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Post by witchcocktor on Nov 9, 2024 22:27:06 GMT
OK, so I have just talked to Morrigan at the Crossroads and finished the entire Regrets Of The Dread Wolf stuff before I've even completed act 1 and it feels like this is not what I was supposed to do just yet, lol. No spoilers, just wanted to say that I actually liked everything about it. And even though Morrigan isn't as complex as before perhaps because without a world state important she can't be, I thought at least she sounded like herself and Claudia Black is a delight as usual. That was the best part of the game to me so far. Everything about Solas, how my Rook was able to be super pissed off with him and call him names and have Morrigan react to that in an interesting way. That was GOOD writing. Rook can totally call Solas all the things us Solas haters have been accusing him of, I'm almost shocked, lol. So perhaps the game isn't entirely a lost cause. I feel like I'm playing two different games in one. The elven backstory that is well presented and then the Lighthouse Disney level fluff that is completely disconnected from everything and mostly cringe. Yes, everything that has to do with Solas is like, mostly top notch. And Morrigan remains a fun character to have around. The Crossroads section was easily the most fun, entertaining and interesting part of the game, and the payoff for doing everything in there is excellent. But sadly there's a lot more of the rest of the game to do lol.
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Post by jadedragon on Nov 9, 2024 22:38:07 GMT
Apparently playing a warden is the most immersive is what I keep hearing. My Lord Of Fortune is just some treasure hunter that got a death mark on his head for stealing from the wrong people like Isabela in DA2 and doesn't really have a connection to anything. Sure, Rook knows Isabela. There is of course faction specific stuff for all the Rivain bits, dialogue with Taash and so on. But outside of being recognized as a part of the faction the background might as well not exist except for a minor remark here and there. But I kind of expected this going in and still chose that faction because it's just the vibe my Rook gave me. I like him being Rivaini. I too think origin stories would have helped this soft reboot greatly. It makes so much sense here, especially considering the game spends 90% of its storytelling in act 1 lore dumping for new players. I suspect this is the main reason why everything is kind of boring. I know all this already! I imagine for new players this is all fascinating and exciting. There is so far precious little new interesting stuff for old fans. Confirmation of things hinted at before at the most. Couldn't BioWare wait for a reboot AFTER the literal direct sequel to DAI??? Fuck new players, have them play the older games to get up to speed. That's extra sales too. If they can't be bothered then it's on them they don't understand what's going on. I would never play a direct sequel without checking out the previous game(s) first. I'll never understand people who jump into a franchise several games down the road unless they are completely contained stories like Assassin's Creed. This might be a controversial stance but imo devs should NOT be obligated to cater to new people in this extreme fashion. Nor should a game be accessible to everyone on the planet. I actually think that's a terrible approach and ruining AAA gaming. Games have genres. They cater to specific players who play a certain type of game. A good game is a game that is made for a specific target audience and tries to excel in that niche. I'll never play a souls-like, don't care if Elden Ring is an RPG and amazing at what it does. I'll never play it. Don't try and make this an appealing game to me by making it less unforgiving. That would take away why fans play these games, for the challenge. And yet BioWare did just that: let's ditch previous choices because it's too complicated all of a sudden and, really, new players don't know these NPCs anyway and that's all that matters to us now. I really resent BioWare a little for making baby's first Dragon Age, dumbing down the lore to make it more accessible. This game should have been a love letter to the fanbase and in my eyes it's anything but. It's a handholding exercise in bringing new kids to the franchise, leaving *me* kind of bored. I guess I really have to trust the final 5h are worth it for the fans... I thought Inquisition needed the origin stories too tbh. Someone at BW seems to like the being a leader thing (though it was mostly egregious in SWTOR when 'you are alliance commander now' and I'm like 'but I'm a smuggler???'). I would have liked more of the setup of Rook's character rather than just being told things, but again it just all feels rushed.
I think that they didn't know what they wanted for Veilguard, whether to appeal to new fans or old fans, and kind of ended up alienating both. I'll be upfront and say I didn't read any of the novels and the like and was sitting there going "I don't know who these people are and I feel like I should", but I did re-play Inquisition in the lead-up and was left with a feeling of "well, none of that mattered, did it?".
I absolutely agree with Inquisition needing the Origin stories too. I hated that they relegated it to a wartable mission. If those wartable missions for the Origins were playable quest it would have made up for it. The fact Veilguard doubled down on it is why I was vocal about it then and now. I don't like this continued regression of the series as a whole. Some things are done well like the reactivity being throughout the game in spots is cool but with Dragon Age going up North it really needed a Origin style quest.
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Post by cockyrustler on Nov 9, 2024 23:45:45 GMT
This "We must appeal to different audience!" works..when exactly? I'm seeing the opposite. Game devs that make it big usually start with smaller, niche games that develop "cult following", refine it, expand it, gain a reputation, and then they get huge, mainstream success. But they always have a core, recognizable identity that makes them stand out in the market. We've seen it with From Software, and with Larian recently. Both do something that was previously regarded as "unaccessible" to wider audience..until it became main selling feature to the same people. Even people who previously had no real interest in ( tactical) rpgs, bought BG III for all the roleplaying opportunities. With Dragon Age, Bioware went in opposite direction. Toning down adult tone, removing origin stories and simplifying( removing) tactical aspect of combat.
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emissaryoflies
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Post by emissaryoflies on Nov 10, 2024 0:05:54 GMT
Throwing your fans in the trash for the modern audience has worked so well for other franchises. Especially in 2024. It absolutely shocks me to my core that Veilguard was received negatively. I can’t believe it.
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Post by andorvex on Nov 10, 2024 1:06:37 GMT
How was The Veilguard received, really? Because you can't really trust this forum or the DA subreddit because people in those place will probably like it much more than the average Joe, but then again Steam still has mostly positive reviews, which sounds pretty good to me... I really wonder
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Post by witchcocktor on Nov 10, 2024 1:27:03 GMT
How was The Veilguard received, really? Because you can't really trust this forum or the DA subreddit because people in those place will probably like it much more than the average Joe, but then again Steam still has mostly positive reviews, which sounds pretty good to me... I really wonder From my understanding and experience, Steam reviews usually only go really negative if the game launch is terrible, with lots of bugs and crashes and issues with things like framerate. For all of DAVs flaws, it runs smoothly and most of the bugs I've encountered have been because I don't own an SSD. It is genuinely a great launch in terms of it being a working game in the modern world. Both this forum and the DA subreddit seem pretty divisive, though I'd say the forums are more positive, while the subreddit is more disappointed, underwhelmed and critical (but that could just be because a lot of casual fans or DAO truthers have also appeared and made the subreddit less of a bubble). Places like Resetera, that would obviously eat stuff like this up, seem also quite positive, but even people who loved the game admit that the writing has issues. 4chan is obsessed with trashtalking the game (obviously), twitter seems mostly negative (since culture wars and people who benefit monetarily from talking about that subject have hijacked the conversation around the game) and who knows what is going on at RPGCodex, presumably they hate it as well considering what the demographic of the place is. Personally, I'd be surprised if this game met EA's sales expectations. If they do, it has to be on the lower end. What the game is missing is the hype and good word of mouth, so it'll be super hard for them to gain any momentum anymore.
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Post by river82 on Nov 10, 2024 1:28:48 GMT
How was The Veilguard received, really? Because you can't really trust this forum or the DA subreddit because people in those place will probably like it much more than the average Joe, but then again Steam still has mostly positive reviews, which sounds pretty good to me... I really wonder From my understanding and experience, Steam reviews usually only go really negative if the game launch is terrible, with lots of bugs and crashes and issues with things like framerate. For all of DAVs flaws, it runs smoothly and most of the bugs I've encountered have been because I don't own an SSD. It is genuinely a great launch in terms of it being a working game in the modern world. Both this forum and the DA subreddit seem pretty divisive, though I'd say the forums are more positive, while the subreddit is more disappointed, underwhelmed and critical (but that could just be because a lot of casual fans or DAO truthers have also appeared and made the subreddit less of a bubble). Places like Resetera, that would obviously eat stuff like this up, seem also quite positive, but even people who loved the game admit that the writing has issues. 4chan is obsessed with trashtalking the game (obviously), twitter seems mostly negative (since culture wars and people who benefit monetarily from talking about that subject has hijacked the conversation around the game) and who knows what is going on at RPGCodex, presumably they hate it as well considering what the demographic of the place is. Personally, I'd be surprised if this game met EA's sales expectations. If they do, it has to be on the lower end. What the game is missing is the hype and good word of mouth, so it'll be super hard for them to gain any momentum anymore. Steam reviews have been steadily declining. SteamDB has been a day or two ahead of Steam since released and it just dropped to 72.3% today, so I expect Steam to tick down to 72% in the next couple of days. Reminder that this games was 80% at launch. It's going to end up mixed
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Post by witchcocktor on Nov 10, 2024 1:33:32 GMT
From my understanding and experience, Steam reviews usually only go really negative if the game launch is terrible, with lots of bugs and crashes and issues with things like framerate. For all of DAVs flaws, it runs smoothly and most of the bugs I've encountered have been because I don't own an SSD. It is genuinely a great launch in terms of it being a working game in the modern world. Both this forum and the DA subreddit seem pretty divisive, though I'd say the forums are more positive, while the subreddit is more disappointed, underwhelmed and critical (but that could just be because a lot of casual fans or DAO truthers have also appeared and made the subreddit less of a bubble). Places like Resetera, that would obviously eat stuff like this up, seem also quite positive, but even people who loved the game admit that the writing has issues. 4chan is obsessed with trashtalking the game (obviously), twitter seems mostly negative (since culture wars and people who benefit monetarily from talking about that subject has hijacked the conversation around the game) and who knows what is going on at RPGCodex, presumably they hate it as well considering what the demographic of the place is. Personally, I'd be surprised if this game met EA's sales expectations. If they do, it has to be on the lower end. What the game is missing is the hype and good word of mouth, so it'll be super hard for them to gain any momentum anymore. Steam reviews have been steadily declining. SteamDB has been a day or two ahead of Steam since released and it just dropped to 72.3% today, so I expect Steam to tick down to 72% in the next couple of days. Reminder that this games was 80% at launch. It's going to end up mixed Oh I don't doubt that, it's just that these days it's a miracle if you get a fully working game with little issues during launch, and I think that is reflected in the early steam reviews. The rating will undoubtedly decline as people play the game more though, and as the flaws become more apparent.
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Post by rocketpineapple on Nov 10, 2024 1:47:23 GMT
For what it's worth, the Steam reviews are going to be put up by people who actually have game time, which is probably a little bit more reasonable than some of the others. That said, you're going to get a lot of shills. I think I've kind of domineered a couple of fans who were/are very excited into saying that it's a little disappointing when I expressed that I wasn't too happy with it when they said they loved it, to which they then turned around and were like "yeah the writing isn't very good actually". I don't know if that says more about the game or me. I have been thinking a fair bit about a couple of the companion quests, which is both good and bad. Good in that they have clearly stuck in my mind enough to have me think about them after the credits rolled, bad in that a lot of the thinking is 'this could have been better and here's how I think they could have done it'. Specifically thinking about Taash and Emmrich mostly, but also Davrin to a lesser extent. Spoilers for those quests below. For both Taash and Emmrich, the central conceit of the quests is basically a philosophical question. Taash's has what is implied to be an obvious 'right' answer, Emmrich's is a bit more ambiguous, which I have to give credit to the game for - while both outcomes are a bit nonsensical, the central question is a little more complex and the fact it's something that spurs any discussion is a positive. The problem with Taash's, even if you get past the whiny teen nature of the character (don't advertise them as having a 'steamy' romance and then have the character come off like your 15 year old younger sibling, BW, that's weird), is that it's so disjointed. The Dragon King gets brought up and basically ignored until the very end of the quest when they remember that they're a threat. The language is very modern day, and the game refuses to let you be a mature voice of reason regarding their mother. If the Qun was actually vaguely close to what it was supposed to be, then you could have the quest have more of an interesting outcome. The idea behind it isn't bad, having a character grapple with their identity isn't a bad idea in all honesty, it's just messy, hamfisted, and preachy. We could scrap that whole 'pulling a Bharv' thing and it would be much better for it.
For Emmrich meanwhile, it's just a shame that both outcomes feel so out of place in the world. It's very similar to Gale's story in BG3, in all honesty, though his actually sort of fit the lore more. The lich outcome doesn't really feel like it's an indulgement of hubris, more just 'oh here's an easy way to avoid facing the reality of life and death' and doesn't really come off as having many negative consequences? Regardless of gothic romance potential, lol. But I think it's also a problem of the Mourn Watch/Mortalitasi (where the Mourn Watch are I guess just elites now? which makes it weird that Ingellvar had never actually met Emmrich before) being there more for the aesthetic than anything else, with Emmrich being able to pull deus ex corpse whispering for a couple of other companions. His quest though is a real example of 'good concept, needs work'.
As for Davrin, sure wish I could've gotten to know him more than "I guess you've found your turlum" ad infinitum. I kind of worried his quest would be entirely about Assan and while I like Assan, it mostly is.
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Post by river82 on Nov 10, 2024 2:02:51 GMT
How was The Veilguard received, really? Because you can't really trust this forum or the DA subreddit because people in those place will probably like it much more than the average Joe, but then again Steam still has mostly positive reviews, which sounds pretty good to me... I really wonder Just for the record, according to the poll from the other thread BSN scores Veilguard an average of 3.3 out of 5, which is 66%
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Post by witchcocktor on Nov 10, 2024 2:12:24 GMT
For what it's worth, the Steam reviews are going to be put up by people who actually have game time, which is probably a little bit more reasonable than some of the others. That said, you're going to get a lot of shills. I think I've kind of domineered a couple of fans who were/are very excited into saying that it's a little disappointing when I expressed that I wasn't too happy with it when they said they loved it, to which they then turned around and were like "yeah the writing isn't very good actually". I don't know if that says more about the game or me. I have been thinking a fair bit about a couple of the companion quests, which is both good and bad. Good in that they have clearly stuck in my mind enough to have me think about them after the credits rolled, bad in that a lot of the thinking is 'this could have been better and here's how I think they could have done it'. Specifically thinking about Taash and Emmrich mostly, but also Davrin to a lesser extent. Spoilers for those quests below. For both Taash and Emmrich, the central conceit of the quests is basically a philosophical question. Taash's has what is implied to be an obvious 'right' answer, Emmrich's is a bit more ambiguous, which I have to give credit to the game for - while both outcomes are a bit nonsensical, the central question is a little more complex and the fact it's something that spurs any discussion is a positive. The problem with Taash's, even if you get past the whiny teen nature of the character (don't advertise them as having a 'steamy' romance and then have the character come off like your 15 year old younger sibling, BW, that's weird), is that it's so disjointed. The Dragon King gets brought up and basically ignored until the very end of the quest when they remember that they're a threat. The language is very modern day, and the game refuses to let you be a mature voice of reason regarding their mother. If the Qun was actually vaguely close to what it was supposed to be, then you could have the quest have more of an interesting outcome. The idea behind it isn't bad, having a character grapple with their identity isn't a bad idea in all honesty, it's just messy, hamfisted, and preachy. We could scrap that whole 'pulling a Bharv' thing and it would be much better for it.
For Emmrich meanwhile, it's just a shame that both outcomes feel so out of place in the world. It's very similar to Gale's story in BG3, in all honesty, though his actually sort of fit the lore more. The lich outcome doesn't really feel like it's an indulgement of hubris, more just 'oh here's an easy way to avoid facing the reality of life and death' and doesn't really come off as having many negative consequences? Regardless of gothic romance potential, lol. But I think it's also a problem of the Mourn Watch/Mortalitasi (where the Mourn Watch are I guess just elites now? which makes it weird that Ingellvar had never actually met Emmrich before) being there more for the aesthetic than anything else, with Emmrich being able to pull deus ex corpse whispering for a couple of other companions. His quest though is a real example of 'good concept, needs work'.
As for Davrin, sure wish I could've gotten to know him more than "I guess you've found your turlum" ad infinitum. I kind of worried his quest would be entirely about Assan and while I like Assan, it mostly is.
Honestly, if you say '' yes I LOVED the game, but the writing isn't good '' about a Dragon Age game... uh, right. I don't know what could it possibly be that you loved about it if the writing wasn't up to par. But I don't know, perhaps the stuff outside the writing is just that good this time around that people would have that opinion, haha. Regarding companions quests I think some of the issues really boil down to the devs and writers deciding that each companion quest needs a villain and a big boss battle at the end. Compared to previous games, those companion quests might have combat sections, but the overall focus is on exploring the characters and different themes. With every companion in Veilguard needing their own villain to fight against, the stories often feel disjointed and they aren't really able to combine the combat and the writing aspects together very well.
In regards to Taash, we already had a qunari companion whose quest revolved around identity, which was much more well done, and had grievous results at the end if you pushed him to follow the Qun at all cost. I think they just... straight up failed with Taash, to create anything new or interesting, and I don't really know of a way to fix her.
Emmrich on the other hand, perhaps it's me romancing him talking, but I thought the ending choice was pretty interesting. Ultimately, I chose for him to become a lich, and I think they ultimately did a good job with the results. Emmrich also does point out that if something goes wrong with the ritual of making him a lich, he will die, so he did sort of face his fear. Ultimately though what happens with a romanced lich Emmrich, that instead of fearing for his own death, he starts fearing my death. If you romance Emmrich, you actually have a fight during one of the last missions, where Rook becomes really aggravated and annoyed at Emmrich pushing his fear of my death on me. Eventually though my Rook and Emmrich make up, and it's a pretty good scene overall. I think there is development there, and it's not just Emmrich getting everything that he wants in the end, there are clear downsides to his lichdom, and perhaps they only become apparent if you've romanced him. I also just liked the symbolism of the whole choice between Manfred or lichdom, that eternal life means needing to be able to also let go of those who are mortal and whose time it is to pass. I've always liked that concept regarding immortality.
But I do have issues with Emmrich's quest. What Emmrich needed was less Disneyfication, not more! The entire villain was so out of place in a Dragon Age world and everything about the quest was just so bad and cartoonish, even if I enjoyed hanging out with Emmrich and Manfred.
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Post by rocketpineapple on Nov 10, 2024 2:21:35 GMT
For what it's worth, the Steam reviews are going to be put up by people who actually have game time, which is probably a little bit more reasonable than some of the others. That said, you're going to get a lot of shills. I think I've kind of domineered a couple of fans who were/are very excited into saying that it's a little disappointing when I expressed that I wasn't too happy with it when they said they loved it, to which they then turned around and were like "yeah the writing isn't very good actually". I don't know if that says more about the game or me. I have been thinking a fair bit about a couple of the companion quests, which is both good and bad. Good in that they have clearly stuck in my mind enough to have me think about them after the credits rolled, bad in that a lot of the thinking is 'this could have been better and here's how I think they could have done it'. Specifically thinking about Taash and Emmrich mostly, but also Davrin to a lesser extent. Spoilers for those quests below. For both Taash and Emmrich, the central conceit of the quests is basically a philosophical question. Taash's has what is implied to be an obvious 'right' answer, Emmrich's is a bit more ambiguous, which I have to give credit to the game for - while both outcomes are a bit nonsensical, the central question is a little more complex and the fact it's something that spurs any discussion is a positive. The problem with Taash's, even if you get past the whiny teen nature of the character (don't advertise them as having a 'steamy' romance and then have the character come off like your 15 year old younger sibling, BW, that's weird), is that it's so disjointed. The Dragon King gets brought up and basically ignored until the very end of the quest when they remember that they're a threat. The language is very modern day, and the game refuses to let you be a mature voice of reason regarding their mother. If the Qun was actually vaguely close to what it was supposed to be, then you could have the quest have more of an interesting outcome. The idea behind it isn't bad, having a character grapple with their identity isn't a bad idea in all honesty, it's just messy, hamfisted, and preachy. We could scrap that whole 'pulling a Bharv' thing and it would be much better for it.
For Emmrich meanwhile, it's just a shame that both outcomes feel so out of place in the world. It's very similar to Gale's story in BG3, in all honesty, though his actually sort of fit the lore more. The lich outcome doesn't really feel like it's an indulgement of hubris, more just 'oh here's an easy way to avoid facing the reality of life and death' and doesn't really come off as having many negative consequences? Regardless of gothic romance potential, lol. But I think it's also a problem of the Mourn Watch/Mortalitasi (where the Mourn Watch are I guess just elites now? which makes it weird that Ingellvar had never actually met Emmrich before) being there more for the aesthetic than anything else, with Emmrich being able to pull deus ex corpse whispering for a couple of other companions. His quest though is a real example of 'good concept, needs work'.
As for Davrin, sure wish I could've gotten to know him more than "I guess you've found your turlum" ad infinitum. I kind of worried his quest would be entirely about Assan and while I like Assan, it mostly is.
Honestly, if you say '' yes I LOVED the game, but the writing isn't good '' about a Dragon Age game... uh, right. I don't know what could it possibly be that you loved about it if the writing wasn't up to par. But I don't know, perhaps the stuff outside the writing is just that good this time around that people would have that opinion, haha. Regarding companions quests I think some of the issues really boil down to the devs and writers deciding that each companion quest needs a villain and a big boss battle at the end. Compared to previous games, those companion quests might have combat sections, but the overall focus is on exploring the characters and different themes. With every companion in Veilguard needing their own villain to fight against, the stories often feel disjointed and they aren't really able to combine the combat and the writing aspects together very well.
In regards to Taash, we already had a qunari companion whose quest revolved around identity, which was much more well done, and had grievous results at the end if you pushed him to follow the Qun at all cost. I think they just... straight up failed with Taash, to create anything new or interesting, and I don't really know of a way to fix her.
Emmrich on the other hand, perhaps it's me romancing him talking, but I thought the ending choice was pretty interesting. Ultimately, I chose for him to become a lich, and I think they ultimately did a good job with the results. Emmrich also does point out that if something goes wrong with the ritual of making him a lich, he will die, so he did sort of face his fear. Ultimately though what happens with a romanced lich Emmrich, that instead of fearing for his own death, he starts fearing my death. If you romance Emmrich, you actually have a fight during one of the last missions, where Rook becomes really aggravated and annoyed at Emmrich pushing his fear of my death on me. Eventually though my Rook and Emmrich make up, and it's a pretty good scene overall. I think there is development there, and it's not just Emmrich getting everything that he wants in the end, there are clear downsides to his lichdom, and perhaps they only become apparent if you've romanced him. I also just liked the symbolism of the whole choice between Manfred or lichdom, that eternal life means needing to be able to also let go of those who are mortal and whose time it is to pass. I've always liked that concept regarding immortality.
But I do have issues with Emmrich's quest. What Emmrich needed was less Disneyfication, not more! The entire villain was so out of place in a Dragon Age world and everything about the quest was just so bad and cartoonish, even if I enjoyed hanging out with Emmrich and Manfred. Oh that's really interesting about Emmrich's quest outcomes! I think that's the thing with a few of them, especially Emmrich and Lucanis - the real outcomes and development are kind of hidden behind the romance paths.
I took the other choice with romancing him, which still gives you a fight at that same point except instead this fight is him getting his affairs in order and instead reminding Rook he'd no doubt die first, and that would no doubt be a huge burden to Rook and he's not sure they really know what they're getting into. Which I also thought was interesting and somewhat realistic - funny to bring in realism when the revival quest was the most cheesy Disneyfied thing I've ever seen. I was willing to handwave it a bit but it was...a lot. I did like the idea that despite his fear of death he felt fulfilled with his essential fatherhood, though, that was (nauseatingly) sweet. I would be curious to see the lich version for myself though. But I think that just emphasizes that the choice in that quest was done well - it does actually make you think and either side has benefits and drawbacks. In a way, that's where it works a little better than Gale's (sorry to bring up the BG3 comparisons but ambitious wizards transcending humanity...). Just, yeah, if only it wasn't so...children's movie.
I think what sold me on the revival was the clip where Rook goes "there goes our magic flinging skeleton son" and Emmrich starts talking and is so taken aback after a moment by the 'our son' bit, with Rook going "he's got your eyes". I'm not too ashamed to admit that legitimately made me laugh.
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Post by witchcocktor on Nov 10, 2024 2:31:49 GMT
Honestly, if you say '' yes I LOVED the game, but the writing isn't good '' about a Dragon Age game... uh, right. I don't know what could it possibly be that you loved about it if the writing wasn't up to par. But I don't know, perhaps the stuff outside the writing is just that good this time around that people would have that opinion, haha. Regarding companions quests I think some of the issues really boil down to the devs and writers deciding that each companion quest needs a villain and a big boss battle at the end. Compared to previous games, those companion quests might have combat sections, but the overall focus is on exploring the characters and different themes. With every companion in Veilguard needing their own villain to fight against, the stories often feel disjointed and they aren't really able to combine the combat and the writing aspects together very well.
In regards to Taash, we already had a qunari companion whose quest revolved around identity, which was much more well done, and had grievous results at the end if you pushed him to follow the Qun at all cost. I think they just... straight up failed with Taash, to create anything new or interesting, and I don't really know of a way to fix her.
Emmrich on the other hand, perhaps it's me romancing him talking, but I thought the ending choice was pretty interesting. Ultimately, I chose for him to become a lich, and I think they ultimately did a good job with the results. Emmrich also does point out that if something goes wrong with the ritual of making him a lich, he will die, so he did sort of face his fear. Ultimately though what happens with a romanced lich Emmrich, that instead of fearing for his own death, he starts fearing my death. If you romance Emmrich, you actually have a fight during one of the last missions, where Rook becomes really aggravated and annoyed at Emmrich pushing his fear of my death on me. Eventually though my Rook and Emmrich make up, and it's a pretty good scene overall. I think there is development there, and it's not just Emmrich getting everything that he wants in the end, there are clear downsides to his lichdom, and perhaps they only become apparent if you've romanced him. I also just liked the symbolism of the whole choice between Manfred or lichdom, that eternal life means needing to be able to also let go of those who are mortal and whose time it is to pass. I've always liked that concept regarding immortality.
But I do have issues with Emmrich's quest. What Emmrich needed was less Disneyfication, not more! The entire villain was so out of place in a Dragon Age world and everything about the quest was just so bad and cartoonish, even if I enjoyed hanging out with Emmrich and Manfred. Oh that's really interesting about Emmrich's quest outcomes! I think that's the thing with a few of them, especially Emmrich and Lucanis - the real outcomes and development are kind of hidden behind the romance paths.
I took the other choice with romancing him, which still gives you a fight at that same point except instead this fight is him getting his affairs in order and instead reminding Rook he'd no doubt die first, and that would no doubt be a huge burden to Rook and he's not sure they really know what they're getting into. Which I also thought was interesting and somewhat realistic - funny to bring in realism when the revival quest was the most cheesy Disneyfied thing I've ever seen. I was willing to handwave it a bit but it was...a lot. I did like the idea that despite his fear of death he felt fulfilled with his essential fatherhood, though, that was (nauseatingly) sweet. I would be curious to see the lich version for myself though. But I think that just emphasizes that the choice in that quest was done well - it does actually make you think and either side has benefits and drawbacks. In a way, that's where it works a little better than Gale's (sorry to bring up the BG3 comparisons but ambitious wizards transcending humanity...). Just, yeah, if only it wasn't so...children's movie.
I'm not sure how different the scene is if Emmrich is not a lich, but this is the scene in question with romanced lich Emmrich where he is really uncomfortable about losing Rook.
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Post by rocketpineapple on Nov 10, 2024 2:37:54 GMT
Oh that's really interesting about Emmrich's quest outcomes! I think that's the thing with a few of them, especially Emmrich and Lucanis - the real outcomes and development are kind of hidden behind the romance paths.
I took the other choice with romancing him, which still gives you a fight at that same point except instead this fight is him getting his affairs in order and instead reminding Rook he'd no doubt die first, and that would no doubt be a huge burden to Rook and he's not sure they really know what they're getting into. Which I also thought was interesting and somewhat realistic - funny to bring in realism when the revival quest was the most cheesy Disneyfied thing I've ever seen. I was willing to handwave it a bit but it was...a lot. I did like the idea that despite his fear of death he felt fulfilled with his essential fatherhood, though, that was (nauseatingly) sweet. I would be curious to see the lich version for myself though. But I think that just emphasizes that the choice in that quest was done well - it does actually make you think and either side has benefits and drawbacks. In a way, that's where it works a little better than Gale's (sorry to bring up the BG3 comparisons but ambitious wizards transcending humanity...). Just, yeah, if only it wasn't so...children's movie.
I'm not sure how different the scene is if Emmrich is not a lich, but this is the scene in question with romanced lich Emmrich where he is really uncomfortable about losing Rook.
In the mortal version, Rook insists they know what they're getting into and Emmrich is like "at YOUR age?" which pisses Rook off and they leave the room, so rather similar outcome just more of Rook being annoyed instead. I did also get the dialogue where Harding is like "um there's a huge age gap aren't you two moving too fast" which made me want to turn around and say "you're 30-something going after our teenage qunari, glass houses, stones, etc". But that just goes in to me being frustrated with Harding's characterisation in this game which is a whole other matter.
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Post by emissaryoflies on Nov 10, 2024 2:44:18 GMT
How was The Veilguard received, really? Because you can't really trust this forum or the DA subreddit because people in those place will probably like it much more than the average Joe, but then again Steam still has mostly positive reviews, which sounds pretty good to me... I really wonder Going by numbers on steam. I'd say not so well. It's the second weekend and where is it on the chart? Oh, number 19 most played? Behind Rust, Factorio and Baldur's Gate 3, to name a few. Well at least it's number 5 on top sellers. Oh, the boogeyman known as Baldur's Gate 3 has climbed back up to number 4 on the top sellers? Almost as if it's being spitefully bought in order to flex on Veilguard. No way to prove it, but the correlation of its charting numbers isn't likely pure coincidence. It could be doing better on consoles, but we've no concrete info only negative rumors. Then we turn to the optics. BioWare and EA have never been quieter regarding a flagship ip. Jason takes down his post dunking on the 'chuds' for the supposed success of Veilguard. Gamble puts out a tweet reassuring fans that Mass Effect 5 will be nothing like Veilguard, at least in terms of tone. Interesting. And what do we get on N7 day? More wishy washy 'we can't come to the phone right now' messaging. And then we hear what the 'tubers and streamers are saying... It's a deluge of negative press for the game with few outliers. It's no Concord or Dustborn but it seems like it might belong to the same family. Perhaps a distant cousin.
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Post by witchcocktor on Nov 10, 2024 2:45:24 GMT
I'm not sure how different the scene is if Emmrich is not a lich, but this is the scene in question with romanced lich Emmrich where he is really uncomfortable about losing Rook.
In the mortal version, Rook insists they know what they're getting into and Emmrich is like "at YOUR age?" which pisses Rook off and they leave the room, so rather similar outcome just more of Rook being annoyed instead. I did also get the dialogue where Harding is like "um there's a huge age gap aren't you two moving too fast" which made me want to turn around and say "you're 30-something going after our teenage qunari, glass houses, stones, etc". But that just goes in to me being frustrated with Harding's characterisation in this game which is a whole other matter.
It's especially funny because I use the deep American voice for my Rook, and my male qunari looks like he is in his 40s at least. Like yeah, I'm soooooo young... but even Emmrich calls me a young guy and I'm sitting here like... really? I think it's a bit awkward that they play with the age difference thing so much. Like this is Dragon Age, is this supposed to be shocking?!
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Post by rocketpineapple on Nov 10, 2024 3:20:41 GMT
In the mortal version, Rook insists they know what they're getting into and Emmrich is like "at YOUR age?" which pisses Rook off and they leave the room, so rather similar outcome just more of Rook being annoyed instead. I did also get the dialogue where Harding is like "um there's a huge age gap aren't you two moving too fast" which made me want to turn around and say "you're 30-something going after our teenage qunari, glass houses, stones, etc". But that just goes in to me being frustrated with Harding's characterisation in this game which is a whole other matter.
It's especially funny because I use the deep American voice for my Rook, and my male qunari looks like he is in his 40s at least. Like yeah, I'm soooooo young... but even Emmrich calls me a young guy and I'm sitting here like... really? I think it's a bit awkward that they play with the age difference thing so much. Like this is Dragon Age, is this supposed to be shocking?! Loathe as I am to use the term, it's I guess part of the game trying to be 'woke'. In the sense of 'we need to acknowledge that this could be problematic so we have to confirm we don't endorse it'. Though this is a very tame version of that.
Because by the same token it lets you fuck a skeleton so ??? I guess just more of the game not having clear intent.
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Post by emissaryoflies on Nov 10, 2024 4:08:22 GMT
Met up with Davrin and was pleased to find an adult. Well acted. His lines made sense. He had an urgency about him and he didn't play games. Where the fuck was this for the last 10 hours? The confrontation with the boss left more to be desired. Especially if you chose the fist icon as rook, who might as well be a golden retriever. Which is strange because I recall him telling an important npc related to the quest to "shut up". The strongest he's ever come across so far since the 'bar fight'. All in all a highlight of the first act. Going to push further during my weekend in a few days. Regarding the end of Act 1 Chose Treviso, because Rook is a Crow. And I'm a firm believer in taking care of your own. Minrathous has its problems but as far as I'm aware, they aren't occupied by the Antaam. If the might of the Magisterium cannot stand against a single Dragon, perhaps they do not deserve to stand. The fight proved the strength of the opposition. That was good. Tevinter falls to the Venatori. Can't say I feel bad for them considering their history and the fact that they knew who the enemy was, how they functioned and they've nothing to show for their efforts, even after the events of the Inquisition. Oh well. The talk with Solas was riveting and easily the best part of the game at the moment. It's not even close. Great. And Davrin seems to be the only one concerned that Lucanis is an abomination and that we're taking advice from someone who tried to destroy the world. Finally some sense. What the fuck. Why do they keep teasing of a game much better than they delivered?
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Post by General Mahad on Nov 10, 2024 4:51:52 GMT
How was The Veilguard received, really? Because you can't really trust this forum or the DA subreddit because people in those place will probably like it much more than the average Joe, but then again Steam still has mostly positive reviews, which sounds pretty good to me... I really wonder I don’t know the score but from what I gather from normies; it’s either cringe or forgettable.
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Post by Guardian on Nov 10, 2024 5:32:28 GMT
How was The Veilguard received, really? Because you can't really trust this forum or the DA subreddit because people in those place will probably like it much more than the average Joe, but then again Steam still has mostly positive reviews, which sounds pretty good to me... I really wonder I don’t know the score but from what I gather from normies; it’s either cringe or forgettable. Yep....I figured it'd wind up being "forgettable" like Andromeda was - okay-ish, but forgotten about by mostly everyone.
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Post by Guardian on Nov 10, 2024 5:33:43 GMT
On the subject of Baldur's Gate characters - I rather like Xan. Some of his dialogues seem quite apt. Fun fact - Xan and Minsc were PCs in the same TTRPG Dark Sun game by members of the Dev team. It's why Xan is so..."cheerful"....
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Post by badking on Nov 10, 2024 6:14:11 GMT
Anyone else see the likeness? Right out of Ratchet and Clank . I definitely wish that BioWare had revived the DA:O darkspawn design. If it ain't broke don't fix it.
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Post by fylimar on Nov 10, 2024 7:40:42 GMT
Met up with Davrin and was pleased to find an adult. Well acted. His lines made sense. He had an urgency about him and he didn't play games. Where the fuck was this for the last 10 hours? The confrontation with the boss left more to be desired. Especially if you chose the fist icon as rook, who might as well be a golden retriever. Which is strange because I recall him telling an important npc related to the quest to "shut up". The strongest he's ever come across so far since the 'bar fight'. All in all a highlight of the first act. Going to push further during my weekend in a few days. Regarding the end of Act 1 Chose Treviso, because Rook is a Crow. And I'm a firm believer in taking care of your own. Minrathous has its problems but as far as I'm aware, they aren't occupied by the Antaam. If the might of the Magisterium cannot stand against a single Dragon, perhaps they do not deserve to stand. The fight proved the strength of the opposition. That was good. Tevinter falls to the Venatori. Can't say I feel bad for them considering their history and the fact that they knew who the enemy was, how they functioned and they've nothing to show for their efforts, even after the events of the Inquisition. Oh well. The talk with Solas was riveting and easily the best part of the game at the moment. It's not even close. Great. And Davrin seems to be the only one concerned that Lucanis is an abomination and that we're taking advice from someone who tried to destroy the world. Finally some sense. What the fuck. Why do they keep teasing of a game much better than they delivered? Davrin seems to be the one companion, everyone seems to like. I have never read anything bad about him anywhere, while the opinions about every other companions are pretty mixed. Emmerich seems to be liked too,apart from his questline.
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Post by gervaise21 on Nov 10, 2024 8:17:01 GMT
Now compare that to the absolute horror of finding Hawke's mother in DA2! That was one of the most fucked up things Bioware ever did. Outside of DAO may be. I still think meeting Hespith and hearing her creepy rhyme about how they create brood-mothers was the most horrific episode ever. Still, I do have a vivid imagination so they only needed to give me that much information and my own mind did the rest. Actually encountering the brood-mother reduced the impact in some way because it was so grotesque for me it lessened the horror of it, like they were trying too hard. Sometimes hearing rather than seeing can be more effective. For sheer impact though, surely the Battle of Ostagar set the scene perfectly for the rest of the game. They also allowed us just enough time to wander around and get to know people before it occurred that you felt some connection with them. Even in our brief conversation with King Cailan I'd started to warm to him and then suddenly he was gone. I was ambivalent towards Duncan because I was still appalled how he murdered Jordy but nevertheless I did know him so I understood his despair when the beacon lit but no one came. It also brought home the relentless unstoppable nature of the darkspawn horde. They have never really managed to reproduce that feeling in subsequent games. In DA2 we didn't really have long enough with Hawke's family to feel a connection with their sibling before they were killed. With DAI I think the explosion at the Conclave would have had more impact if we had been allowed to spent some time wandering around among the delegates before it occurred. They could still have had us opening a door and then boom, so the amnesia would still have worked. In some ways DAV did seem to be copying the story beats from DAI to a large extent. Quick introduction to explain why we're there: check. Start journey with one companion who can explain stuff to you: check Crisis situation with demons raining from the sky: check. Make your way through the demons to find two more party members: check. Find the location of the source of the problem: check. Stop the source of the problem: check. Suffer from amnesia about an important part of the narrative: check. Deal with new problems that have arisen from stopping the original one: check. Eventually get access to a cool hub of your own as a base of operations: check. To be honest, the writers weren't even coming up with original ideas for the narrative but were rebooting the previous set with a new cast and locations.
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Post by gervaise21 on Nov 10, 2024 8:24:50 GMT
So perhaps the game isn't entirely a lost cause. I feel like I'm playing two different games in one. The elven backstory that is well presented and then the Lighthouse Disney level fluff that is completely disconnected from everything and mostly cringe. You've hit on the nub of it. The Solas stuff for the most part is good. Everything else is just mediocre fluff with modern day issues chucked in for good measure. As I've said in my previous post, most of DAV is just a rehash of DAI general narrative without the good bits from that game which allowed you to fully role play your PC. To be honest, they would have done better to have issued the Solas part as an extended DLC to Inquisition, with the Inquisitor leading their old team to the conclusion. Add together the Solas bits throughout the game and the finale and you would pretty much have the right length for such an add-on. Then the whole narrative would have been tied off in a satisfying way that cleared the decks for their next installment.
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