Post by ichijinijisanji on Jan 3, 2021 17:41:55 GMT
Just curious about a couple of things.
One: Duration. The wiki and description in the squad menu says it lasts 5 seconds, but on measuring it lasts about 3.4 seconds. Is this a bug/glitch, or do you have level up somethings to get it to go for 5 seconds?
Two: Dilation math. How does the time dilation work when it says it adds 50% (Hardened) or 70% (heightened)?
Does it mean everything else slows down by that percent or does it mean you speed it up by that percent?
The difference between these two would be that if everything else slows down, they'd move at 100-50=50% of their normal speed for hardened, and 100-70=30% of their normal speed for Heightened.
If you speed up relative to everyone else, then your speed becomes 100+50=150% as fast as everything else for hardened and 100+70=170% as fast for heightened. The comparison here would be that if you're 150% as fast as everything else, relative to you they'd be (1/150)*100= 66.67% of their normal speed (so the slowdown effect isn't as high as if their speed reduced by half)
Similarly for heightened adrenaline you get everything else moving at (1/170)*100=58% of their normal speed, clearly way higher than if it was at 30%.
One: Duration. The wiki and description in the squad menu says it lasts 5 seconds, but on measuring it lasts about 3.4 seconds. Is this a bug/glitch, or do you have level up somethings to get it to go for 5 seconds?
Default duration for Adrenaline Rush is 5 seconds. However, game difficulty will affect duration of powers. Insanity reduces default cooldown of powers by 20%.
5 seconds - 20% = 5 seconds - 1 second = 4 seconds. Not sure why you are seeing another 0.6 seconds missing. Could be a possible measuring error based on when startup actually occurs versus when it actually ends.
In your Soldier passive, rank 4 evolution Shock Trooper does have a +15% duration bonus.
Two: Dilation math. How does the time dilation work when it says it adds 50% (Hardened) or 70% (heightened)?
Does it mean everything else slows down by that percent or does it mean you speed it up by that percent?
The difference between these two would be that if everything else slows down, they'd move at 100-50=50% of their normal speed for hardened, and 100-70=30% of their normal speed for Heightened.
If you speed up relative to everyone else, then your speed becomes 100+50=150% as fast as everything else for hardened and 100+70=170% as fast for heightened. The comparison here would be that if you're 150% as fast as everything else, relative to you they'd be (1/150)*100= 66.67% of their normal speed (so the slowdown effect isn't as high as if their speed reduced by half)
Similarly for heightened adrenaline you get everything else moving at (1/170)*100=58% of their normal speed, clearly way higher than if it was at 30%.
Time dilation slows down perception of time around you. Shepard will move (walk and run) at the same speed, while everything else seems to be slowed by the given percentage. So 50% time dilation means everything seems to move 50% slower. This applies to enemies and allies, but also applies to your own weapons, meaning that your weapons will fire slower.
Soldier passive talent will also has a 'storm speed' bonus , which acts similar to time dilation. Basically, it adds time dilation when you run. Meaning you will appear to run at the same speed, while everything around you appears to move slower than normal. Max Storm Speed is +50%.
The time dilation appearance of Storm Speed works different than the time dilation of Adrenaline Rush. Adrenaline Rush makes everything around you slower, while storm speed makes you faster but everything else appear slower.
Post by ichijinijisanji on Jan 4, 2021 11:41:08 GMT
Huh... never realized insanity could reduce power duration. Hm i tried to clip a video online to see it and it comes to about 3.5 ish seconds? Though I guess it depends on when you start counting?
Does storm speed stack with adrenaline rush?
Also I do like Heightened adrenaline rush if you're using a powerful shotgun or the mattock which doesn't seem to slow down, or with a sniper. Like you can walk up to mooks, melee them and deliver a powerful shotgun blast up close with that 140 weapon damage boost.
Storm speed does not stack additively with Adrenaline Rush, otherwise you would get +120% time dilation with Heightened Adrenaline Rush. But they can be both active at the same time. Like you can still get shot if you run directly toward a firing enemy with Adrenaline Rush active, just not very much.
Also I do like Heightened adrenaline rush if you're using a powerful shotgun or the mattock which doesn't seem to slow down, or with a sniper. Like you can walk up to mooks, melee them and deliver a powerful shotgun blast up close with that 140 weapon damage boost.
Hardened Adrenaline Rush works best with most weapons, since you are dropping firing rate by 50%, but also doubling weapon damage (meaning you do not lose effective Damage Per Second).
Heightened Adrenaline Rush works best with single-shot sniper rifles and most shotguns, since you can get only one shot off per Adrenaline Rush with those weapons.
Heightened Adrenaline Rush is better for Mattock since you can fire off a whole clip before A-Rush wears off, because Mattock rate of fire is incredibly broken under the effects of A-Rush.
Scimitar Shotgun is better with Hardened A-Rush, since you can shoot > melee > shoot > melee under the effects of A-Rush, like you can with Katana outside of A-Rush.
Regardless, take whatever evolution you feel is better for you. Both are really good.
whats your favorite bonus power for soldier in Me2?
Best bonus powers for Soldier are the 'one-point wonders' (bonus powers that work great at just 1 point): - Neural Shock - Slam - Stasis (Lair of the Shadow Broker DLC required)
Neural Shock and Slam are base 3-second cooldown and will not interfere with A-Rush too much. Stasis has a base 6-second cooldown.
You can also make some use of Flashbang Grenade (Stolen Memory DLC required, base 6-second cooldown), but I would not use it too much. You can also make some use of Reave or Energy Drain.
I would not say that a bonus power would be wasted on the Soldier, but you will not make as much use of it as other classes might. You will mostly be using Adrenaline Rush most of the time, and using your ammo powers for crowd control.
Slam may be the most fun/versatile for the Soldier. Lift enemies with Slam, then have Miranda or Thane hit the lifted enemy with Warp for a warp bomb (biotic explosion). Good at 1 point; spend the rest of your points into A-Rush, ammo powers, and class passive talent.
Post by ichijinijisanji on Jan 5, 2021 13:50:44 GMT
I was using slam, it seems better than concussive shot, shorter cooldown, can stun many enemies, can be combined with other biotics, though its damage is very inconsistent
But Im currently playing the liara shadowbroker dlc, and stasis seems so op. I was able basically stun lock vesir with it, it ignores all the shields and armor.
Good if you want to have the fun of getting up close and shotgunning someone in the face, or incapping certain enemies while you get in close with adrenaline rush (with longer duration evolutions for stasis)
Just curious about a couple of things. One: Duration. The wiki and description in the squad menu says it lasts 5 seconds, but on measuring it lasts about 3.4 seconds. Is this a bug/glitch, or do you have level up somethings to get it to go for 5 seconds?
I did a number of very careful measurements of this in the timeline of final cut pro, and can confirm the effective duration on Insanity is about 3.4 seconds. However there is ~0.5 second ramp back to normal speed at the end of it that may be counted in the total time (~ 4seconds total). This is consistent with 5 second duration minus 20% duration penalty on Insanity.
Two: Dilation math. How does the time dilation work when it says it adds 50% (Hardened) or 70% (heightened)?
I think it means the percentage that time in the surrounding world is slowed down relative to your reference frame. In other words, 50% means the world appears to move at half of normal speed, 70% means the world appears to move at 30% of normal speed. This aligns with my experience making videos, where I must speed up playback during Heightened AR by ~3x to make surrounding enemies and events move at normal speed. In other words, Shepard is moving ridiculously fast (3x), not 70% faster.
The firing rate of most automatic weapons and weapons with x-round bursts seem to be considered part of the surrounding world, so also slow by the same factor. However some semiautomatic weapons (notably the Mattock) remain in Shepard time, so effectively have their firing rate boosted by 2~3x (on top of the damage bonus they already receive). I don't know if this is a bug or not, but it leads to the Mattock becoming ridiculously overpowered on Soldiers. For this reason I stopped using it (it's just not fun to have a gun of omnipotence!)