Dukemon
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Post by Dukemon on Jan 2, 2021 2:03:58 GMT
I have created a head morph with CC skin tone, eye colors and hair style. It causing a crash in game when I choosing this preset. Like my morph file, the CC skin tone, eye colors and hair style are in the chargenmorph file. Skine tone, eye colors and hair style can be chosen, when creating a head with the Character Creator in game. So I have no idea why it crashes.
edit1: I have now replaced all mods with game defaults, but that also causes the crash.
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LadyofNemesis
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Post by LadyofNemesis on Jan 2, 2021 12:06:55 GMT
this might sound a bit odd but... is the head morph itself is in the override folder as well?
what could also be the cause is that the head morph was exported as a mor file and not a mop, the in-game character creator doesn't recognize the former since its used for npc's I'd check this setting in the toolset beneath export settings and making sure it's set to true
recently I had someone on the nexus with a similar problem and they'd accidentally put the morph beneath the wrong race+gender combo, so I'd check that as well in the chargen file
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Dukemon
N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Jan 2, 2021 13:03:51 GMT
Thanks for your response.  1. I thought that the AddIns folder would be enough, because the toolset did it. So moved my mop file to the "packages" override folder. IT still cause a crash, when choosing this preset 2.It is a mop file. 3. Do I have made this setting in the taps with all this sliders? I have only clicked "New>Morph" and choosed HM base model in that context menu. The toolseit was export my preset with hm_ in front of my project name. Last one I tried was writing "hm_" in capitol letters "HM_" like in the other presets in the chargenmorphfile, but that did not help either. edit: Could it perhaps have to do with the toolset exporting the file incorrectly, due to a hairstyle not being displayed correctly in the tool? As I said, I use a CC hairstyle (is this Malcolm Warden hairstyle, matching the Sacred Ashes trailer), which is correctly displayed and used in the character editor. In the toolset, I had to change the file types displayed so that the tool would also display the CC hairstyles. However, in the tool the hairstyle is displayed incorrectly. You can see the shape, but the texture is not loaded and just looks blue and transparent. I thought to myself that the game itself will interpret differently/correctly.
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LadyofNemesis
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Post by LadyofNemesis on Jan 2, 2021 13:18:28 GMT
no problem, I'm glad I can help ^^ 3. yes, there should be a tab near the end called 'export settings' make sure that's set to true you don't need capitals for the morph to work in-game, you just need to make sure its a mop file lemme just...  otherwise I've no idea what could be causing your problem, could you perhaps take a screenshot of your chargen file?  maybe I can figure it out
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Dukemon
N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Jan 2, 2021 13:40:08 GMT
What I meant, if I have overseen a setting to make this morph set as male human. My Chargenmorphcfg
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LadyofNemesis
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Post by LadyofNemesis on Jan 2, 2021 14:47:39 GMT
to respond to your edit, it shouldn't matter if the hairstyle is blue in the toolset as you can see in my image above, both hair and beard are blue in the toolset but display correctly in-game I took a look at your chargen, but can't seem to find any problems with it either though as I said you don't need to change the morphs to have capitals, if the morph has the right output it shouldn't matter 
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Dukemon
N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Dukemon11
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Post by Dukemon on Jan 10, 2021 18:17:27 GMT
My MOP is still causing the game to crash, even after changing to SinglePlayer-Module, but I wanted to ask something else. For skin texture, in the default Origins files I can only find this one for an older male face (I'm currently using the uh_hed_masa_0d file, but it seems to be clearly for more aged males). So where can I find this skin for a younger skin texture that also exists in the game? In the game, under skin texture, at position 1 (far left), there is this very healthy skin for men. Where can I find it, shouldn't the toolset have access to it?
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LadyofNemesis
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Post by LadyofNemesis on Jan 10, 2021 18:37:12 GMT
sorry to hear that, maybe try making a new mop and see if that also crashes your game?
anyway, as for the skin file it should be in the toolset, lemme just *goes into toolset*
the first one on the list inside in-game the Character Creator is called uh_hed_fema_0d you can always combine it with another skin texture to make it looks different, it's what I tend to do for my characters
the first layer is the base, and the second layer is the blend one, you'll have to play around with the two settings to get the desired result
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Dukemon
N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Dukemon11
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Post by Dukemon on Jan 10, 2021 20:32:10 GMT
sorry to hear that, maybe try making a new mop and see if that also crashes your game? I did but it ended with the same result. :s
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LadyofNemesis
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Post by LadyofNemesis on Jan 10, 2021 20:57:51 GMT
sorry to hear that, maybe try making a new mop and see if that also crashes your game? I did but it ended with the same result. :s hm, I still find it very odd, I've been using morphs for years since I learned how to make them, and never had them crash the game unless I used the wrong file type
maybe it isn't a mop file at all that's causing the crash, do you have any other mods that could cause a crash? if so, try removing your mods from the mod folder, then reintroduce each mod and start up the game until it crashes to find the one that does
otherwise I've no idea
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Dukemon
N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Jan 11, 2021 14:18:31 GMT
I have found a solution. It was a combination of removing the Presets from Bidelle and turn "HM_" to "hm_".^^ Thank you for your help and patience.
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LadyofNemesis
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Post by LadyofNemesis on Jan 11, 2021 14:42:45 GMT
I'm happy to hear you found the solution to your problem, and you're welcome ^^
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