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Post by Deleted on Nov 8, 2020 19:52:07 GMT
Sigh... A remaster huh? Wow - Yeah.. How, ehrmmmmm.. boring? Sorry - I was a big fan of all ME stuff, but honestly.. Bringing out the same story with inflated resolution does not strike me as exiting.... At all. I am completely burned out on the old story (just have played until I could not stomach it any longer). My interest in this remaster is around −273,15 °C (absolute zero). Really - WHY?
I could accept it is they made some new plot twists or something, anything, but going through the same old stuff without any refreshing story parts - Those same parts I have seen too many times, is stuff of nightmares for me (with a remaster it's a glorious nightmare in high resolution and enhanced graphics, but at the end it's still a nightmare).
I won't buy this stuff. I already have it, and it's collecting dust on some shelf. Paying money just for some high-resolution graphics in a otherwise unchanged series of games is not something I will do. Why the hell should I do that? Well - There goes any hope I had left for an (somewhat) (re)new(ed) ME (and to be honest - preferably MEA) story. It's all down the drain. Maybe there is some shred of hope left for Dragon Age, but otherwise I have had it with Bioware. Yeah - I am negative, I know. But I think I have a good reason for that. It's just very difficult to stay positive if they try to sell you the same old stuff again, and all innovation and fresh new exiting things are just something from a distant past. Maybe some antique dealer will get exited about it. Who knows? Perhaps you missed the announcement that BioWare is working on the next ME installment … they have not declared it to be a direct sequel or even related to MEA and it is very early in development … however it's an official announcement. Others have said they already stated this … umm, not quite. What they stated before was that they were working on ME stuff … which we now know included the remaster. It's filler for now, until DA4 is released and until the next ME installment is closer to fruition. Do I wish they'd announced an MEA DLC for 2021 … sure, you bet … but Edmonton is mostly and appropriately focused on DA4 for now and Austin is otherwise busy with Anthem and KOTOR … so I'll take what I can get … and right now, confirmation of a next installment will have to do.
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Post by General Mahad on Nov 8, 2020 20:23:25 GMT
Interesting, but I’ll reserve judgement until we see gameplay from their ME1 edition.
What was so important or paramount that they had to delay the game for another six months to fix?
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Post by vella on Nov 8, 2020 20:33:32 GMT
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Post by cloud9 on Nov 8, 2020 20:37:33 GMT
Sigh... A remaster huh? Wow - Yeah.. How, ehrmmmmm.. boring? Sorry - I was a big fan of all ME stuff, but honestly.. Bringing out the same story with inflated resolution does not strike me as exiting.... At all. I am completely burned out on the old story (just have played until I could not stomach it any longer). My interest in this remaster is around −273,15 °C (absolute zero). Really - WHY? I could accept it is they made some new plot twists or something, anything, but going through the same old stuff without any refreshing story parts - Those same parts I have seen too many times, is stuff of nightmares for me (with a remaster it's a glorious nightmare in high resolution and enhanced graphics, but at the end it's still a nightmare). I won't buy this stuff. I already have it, and it's collecting dust on some shelf. Paying money just for some high-resolution graphics in a otherwise unchanged series of games is not something I will do. Why the hell should I do that? Well - There goes any hope I had left for an (somewhat) (re)new(ed) ME (and to be honest - preferably MEA) story. It's all down the drain. Maybe there is some shred of hope left for Dragon Age, but otherwise I have had it with Bioware. Yeah - I am negative, I know. But I think I have a good reason for that. It's just very difficult to stay positive if they try to sell you the same old stuff again, and all innovation and fresh new exiting things are just something from a distant past. Maybe some antique dealer will get exited about it. Who knows? I know exactly how you feel.
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Post by Deleted on Nov 8, 2020 20:39:54 GMT
Supposedly (according to "Jeff") they were not happy with the updates to ME1 … hinting at modernizing the game play and perhaps inventory to fall closer to ME2 and ME3.
This might be true (and it appears that Jeff and others were mostly right), but in BioWare's announcement, they really didn't address those ME1 issues … at most, they hinted at it (if you squint really hard).
My guess … which is only a guess … the disruption caused by COVID slowed the process down sufficiently that they had to delay release … which might include updates to ME1 gameplay, but I'm skeptical (albeit hopeful), despite Jeff having gotten most of the info right.
Edit add: yeah, what vella said.
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Post by cloud9 on Nov 8, 2020 20:41:09 GMT
How does it gives them another chance, if everything is the same as before? And let's not forget the ME3 ending debacle that caused a stir for BioWare, that made the founders of the company quit. And Capcom has sold a lot of copies for the Resident Evil 2 remake. gamecrate.com/which-resident-evil-has-made-most-money/26181#:~:text=jpegIf Capcom can do it, so can BioWare. I'm sure if the Bioware would want to do a remake, they could. Tbh, I don't see a point why should they. The games have flaws, yes, but what game doesn't? The debacle considering the ME3 ending had some legitimacy but it most certanly didn't deserve such massive rage. No game or a developer does. As for me, the issues were mostly fixed with the Citadel DLC. The series has been ranked quite many times as one of the best video games. The way I see it, you are in the very small minority of dissappointed Mass Effect fans who still cling to the shoulds and woulds instead of either enjoying or walking away from the franchise.
Also, I'm pretty sure that after two decades of Mass Effect's initial release, we will get a full remake as well. Just like RE2. Only another decade to go Andromeda and Anthem proved otherwise. And the ending is still one of the most controversial moments of Mass Effect series. And just because it has high ratings, doesn't mean that it'll exempt them from not learning from their mistakes.
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Post by Heimdall on Nov 8, 2020 21:05:46 GMT
Well in my attempt to play ME1 early this year for the first time in half a decade, I was a bit shocked by how bad the game looked, my memory had really massaged it. So that’s actually what I’m most interested in seeing in terms of this update, plus any gameplay updates.
I am curious if “all dlc” includes Pinnacle Station, my understanding was that source code was lost at some point.
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Post by traks on Nov 8, 2020 21:19:28 GMT
Not sure why some are negative about a remaster. The remaster is there to build up the fanbase through presenting ME to a new generation. We old timers are not the target base. I mean, if they improve ME1s combat, it could be interesting for old fans, but otherwise it is just not targeted at us.
ME lost some of its player base with the ending to 3, but lots of fans still wanted more ME. Andromeda was probably a net minus, but presenting a highly acclaimed trilogy to a new generation - a generation where gaming is much bigger - could possibly more than double the remaining fan base. Strenghtening the player base before bringing out a new game might make a lot of sense for EA, thus they are giving BioWare the green light. And for BioWare improving on some technical issues (hopefully tackling ME1s combat) to present their story in the best light might have been motivation enough.
If it is just looking better, I will likely pass (although better looking character models might draw me in at a low price), but despite the ending I guess I will still tell friends that now seems to be a good time to get started with the trilogy.
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Post by RedCaesar97 on Nov 8, 2020 21:50:15 GMT
Not sure why some are negative about a remaster. The remaster is there to build up the fanbase through presenting ME to a new generation. We old timers are not the target base. I mean, if they improve ME1s combat, it could be interesting for old fans, but otherwise it is just not targeted at us. I have written this before and I will write it again: I do not know how you would update Mass Effect 1's combat without a lot of the gameplay immediately falling apart. A lot of gameplay systems are interwined and can be near impossible to separate. I can see a few tweaks they can make: - improved inventory management - improved collision detection so enemies do not get stuck in walls, crates, or ceilings as often - improved cover system for getting into and out of cover (either a button press like ME2 or ME3, or the auto-cover system from MEA could possibly work) Everything else is so interwined -- from the loot system to the talent points -- that you cannot change much without impacting something else pretty significantly. And I am someone who would very much like a better combat system for ME1. Please note that this is more of a general reply to everyone wanting some gameplay changes in ME1; this is not specifically a direct reply to you traks.
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Post by traks on Nov 8, 2020 22:05:03 GMT
Not sure why some are negative about a remaster. The remaster is there to build up the fanbase through presenting ME to a new generation. We old timers are not the target base. I mean, if they improve ME1s combat, it could be interesting for old fans, but otherwise it is just not targeted at us. I have written this before and I will write it again: I do not know how you would update Mass Effect 1's combat without a lot of the gameplay immediately falling apart. A lot of gameplay systems are interwined and can be near impossible to separate. I can see a few tweaks they can make: - improved inventory management - improved collision detection so enemies do not get stuck in walls, crates, or ceilings as often - improved cover system for getting into and out of cover (either a button press like ME2 or ME3, or the auto-cover system from MEA could possibly work) Everything else is so interwined -- from the loot system to the talent points -- that you cannot change much without impacting something else pretty significantly. And I am someone who would very much like a better combat system for ME1. Please note that this is more of a general reply to everyone wanting some gameplay changes in ME1; this is not specifically a direct reply to you traks. Yeah, I know and I don't expect them to change it, but it would be the one thing that would get me fired up. Imagine playing through all three games with a 'harmonized' combat system. Tackling the shooting mechanics in 1 could already help though without changing the power system.
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Post by tatarforas on Nov 8, 2020 22:10:53 GMT
I'll definitely be picking it up at launch despite already owning the trilogy on PC and XB1(technically via 360), though I am kinda disappointed they aren't going to at least remake ME1 as I feel the gameplay could definitely use an overhaul.
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Post by masseffectfanforlife on Nov 8, 2020 22:39:26 GMT
How would this benefit on PC? Part of me feels that this will be more important on the Consoles (especially on Playstation). For 4k, being a Remaster with new textures & shaders will make the games a little more demanding. At the same time, I worry about what might be sacrificed for the console ports.
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Post by RedCaesar97 on Nov 8, 2020 22:51:35 GMT
I have written this before and I will write it again: I do not know how you would update Mass Effect 1's combat without a lot of the gameplay immediately falling apart. A lot of gameplay systems are interwined and can be near impossible to separate. I can see a few tweaks they can make: - improved inventory management - improved collision detection so enemies do not get stuck in walls, crates, or ceilings as often - improved cover system for getting into and out of cover (either a button press like ME2 or ME3, or the auto-cover system from MEA could possibly work) Everything else is so interwined -- from the loot system to the talent points -- that you cannot change much without impacting something else pretty significantly. And I am someone who would very much like a better combat system for ME1. Please note that this is more of a general reply to everyone wanting some gameplay changes in ME1; this is not specifically a direct reply to you traks. Yeah, I know and I don't expect them to change it, but it would be the one thing that would get me fired up. Imagine playing through all three games with a 'harmonized' combat system. Tackling the shooting mechanics in 1 could already help though without changing the power system. Even just tackling the shooting mechanics in ME1: how would you change it? All weapons of each weapon type -- Pistol, Assault rifle, Sniper Rifle, Shotgun -- fire exactly the same. Each weapon has different stats in the following categories: damage, shots to overheat, and accuracy. Each weapon type has a talent bar associated with it that increases damage and accuracy. Each weapon talent has an associated power: - Marksman (Pistols) increases accuracy and rate of fire, while reducing heat to compensate - Carnage (Shotguns) fires a damaging projectile - Assassination (Sniper Rifle) increases the damage of the next shot - Overkill (assault rifle) improves accuracy and reduces overheat If you have a talent bar for a weapon (except pistols for Sentinel), you can zoom with the weapon. Putting points into a weapon talent and buying better weapons improves the damage and accuracy of the weapon. Like all equipment in the game, you always buying, selling, and looting better weapons until you purchase the best weapons in the game (Spectre weapons, HMW-class weapons). I guess the open question would be, how would you improve the shooting mechanics so that the weapon system that is currently in place does not fall apart? Just the fact that each weapon type has a power associated with it makes it hard to change the shooting mechanics. The Assassination and Carnage powers are based on weapon damage, meaning there needs to be a "best weapon" in those categories to make those powers worth it to some degree. I guess the most you could probably do is remove or greatly reduce the accuracy penalties. That way all guns are usable from the start, and you are only looking to improve damage and overheat values.
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Post by RedCaesar97 on Nov 8, 2020 22:58:54 GMT
How would this benefit on PC? Part of me feels that this will be more important on the Consoles (especially on Playstation). For 4k, being a Remaster with new textures & shaders will make the games a little more demanding. At the same time, I worry about what might be sacrificed for the console ports. Reminder that Mass Effect 1 started as an Xbox exclusive. Not sure what you think could be sacrificed for console 'ports'. Releases for the PC and fairly new consoles should be visually similar as the console hardware should be fairly close to standard (or lower high-end?) PCs. A few years into the console cycle is when you really start to notice the differences between new PCs and the consoles.
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Post by General Mahad on Nov 8, 2020 23:20:29 GMT
Well in my attempt to play ME1 early this year for the first time in half a decade, I was a bit shocked by how bad the game looked, my memory had really massaged it. So that’s actually what I’m most interested in seeing in terms of this update, plus any gameplay updates. I am curious if “all dlc” includes Pinnacle Station, my understanding was that source code was lost at some point. I know this will likely be an unpopular opinion, but I prefer the visual and art direction of ME1 compared to the sequels. It felt very utilitarian and boxy(?) like the old Star Trek and Star Wars series and movies, respectfully. The sequels began to feel like an overcluttered mess of bright colors, lights, and shapes. Anyone else know what I’m getting at?
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Post by sjsharp2010 on Nov 8, 2020 23:42:19 GMT
I mean this is basically a 4K texture pack for the trilogy with some optimization for newer systems. I’ll probably get it, but I think everyone should have appropriate expectations. Yeah I doub tI'll get i tmmainl ybecause I thin kit'll b ea waste of time. I tlargel ydepensd on how the enhancements look so I'll b ewaiting for gameplay vids an dsuch befoer I confirm anything. I doub tI will be getting it though.
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Post by masseffectfanforlife on Nov 8, 2020 23:50:37 GMT
How would this benefit on PC? Part of me feels that this will be more important on the Consoles (especially on Playstation). For 4k, being a Remaster with new textures & shaders will make the games a little more demanding. At the same time, I worry about what might be sacrificed for the console ports. Reminder that Mass Effect 1 started as an Xbox exclusive. Not sure what you think could be sacrificed for console 'ports'. Releases for the PC and fairly new consoles should be visually similar as the console hardware should be fairly close to standard (or lower high-end?) PCs. A few years into the console cycle is when you really start to notice the differences between new PCs and the consoles. That's true. Back then the only differences were resolution, controls, and frame rate. There was also missing animation in the PC version of ME1, at the beginning when Joker mentions why he hates Nihlus.
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Post by Son of Dorn on Nov 9, 2020 0:05:22 GMT
I just thought of a major problem: how will this remaster handle imports across all three games?
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Post by Deleted on Nov 9, 2020 0:16:34 GMT
I'm guessing there are two approaches they could take …
One, similar to the original methodologies, select which game result you are importing from a completed run, use that to define your world state in the next installment of the series.
The other is to take advantage of the ME equivalent of the DA Keep … the game uploads your decisions onto the web platform, you can access it, tweak your world state as you desire, then kick off the next game in the sequence, based on that world state.
Since the web version already exists … maybe that is the direction they planned all along for a remaster … as well as future installments of ME … regardless of whether it's based in the MW or Andromeda.
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Post by Son of Dorn on Nov 9, 2020 0:22:14 GMT
I'm guessing there are two approaches they could take … One, similar to the original methodologies, select which game result you are importing from a completed run, use that to define your world state in the next installment of the series. The other is to take advantage of the ME equivalent of the DA Keep … the game uploads your decisions onto the web platform, you can access it, tweak your world state as you desire, then kick off the next game in the sequence, based on that world state. Since the web version already exists … maybe that is the direction they planned all along for a remaster … as well as future installments of ME … regardless of whether it's based in the MW or Andromeda. The second option would make it a remake though, (as you're changing a major part of the games). The first one sounds like it could work, but will it fix the import issues that the original import system had? Like Wrex being classed as killed if you didn't recruit him in ME1.
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Post by sjsharp2010 on Nov 9, 2020 0:27:21 GMT
I just thought of a major problem: how will this remaster handle imports across all three games? Probably the same way the originals did. My big question is more with no MP how will the remaster handle the whole Galactic readiness and EMS systems in ME3?
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Post by Son of Dorn on Nov 9, 2020 0:30:25 GMT
I just thought of a major problem: how will this remaster handle imports across all three games? Probably the same way the originals did. My big question is more with no MP how will the remaster handle the whole Galactic readiness and EMS systems in ME3? Yeah, that's another problem. You can't change it, otherwise it'll become a remake. But I guess you could fix it so it'll update as you progress through the story. But that'll borderline it into remake territory.
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Post by Hanako Ikezawa on Nov 9, 2020 0:34:16 GMT
I guess it depends if all games are on the same disc and the moment you finish one you start the other or not. If they’re all connected, I see it just recording the choices. If they’re separate, I see either a fixed import system or using a Keep-like system.
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Post by Deleted on Nov 9, 2020 0:38:35 GMT
???
Not sure how the web based import would be a "remake" … it's simply how the game imports the results of the previous installment … when they added the comics based DLC to create world states ME2, did that constitute a remake of ME1? Same for the comics based DLC they created for ME3 that allowed you to create a world state from ME2.
Not sure changing how you do imports in the game changes a major component of the game … if the end result is the same, key decisions and outcomes of the previous installment are registered and it creates a world state starting point for the next installment.
If nothing like that existed in the MET and this was a new idea of decisions from one game carrying over to the next … I could see your point.
But since a key part of ME was the carrying over of decisions from one game to the next, it seems not to be a remake at all, simply standardizing the mechanics of game import.
Is improving the appearance of the game graphics or sounds to a common standard a remake, since display is such a key part of a video game?
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Post by themikefest on Nov 9, 2020 0:38:39 GMT
I just thought of a major problem: how will this remaster handle imports across all three games? Probably the same way the originals did. My big question is more with no MP how will the remaster handle the whole Galactic readiness and EMS systems in ME3? Yep. It's something I've mentioned when it was rumored there would be no multiplayer. If they decide to have readiness at 100%, it would take away a low-ems playthrough since having 100% readiness will not get ems below 1750.
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