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Post by Antibaar on Feb 12, 2021 17:49:30 GMT
Tbh,i was a little dissapointed about ME:A,for having 5-6 planets to explore.I rather have a plenty of planets to explore with great skyboxes,than 5-6 planets,with big areas,that becomes boring at some point.I wonder if the introduce a new ground vehicle,or maybe its just the Mudskipper.
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Post by Hanako Ikezawa on Feb 12, 2021 18:07:22 GMT
Definitely prefer ME1/MEA compared to ME2/3. The latter didn’t even really have exploration.
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Post by traks on Feb 12, 2021 18:14:10 GMT
Definitely would like more planets to explore, but would like to do it in a Nomad. Best vehicle so far compared to Mako and Hammerhead (ugh, that thing was horrible). Don't think the Mudskipper will be a ground vehicle. Looks more like our new ship.
I think there will be a good chance to explore more planets, because that was already planned for MEA, but they ran into technical problems trying to create those procedurally.
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Post by Hanako Ikezawa on Feb 12, 2021 18:22:10 GMT
Definitely would like more planets to explore, but would like to do it in a Nomad. Best vehicle so far compared to Mako and Hammerhead (ugh, that thing was horrible). Don't think the Mudskipper will be a ground vehicle. Looks more like our new ship. I think there will be a good chance to explore more planets, because that was already planned for MEA, but they ran into technical problems trying to create those procedurally. I doubt the Mudskipper is our new ship. It’s far too small. It’s more likely to be like the Kodiak in ME3.
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Post by Antibaar on Feb 12, 2021 18:49:26 GMT
Mudskipper doesn't really looks like a interstellar spaceship,looks more like a recognisance ship,which can explore only a solar system.Maybe its a part from a bigger ship.Now,coming to the subject,I really really want to see a more alien planets.In ME1 we had planets with 2 suns,moons,etc,the ME2 planets were earth like,in ME3 the same.In ME:A,i didn't feel that alien vibe worlds.For example,in the next ME,i want to explore a moon of a gaz giant ring world,like Saturn,or planets with two suns,etc.Remember,exploration,and alien world,are part in ME universe,so BW,dont dissapoint again.
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Post by Unicephalon 40-D on Feb 12, 2021 18:55:52 GMT
In ME1 we had planets with 2 suns,moons,etc,the ME2 planets were earth like,in ME3 the same.In ME:A,i didn't feel that alien vibe worlds.For example,in the next ME,i want to explore a moon of a gaz giant ring world,like Saturn,or planets with two suns,etc.Remember,exploration,and alien world,are part in ME universe,so BW,dont dissapoint again. Elaaden.. But I'm kinda the same mind. We already know MEA had ME1 style planetary exploration in small area, but they were cut. In the style of "examine anomaly" UNC's. Need those back.
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Post by kotoreffect3 on Feb 12, 2021 18:59:41 GMT
Prefer linear but along the lines of main quest planets from ME1 that involved use of a vehicle at certain parts.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 12, 2021 19:24:02 GMT
Mudskipper doesn't really looks like a interstellar spaceship,looks more like a recognisance ship,which can explore only a solar system.Maybe its a part from a bigger ship.Now,coming to the subject,I really really want to see a more alien planets.In ME1 we had planets with 2 suns,moons,etc,the ME2 planets were earth like,in ME3 the same.In ME:A,i didn't feel that alien vibe worlds.For example,in the next ME,i want to explore a moon of a gaz giant ring world,like Saturn,or planets with two suns,etc.Remember,exploration,and alien world,are part in ME universe,so BW,dont dissapoint again. What you didn't like driving around Utah, I mean Eos.
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Post by 10k on Feb 12, 2021 20:56:38 GMT
Have we not learned yet with Inqusition, Andromeda, and Anthem that BW open worlds are dull with nothing to do in them. If you're going to make an open world game, the world has to be engaging. They need to go back to making linear worlds and hub areas.
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Post by N7Pathfinder on Feb 12, 2021 21:14:22 GMT
Don't think the Mudskipper will be a ground vehicle. Looks more like our new ship. I don't like it at all if it's the new ship but as hanako said it's very small to be one. It could be the replacement of the nomad.
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Post by Deleted on Feb 12, 2021 21:34:08 GMT
I agree the mudskipper is more along the lines of a Kodiak … for point to point travel, say for going from a hub to an outpost. For exploration, the Nomad makes more sense to examine those areas in between. And a ship like the Tempest, for traveling from planet to planet and between systems. And of course, once you get to an interesting location, you get out and walk around … Hopefully in full protection suits when in hostile environs … and in full armor, when there is risk of armed encounters. PeeBee hardest hit.
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Post by SirSourpuss on Feb 12, 2021 21:47:36 GMT
I doubt the Mudskipper is our new ship. It’s far too small. It’s more likely to be like the Kodiak in ME3. Actually, it looks to me like it's more of a hammerhead-like replacement in how it handles. It just hovers overground. I don't think we'll see it armed, either. So it looks like the worst features of the hammerhead, with the worst features of the Nomad. I am certainly not looking forward to it.
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Post by burningcherry on Feb 12, 2021 21:49:37 GMT
Explorable planets, I'm a big fan of ranged combat and things like the minefield approach in BDtS or the shootout with geth turrets on the Citadel turn me on. Planet exploration enables those things and I had actual fun exchanging fire with geth Colossi from behind hills on the Moon or clearing enemy posts with my trusty Valiant on Eos. I want more.
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Post by KaiserShep on Feb 12, 2021 21:49:38 GMT
I doubt the Mudskipper is our new ship. It’s far too small. It’s more likely to be like the Kodiak in ME3. Actually, it looks to me like it's more of a hammerhead-like replacement in how it handles. It just hovers overground. I don't think we'll see it armed, either. So it looks like the worst features of the hammerhead, with the worst features of the Nomad. I am certainly not looking forward to it. It looks like a dropship. More than likely it’ll just be a landing craft while we do things on foot.
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Post by KaiserShep on Feb 12, 2021 21:57:57 GMT
I’m leaning toward avoiding as much open world as possible, unless BioWare’s willing to put in the time and effort in creating engaging environments and content that actively rewards exploration. Andromeda’s brand of open world fails because it’s a lot of mindless traversal, interrupted by random bits of combat, but so little in terms of stories to find and practically nothing in the way of environmental storytelling. This is made more egregious in that the Remnant vaults don’t have their own story to tell, about the technology or the people that built it. There’s no clues to hint at what happened or why it’s abandoned. You just unlock it and move on. I judge an exploration system by how willing I am to take advantage of its fast travel system, and in Andromeda, I end up doing that a lot because I know that the only thing I’ll come across is more annoying wildlife or a random pocket of baddies to kill, and I’ll just want to get objectives completed without having to constantly go in the shade or go near a heat lamp because of the annoying hazardous environmental conditions that enemies seem to be immune to.
I’d much rather scale it back to something similar to ME1, just minus the roving vehicle, which was always just a pointless way to pad time in that game anyway. I want to find derelicts in orbit, perhaps have an unexpected quest that allows me to decide how it turns out inside. I want to be able to talk to people to resolve a quest peacefully rather than just clear bases, like Major Kyle, or the Exogeni scientists. BioWare’s mostly treated its open worlds like a free-roam xp farm and that’s not very satisfying.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 12, 2021 22:01:50 GMT
I would prefer the smaller planets for I got bored being on the same planet for so many hours if going for a completionist route. I really enjoyed the size and scope of H-047c for it was just a handful of quests and then we were done and I didn't mind the size of Habitat 7 either, but for me that is about as big as a planet I seem to enjoy being on. After that they just start to get boring and I want to be done with the content there.
The problem is so many people calculate the amount of worth a game has and their enjoyment of it is based purely on the counter telling them how many hours they have played. Even with Assassin's Creed: Valhalla I see a lot of people upset that there isn't some mind numbing repeatable content to do yet. Those are the games that sell and as much as I think making a game based on how many hours you are doing nothing, but the same boring tasks those are the ones that seem to be selling feeding into the Games as a Service model.
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wright1978
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Post by wright1978 on Feb 12, 2021 23:42:20 GMT
Vastly prefer me2 approach.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 13, 2021 0:10:04 GMT
Whatever works best for the story they wantto tell is fine by me. I wa sfin ewit hMEA becaus eI di denjoy th eexploration in tha tgame DAI feels a little too open but MEA felt about right for the story it was trying to tell. But personally I'm happ yt olet Biowaer decide based on th estor ythe ywantto tell in the next game.
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Post by Hrulj on Feb 13, 2021 3:08:22 GMT
Bioware can't make interesting and engaging open worlds as they have shown. I prefer they keep things locked tight, with certain zones, buildings etc we can go into, explore, engage. I prefer a few interesting dialogues to an "open world" consisting of 5 square miles with enemies every 30 yards just standing around, waiting for you to walk by
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Feb 13, 2021 3:34:23 GMT
Need poll.
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Post by RedCaesar97 on Feb 13, 2021 13:56:39 GMT
I much prefer more linear, tightly-controlled mission structure, similar to ME2 or ME3. Some of the better bits of Mass Effect Andromeda to me were the one-and-done linear missions like that (story-based missions, loyalty missions). Even some of the more slightly-open but linear missions that worked for me were the vaults and opening Habitat 7 mission, where there was still a linear goal, but some more wide open areas or some non-linear paths.
Having more "corridors and rooms" instead of big wide-open worlds allows the developers to craft a better combat experience, at least in my view. With more open-world elements, you need to either pack more stuff into that world -- which means more busy-work, or a one-and-done exploration experience like ME1 uncharted worlds.
Do not get me wrong. I like what the uncharted worlds managed to do in ME1, and I actually did enjoy some of the open-world stuff in Mass Effect Andromeda. The problem was that most of it ended up feeling like filler, busy-work, or just an XP grind, that took caused the main story to take a back seat.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 13, 2021 17:02:01 GMT
I much prefer more linear, tightly-controlled mission structure, similar to ME2 or ME3. Some of the better bits of Mass Effect Andromeda to me were the one-and-done linear missions like that (story-based missions, loyalty missions). Even some of the more slightly-open but linear missions that worked for me were the vaults and opening Habitat 7 mission, where there was still a linear goal, but some more wide open areas or some non-linear paths. Having more "corridors and rooms" instead of big wide-open worlds allows the developers to craft a better combat experience, at least in my view. With more open-world elements, you need to either pack more stuff into that world -- which means more busy-work, or a one-and-done exploration experience like ME1 uncharted worlds. Do not get me wrong. I like what the uncharted worlds managed to do in ME1, and I actually did enjoy some of the open-world stuff in Mass Effect Andromeda. The problem was that most of it ended up feeling like filler, busy-work, or just an XP grind, that took caused the main story to take a back seat. For me ME1 handled open world concepts the best for people that might not be interested. First you didn't have to go to the open world for any of the critical missions to progress the game and the majority of UNC missions when you landed on the planet you were near at least a step of your objective if not the only location. The problem with the ME1 approach is on release day you will have the online aspect complaining the game would be completed in 5 hours because they didn't do the "filler" content.
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Post by traks on Feb 14, 2021 12:26:23 GMT
Definitely would like more planets to explore, but would like to do it in a Nomad. Best vehicle so far compared to Mako and Hammerhead (ugh, that thing was horrible). Don't think the Mudskipper will be a ground vehicle. Looks more like our new ship. I think there will be a good chance to explore more planets, because that was already planned for MEA, but they ran into technical problems trying to create those procedurally. I doubt the Mudskipper is our new ship. It’s far too small. It’s more likely to be like the Kodiak in ME3. I don't think so. The mudskipper looks like it's around 8 meters high. And while that is smaller than the Tempest (13 meters) it's still higher than for example the Millenium Falcon (6 meters), so it's not THAT small if it's the vessel for a small crew. A Kodiak shuttle is way smaller and the Mudskipper surely doesn't look like our new ground vehicle. But, we'll see what kind of role that vessel plays. I could imagine it being our main vessel, while the organization we work for has a way bigger base ship where we can dock with the Mudskipper.
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Post by cptdata on Feb 14, 2021 15:06:10 GMT
Tbh,i was a little dissapointed about ME:A,for having 5-6 planets to explore.I rather have a plenty of planets to explore with great skyboxes,than 5-6 planets,with big areas,that becomes boring at some point.I wonder if the introduce a new ground vehicle,or maybe its just the Mudskipper. I'd love to see a mix of different approaches.
Step 1: scan planet (like in ME2) Step 2: if there's a POI, make it a landing zone (also like ME2) Step 3: the area is much bigger and contains more interesting stuff to see (like ME1 / ME2 Operation Overlord) Step 4: some POIs are crafted by hand, some are procedurally generated (new tech) Step 5: no POI should look the same Step 6: not every POI should be infested by hostiles Step 7: some planets may contain more than one POI. Step 8: revisiting planets may discover new POIs (depening on mission status)
Step 9: make environmental hazards more frequent (freezing storms, burning hot air, toxic atmosphere, ...) Step 10: more asteroid bases / artificial structures to explore Step 11: Option to send an away team (similar to ME:A) Based on the team, mission performance may vary.
What I don't want?
Boring looking locations (like the planetary surfaces in ME1) Repeatable missions (also ME1) Too confined area (like in ME2) Collectibles (ME1, ME2) Click-only-findings (ME3)
Yeah, that.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 14, 2021 19:38:08 GMT
I doubt the Mudskipper is our new ship. It’s far too small. It’s more likely to be like the Kodiak in ME3. I don't think so. The mudskipper looks like it's around 8 meters high. And while that is smaller than the Tempest (13 meters) it's still higher than for example the Millenium Falcon (6 meters), so it's not THAT small if it's the vessel for a small crew. A Kodiak shuttle is way smaller and the Mudskipper surely doesn't look like our new ground vehicle. But, we'll see what kind of role that vessel plays. I could imagine it being our main vessel, while the organization we work for has a way bigger base ship where we can dock with the Mudskipper. And its a big square so more of that 8 meters is used.
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