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Not a jockey. Has a sofa.
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August 2016
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SofaJockey
6000
7164
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Post by SofaJockey on Sept 27, 2020 10:17:51 GMT
One of my favourite gaming tropes is getting captured and having to escape. I like it even more if you don't get all your stuff back instantly and have to work with reduced resources for a time, creeping around in your small clothes (perhaps this is playing into other fantasies I have, though I can't possibly comment on that). Do you agree or is this just me?
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Post by Reznore on Sept 27, 2020 11:34:02 GMT
I like it even more if you don't get all your stuff back instantly and have to work with reduced resources for a time, creeping around in your small clothes (perhaps this is playing into other fantasies I have, though I can't possibly comment on that).
I like mission that breaks routine and when you feel vulnerable so yeah I enjoy captured plot in games.
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Elvis Has Left The Building
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0
Oct 31, 2020 23:57:02 GMT
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pessimistpanda
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Apr 18, 2017 15:57:34 GMT
April 2017
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Sept 27, 2020 12:55:10 GMT
It's a case-by-case thing for me. It can be a very cool and compelling moment or it can be really annoying. I don't generally like being separated from my equipment and/or party members though. I often feel like I HAVE to keep playing to get all my shit back.
What I really hate is sections where the character is "wounded", and they make you stumble and limp for a million years down a corridor, especially when the corridor itself is crumbling and shit falls on you.
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Spirit talker
764
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Giant Ambush Beetle
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Sept 27, 2020 14:01:21 GMT
I cant really say I'm a total fan of that specific trope, I do like it if it works with the story and sometimes it is a useful tool to make the character not look so annoyingly invulnerable and infallible.
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ღ I am a golem. Obviously.
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0
26,120
phoray
Gotta be kiddin me
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August 2016
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Sept 27, 2020 14:21:37 GMT
I feel like being a prisoner should have lasted a bit longer at the start of DAI. They were so quick to let you loose. I liked the post haven destruction limping followed by struggling through snow so realistically. It really set the mood for being truly relieved at having been found.
DAO base game prison sequence was more comedy than narrative. I suppose I liked it regarding the Architect storyline- finding my stuff being worn by Darkspawn was both frustrating and realistic. Then there was the City Elf origin.
So I've now come to the conclusion that I only like being locked up if it serves and supports the narrative. I don't mind the comedy stuff, but that whole sequence can be missed entirely and is never referenced again. So I can pass on that.
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0
31,186
gervaise21
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Sept 27, 2020 14:29:18 GMT
One of my favourite gaming tropes is getting captured and having to escape. With DAO part of the fun was who you said would rescue you and then seeing how they managed it. If you played a female city elf of course you'd already had the capture and escape plot as part of your origin story. Then we had it again with the Architect. I thought all these worked in the context of the story, although it was hard to understand why they only imprisoned the Wardens in Fort Drakon rather than a summary execution. What I didn't appreciate was how they dealt with it in MoA. We had the comic interlude with our companions trying to find us the same as DAO but then Tallis just opened the door to our cell. How did she even do that? Then her constantly pointing out the fact to our companions really annoyed me. So escaping from somewhere is okay provided it is believable that we are merely locked up rather than executed and either we or our companions genuinely have to work at managing the escape.
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Post by smilesja on Sept 27, 2020 14:35:25 GMT
Hopefully they did it closer to Origins mainly because It was hilarious seeing the companions come up with ways to rescue you! :
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,486 Likes: 26,476
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Trouble-shooting Space Diva
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Sept 27, 2020 20:23:18 GMT
It's a case-by-case thing for me. It can be a very cool and compelling moment or it can be really annoying. I don't generally like being separated from my equipment and/or party members though. I often feel like I HAVE to keep playing to get all my shit back. What I really hate is sections where the character is "wounded", and they make you stumble and limp for a million years down a corridor, especially when the corridor itself is crumbling and shit falls on you.
I'm more in this camp than the other. I hate losing my equipment (I remember playing one fan module for NWN engine where equipment loss happened 2 or 3 times, and then finally the last one all magic items were rendered permanently nonmagical). That's not entertaining, it's just frustrating as hell because it doesn't serve the plot. All it does it make the game harder for no reason. Then there's also the bugginess of the equipment theft in Awakening - you either don't get your equipment back at all or certain DLC pieces are permanently lost even with the bug fix if you happen to be wearing them at the time.
I also don't like the slo mo movement. It still drives me crazy at the end of ME3. The slow walk should just be scripted so I don't have to mash the go button in a vain attempt to move faster.
Bottom line: I worked hard to get that stuff. Don't take it away for "reasons."
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Post by Hanako Ikezawa on Sept 27, 2020 20:28:01 GMT
With the DAO prison sequence, I guess I'm the odd one out where for me I found it much more enjoyable as the Warden sneaking out. Dressing up as a guard, pretending to be a new recruit, and just an entire fortress of people meant to hold you letting you walk out. Plus that way you can avoid killing anyone.
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455
0
31,186
gervaise21
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Sept 27, 2020 20:38:26 GMT
With the DAO prison sequence, I guess I'm the odd one out where for me I found it much more enjoyable as the Warden sneaking out. You know I must have not been paying attention with the options because I never did this but it would have been fun to have tried it at least once. May be I'll go back and find an old save and try it now.
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DragonKingReborn
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dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by DragonKingReborn on Sept 27, 2020 20:43:49 GMT
I'm in the 'of two minds' camp here.
I like it - or, I guess "am more disposed to liking it" - if it is brief and/or offers a point of difference to the rest of the game (Origins ticked both of these boxes, it was brief and you got to play as a companion rescuing the Warden).
A game I loved that did this poorly, RDR2. You weren't 'captured' as such, but marooned...and then captured...and then freed...and were still without your equipment. I guess it was brief in the context of the game, but damn...it was annoying. The new and beautiful location wasn't enough of a point of difference for me.
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Post by themikefest on Sept 27, 2020 20:47:09 GMT
What if the main character lets him/herself be captured to gain entrance into the baddies base to rescue someone who can help deal with Solas? Or to infiltrate the base to find a weak point? To rescue a companion who was taken by the baddies. Because the plot demands the main character be captured.
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Giant Ambush Beetle
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Sept 27, 2020 20:54:42 GMT
What if the main character lets him/herself be captured to gain entrance into the baddies base to rescue someone who can help deal with Solas? Or to infiltrate the base to find a weak point? To rescue a companion who was taken by the baddies. Because the plot demands the main character be captured. Isn't the danger of getting tortured, maimed or killed too high for that kind of plan? I know if I would capture my arch enemies and for whatever reason I would not want to kill them outright, I would immediately hobble them and cut off their fingers. Alive but no longer able to cause any harm to me.
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Post by themikefest on Sept 27, 2020 21:06:24 GMT
Isn't the danger of getting tortured, maimed or killed too high for that kind of plan? Maybe. What might happen is the guards leave the main character for a bit to do whatever giving time to escape. That only works if the enemy knows who they captured. If the main character commits some petty crime, he/she might be taken by low ranking guards without knowing who they captured. They throw the main character in a cell to be dealt with later.
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http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by DragonKingReborn on Sept 27, 2020 21:07:09 GMT
Isn't the danger of getting tortured, maimed or killed too high for that kind of plan? I have a plan... I know if I would capture my arch enemies and for whatever reason I would not want to kill them outright, I would immediately hobble them and cut off their fingers. Alive but no longer able to cause any harm to me. I did not think this through
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Sept 27, 2020 21:15:31 GMT
Isn't the danger of getting tortured, maimed or killed too high for that kind of plan? Maybe. What might happen is the guards leave the main character for a bit to do whatever giving time to escape. That only works if the enemy knows who they captured. If the main character commits some petty crime, he/she might be taken by low ranking guards without knowing who they captured. They throw the main character in a cell to be dealt with later. Of course, there is many ways how it could work out, its just that I simply think its too dangerous for a plan. Even if you are imprisoned for a petty crime you have to consider getting caught by zealots or extremely dangerous sadistic men that could do who knows what to you. Its way too much of a gamble, it would not feel believable for me if the protagonist did that, unless there were VERY convincing circumstances. Heck, just think of Game of Thrones, you be unlucky and get Jaime'ed. Think of it, for the rest of the game you'd have to scratch your back with your non dominant hand.
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June 2017
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Post by dawnold on Sept 27, 2020 22:00:36 GMT
I feel like being a prisoner should have lasted a bit longer at the start of DAI. They were so quick to let you loose. I liked the post haven destruction limping followed by struggling through snow so realistically. It really set the mood for being truly relieved at having been found. DAO base game prison sequence was more comedy than narrative. I suppose I liked it regarding the Architect storyline- finding my stuff being worn by Darkspawn was both frustrating and realistic. Then there was the City Elf origin. So I've now come to the conclusion that I only like being locked up if it serves and supports the narrative. I don't mind the comedy stuff, but that whole sequence can be missed entirely and is never referenced again. So I can pass on that. Yes i think you're right. They could've extended the imprisoned sequence by 5 minute at least where some other prisoners would bully the PC, and some guards that believe in the chantry/divine will also punch us when cassandra isn't looking. Then later when we're in a cell the breach will get worse and launch a green meteor to knock down a wall freeing the prisoners. From here players have three choices: 1. Wait in cell - cassandra will find you and think you're crazy when the prison is crumbling 2. Explore the prisoon and shout for help - demons find you but leliana shoot them with her bow 3. Try to escape - Cullen chases you down and tackles you At this point they're desperate so they ask/force you to help close the breach. The rest from here on is the same.
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coldsteelblue
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
Posts: 693 Likes: 1,045
inherit
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0
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693
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coldsteelblue
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on Sept 28, 2020 11:10:53 GMT
I'd say only if it fits with the narrative, taking it on just to tick a box wouldn't be as good in my opinion
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Post by kalreegar on Sept 28, 2020 13:16:19 GMT
more generally, I love having to manage a chronic shortage of resources, weapons, healing objects, etc. Having to choose carefully what to use and what to set aside for the future, how to spend my few sweaty money etc.. Da:O and Da:2 gave this feeling, a little bit. Da:i the exact opposite, weapons, resources and money in abundance... but after all you are the leader of a very powerful organization, it is realistic that you are well supplied.
But I hope that in Da4 you will need to manage your resources more carefully.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,209 Likes: 114,195
inherit
ღ N-Special
151
0
114,195
Hrungr
More coffee...? More coffee.
31,209
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Sept 28, 2020 16:30:23 GMT
Okay, for the most part, I've never liked this trope. Usually, because it's handled so poorly.
You're mowing down hundreds of enemies when suddenly out of nowhere you get conked on the head and you're a prisoner. And often it's a failure both mechanically (Bypassing Health? Enemies teleporting out of nowhere behind you? Etc.) and narratively (almost never a good reason for sparing the protag).
However, in this specific DA:O example, I think it's one the better ones. Hell, I'll even say it's one of the best. First up - it's your choice to surrender or not. That's a big one. And you do have a suitably big battle on your hands if you choose to fight it out. Also, they went above and beyond on the "rescue" options if you chose to surrender, and it pays dividends later if you were looking to spare Ser Cauthrian.
But that's really the only time they did it well. I think they handled poorly in DA: Awakening - a magic glyph powerful enough to auto-incapacitate such HL characters? Also, you literally cannot progress without getting captured.
Also in DA2: Mark of the Assassin. When those 20 or so chevalier marched in, how many of you thought - Pfft, this is nothing. I can take these guys.
So no, I don't want this trope to return in the future.
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theascendent
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
Posts: 623 Likes: 824
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by theascendent on Sept 28, 2020 16:32:27 GMT
We started as a prisoner in Inquisition, don't the Antivan Crows have that infamous prison? Velabanchel Could be an interesting place to start in. We've been imprisoned by the Crows for some reason (insert player origins here), then when the Qunari invade, we use the chaos and confusion to escape and make our way to the (relative) safety of Tevinter either as a refugee or more likely we are caught by slavers and sent to the markets of Minrathous.
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Solas
N5
blep mlem mlem
ratlobster banger
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Prime Posts: 3,912
Prime Likes: 9733
Posts: 2,894 Likes: 12,961
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Solas on Sept 28, 2020 16:49:08 GMT
What if we start off as a prisoner, and we were caught trying to cross the border, right? Walked right into that Imperial ambush, same as us and that thief over there.
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Post by dawnold on Sept 28, 2020 17:36:48 GMT
What if we start off as a prisoner, and we were caught trying to cross the border, right? Walked right into that Imperial ambush, same as us and that thief over there. I think you might have something here. How about an archdemon attack and a execution is interrupted. Do we follow the tevinter guard or the qunari prisoner? No matter as long as we warn the magister that an archdemon is on the loose.
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Post by AnDromedary on Sept 28, 2020 19:45:17 GMT
What if the main character lets him/herself be captured to gain entrance into the baddies base to rescue someone who can help deal with Solas? Or to infiltrate the base to find a weak point? To rescue a companion who was taken by the baddies. Because the plot demands the main character be captured. They should do that one thing they did on a Stargate episode once, where our protagonists let themselves be captured in order to make contact with a spy in the enemy fortress but then, two idiots from the b-team who don't know about the plan come to the heroic rescue and mess up the whole plan.
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Post by Rascoth on Sept 28, 2020 20:33:22 GMT
I'm quite indifferent about this particular trope. I don't mind it (solo-escaping as Warden was quite fun), but it's not something I'd be sad about not being in game.
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