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Post by witchcocktor on Jan 4, 2021 17:29:04 GMT
I wonder if the companions we recruit are going to stay bunker at some main hub like Skyhold, or if they are going to be more scattered, only interacting with each other if you take them on your team.
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Post by Captain Obvious on Feb 4, 2021 12:50:36 GMT
I wonder if the companions we recruit are going to stay bunker at some main hub like Skyhold, or if they are going to be more scattered, only interacting with each other if you take them on your team. I'll admit: I'm intrigued by the latter option.
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Post by biggydx on Feb 9, 2021 15:38:24 GMT
I think NWN2 did it better, with characters having their own agendas and conflicts between characters in your group, where keeping them all was impossible and since there were so many of them, you didn't have to interact with anyone you didn't want. The companion dynamics had far more complexity than their more recent offerings, which I definitely miss. Then there is the really interesting expansion that continues the story for your PC, with a new set of potential companions but still finding out what happened with some of the old ones. Their older games did set the bar quite high but DAO seemed equal to task of matching it. At least in DAO companions could turn on you if they disagreed with your decisions or if you didn't take the trouble to get to know them. I wonder if the problem subsequently has been the continuing world state that needs to reflect the choices you make and their determination to bring back characters from previous games rather than move on to totally new ones. So they either have to come up with a reason to ignore fatal decisions concerning those characters or ensure that there is less opportunity for such disagreements to occur in the first place. Then there are the characters who continue to trail around behind the PC even though they clearly can't stand one another. Honestly, why did Anders and Fenris continue to work together for so long? If ever there was an occasion when you should have been forced to choose before the final act, it was those two. Also, I still don't get the rivalry path where Anders is concerned. If you are that at variance with him, why continue to work with him? My only rivaled Hawke felt that way and so told him to get lost during Act 2. If the spirit is controlling him as the rivalry path implies, why doesn't it take over completely and turn on you if you spare him yet make him kill the mages? They seemed to be hinting that in DA4 there will be occasions when a decision could result in companion death. I hope it is not like the Virmire decision in ME1 or Fade decision in DAI, where they make it an either/or between characters but more like ME2 where a wrong decision can result in a character's death but if you make the correct decision it can avoid this happening. I wonder if BioWares direction to moving away from (or making it less likely) players failing certain world states is due to their own philosophy, or player feedback that theyve seen about not liking to lose companions/situations; maybe both. I actually like being into situations where I have to make a hard choice, with the outcomes sometimes feeling like a loss on some level. Feels more realistic that way.
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Post by phoray on Feb 9, 2021 17:11:19 GMT
This hype train really has a lot of layover stops :/
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Post by gervaise21 on Feb 9, 2021 19:54:53 GMT
I actually like being into situations where I have to make a hard choice, with the outcomes sometimes feeling like a loss on some level. Feels more realistic that way. The problem for me is that they often make it feel contrived rather than realistic. "You can't save both". Why not? In ME1 the fact that you have to leave Kaidan to save Ashley is even more ridiculous. The job at hand was making sure that part of the plan went successfully and leaving him might risk it. So if they were doing a situation like that, I'd rather they didn't say it was a choice between one person or another to survive but a choice between succeeding in a mission or not. So when you decide on path A to a particular resolution, it seems the logical choice and it is only at the end of the journey you discover the cost. Thus you would feel regret and loss but know it was necessary. Sort of the opposite in a way to the ME2 choices, although as I say above, I loved the fact that if you selected the right people at each stage of the mission then potentially everyone could survive but if you made a poor choice they didn't. I also found the DAI decision in the Fade was stupid. We spent so long discussing who was going to stay behind, we could all have run past the monster and escaped. The important part was closing the rift behind us.
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Post by dagless on Feb 9, 2021 19:55:30 GMT
I wonder if the companions we recruit are going to stay bunker at some main hub like Skyhold, or if they are going to be more scattered, only interacting with each other if you take them on your team. I'll admit: I'm intrigued by the latter option. I’d prefer a lot less skyhold equivalent next time, in proportion to the rest of the game at least. In Inquisition, most of the interesting characters and dialogue seemed to be at home, with only a handful of noteworthy people out in the world. I want to go out and explore the world, meet people and get involved in their stories. Or is it just the pandemic getting to me?
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Post by gervaise21 on Feb 9, 2021 20:00:13 GMT
I’d prefer a lot less skyhold equivalent next time, in proportion to the rest of the rest of the game. In Inquisition, most of the interesting characters and dialogue seemed to be at home, with only a handful of noteworthy people out in the world. I also preferred the approach in DAO when we didn't always have to be back at camp to talk with our companions. Maybe after a long an arduous battle we could just take a break and talk to rest and relieve the tension. Or just give Alistair a kiss after he'd been knockout yet again. It seemed more natural that some conversations would be just something you did along the way and it was only certain more serious subjects that were reserved for back at camp. We did also get to meet interesting people out in the world more that we could talk with in DAO.
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Post by biggydx on Feb 9, 2021 20:19:26 GMT
I actually like being into situations where I have to make a hard choice, with the outcomes sometimes feeling like a loss on some level. Feels more realistic that way. The problem for me is that they often make it feel contrived rather than realistic. "You can't save both". Why not? In ME1 the fact that you have to leave Kaidan to save Ashley is even more ridiculous. The job at hand was making sure that part of the plan went successfully and leaving him might risk it. So if they were doing a situation like that, I'd rather they didn't say it was a choice between one person or another to survive but a choice between succeeding in a mission or not. So when you decide on path A to a particular resolution, it seems the logical choice and it is only at the end of the journey you discover the cost. Thus you would feel regret and loss but know it was necessary. Sort of the opposite in a way to the ME2 choices, although as I say above, I loved the fact that if you selected the right people at each stage of the mission then potentially everyone could survive but if you made a poor choice they didn't. I also found the DAI decision in the Fade was stupid. We spent so long discussing who was going to stay behind, we could all have run past the monster and escaped. The important part was closing the rift behind us. I dont think it needs to be an either/or. Sure, you can have parts of a critical decision making point that allows you to come away with no repercussions. On the flip side, I also think you could have a few/rare moments where you're foisted into a situation where a loss is to be had. That doesnt necessitate that something cant also be gained, but having every scenario play out with you not having to make a sacrifice - on some level - would start to make me question whether there are any stakes at all in the story I'm participating in. I think a better realized version of the choice you had to make between choosing between the Templars, or Mages, would best exemplify the spirit of where I'm going with this. Depending on who you sided with, you also got a unique mission associated with the faction you sided with.
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Post by gervaise21 on Feb 9, 2021 21:57:47 GMT
I think a better realized version of the choice you had to make between choosing between the Templars, or Mages, would best exemplify the spirit of where I'm going with this. This is another instance where the choice is contrived because they actually flagged up that if you go with this group you have lost the other. Maybe that should have been obvious to anyone but I don't feel they should spell it out. I would prefer to leave that element of doubt that I could go see the other side once we had dealt with the breach and then discover they are attacking, rather than the way it was done.
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Post by colfoley on Feb 9, 2021 22:17:48 GMT
The companion dynamics had far more complexity than their more recent offerings, which I definitely miss. Then there is the really interesting expansion that continues the story for your PC, with a new set of potential companions but still finding out what happened with some of the old ones. Their older games did set the bar quite high but DAO seemed equal to task of matching it. At least in DAO companions could turn on you if they disagreed with your decisions or if you didn't take the trouble to get to know them. I wonder if the problem subsequently has been the continuing world state that needs to reflect the choices you make and their determination to bring back characters from previous games rather than move on to totally new ones. So they either have to come up with a reason to ignore fatal decisions concerning those characters or ensure that there is less opportunity for such disagreements to occur in the first place. Then there are the characters who continue to trail around behind the PC even though they clearly can't stand one another. Honestly, why did Anders and Fenris continue to work together for so long? If ever there was an occasion when you should have been forced to choose before the final act, it was those two. Also, I still don't get the rivalry path where Anders is concerned. If you are that at variance with him, why continue to work with him? My only rivaled Hawke felt that way and so told him to get lost during Act 2. If the spirit is controlling him as the rivalry path implies, why doesn't it take over completely and turn on you if you spare him yet make him kill the mages? They seemed to be hinting that in DA4 there will be occasions when a decision could result in companion death. I hope it is not like the Virmire decision in ME1 or Fade decision in DAI, where they make it an either/or between characters but more like ME2 where a wrong decision can result in a character's death but if you make the correct decision it can avoid this happening. I wonder if BioWares direction to moving away from (or making it less likely) players failing certain world states is due to their own philosophy, or player feedback that theyve seen about not liking to lose companions/situations; maybe both. I actually like being into situations where I have to make a hard choice, with the outcomes sometimes feeling like a loss on some level. Feels more realistic that way. I wouldn't take an inability to succeed as evidence of making hard choices since BioWare has rarely ever done that in their past games either. Usually their is a win condition, usually their is an ideal confition and then usually their is a negative 'evil' choice too. So I really do not think the choices have gotten any less hard over the course of the series. I actually tend to view Inquisitions choices as even harder then Origins or 2 for this very reason because they tend to leave morality at the door and they tend to not give you such an obvious muhahaha choice which your character would only choose if they were intentionally being a dic. Sure it might be fun and escapist but I never found some of the choices in Origins to be that realistic...especially when there was such an obvious good choice where you'd not actually have to sacrifice anything to get it. Sure companions *might* die in previous games (though how often did such things *stick* ? ) but at the end of the day the choices just weren't morally compelling and nor were they especially moral conundrums...IE choices between two goods, two evils, or choices where you would have to sacrifice something to achieve a good outcome. As to why companions don't tend to die in Inquisition (though they can leave) has more to do with hedging their bets for future media and a recognition that having something so dramatic and final really limits their options going forward.
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Post by SofaJockey on Nov 22, 2021 19:46:00 GMT
There is no hard evidence that DA4 is going to be awesome, but BioWare taking their time bodes well surely?
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Post by smilesja on Nov 22, 2021 19:47:52 GMT
The Hype Train..... has no brakes!
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Post by garrusfan1 on Nov 22, 2021 20:21:30 GMT
There is no hard evidence that DA4 is going to be awesome, but BioWare taking their time bodes well surely? I think DA4 will be awesome but I tend to think that there is such a thing as too much time. I haven't played cyberpunk but I heard the game was really rough. When developers have a long long time they tend to rethink things and start second guessing everything and then they cause big trouble as they redo things over and over. Not saying that always happens but I think it can.
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Sharable Horizon
N3
Lvl 31 Rogue God Emperor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Sharable Horizon on Nov 22, 2021 20:28:49 GMT
There is no hard evidence that DA4 is going to be awesome, but BioWare taking their time bodes well surely? Lol! If DBZ taught me anything, It’s that sometimes awesome things take a hot minute to arrive! garrusfan1 : If you’ve got a decent rig or a new console, 100% give Cyberpunk a shot. It absolutely released in a bad state, but it’s actually a damn good game, with some great characters! Whilst it still has a few bugs, it was the most fun I’ve had in a game in a long time.
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Post by SofaJockey on Nov 22, 2021 20:45:30 GMT
And I think BioWare are crystal clear that this one needs to be a hit after, well, you know...
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Post by colfoley on Nov 22, 2021 22:17:04 GMT
There is no hard evidence that DA4 is going to be awesome, but BioWare taking their time bodes well surely? you can cut a razor too fine.
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Post by phoray on Nov 22, 2021 22:19:59 GMT
Written Feb 2021 This hype train really has a lot of layover stops :/ Apparently I jinxed them
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Post by gervaise21 on Nov 23, 2021 8:10:04 GMT
There is no hard evidence that DA4 is going to be awesome, but BioWare taking their time bodes well surely? This is the optimism thread so absolutely. However, we do know that many of those delays have not been due to the team wanting to take their time to make it awesome but other factors. Still, if they went into full production in 2020 but we still won't get the game until 2023 at the earliest, then it does seem they don't want to rush it out of the studio. And I think BioWare are crystal clear that this one needs to be a hit after, well, you know... For this reason, I'm really hoping that it will be amazing. On a related note, we had a whole bunch of stuff released around this time last year, including the trailer, which made you think they were building to something, and then just the odd bit of concept art in 2021. I don't count the comic series although that did fill a gap and I originally thought the lack of new material was so they didn't take focus from the comics. However, there was even less after the comic series than before. So do you think the flurry of information last winter was to reassure us and distract from the fact that two major figures had left the studio? (I'm sorry, I know I acknowledged this was the optimism thread but it does seem odd how there was so much coming out a year ago and now practically nothing).
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Post by SofaJockey on Nov 23, 2021 20:50:28 GMT
The thing is, a 'hype thread' kinda needs 'stuff' to get hyped about. A skepticism thread can generate content based only on (hot) air...
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Post by q5tyhj on Nov 24, 2021 0:01:08 GMT
There is no hard evidence that DA4 is going to be awesome, but BioWare taking their time bodes well surely? I mean, if you're a Dragon Age fan and just you conveniently ignore that... certain other games/IPs ever existed, Bioware's track record looks pristine: Dragon Age: Inquisition- Awesome Dragon Age 2- Awesome Dragon Age: Origins- Awesome so surely DA4 will be more of the same, right? What's there to worry about? This is my mindset, and no one can convince me otherwise!
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Post by colfoley on Nov 24, 2021 0:11:42 GMT
Piggy backing off of my point in Schmooples I am rather hyped to see what BioWare can do with all this time between Inqusition and DA4s release learning from the industry standards. While I adore Inquisition it did happen right at the cusp of when the game industry really began to learn and grow on how to deliver some really high quality content across the board. Great open worlds, brimming with interesting things to do, and plenty of developments in gameplay and combat. Now they shouldn't just rip some other game off carteblanche but they also have a pretty good track record at taking industry trends and then melding it and grafting it into their companion character centric stories.
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Post by garrusfan1 on Nov 24, 2021 13:46:43 GMT
There is no hard evidence that DA4 is going to be awesome, but BioWare taking their time bodes well surely? I mean, if you're a Dragon Age fan and just you conveniently ignore that... certain other games/IPs ever existed, Bioware's track record looks pristine: Dragon Age: Inquisition- Awesome Dragon Age 2- Awesome Dragon Age: Origins- Awesome so surely DA4 will be more of the same, right? What's there to worry about? This is my mindset, and no one can convince me otherwise! Good mindset my friend good mindset
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Post by smilesja on Nov 24, 2021 19:58:57 GMT
The thing is, a 'hype thread' kinda needs 'stuff' to get hyped about. A skepticism thread can generate content based only on (hot) air... You mean conspiracy theories?
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Post by garrusfan1 on Nov 24, 2021 20:07:06 GMT
The thing is, a 'hype thread' kinda needs 'stuff' to get hyped about. A skepticism thread can generate content based only on (hot) air... You mean conspiracy theories? To be fair you don't even need hot air to birth conspiracy theories.
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Post by SofaJockey on Jun 2, 2022 16:25:47 GMT
If we have some 'actual news' today, I'm prepared to climb back onto the Hype Train.
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