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Post by biggydx on Nov 17, 2020 2:30:21 GMT
To preface this, my experience with BioWare developed DLC's has largely been that of ME2, ME3, and Dragon Age: Inquisition. I have - however - seen reviews, comments, and articles, about DLC from their other titles that have been a mixed bag. I know the Dragon Age: Origins - Awakening DLC was generally well-liked by the Dragon Age, offering a sizable expansion to the base game. Then you have other short, but sweet, ventures like Lair of the Shadow Broker. However, one lingering issue that BioWare has had in some of its prominent games (notably Inquisition and ME2) was that their DLC's was create more implications than they solved. More to the point, these DLC's (such as Inquisition's Trespasser and Mass Effect 2's Arrival) have important narrative ties to the sequel, and unless players paid for said DLC, they're largely left in the dark about what transpired. Assuming there's paid-for DLC in the next Dragon Age title, how do you believe they should handle the narrative elements within them? Is it fine for them to foreshadow events to occur in DA6, or should they be self-contained stories? Me personally, I think self-contained stories would be fine, and then - since the game HAS to have live elements apparently - any story implications towards the next game should be made as a free update for all to play; and see. It would at least alleviate the issue of people not knowing what's to come as the series moves forward.
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yogsothoth
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Post by yogsothoth on Nov 17, 2020 2:57:08 GMT
I would rather just have new companion DLC.
Story-wise, introducing more plotlines than needed has always been a problem. They wrote an entire book just to introduce the Orlesian Civil War out of nowhere (previous codex entries implied that Celene was universally popular, they only introduce Gaspard and his coup as a means of getting the player involved with the Game of Orlais). Descent was good because it delved into the ancient history of Thedas. Jaws of Hakkon was meh because the main plot was "what happened to the last Inquisitor" which was never a burning question and it doesn't amount to much. I'm not particularly bothered by epilogue DLC; Legacy and Trespasser were fine. I'm more partial to an Awakening or Witcher 3's Blood and Wine level DLC that's basically another game unto itself, but Bioware have said that they'll never do something to that level again.
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Post by colfoley on Nov 17, 2020 3:10:39 GMT
The answer to this ultimatley depends on a few factors.
1. How important will they actually be to understanding future games?
2. How many of them will there be and for how long will EA continue to support the game after launch?
Now BioWare and their games have typically done story based DLC of every single stripe and flavor. From stand alone to ones that fill in bits of the lore or 'damage control' to ones that tease future plot points. I really think all of these styles could appear in DA 4 and there is little reason for them not to. Again especially if DAs content life extends for over years then that could easily be what they will do. The first few packs could be more standalone and then later on they could do more DLC like Tresspasser.
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Frost
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Post by Frost on Nov 17, 2020 4:17:42 GMT
If the same pc will be in the next game, then I am happy with a continuing story in a DLC that leads to the next game. However, I absolutely hate having a story started by one pc and then randomly finished by another, which seems likely to happen with DA4. If they have a new pc each game, then I want the story in each game and its DLC to be self-contained and not lead into the next game.
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coldsteelblue
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
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Post by coldsteelblue on Nov 17, 2020 11:59:50 GMT
Hmm, I'd love to see a full game expansion, but alas, that seems to not be the case anymore but aside from that, standalone dlc's are a good bet, but I also like them to tie off the protag like they did at the end of Trespasser, so...I'm ok with how they're doing it really.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Nov 17, 2020 13:44:10 GMT
Since I very much enjoyed Arrival, Legacy and Tresspasser I want more or that. Same goes for loredives like Frostback basin, Descent and Leviathan.
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Post by SirSourpuss on Nov 17, 2020 16:46:49 GMT
I want all the story to be relegated to DLC, with the base game being just side quests in a sandbox world. Can't complain about not including important story points in your game, if your game has no story to begin with.
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Remmirath
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: Remmirath
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Post by Remmirath on Nov 20, 2020 5:00:21 GMT
Fewer, longer, and meatier DLCs is definitely my preference. Ideally that would mean one or two expansions and nothing else, but that hasn't appeared to be the done thing for some time. I generally prefer that important story points be kept to full-on expansions and that smaller DLCs trade more in interesting side quests, additional companions, or complete stand-alone stories. I don't at all mind foreshadowing and optional story tie-ins coming in smaller DLCs, but while I did enjoy Legacy, I'd have been happier with it as a full expansion.
While both Witch Hunt and Trespasser sort of fulfilled the same function, Witch Hunt felt completely optional and Trespasser didn't. I would rather that any similar end-of-game DLC is optional, because if an important part to the story or the final ending sequence is in the DLC, that doesn't feel quite right to me.
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Post by alanc9 on Nov 20, 2020 22:38:00 GMT
I'd hate to see them establish a rule that some DLCs can't be made because they're too good.
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Post by samurailink on Nov 21, 2020 12:40:35 GMT
In a perfect world I'd love to bring back expansions like Awakening. I think Inquisition could have done with a chunky post-game expansion to iron out a lot of the issues people had with the base game. Otherwise stories set after the end of the main game would be my preference. I would have happily taken a JoH/Descent-like DLC every year or so to bide us over til DA4's announcement where they could have dropped Tresspasser as a cap off. They could even go back to Origins model of having them be separate selectable campaigns with different protagonists with self contained stories at any point in the timeline.
As long as it doesn't actively hinder the main game, and it's fun to play I'm happy to drop money on a meaty new area/story/expansion. I liked all 3 games, so more content using the same gameplay to tell other Dragon Age stories sounds good.
I'm less for things like Companion DLC or Weapon DLC. DLC companions have always felt less involved in the main game than other companions (Sebastian especially felt half baked) and Weapons/Cosmetics really just don't interest me.
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Post by biggydx on Nov 22, 2020 4:39:54 GMT
In a perfect world I'd love to bring back expansions like Awakening. I think Inquisition could have done with a chunky post-game expansion to iron out a lot of the issues people had with the base game. Based on the BioWare 25yrs collection book, it doesn't seem like EA wants that to be the this; given that DA2 was supposed to be an expansion to DA:O.
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Post by Deleted on Nov 22, 2020 18:57:11 GMT
My ideal DLC strategy for DA4 depends on how long we will be waiting for DA5. I would have been fine with the DLC for inquisition if it wasn't for the likely 8+ year wait for its sequel. If the gap between DA4 & 5 is similar I'll go nuts. Linear, post campaign story DLC that continues the plot would be my desired model as the developers can cram as much plot, lore & character development into the games post launch content as possible. Also they wouldn't have to rely on books & comics to flesh out all the cool story beats that should really be in the games. Seeing as the wait between 4 & 5 will probably be a long one as the Edmonton team have to reboot Mass Effect after DA4 is done, I want them to support DA4 with 4 or 5 Trespasser style DLC's & really set the stage for the future of the setting. We are only 3 games in after all this time with so much story still to tell that I imagine Bioware have designs for the series ending in mind which we will see in DA4 & concluded in 5 & 6 if there is one. (or the DLC for 4 if the series is put on ice for a while) Because at this rate we will all be old men & women by the time this story finally ends
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
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Don't knock the little winds. They're important - for morale.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Nov 23, 2020 7:30:53 GMT
In a perfect world I'd love to bring back expansions like Awakening. I think Inquisition could have done with a chunky post-game expansion to iron out a lot of the issues people had with the base game. Based on the BioWare 25yrs collection book, it doesn't seem like EA wants that to be the this; given that DA2 was supposed to be an expansion to DA:O. Who knows by now? It has been quite some time since they started on DA2.
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Post by SirSourpuss on Nov 23, 2020 10:02:55 GMT
My ideal DLC strategy for DA4 depends on how long we will be waiting for DA5. I would have been fine with the DLC for inquisition if it wasn't for the likely 8+ year wait for its sequel. If the gap between DA4 & 5 is similar I'll go nuts. Linear, post campaign story DLC that continues the plot would be my desired model as the developers can cram as much plot, lore & character development into the games post launch content as possible. Also they wouldn't have to rely on books & comics to flesh out all the cool story beats that should really be in the games. Seeing as the wait between 4 & 5 will probably be a long one as the Edmonton team have to reboot Mass Effect after DA4 is done, I want them to support DA4 with 4 or 5 Trespasser style DLC's & really set the stage for the future of the setting. We are only 3 games in after all this time with so much story still to tell that I imagine Bioware have designs for the series ending in mind which we will see in DA4 & concluded in 5 & 6 if there is one. (or the DLC for 4 if the series is put on ice for a while) Because at this rate we will all be old men & women by the time this story finally ends As a "live service" game, it could just get updates consistently and exponentially, as long as people keep buying and playing the game. The problems will be player retention, quality of quests, in-game currency, MTX content and steady revenue stream. I would expect a long lifespan for DA4, provided the public is there for it.
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Post by Pounce de León on Nov 23, 2020 12:08:12 GMT
Only ever bought ME3 DLC. In general I don't buy it because I rather have a complete closed story in vanilla.
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Post by biggydx on Nov 23, 2020 21:29:22 GMT
My ideal DLC strategy for DA4 depends on how long we will be waiting for DA5. I would have been fine with the DLC for inquisition if it wasn't for the likely 8+ year wait for its sequel. If the gap between DA4 & 5 is similar I'll go nuts. Linear, post campaign story DLC that continues the plot would be my desired model as the developers can cram as much plot, lore & character development into the games post launch content as possible. Also they wouldn't have to rely on books & comics to flesh out all the cool story beats that should really be in the games. Seeing as the wait between 4 & 5 will probably be a long one as the Edmonton team have to reboot Mass Effect after DA4 is done, I want them to support DA4 with 4 or 5 Trespasser style DLC's & really set the stage for the future of the setting. We are only 3 games in after all this time with so much story still to tell that I imagine Bioware have designs for the series ending in mind which we will see in DA4 & concluded in 5 & 6 if there is one. (or the DLC for 4 if the series is put on ice for a while) Because at this rate we will all be old men & women by the time this story finally ends As a "live service" game, it could just get updates consistently and exponentially, as long as people keep buying and playing the game. The problems will be player retention, quality of quests, in-game currency, MTX content and steady revenue stream. I would expect a long lifespan for DA4, provided the public is there for it. Considering how long these games are taking to make (speaking universally), this will likely be the case.
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Adia
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Adia on Nov 25, 2020 3:03:13 GMT
It depends what the core gameplay of DA4 is like, because that's what the DLC's are going to follow. The best example I can think of is DA:I - the whole base game is filled with low production value, low effort quests and worlds. The expansions beside Trespasser were basically getting more of that.
Because we live in a capitalistic world, the main goal is to cut costs yet charge more. As we all know, EA is not above that.
So it really comes down to how cheap (money & time) it is to make those expansions. How much time did they spend on it? How much resources did they use? If they're pretty cheap to make, then they're probably not good.
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Post by pessimistpanda on Nov 26, 2020 12:33:08 GMT
I don't really care what they do, and I don't see it as an "issue" that people who choose not to play expansions end up "missing out" on plot developments. Like, honestly, what did you expect? If an author fills in the gaps between novels with a collection of short stories, is it an "issue" that people who ignored the short stories missed out on what happened? What about a film series with an accompanying television show?
In this day and age, you should expect that expansions will be used to follow up the main story of the game and seed plot points for sequels, it's common practice by now. If you willfully choose to ignore content, you can't then reasonably complain that you don't know what happened in it.
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Post by pessimistpanda on Nov 27, 2020 14:32:28 GMT
It depends what the core gameplay of DA4 is like, because that's what the DLC's are going to follow. The best example I can think of is DA:I - the whole base game is filled with low production value, low effort quests and worlds. The expansions beside Trespasser were basically getting more of that. Because we live in a capitalistic world, the main goal is to cut costs yet charge more. As we all know, EA is not above that. So it really comes down to how cheap (money & time) it is to make those expansions. How much time did they spend on it? How much resources did they use? If they're pretty cheap to make, then they're probably not good. If these things are meant to be "cost-cutting" measures, then they aren't working. Games are getting more expensive to make, not less.
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