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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Dec 9, 2020 8:53:37 GMT
I don't have to get upp early for work next day. I can be upp hyping aaaaaaaaaaaaaaaall night long. Neither do I but I'd rather not work to 18-19+ o'clock
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
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Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Dec 9, 2020 8:58:06 GMT
I don't have to get upp early for work next day. I can be upp hyping aaaaaaaaaaaaaaaall night long. Neither do I but I'd rather not work to 18-19+ o'clock I'm doing the ER until 21.30 (which can be longer depending on how many are sick). So it will be a slightly longer day ahead of TGA. But nowadays I don't do 24-36+ hrs shifts.
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Post by Rascoth on Dec 9, 2020 11:43:23 GMT
I don't have to get upp early for work next day. I can be upp hyping aaaaaaaaaaaaaaaall night long.
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Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 970 Likes: 2,407
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Post by Felya87 on Dec 9, 2020 12:29:07 GMT
Uhm...waiting up even if I have work in the morning...or looking up stuff already uploaded during breakfast? Choices, choices...
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Post by colfoley on Dec 9, 2020 23:08:33 GMT
I know this is projecting way too far into the future but if we do get to play a Tevinter Spy in the next one I hope we get an opening scene along the lines of this:
Just with the combat bits under our control obviously...and no water boarding, but I think this could make a rather cool establishing moment for our new character...and give him the chops for once to actually be a leader.
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Post by SirSourpuss on Dec 9, 2020 23:27:57 GMT
I know this is projecting way too far into the future but if we do get to play a Tevinter Spy in the next one I hope we get an opening scene along the lines of this: James Bond is so problematic.
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Post by fairdragon on Jan 2, 2021 10:41:41 GMT
I, uh, may already have plans for what class/race combo I want for each of my world states.
(This is not quite as ludicrously premature as it seems - I like to have a good spread of races and classes in each timeline so that the world isn't being saved by the same kind of person over and over, so now we're at game number four it's mostly a matter of looking at each one and going 'OK, no elves here' or 'this one is two mages and a rogue, obviously time for a warrior.)
I'm doing the same! Or trying to, anyway. I've got about four world states that I look at and think, "yeah, this is solid" so I'm veeeeeerry tentatively (without any expectations) plotting what race/class I want to use for each. It really depends on who our character is going to be. I remember being 100% sure!! that my first and primary Inquisitor was going to be a dwarf rogue, and whaddayaknow, ended up with a qunari mage. I agree. But for my 10 world state it is also importent wich romance option i get. World state:
1 (first play through) DAO Alistaire Queen/King side with mage - DA2 (i didn't play it) So for DAI i chose side with templars - DAI Cullen 2 (DAI seconde choice)DAO elve dalish sacrifices himself side with mage - DA2 Sebastian - DAI Dorian human mage that are my main world stats. for 1 i hype for the white haire male. for 2 i hype with the crow woman If they are romance option. I have for every romance option from DAI a world state 8 + an evil one and Harding (half romance) 10
I am hyped to plan my first DA4 play through. And maybe get a third main world state.
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Post by fairdragon on Jan 2, 2021 10:52:11 GMT
Also note that the Qunari has comically small head, but the v-shaped helm and horns are another sign. Now, did the guy with the sword kill these others, or is he just the last man standing...? Qunliath is coming from the breach in the wall (it was blown up toward the camera). The dead bodies are behind David in two distinct piles to clean up the entrance to deal with whatever is coming through. Qunliath might be a Tal-Vashoth working for a multi-racial merc group for all we know... The scene looks a lot like one of Varric's stories too. are you a fortune teller ?
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Post by fairdragon on Jan 2, 2021 11:13:58 GMT
Soo... hype thread! Anyone got any loose ideas for what kind of character(s) they'd like to play going into DA4? Assuming we have all races and a variety of specializations, what are you thinking/hoping for? Got any thoughts about how they look, what kind of VA you'd like to have? Wanna break out the ol' Alignment Chart? I think we got as always: - elve - dwarf - human
I hope for a new race, but realistic in DA5 so that they can build the race proper in lore.
I want to chose a faction for the start.
In my first play through i always play a femal the race isn't importent. I take what looks the best or have the best story. I like black haire and blue or green eyes. As long as the hairstyle isn't DAI i am happy.
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jan 2, 2021 11:36:19 GMT
Really hyped about possible combat in DA4. After MEA and Anthem they have shown significant advances in combat, so I am very hopeful. I also hope with possible realtime advancements the tactical & pause side (which is usually needed for harder difficulty levels for sure) is also taken care of.
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Post by river82 on Jan 3, 2021 1:21:57 GMT
Really hyped about possible combat in DA4. After MEA and Anthem they have shown significant advances in combat, so I am very hopeful. I also hope with possible realtime advancements the tactical & pause side (which is usually needed for harder difficulty levels for sure) is also taken care of. Shooters are a bit different from hack and slashish action though. Mass Effect 3 had quite a decent shooting combat system but Inquisition didn't really see the benefits of that? Because really different gameplay. We'll see what they come up with though. What kind of balance they go for
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Post by colfoley on Jan 3, 2021 1:30:47 GMT
Really hyped about possible combat in DA4. After MEA and Anthem they have shown significant advances in combat, so I am very hopeful. I also hope with possible realtime advancements the tactical & pause side (which is usually needed for harder difficulty levels for sure) is also taken care of. Shooters are a bit different from hack and slashish action though. Mass Effect 3 had quite a decent shooting combat system but Inquisition didn't really see the benefits of that? Because really different gameplay. We'll see what they come up with though. What kind of balance they go for Regardless though I maintain that each DAs combat has been better then the last games so hopefully the trend continues.
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Post by river82 on Jan 3, 2021 1:35:40 GMT
Shooters are a bit different from hack and slashish action though. Mass Effect 3 had quite a decent shooting combat system but Inquisition didn't really see the benefits of that? Because really different gameplay. We'll see what they come up with though. What kind of balance they go for Regardless though I maintain that each DAs combat has been better then the last games so hopefully the trend continues. Each DA's combat has been different from the previous game. Not so much an evolution of a style of combat (like Mass Effect, which is partly why the combat improves game after game, they refine concepts and evolve) but more going off in a completely different direction. You'd like the combat more if you like that direction more, I don't know if I'd categorise that as being better. As an action combat game, compared to other action combat systems, Inquisitions was fairly lackluster. Yet Origins had a decent isometric combat system on PC with marks plummeting if you play on console *shrugs*
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Post by colfoley on Jan 3, 2021 1:45:44 GMT
Another perhaps weird thing I do to show how hyped I am is I will just get excited about whatever game I am playing throughout the day and blurt out 'I can't wait to play game x'. Well even though I am not playing a Dragon Age game at all right now it is still telling how many times and how much hype I have when I blurt out 'I can't wait to play Dragon Age.'...even though the next one is still several years out.
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Post by fairdragon on Jan 3, 2021 9:12:27 GMT
Really hyped about possible combat in DA4. After MEA and Anthem they have shown significant advances in combat, so I am very hopeful. I also hope with possible realtime advancements the tactical & pause side (which is usually needed for harder difficulty levels for sure) is also taken care of. Shooters are a bit different from hack and slashish action though. Mass Effect 3 had quite a decent shooting combat system but Inquisition didn't really see the benefits of that? Because really different gameplay. We'll see what they come up with though. What kind of balance they go for I am hyped for DAI combat. DAO was a bite better but DAI work. As i think they stay with that iam happy. DA2 is to hard to play for me as the witcher and some other shooting combat system. I think that isn't DAs rout so i am happy.
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Post by fairdragon on Jan 3, 2021 9:16:51 GMT
Regardless though I maintain that each DAs combat has been better then the last games so hopefully the trend continues. As an action combat game, compared to other action combat systems, Inquisitions was fairly lackluster. Yet Origins had a decent isometric combat system on PC with marks plummeting if you play on console *shrugs* DA is no action combat game and that is the reason why i am hyped. To day the most games are action combat games and the most i can't play because of reaction time, aim and some other things. I need it easy and that is DA.
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jan 3, 2021 9:24:22 GMT
Really hyped about possible combat in DA4. After MEA and Anthem they have shown significant advances in combat, so I am very hopeful. I also hope with possible realtime advancements the tactical & pause side (which is usually needed for harder difficulty levels for sure) is also taken care of. Shooters are a bit different from hack and slashish action though. Mass Effect 3 had quite a decent shooting combat system but Inquisition didn't really see the benefits of that? Because really different gameplay. We'll see what they come up with though. What kind of balance they go for Maybe I've just been playing too much all the multiplayer parts of the games - but I think they now have understood a lot with those last two games, gating, movement, less pauses between actions (almost none) etc. compared to the older games. I also think ME3 had just okay'ish combat, it suit SP ok but not MP at all in the end. Thing is I'd still want the pause and tac-cam possibility in the game even if the gameplay is very smooth and mobile like in MEA/Anthem. Not sure if they are planning for it but I think it would work the best, especially for mine casters in SP.
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Post by fairdragon on Jan 3, 2021 9:36:32 GMT
While it's not bad idea in itself, I remember the backlash dragon decor got for being locked behind multiplayer. I'm not certain it'd be wise to lock even more sp items behind mp. I feel like getting upset over not being able to get a particular set of digital drapes for the windows of your imaginary castle just proves that some people will complain about anything. The success or wisdom of any particular live service model that DA adopts will be measured by the money it makes, not by the number of people complaining. For my own part, I have no interest in multiplayer rewards that can only be used in multiplayer. I would need the hypothetical items to be usable in the base game if I was going to even bother. there is a simple solution. if you don't want to play multiplayer then buy it. bioware should make a shop like the multiplayer in DAI were you can buy everything you would get in life service stuff. So people have a choice. And maybe you get some things for free, if you play all romance or some other things were you have to play the game many times.
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Post by fairdragon on Jan 3, 2021 9:39:55 GMT
I'm happy to see most likely none of the old companions are returning as squadmates. To be fair, we only had three retuning companions in the franchise: Oghren from DAO to DAA, Anders from DAA to DA2, and Varric DA2 to DAI. It’s not a really big part of the companion cast of each game. While I’d agree that I don’t see any possible previous companions returning as a companion (Fenris would’ve been, but the fact that he can die in DA2 takes him out of the realm of possibilities), I’d say it’s likely that one character we already encountered in the games, just not as a companion, will be a member of the team. Myself, what I’m most interested about is seeing new countries and cultures far away from the south of Thedas, directly. It was about time. I am hyped for more choices. Maybe that mean Zevran coming back if he isn't dead or romanced.
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Post by fairdragon on Jan 3, 2021 10:04:51 GMT
Meanwhile, DA2 is about slightly more down to earth friendships and bonds that are, whether friendship or rivalry, mostly unshakeable throughout the game. To be honest, whilst I don't want to be constantly worrying if a person might leave just because my points metre isn't high enough, I wouldn't mind if something I did so appalled a companion that they felt compelled to leave or attack me for it. They did that with Leliana over the ashes and they did that with Anders over giving Feynriel to the demon. What surprised me was that if Hawke gave Fenris back to Denarius, they might voice disapproval but no one left over it or tried to stop you. By that stage in the game everyone's metre was likely locked in so of course friendship/rivalry points made little difference. He was participating in gambling/drinking parties with Varric and Donnick, he could potentially be sleeping with Isabella, Averline is the representative of law and order in the city, Sebastian has been showing a lot off interest talking with him, probably to convert him but still, slavery is illegal in the south, supposedly punishable by death, yet Denarius can walk away scot free with his prize and then we're back to business as usual. A fine bunch of friends they were to Fenris. So let them fall out with me if necessary not just over what I do to strangers but also what I do to their supposed friends/team members. I like it when people can leave if they don't like what we do. like in Origin. I n DAI i found it really bad that Cassandra or Varric doesn't go if we doing some bad things. And what the behind the scene trailer say get me hyped.
"is a really close relationship with game characters who really become real for you". That is for me a hit on a good realistic system like in real life character goes without warrning.
"that a partymember lifes or a partymember dies" Yes, yes,yes, yyyeeessss.
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Post by Hanako Ikezawa on Jan 3, 2021 10:36:40 GMT
To be honest, whilst I don't want to be constantly worrying if a person might leave just because my points metre isn't high enough, I wouldn't mind if something I did so appalled a companion that they felt compelled to leave or attack me for it. They did that with Leliana over the ashes and they did that with Anders over giving Feynriel to the demon. What surprised me was that if Hawke gave Fenris back to Denarius, they might voice disapproval but no one left over it or tried to stop you. By that stage in the game everyone's metre was likely locked in so of course friendship/rivalry points made little difference. He was participating in gambling/drinking parties with Varric and Donnick, he could potentially be sleeping with Isabella, Averline is the representative of law and order in the city, Sebastian has been showing a lot off interest talking with him, probably to convert him but still, slavery is illegal in the south, supposedly punishable by death, yet Denarius can walk away scot free with his prize and then we're back to business as usual. A fine bunch of friends they were to Fenris. So let them fall out with me if necessary not just over what I do to strangers but also what I do to their supposed friends/team members. I like it when people can leave if they don't like what we do. like in Origin. I n DAI i found it really bad that Cassandra or Varric doesn't go if we doing some bad things. And what the behind the scene trailer say get me hyped.
"is a really close relationship with game characters who really become real for you". That is for me a hit on a good realistic system like in real life character goes without warrning.
"that a partymember lifes or a partymember dies" Yes, yes,yes, yyyeeessss. Cassandra not leaving made sense, since her sense of duty demanded that she still try to save the world. Most other characters in DAI can leave if they don’t like you.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 3, 2021 13:46:53 GMT
Most other characters in DAI can leave if they don’t like you. Actually the majority don't. Solas won't because he has his own agenda, same for Vivienne; Varric won't because he's star-struck or thinks you make for good copy (one or the other); Iron Bull won't in the main game; Cullen won't; Leliana won't; Josephine won't. You can't tell any of these to leave either. Blackwall will for his own reasons but you can get him back again. Cole only leaves if you make him unwelcome at the outset, otherwise he stays regardless. That just leave Sera, who only goes if you tell her to, from what I recall; and Dorian who only leaves before the end if you punch him. Now I can understand all of them sticking around for a really shitty Inquisitor simply because they are the best hope for saving the world from Corypheus but I have to admit that I would have thought their loyalty would end with his death if their moral outlook is at such variance to their own but it would seem not.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jan 4, 2021 0:10:52 GMT
I think NWN2 did it better, with characters having their own agendas and conflicts between characters in your group, where keeping them all was impossible and since there were so many of them, you didn't have to interact with anyone you didn't want. I kept all of them, except Bishop and Qara. No way was I picking the spoiled Qara over my boy, Sand. It's been so many years since I've played NWN2 OC and I still remember most of the cast. I really ought to give it another try, after my Baldur's Gate playthrough.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 4, 2021 8:48:24 GMT
I think NWN2 did it better, with characters having their own agendas and conflicts between characters in your group, where keeping them all was impossible and since there were so many of them, you didn't have to interact with anyone you didn't want. The companion dynamics had far more complexity than their more recent offerings, which I definitely miss. Then there is the really interesting expansion that continues the story for your PC, with a new set of potential companions but still finding out what happened with some of the old ones. Their older games did set the bar quite high but DAO seemed equal to task of matching it. At least in DAO companions could turn on you if they disagreed with your decisions or if you didn't take the trouble to get to know them. I wonder if the problem subsequently has been the continuing world state that needs to reflect the choices you make and their determination to bring back characters from previous games rather than move on to totally new ones. So they either have to come up with a reason to ignore fatal decisions concerning those characters or ensure that there is less opportunity for such disagreements to occur in the first place. Then there are the characters who continue to trail around behind the PC even though they clearly can't stand one another. Honestly, why did Anders and Fenris continue to work together for so long? If ever there was an occasion when you should have been forced to choose before the final act, it was those two. Also, I still don't get the rivalry path where Anders is concerned. If you are that at variance with him, why continue to work with him? My only rivaled Hawke felt that way and so told him to get lost during Act 2. If the spirit is controlling him as the rivalry path implies, why doesn't it take over completely and turn on you if you spare him yet make him kill the mages? They seemed to be hinting that in DA4 there will be occasions when a decision could result in companion death. I hope it is not like the Virmire decision in ME1 or Fade decision in DAI, where they make it an either/or between characters but more like ME2 where a wrong decision can result in a character's death but if you make the correct decision it can avoid this happening.
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Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 970 Likes: 2,407
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jan 4, 2021 17:09:01 GMT
I'm going to be the unpopolar opinion here...but I hated how NWN2 did the companions approval/friendship. I couldn't basically have a single friend in the group because of how restrictive the sistem was. Probably half the fault was the D&D legal/neutral/evil stuff (that I find awful, and even when we play the p&p me and my friends ignore it completely). I get having choices and consequences, I like them too, but I hate the complicate micromanaging there.
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