fessels
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Post by fessels on Oct 13, 2020 18:09:35 GMT
Okay, I will not go into details but after a quit unpleasant situation with my computer I had to restart my MEA play through. Same character look as the first one I started but instead of a Sentinel I went for a Engineer build. ( This time I am using a build guide I found online. ) And I am really enjoying this Engineer build ( Although I also miss my Sentinel. ) and two days ago I was able to craft a N7 Hurricane Rank 3.
* Augmentations I slapped on: Bio Converter - Seeking Plasma - Double mod extension - Kinetic Coil x2
* Mods: Long Barrel - Magazine - Calibrated Receiver - Light Melee
So far I have no problem with the mods and most Augmentations, but I am starting to doubt if using Seeking Plasma was a good idea? Do not get me wrong it is fun seeing 94+ bullets going towards an enemy who can not seem to avoid getting hit most of the time. And it helps forgetting about the accuracy of 54 a bit. ( Although for an SMG that is certainly not bad any way. ) But it seems that the Seeking Plasma bullets are slower then regular bullets?
Once I can craft the rank 4 N7 Hurricane, would it be better to replace the Seeking Plasma augment with for instance a third Kinetic Coil? Or is the Seeking Plasma augment really good for the Hurricane, considering it's massive RoF. I am using Krrks Andromeda Firearms Rebalanced mod ( Among others. ) so the Hurricanes Rate of Fire is even more massive then the default 925.
Krrks made these changes to the Hurricane: Damage from 24-37 to 24-41; Increased RoF from 925 to 1200; Increased RoundsPerBurst from 3 to 4; Increased recoil, zoomedrecoil, and blindfire recoil multipliers from 1.0-0.5 to 1.2-0.7 (+0.2);
Oh and I play on Normal if that matters. ( I doubt it but still. )
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ahglock
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Post by ahglock on Oct 13, 2020 20:32:46 GMT
I have not had much luck with seeking plasma due to how slow they fly. On the hurricane the electrical conduits aug has worked well for me. That being said the hornet with autofire aug and bio converter reigns supreme.
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Post by Unicephalon 40-D on Oct 14, 2020 5:43:22 GMT
Does plasma work with Calibrated Receiver at all?
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fessels
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Post by fessels on Oct 14, 2020 9:25:22 GMT
Does plasma work with Calibrated Receiver at all?
Well all the Seeking Plasma bullets go after the target I fire them to so far, so I think I can safely say yes. If that is not supposed to happen then I have no idea why they do so for me?
Doesn't the Electric Conduit lower the range and damage of the weapon? Thank you for the tip, but I use Incinerate / Overload and Invasion as my Engineers main powers. I use the area effect evolutions of those three powers so Shields and Armour are no problem for me.
That is the base build of my Engineer, but instead of the Sidewinder I currently use a Carnifex as a backup weapon ... which I intend to replace with a Ushior once I can.
But getting back to the Electric Conduit, does it indeed lower the range and damage of the weapon. I mean even with the small raise in damage, and the immense RoF of the Hurricane with Krrks mod installed, I do not know if I want lower damage and distance? How effective is the Electric Conduit against health in MEA, I know what Electricity can do in real life to some one, but how effective is it in MEA against health?
Also if I decide to try it out despite the main powers of my character, can I still keep using Ammo consumables when I use a Electric Conduit?
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Post by Unicephalon 40-D on Oct 14, 2020 9:46:52 GMT
Does plasma work with Calibrated Receiver at all? Well all the Seeking Plasma bullets go after the target I fire them to so far, so I think I can safely say yes. If that is not supposed to happen then I have no idea why they do so for me?
I'm more thinking does the plasma penetrate cover or not, I'm remembering it will not penetrate cover?
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Post by fessels on Oct 14, 2020 12:16:24 GMT
Well all the Seeking Plasma bullets go after the target I fire them to so far, so I think I can safely say yes. If that is not supposed to happen then I have no idea why they do so for me?
I'm more thinking does the plasma penetrate cover or not, I'm remembering it will not penetrate cover?
Ah that is what you mean, sorry. Well to be honest now I do not know for certain if the penetration works on Seeking Plasma? If some one has any idea on whether a Calibrated Receivers Penetration works for Seeking Plasma then please let me know. Because if it does not work then that is something I have no use for ... IF I should keep using Seeking Plasma. I guess that should I stop using Seeking Plasma ( And that is quit possible. It is nice to watch but slow for a while from what I have seen. ) then the Calibrated Receiver should work as intended.
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ahglock
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Post by ahglock on Oct 14, 2020 17:48:38 GMT
Does plasma work with Calibrated Receiver at all?
Well all the Seeking Plasma bullets go after the target I fire them to so far, so I think I can safely say yes. If that is not supposed to happen then I have no idea why they do so for me?
Doesn't the Electric Conduit lower the range and damage of the weapon? Thank you for the tip, but I use Incinerate / Overload and Invasion as my Engineers main powers. I use the area effect evolutions of those three powers so Shields and Armour are no problem for me.
That is the base build of my Engineer, but instead of the Sidewinder I currently use a Carnifex as a backup weapon ... which I intend to replace with a Ushior once I can.
But getting back to the Electric Conduit, does it indeed lower the range and damage of the weapon. I mean even with the small raise in damage, and the immense RoF of the Hurricane with Krrks mod installed, I do not know if I want lower damage and distance? How effective is the Electric Conduit against health in MEA, I know what Electricity can do in real life to some one, but how effective is it in MEA against health?
Also if I decide to try it out despite the main powers of my character, can I still keep using Ammo consumables when I use a Electric Conduit?
By the math it is supposed to at least, and the range is reduced for sure. But enemies melt when I have that aug in on the hurricane. Though I have not used it in a long while like it was on my first run so patch 1.0. It may have changed since then. This guy goes over the behavior augs, electrical conduit is up first but he gets to seeking plasma as well.
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Post by fessels on Oct 14, 2020 18:03:06 GMT
By the math it is supposed to at least, and the range is reduced for sure. But enemies melt when I have that aug in on the hurricane. Though I have not used it in a long while like it was on my first run so patch 1.0. It may have changed since then. This guy goes over the behavior augs, electrical conduit is up first but he gets to seeking plasma as well.
Thank you ahglock, I will take a look at that video.
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Post by KrrKs on Oct 14, 2020 19:55:59 GMT
A few notes from me: Seeking plasma projectiles are really, really slow. Still probably not a bad choice for the Hurricane -if i increased the recoil correctly But I believe those projectiles are destroyed upon impact, and do not penetrate. The electrical conduit does override rate of fire (to 600 or so) and damage. Without further mods, the damage is fixed to something like 41. So you will loose some maximum DPS. Considering that most bullets should hit at the range of the EC augment beam has, that might be a real loss. On the other hand does the EC have an AoE damage component. When using the rebalancing mod, the augment also recieves a 50% damage penalty against armour (but increased damage against shields). An augment that I felt helped save my Ryders' behinds several times (but is still mostly useless) is the 'Rebalanced Field Coils' one. It gives +10% damage for the last few rounds per heat sink. For the hurricane that should be the last 8 or so before the bio converter kicks in.
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Post by fessels on Oct 14, 2020 21:35:02 GMT
A few notes from me: Seeking plasma projectiles are really, really slow. Still probably not a bad choice for the Hurricane -if i increased the recoil correctly But I believe those projectiles are destroyed upon impact, and do not penetrate. The electrical conduit does override rate of fire (to 600 or so) and damage. Without further mods, the damage is fixed to something like 41. So you will loose some maximum DPS. Considering that most bullets should hit at the range of the EC augment beam has, that might be a real loss. On the other hand does the EC have an AoE damage component. When using the rebalancing mod, the augment also recieves a 50% damage penalty against armour (but increased damage against shields). An augment that I felt helped save my Ryders' behinds several times (but is still mostly useless) is the 'Rebalanced Field Coils' one. It gives +10% damage for the last few rounds per heat sink. For the hurricane that should be the last 8 or so before the bio converter kicks in.
I have downloaded your mod you linked to thanks, but yikes that is a lot of loss with the RoF for the Hurricane, from 1200 with your Andromeda Firearm Rebalancing mod to 600?
Either way I think I will not deconstruct my rank 3 Hurricane just yet, I think I will craft a rank 4 and then use it beside the one I already have and see how it works with these augments then ...
- Electrical Conduits - Bio Converter - Double mod - Kinetic coil - Rebalanced Field Coils
If I happen to like it then I will stick with it, if not then I will change the next one to a version without the Electrical Conduits. ( And maybe without Seeking Plasma. ) Maybe add a third Kinetic coil or something.
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ahglock
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Post by ahglock on Oct 14, 2020 23:50:27 GMT
You can save scum it to some degree. Go to EOS as there is a mod station on planet, save, mod the gun, go out kill a few things if it doesn't work, reload. I'm normally against it but I consider it a patch for what the game should have which is like a test room. Reading the mods sadly doesn't always help as how they interact with guns varies, the tool tips are frequently just wrong etc.
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Post by fessels on Oct 16, 2020 14:20:14 GMT
- Electrical Conduits - Bio Converter - Double mod - Kinetic coil - Rebalanced Field Coils
Okay, I crafted a new Hurricane this afternoon and placed 4 out 5 augments in the new Hurricane. In the end I had to use two Kinetic Coils, instead of one Kinetic Coil and one Rebalanced Field Coils, that is because I found something out about the Rebalanced Field Coils.
As it seems ( At least to me. ) you can not use a Rebalanced Field Coil and a Bio Converter at the same time. If you place a Bio Converter and then try to place a Rebalanced Field Coil then the Field Coil does not show up in the list of augments to choose from? ( And vice versa of course. ) So in the end I placed these augments ...
- Electrical Conduits - Bio Converter - Double mod - Kinetic coil - Kinetic coil
I will test this Electrical version of the Hurricane out tonight to see if I like it.
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Post by fessels on Oct 17, 2020 1:58:21 GMT
Well the Electrical Conduit certainly seems to be effective at short to medium range in a Hurricane. And Krrks mod Electrical Conduit Behaviour Alignment mod helps with the damage so this new Hurricane looks quit interesting ... despite the shorter range. looks like the range is some what similar to a Equalizer!? ( maybe a bit further. )
Either way I will continue to try out this version of the Hurricane. As for the M-25 Hornet mentioned in this thread ... I might try it out instead of the Ushior as a backup weapon for my Engineer. ( Or would that be a bad idea? )
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