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813
0
Jun 26, 2019 23:40:38 GMT
5,054
thats1evildude
2,478
August 2016
thats1evildude
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by thats1evildude on Oct 24, 2016 22:49:16 GMT
So rogues pick locks and, in the past, they've disabled traps. (I hope that makes a comeback.) Mages light veilfire torches, blast through barriers and raise magical bridges. And warriors ... kick in crumbly brick walls. That takes strength, no doubt, but it's also kind of lame. It begs the question as to why your mage can lift boulders with magic but can't deal with shoddy brickwork. (Also, who the hell is walling up these treasure rooms? FOR THE LOVE OF GOD, MONTRESOR!) But what could a warrior do that a rogue or a mage could not? I've thought about this for a while and could not come up with anything ... until an old Conan the Destroyer clip showed me the way. Warriors bend bars.Imagine, if you will, if certain entrances (and cells) had bars over them. The warrior can use their strength to just bend them so you can slip through. "But why can't I use my maaaaaagic?" Simple answer, sparklefingers: the metal bars are either crafted or enchanted to resist magic. If you were in Tevinter, that's EXACTLY the sort of precaution you'd use to protect, say, treasure rooms from thieving mages (or just regular thieves). Only a warrior has the strength to bend the bars. It's an idea I'm putting out there.
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✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Oct 25, 2016 2:15:54 GMT
A lot of magic systems put "cold iron" beyond the reach of magic. Some go so far as to make cold iron the kryptonite for mages, so if you shackle them with cold iron, they can't use magic at all.
Not sure if Bioware followed this convention for DA, but it would fit.
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∯ Oh Loredy...
455
0
26,676
gervaise21
10,794
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Oct 25, 2016 12:20:37 GMT
How about armour in cold iron (or some other substance) that prevents blood mages from using their magic on you? I don't mean the blood magic mind spells, since there are ways of countering this, but simply yanking out your life force without your permission or making your blood boil in your veins and then spurt out from your body in rather nasty ways. I assume such horrific practices will be making a comeback now we are headed for Tevinter and I'd really like an alternative to just rushing the mage as quickly as possible. May be there could make researching something effective a new side-plot.
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ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Oct 25, 2016 17:33:17 GMT
^^^ Instead of a tin foil hat, it'll be a cold iron hat?
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813
0
Jun 26, 2019 23:40:38 GMT
5,054
thats1evildude
2,478
August 2016
thats1evildude
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by thats1evildude on Oct 25, 2016 17:33:45 GMT
I'll take it from this reaction that my idea has little support. I guess warriors can stick to kicking in crumbly walls. Magic resistance is already a thing in the setting. Many suits of armour and shields give you resistance.
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ღ I am a golem. Obviously.
440
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24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Oct 25, 2016 17:43:57 GMT
Thedas does make mages a bit OP, but lore wise, mages aren't supposed to be able to do "all the things." What if you had to be, very specifically, a force mage, or have exceptionally high willpower, to be able to bend those bars whereas Warriors could do it mostly right off the bat based on strength?
But then we'd have to get access to attribute points again. And in general, the division of the classes as they are makes little sense. All three classes should be able to throw themselves to the side to avoid a swiping monster. But if you aren't the right one now, you just have to stand there. In Origins, as a mage, I'd run away before a monster even reached me, they'd swipe air, and still do damage. Stupid.
So, rather than come up with better ways of keeping the classes separate alongside with game mechanics that require me to have one of each class with me at all times... I'd rather they merge and splice and make things depend on attribute checks
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1685
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1,633
riverdaleswhiteflash
1,501
Sept 28, 2016 8:03:42 GMT
September 2016
riverdaleswhiteflash
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Jade Empire
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Post by riverdaleswhiteflash on Oct 25, 2016 20:59:06 GMT
A lot of magic systems put "cold iron" beyond the reach of magic. Some go so far as to make cold iron the kryptonite for mages, so if you shackle them with cold iron, they can't use magic at all. Not sure if Bioware followed this convention for DA, but it would fit. I don't think anything like "cold iron" exists in DA. Though if what you want is metal impervious to magic, there's room for some trick with a lyrium alloy to work. I think the Mage origin featured something like this, though a specifically magic resistant material wasn't mentioned: it probably was some lyrium trick. To be more specific, there's a door in the phylactery chamber you can't trick your way through that turns out to be immune to blasting as well, and so you have to blast your way through the wall. Maybe a warrior with high strength could have just pulled that door off its hinges? We don't find out because the party was two mages and a rogue.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,579 Likes: 12,635
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∯ Interjector in Chief
279
0
1
12,635
Heimdall
5,579
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
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Post by Heimdall on Oct 25, 2016 21:26:38 GMT
You get a like because the title made me chuckle.
Anyway, your suggestion is a good one. Coming up for something useful for warriors to do outside combat is a bit of a conundrum. Most of the feats a mage couldn't do fall more into the rogue's bailiwick.
Countermeasures to magic could be a good way to give the warriors more outside combat relevance.
Then again, do we really need such equivalency? I could go either way.
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1836
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221
doflamingodonquijote
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Oct 22, 2016 22:16:46 GMT
October 2016
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Post by doflamingodonquijote on Oct 26, 2016 3:51:50 GMT
How about armour in cold iron (or some other substance) that prevents blood mages from using their magic on you? I don't mean the blood magic mind spells, since there are ways of countering this, but simply yanking out your life force without your permission or making your blood boil in your veins and then spurt out from your body in rather nasty ways. I assume such horrific practices will be making a comeback now we are headed for Tevinter and I'd really like an alternative to just rushing the mage as quickly as possible. May be there could make researching something effective a new side-plot. There were already runes for armors to resist magic in DAA.i crafted one 100% magic resistance.
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doflamingodonquijote
440
Oct 22, 2016 22:16:46 GMT
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Post by doflamingodonquijote on Oct 26, 2016 3:59:16 GMT
The warrior class was elite` in DAA,they were able to craft traps(dunno why they can't use other rogues related skill)they had also powerful spec.
In DA2 they were tremendously fast,(Fenris was my strongest character) he killed my mage Hawke in 4 sec in the fade.
In DAI they are kind of lame,but then again mages in DAI aren't that great either.
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