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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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Post by Unicephalon 40-D on Dec 4, 2020 16:12:35 GMT
I heard they got rid of graphics too. Theres just blinking cursor on the black screen. There is still a branching story though. Now you see it, now you don't. Its the emotional dot.
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t_raks_99
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Post by traks on Dec 4, 2020 16:12:54 GMT
The weird bits about this to me are that they are leaving at the same time, like did they coordinate that or was it a coincidence? And that it's right before DA day. Wasn't there a hint that there was something planned for it? Yeah it might wash the anxiety away, it might also cast a pall. Just jesus please not another reboot. I dunno if there was a dev that seemed to love DA more than Mark, at least if we use Twitter as a metric. EDIT: One thing that stops me from being all HOPE IS LOST THERE IS NO LIGHT THE NIGHT CONTINUES ENDLESS is that RPG's as a genre seem to be in a muuuch better place than they were a couple of years ago, when the general discourse seemed to be that they were unprofitable and it was all about multiplayer stuff. That's still there, ish, I guess but people seem more invested than in them than they have been in a while. Sure it's maybe now 'live-service' RPGs but I no longer think that has to be the worst thing ever (meaning live service as MMOs). I'm always receptive to soul crushing disappointment though. Not gonna lie and say that it bodes well for DA4 in particular, especially since I get the impression Weekes would prefer to be writing books full time, and I want(ed?) an amazing game set in Tevinter but I'll take what I can get in the year of our lord 2020. My guess is that they internally announced they were leaving months ago and it was decided that it would be less of an impact and a smaller news story if the announcement of their departure was made at the same time. That way its not two high level employees leaving a different times prolonging the story. I don't know. It sounds more like as the leads they got into some kind of argument with EA and decided to part ways/were fired jointly.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Dec 4, 2020 16:16:58 GMT
No one has details to talk about. Just speculation at this time. Absolutely. But it makes a lot of sense and I always fear the worst. This is the worst. I'd rather be proven wrong. I will breathe a sigh of relief if, but more hopefully, when I get proven wrong. But I can absolutely seem them doing it.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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4,063
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3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Dec 4, 2020 16:18:59 GMT
No one has details to talk about. Just speculation at this time. Absolutely. But it makes a lot of sense and I always fear the worst. This is the worst. I'd rather be proven wrong. I will breathe a sigh of relief if, but more hopefully, when I get proven wrong. But I can absolutely seem them doing it. There must be some optimism. After all, you did first post in this thread to try and comfort and assure people things will be ok for now. Even with the for now being the caveat, perhaps the worst case scenario is not, at least, what we should expect.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Adia on Dec 4, 2020 16:27:18 GMT
If Bioware was cranking out old style Bioware RPGs, Brent Knowles would likely still be at the studio. It's likely a well-considered and deliberate decision that someone with a different vision is in charge. That she has a history of being in charge of mobile was probably taken into consideration also. Looks like Bioware's a-changing a-little. Will be interesting to see what direction they go Samantha Ryan's idea of a RPG falls into the "adventure games with levels" category. See Shadow of Mordor and Batman Arkham Knight for examples of her work when she had a similar SVP position at WB Games (she takes credits for those games in interviews). You can pretty much say goodbye to dialogue choices in future BioWare games now. Her favorite game back when she joined EA in 2015 was Fallout 3. She doesn't necessarily make bad games, she just doesn't make the type of RPGs you would expect from BioWare. Perhaps I didn't understand it right, but from what I can tell her position is GM and therefore temporary? Isn't she only stepping in until they find a good replacement for Casey? "The search for a new GM is underway and we are already talking to some great people. We will find the right leader who has a deep love and respect for this studio’s heritage, who embodies the values of this team and who will help carry on the incredible legacy of BioWare"
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Post by smilesja on Dec 4, 2020 16:28:06 GMT
If Bioware was cranking out old style Bioware RPGs, Brent Knowles would likely still be at the studio. It's likely a well-considered and deliberate decision that someone with a different vision is in charge. That she has a history of being in charge of mobile was probably taken into consideration also. Looks like Bioware's a-changing a-little. Will be interesting to see what direction they go Samantha Ryan's idea of a RPG falls into the "adventure games with levels" category. See Shadow of Mordor and Batman Arkham Knight for examples of her work when she had a similar SVP position at WB Games (she takes credits for those games in interviews). You can pretty much say goodbye to dialogue choices in future BioWare games now. Her favorite game back when she joined EA in 2015 was Fallout 3. She doesn't necessarily make bad games, she just doesn't make the type of RPGs you would expect from BioWare. Fallout 3?! Looks like BioWare is in great hands then!
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Dec 4, 2020 16:36:17 GMT
There must be some optimism. After all, you did first post in this thread to try and comfort and assure people things will be ok for now. Even with the for now being the caveat, perhaps the worst case scenario is not, at least, what we should expect I can tell you that whatever it is Bioware is making, we are getting it. At least, nothing for any sort of cancelation is circulating, nor was, prior to going public with the departures. I don't know what it is we are getting, though and if it caused the departure of Mark and Casey, it may be serious, but the projects themselves are safe.
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Little Bengel
N3
Partying like it's 1999
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 954 Likes: 2,626
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2,626
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Partying like it's 1999
954
February 2017
geminifreak
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Little Bengel on Dec 4, 2020 16:45:43 GMT
There must be some optimism. After all, you did first post in this thread to try and comfort and assure people things will be ok for now. Even with the for now being the caveat, perhaps the worst case scenario is not, at least, what we should expect I can tell you that whatever it is Bioware is making, we are getting it. At least, nothing for any sort of cancelation is circulating, nor was, prior to going public with the departures. I don't know what it is we are getting, though and if it caused the departure of Mark and Casey, it may be serious, but the projects themselves are safe. Excellent. Apprehensive as I am (and I am very much apprehensive now), I prefer to wait for tangible information about the game itself before judging it.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Dec 4, 2020 16:50:17 GMT
There must be some optimism. After all, you did first post in this thread to try and comfort and assure people things will be ok for now. Even with the for now being the caveat, perhaps the worst case scenario is not, at least, what we should expect I can tell you that whatever it is Bioware is making, we are getting it. At least, nothing for any sort of cancelation is circulating, nor was, prior to going public with the departures. I don't know what it is we are getting, though and if it caused the departure of Mark and Casey, it may be serious, but the projects themselves are safe. I meant more for yourself personally.
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Dec 4, 2020 16:58:24 GMT
Excellent. Apprehensive as I am (and I am very much apprehensive now), I prefer to wait for tangible information about the game itself before judging it. I meant more for yourself personally. Well, I am personally not having a good work day, so my current pessimism may reflect that, temporarily. Maybe I'll feel more optimistic about it tomorrow.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Dec 4, 2020 17:04:35 GMT
Excellent. Apprehensive as I am (and I am very much apprehensive now), I prefer to wait for tangible information about the game itself before judging it. I meant more for yourself personally. Well, I am personally not having a good work day, so my current pessimism may reflect that, temporarily. Maybe I'll feel more optimistic about it tomorrow. My own day is a bit rough too, so I can relate. I hope your day does get better, for what it's worth.
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,964 Likes: 21,988
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Dec 4, 2020 17:07:57 GMT
Samantha Ryan's idea of a RPG falls into the "adventure games with levels" category. See Shadow of Mordor and Batman Arkham Knight for examples of her work when she had a similar SVP position at WB Games (she takes credits for those games in interviews). You can pretty much say goodbye to dialogue choices in future BioWare games now. Her favorite game back when she joined EA in 2015 was Fallout 3. She doesn't necessarily make bad games, she just doesn't make the type of RPGs you would expect from BioWare. Perhaps I didn't understand it right, but from what I can tell her position is GM and therefore temporary? Isn't she only stepping in until they find a good replacement for Casey? "The search for a new GM is underway and we are already talking to some great people. We will find the right leader who has a deep love and respect for this studio’s heritage, who embodies the values of this team and who will help carry on the incredible legacy of BioWare" Her position at EA is actually one step above BioWare studio GM post. She's probably managing certain aspect of the studio (split with another person mentioned in Casey's post) until EA find someone they like.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Dec 4, 2020 17:15:16 GMT
My own day is a bit rough too, so I can relate. I hope your day does get better, for what it's worth. That's appreciated. Same to you.
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Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Dec 4, 2020 17:16:45 GMT
If Bioware was cranking out old style Bioware RPGs, Brent Knowles would likely still be at the studio. It's likely a well-considered and deliberate decision that someone with a different vision is in charge. That she has a history of being in charge of mobile was probably taken into consideration also. Looks like Bioware's a-changing a-little. Will be interesting to see what direction they go Samantha Ryan's idea of a RPG falls into the "adventure games with levels" category. See Shadow of Mordor and Batman Arkham Knight for examples of her work when she had a similar SVP position at WB Games (she takes credits for those games in interviews). You can pretty much say goodbye to dialogue choices in future BioWare games now.Her favorite game back when she joined EA in 2015 was Fallout 3. She doesn't necessarily make bad games, she just doesn't make the type of RPGs you would expect from BioWare. Guaranteed death for sure. I guess I’d have to finally crack open that 40 to pour for whatever semblance of value I held in BioWare left.
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Post by Deleted on Dec 4, 2020 17:20:52 GMT
Mark seemed like the glue that kept DA together and well loved by the people who worked with him, really sorry to hear he is leaving but I wish him luck. Not sure what this means for the future of Bioware or DA specifically, just have to wait and see I guess.
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3,403
biggydx
Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Dec 4, 2020 17:24:27 GMT
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 281 Likes: 335
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eternalambiguity
I am alive.
281
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eternalambiguity
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by eternalambiguity on Dec 4, 2020 17:40:00 GMT
If Bioware was cranking out old style Bioware RPGs, Brent Knowles would likely still be at the studio. It's likely a well-considered and deliberate decision that someone with a different vision is in charge. That she has a history of being in charge of mobile was probably taken into consideration also. Looks like Bioware's a-changing a-little. Will be interesting to see what direction they go Samantha Ryan's idea of a RPG falls into the "adventure games with levels" category. See Shadow of Mordor and Batman Arkham Knight for examples of her work when she had a similar SVP position at WB Games (she takes credits for those games in interviews). You can pretty much say goodbye to dialogue choices in future BioWare games now. Her favorite game back when she joined EA in 2015 was Fallout 3. She doesn't necessarily make bad games, she just doesn't make the type of RPGs you would expect from BioWare. Did she explicitly say "Shadow of Morder is what RPGs should look like"? Because if not this take is retarded. Right now I'm working on a game that's kind of a top-down-shooter-with-slight-horror-elements type thing. I have plans for a visual novel with lots of choices (you decide whether or not to kill a bunch of different people, which decides if you can get the true ending), an RPG, a survival/adventure game, a DMC style hack n slash, and a game I'm calling "Sonic Adventure 3" (which I temporarily set aside when I realized I'd need to create my own navmesh system for my "chao" creatures).
Developers are capable of working on many different types of projects, and seeing the needs of each differently.
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Post by aglomeracja on Dec 4, 2020 17:54:54 GMT
Yeah, it's probably not a good sign...
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Adia
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Posts: 117 Likes: 197
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Adia on Dec 4, 2020 17:59:36 GMT
Perhaps I didn't understand it right, but from what I can tell her position is GM and therefore temporary? Isn't she only stepping in until they find a good replacement for Casey? "The search for a new GM is underway and we are already talking to some great people. We will find the right leader who has a deep love and respect for this studio’s heritage, who embodies the values of this team and who will help carry on the incredible legacy of BioWare" Her position at EA is actually one step above BioWare studio GM post. She's probably managing certain aspect of the studio (split with another person mentioned in Casey's post) until EA find someone they like. I mean so it's not that bad??? if it's that temporary she probably won't be around enough to change such game defining features.
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Post by colfoley on Dec 4, 2020 18:03:45 GMT
Which then brings me back to...at least for Darrah...has been at this for 21 years. And if he wasn't going to leave now at the end of the year where production would be winding down for the year...then when? Another 2-3 years at which point he could be getting even more burned out? Hell if he did want to go of his own volition because he was running out of steam, as much as I like him, is that really someone we want sheparding BioWare/ DA into the future? Because they are both leaving at the same time and say they don't know what they are doing next, it sounds like they were forced out by EA to me. to you. But there is little indication of that.
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,964 Likes: 21,988
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azarhal
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Dec 4, 2020 18:22:46 GMT
Samantha Ryan's idea of a RPG falls into the "adventure games with levels" category. See Shadow of Mordor and Batman Arkham Knight for examples of her work when she had a similar SVP position at WB Games (she takes credits for those games in interviews). You can pretty much say goodbye to dialogue choices in future BioWare games now. Her favorite game back when she joined EA in 2015 was Fallout 3. She doesn't necessarily make bad games, she just doesn't make the type of RPGs you would expect from BioWare. Did she explicitly say "Shadow of Morder is what RPGs should look like"? Because if not this take is retarded. Right now I'm working on a game that's kind of a top-down-shooter-with-slight-horror-elements type thing. I have plans for a visual novel with lots of choices (you decide whether or not to kill a bunch of different people, which decides if you can get the true ending), an RPG, a survival/adventure game, a DMC style hack n slash, and a game I'm calling "Sonic Adventure 3."
Developers are capable of working on many different types of projects, and seeing the needs of each differently.
I read an interview with her back around 2014-2015 (don't ask me to find it back) and what I got from it is that she sees RPGs as "adventure games with levels". Note that I mean character levels here. I mentioned Shadow of Mordor to give an example of what she meant by it. Saying that, she isn't really going off the design trend BioWare has been going since ME2/ME3. And she's not a developer, she's the EA executive that approve what gets and doesn't get made. If there was conflict between BioWare heads and EA over game design, she was the EA side of the conflict. It's possible I got it all wrong and she has been trying to push them to go back to pre-ME2 design and it was the people at the top of BioWare who were into auto-dialogues and streamlining.
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Post by Hanako Ikezawa on Dec 4, 2020 18:24:32 GMT
Hmm....perhaps Dragon Age is fucked after all. That's probably going a bit too far. There's a lot to be optimistic about with the Dragon Age series I feel Like what?
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,964 Likes: 21,988
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21,988
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Dec 4, 2020 18:30:11 GMT
Her position at EA is actually one step above BioWare studio GM post. She's probably managing certain aspect of the studio (split with another person mentioned in Casey's post) until EA find someone they like. I mean so it's not that bad??? if it's that temporary she probably won't be around enough to change such game defining features. She's been SVP of "mobiles, Maxis and Bioware" division since 2015. BioWare has released two games under her: MEA and Anthem. Both started pre-production in like 2012, got major development issues and were clobbed together in like 18 months before release. DA4 isn't much better, it had like 4 pre-production restart since 2015... It's possible she's just cleaning up the management issues at BioWare and that she isn't going to force the studio to follow certain design guidelines that EA believes will improve the games ROI, but I'm a cynical person so...
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 4, 2020 18:31:55 GMT
Its not like dialogue choices did anything under the old leadership. Look at Andromeda and how much those different choices did.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,908 Likes: 8,939
inherit
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0
8,939
Sanunes
Just a flip of the coin.
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 4, 2020 18:34:13 GMT
Did she explicitly say "Shadow of Morder is what RPGs should look like"? Because if not this take is retarded. Right now I'm working on a game that's kind of a top-down-shooter-with-slight-horror-elements type thing. I have plans for a visual novel with lots of choices (you decide whether or not to kill a bunch of different people, which decides if you can get the true ending), an RPG, a survival/adventure game, a DMC style hack n slash, and a game I'm calling "Sonic Adventure 3."
Developers are capable of working on many different types of projects, and seeing the needs of each differently.
I read an interview with her back around 2014-2015 (don't ask me to find it back) and what I got from it is that she sees RPGs as "adventure games with levels". Note that I mean character levels here. I mentioned Shadow of Mordor to give an example of what she meant by it. Saying that, she isn't really going off the design trend BioWare has been going since ME2/ME3. And she's not a developer, she's the EA executive that approve what gets and doesn't get made. If there was conflict between BioWare heads and EA over game design, she was the EA side of the conflict. It's possible I got it all wrong and she has been trying to push them to go back to pre-ME2 design and it was the people at the top of BioWare who were into auto-dialogues and streamlining. That is what I find funny about the people concerned about dialogue choices. BioWare under the people they now claim were important and influential themselves were hurting dialogue by adding auto-dialogue or removing the neutral comment. We have no idea what is going to happen under another person for their personal opinion on something doesn't automatically mean its going to disappear especially when there are going to be plenty of BioWare employees that can educate her.
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