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Post by burningcherry on Dec 1, 2020 16:08:35 GMT
Count or lifted combo? Why?
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Post by Boatinhovic111 on Dec 1, 2020 17:37:16 GMT
Count, never seen the point in ditching 2 extra grenades to inflict 100% more damage to already lifted targets when they cannot be lifted until their shields have been stripped, and at that point they won't last long anyway. It's also useless against armored units.
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Post by burningcherry on Dec 1, 2020 18:22:37 GMT
Count, never seen the point in ditching 2 extra grenades to inflict 100% more damage to already lifted targets when they cannot be lifted until their shields have been stripped, and at that point they won't last long anyway. It's also useless against armored units. It applies to all biotically primed targets. But I'm still unsure, less capacity means less biotic explosions so...
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Post by Boatinhovic111 on Dec 1, 2020 18:47:12 GMT
Count, never seen the point in ditching 2 extra grenades to inflict 100% more damage to already lifted targets when they cannot be lifted until their shields have been stripped, and at that point they won't last long anyway. It's also useless against armored units. It applies to all biotically primed targets. But I'm still unsure, less capacity means less biotic explosions so... It does? I should try it then... anyway, you can have 2 base grenades + 5 from grenade capacity V, 7 looks enough to me.
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irishdeath420
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My Mom says I'm cool.
Games: Mass Effect Trilogy
XBL Gamertag: IrishDeath420
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Post by irishdeath420 on Dec 1, 2020 22:40:40 GMT
I go for lifted combo. I find the extra damage is nice. Plus with 7 grenades, 6 thermal packs, and a speedy Drell I always have plenty of grenades.
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Post by DistigousForest on Dec 2, 2020 11:42:16 GMT
I usually take count on the Vorcha Sentinel and DrellGod, since one's either in a tech lobby and the other is detonating with Charge, and Combo damage for the Batarian and Drell Adepts since BEs are used heavily on the Adepts, I might as well get more damage.
Does it refer to combo damage or grenade damage? The way it reads I think it increases grenade damage, not combo damage, but if that case that's an extra 1000 damage to Health/Shield/Armor and 1500 damage to Barriers per grenade. Now, that's also assuming "already-lifted" only means the same as "biotically primed". If lifted just refers to any primer I guess I'd take Damage Combo on everything.
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Post by burningcherry on Dec 2, 2020 12:50:43 GMT
I usually take count on the Vorcha Sentinel and DrellGod, since one's either in a tech lobby and the other is detonating with Charge, and Combo damage for the Batarian and Drell Adepts since BEs are used heavily on the Adepts, I might as well get more damage. Does it refer to combo damage or grenade damage? The way it reads I think it increases grenade damage, not combo damage, but if that case that's an extra 1000 damage to Health/Shield/Armor and 1500 damage to Barriers per grenade. Now, that's also assuming "already-lifted" only means the same as "biotically primed". If lifted just refers to any primer I guess I'd take Damage Combo on everything. Multiplicative 100% bonus to a grenade that hits any biotically primed target. Will usually apply only to one shrapnel in a cluster though, before the combo is detonated.
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NinjaSuperiority
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Post by NinjaSuperiority on Dec 2, 2020 13:27:18 GMT
burningcherry this is a generic naab ** question like the ones on reddit etc for Gods sake ...... depends on the kit and setup, what do you go for? Is the warp primed Slasher's target the same case with any Vorcha victim?
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Post by ctc91 on Dec 2, 2020 14:38:44 GMT
Count on Drell Vanguard and Vorcha Sentinel because they can't prime by themselves. Combo on Batarian and Drell Adepts because Grenade Capacity exists and the extra damage is very noticeable. It was a tougher choice before gear bonuses.
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Post by Alfonsedode on Dec 2, 2020 15:34:21 GMT
indeed, primer guy would benefit the extra damage, not the other way around, but with a biotic team challenge i would bother to respec if i think about it. i wont think about it L2letitgo pb spotted
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