at least that's a stereotype you don't usually find in a Disney movie. Lucanis' story starts off creepy but quickly becomes preposterous. Spite is not scary, Spite makes me laugh. That demon too is comical and kid friendly. And the conclusion is completely preposterous. Bellara has a heart breaking story and I haven't finished it yet. But her entire character is just sooo Disney that it takes away from the gravitas of her trauma. Harding has the best personal story tied to the lore but again her childish personality ruins everything. Taash would have been OK without the modern lingo identity drama. Still sort of boring with her dragons are cool personality and since we have gray wardens who kill dragons her presence really doesn't matter. I kept waiting for some cool lore reveal about who exactly crossbred the qunari with dragons or did I miss that info given in DAI? I assume the elves did it is the reason for everything in Thedas but still. I really thought Taash would be about that but so far just some regular dragon fights. Haven't completed her arc yet but seems to be mostly about her NB struggles.
So in my eyes we got a super short main story padded with endless lighthouse fluff and location gating galore. Really, it's mind boggling how much chatter there is. I talk to them after every minor quest and they always have new lines. That's insane and would be beyond awesome if they talked in an interesting way. Companions never had so much content. On paper this game is everything I ever wanted, and yet the execution is beyond terrible. I don't think it's an exaggeration that the game is 20% main story and 80% companion fluff. So 20% at most of the storytelling is decent.
At least I really enjoy the combat, simplistic and repetitive as it is, so I am having fun but not with the things I usually do in a BioWare game.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Nov 17, 2024 9:05:34 GMT
The Veil Jumpers was a really missed opportunity to inject some conflict by making them only available to Dalish elves (or possibly city elf recruits) and actually pro-Evanuris or even pro Solas. Every time you post I get more sad and upset. As mentioned above by a different poster, a game with violence but no conflict. Spot on. Black and white, good guys against the bad guys. And the bad guys are so evil it's fine to kill them all and feel absolutely justified. As you say, they wear masks like Cerberus and therefore aren't even human to the player. Everybody is united against the gods and even Solas. That is boring as hell and unrealistic. There should be radical elves who want what Solas wants or at the very least payback for all the past violence against them. Or even elves that support the gods. Why is this all about the faceless goofy venatori?? Fuck, if they're going to copy Mass Effect at least have the level of conflict like in ME3. The turians and krogan still harbored great resentment and distrust over the past. We had to prevent another war between them and then get them to team up. Because even when the reaper threaten all organic life in the galaxy, people do not suddenly forget about the past. Look at the whole genophage drama! The different races had endless conflict we had to navigate. NONE of that is in DAV, it's completely ridiculous how everyone gets along. Children's stories have more realistic relationships than that. This game is completely laughable on so many levels. Only if you don't think about it at all and play it as a generic action game with a simplistic serviceable story is the game enjoyable. The bizarre thing is how much codex lore and references to past games and themes are in the game. So they DO remember all this but chose to not address any of it. So frustrating. What a neutered good guys utopia Thedas is turning into. Shame on the writers. Failed any writer's courses on how to craft a compelling story.
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LoonySpectre
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Post by LoonySpectre on Nov 17, 2024 9:08:59 GMT
But the Lighthouse is a different game and genre altogether. As if the writers wrote the kind of idealized friends they'd like to have but don't. Friends who are 100% supportive and validating and never say anything that might upset you, never disagree and just wrap you in a warm support blanket. So basically friends that don't exist in real life. It's bizarre they put this in a Dragon Age game about an elven apocalypse. The companion arcs would be fine if presented in a more gritty way that matches the tone of the main story. Imagine DAO or DA2 companions interacting in such a glurgey way as the DAV companions. Or, better yet, ME2 companions (which DAV copies to some extent, suicide mission and all).
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emissaryoflies
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emissaryoflies
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Post by emissaryoflies on Nov 17, 2024 9:39:50 GMT
Veilguard. Shadow Dragons. Veil Jumpers. It was all right there in our faces from the very beginnng.
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rocketpineapple
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Post by rocketpineapple on Nov 17, 2024 9:50:50 GMT
It's funny though that despite the found family thing it doesn't feel like the companions are that supportive of Rook. Maybe I'm just salty about the handling of the twist.
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Biotic Commando
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lawbringersr2
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Post by Biotic Commando on Nov 17, 2024 9:54:17 GMT
That's one of the things I love about Bioware games that DAV lacks: no matter his or her moral choices and personality, the player character is always the hero and savior of the day, I find this way more interesting than playing a villain. Renegade Shepard and a Warden who massacred elves and had sex with demons are still the heroes regardless of their highly controversial choices. The "asshole hero" slot is filled by Solas, who was ready to massacre "minimally" countless lives for his ritual and admitted to having sex with demons in the Fade in DAI. So he's an usurper of the Warden/other ruthless DA heroes, yet another reason to hate him. Rook should have been allowed to be like that, instead of a friendly therapist
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Biotic Commando
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lawbringersr2
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Post by Biotic Commando on Nov 17, 2024 10:00:56 GMT
But the Lighthouse is a different game and genre altogether. As if the writers wrote the kind of idealized friends they'd like to have but don't. Friends who are 100% supportive and validating and never say anything that might upset you, never disagree and just wrap you in a warm support blanket. So basically friends that don't exist in real life. It's bizarre they put this in a Dragon Age game about an elven apocalypse. The companion arcs would be fine if presented in a more gritty way that matches the tone of the main story. Imagine DAO or DA2 companions interacting in such a glurgey way as the DAV companions. Or, better yet, ME2 companions (which DAV copies to some extent, suicide mission and all). The ME2 gigabadasses acting like Disney characters sounds like the worst kind of nightmare
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wright1978
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Post by wright1978 on Nov 17, 2024 10:10:37 GMT
It's funny though that despite the found family thing it doesn't feel like the companions are that supportive of Rook. Maybe I'm just salty about the handling of the twist. Don't really get the whole found family tag this group is supposed to be., They don't seem anything like that imo.
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LoonySpectre
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loonyspectre
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Post by LoonySpectre on Nov 17, 2024 10:12:55 GMT
Imagine DAO or DA2 companions interacting in such a glurgey way as the DAV companions. Or, better yet, ME2 companions (which DAV copies to some extent, suicide mission and all). The ME2 gigabadasses acting like Disney characters sounds like the worst kind of nightmare Zaeed: Oh, Jack, poor thing, these assholes who are surely in no way affiliated with the mysterious backers who built our ship treated you so bad, here, have a cig and a hug. Grunt: I never came from a clutch, so I'm non-quadary, let me kill a Thresher Maw to reaffirm my personality.
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rocketpineapple
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Post by rocketpineapple on Nov 17, 2024 10:41:27 GMT
It's funny though that despite the found family thing it doesn't feel like the companions are that supportive of Rook. Maybe I'm just salty about the handling of the twist. Don't really get the whole found family tag this group is supposed to be., They don't seem anything like that imo. Well before the game was released when they were pushing that "the group is a found family" I was instantly suspicious. That term gets thrown around so much and it feels like they should've just let the relationships develop naturally and let people make their own judgements, rather than "they're a happy found family". Somehow I don't believe Taash and Emmrich are ever going to interact again if they don't have to.
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Biotic Commando
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lawbringersr2
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Post by Biotic Commando on Nov 17, 2024 10:42:09 GMT
The ME2 gigabadasses acting like Disney characters sounds like the worst kind of nightmare Zaeed: Oh, Jack, poor thing, these assholes who are surely in no way affiliated with the mysterious backers who built our ship treated you so bad, here, have a cig and a hug. Grunt: I never came from a clutch, so I'm non-quadary, let me kill a Thresher Maw to reaffirm my personality. I miss non-politically correct Bioware so much. When squadmates were allowed to hate each other's guts, maybe even the player character's...
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LoonySpectre
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Post by LoonySpectre on Nov 17, 2024 10:45:19 GMT
This was the defining trait of BioWare games: a main character whose personality was so strong and magnetic that they managed to hold together a team that would have surely had a free-for-all shootout should they meet each other before meeting the main character.
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Biotic Commando
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lawbringersr2
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Post by Biotic Commando on Nov 17, 2024 10:55:22 GMT
This was the defining trait of BioWare games: a main character whose personality was so strong and magnetic that they managed to hold together a team that would have surely had a free-for-all shootout should they meet each other before meeting the main character. THAT was the Bioware experience
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LoonySpectre
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loonyspectre
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Post by LoonySpectre on Nov 17, 2024 11:00:21 GMT
This was the defining trait of BioWare games: a main character whose personality was so strong and magnetic that they managed to hold together a team that would have surely had a free-for-all shootout should they meet each other before meeting the main character. THAT was the Bioware experience This was a staple of JRPGs, which BioWare turned into an art form.
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