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Post by Sartoz on Oct 25, 2016 12:38:08 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Update. Bio has pushed the idea that FB3 is a fantastic eye candy generator. And, in some respects, that's true. Bio also made claims about the BF3 engine support for the new graphical API called DX12. HARDOCP did a BF1 DX12 performance review and it wasn't pretty. Basically, BF1 and its support for DX12 is not ready for prime time. Actually, the old DX11 does better. Read the review below. What does this have to do with ME:A? For One We now know why the game is capped at 30fps. The studio is pushing the graphics envelope but the FB3 engine isn't taking full advantage of the DX12 API. So, a compromise = push and limit. For Two I expect the game will have the same graphics quality as BF1 = DX11 API (HARDOCP pointed out the DX12 graphics were on par with DX11). For Three The 4k Video was more of a marketing move. You did notice that the actual game footage was subpar ( I have a 2K monitor)? Add the fact that both the E3 2015 and the EA PLAY 2016 videos were at 1920 x 1080 resolution and my take is MEA will have "regular" resolution support for the main platforms and that the Sony Pro will upscale the graphics (not 4K native resolution). Come March, 2017. Nothing spectacular for the main platforms vis-a-vis graphics = same as DA:I and BF1 (except for the Pro).
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Post by Gileadan on Oct 25, 2016 13:29:18 GMT
Wait, what? Capped at 30 FPS? Seriously? I'm not sure what HARDOCP expected when they did their testing. As far as I'm aware, DirectX 12 does not introduce new graphics features, so any visual improvement would have been a surprise. Its main feature is a reduction of driver overhead through asynchronous shaders and use of CPU multithreading, meaning that the main benefit of DirectX 12 is making the CPU less of a bottleneck. However, DirectX 11 has been around for much longer, so most graphics engines are very fine tuned for 11 but are just taking their first steps with 12. I expect it to be quite a while until optimization for DX 12 has caught up with DX 11.
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Post by bizantura on Oct 25, 2016 14:42:02 GMT
As with much of the hardware related stuff it only gets interesting when it becomes mainstream and thus affordable. The less people will fall for the hype claptrap the less need to undelivered/to much comprimized features ingame nonsense that will hamper gameplay more then anything else.
I am looking forward to all the necessary patches and updates coming after the long deserved holiday in making the game by the devs!! If it wern't I allmost exclusively play Bioware games I would buy the product in a game of the year product = much more sensible these days.
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Post by BadgerladDK on Oct 25, 2016 15:26:27 GMT
Gonna need a source that isn't your usual "speculation is fact" on that 30 fps cap for MEA on PC, the only platform where DX12 is even remotely a thing (and even then, not much of one as every time someone does a DX12 comparison, it's super underwhelming.)
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Post by Hrungr on Oct 25, 2016 15:57:27 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Update. Bio has pushed the idea that FB3 is a fantastic eye candy generator. And, in some respects, that's true. Bio also made claims about the BF3 engine support for the new graphical API called DX12. HARDOCP did a BF1 DX12 performance review and it wasn't pretty. Basically, BF1 and its support for DX12 is not ready for prime time. Actually, the old DX11 does better. Read the review below. What does this have to do with ME:A? For One We now know why the game is capped at 30fps. The studio is pushing the graphics envelope but the FB3 engine isn't taking full advantage of the DX12 API. So, a compromise = push and limit. For Two I expect the game will have the same graphics quality as BF1 = DX11 API (HARDOCP pointed out the DX12 graphics were on par with DX11). For Three The 4k Video was more of a marketing move. You did notice that the actual game footage was subpar ( I have a 2K monitor)? Add the fact that both the E3 2015 and the EA PLAY 2016 videos were at 1920 x 1080 resolution and my take is MEA will have "regular" resolution support for the main platforms and that the Sony Pro will upscale the graphics (not 4K native resolution). Come March, 2017. Nothing spectacular for the main platforms vis-a-vis graphics = same as DA:I and BF1 (except for the Pro). A couple of things... - There's no FPS cap, I'm not sure where you got that info. EDIT: Unless you meant consoles, in which case that's no surprise given it's a resource-heavy game. - True, there's no reason to run BF1 in DX12. I'm not an expert on why though... - The 4k Video was captured on the PS4 Pro, which we've known from the beginning doesn't run true 4K for any game and YouTube video compression will further reduce the quality. You can bet there'll be true 4K support on the PC though. - FB is a fantastic engine though, which is constantly being improved. Tick off all the boxes you like here - PBR, Photogrammetry, HDR, etc. It's also very optimized with great framerates.
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Post by RoboticWater on Oct 25, 2016 16:03:31 GMT
I'm not really seeing a point here. Of course DX12 isn't providing instantly revolutionary graphical improvements, it takes time for engineers to actually harness the power of new software API. Deus Ex: Mankind Divided is the same way: it actually runs worse in DX12 mode.
I don't know where you're getting this 30fps cap thing, unless you're talking about consoles. In that case I don't know where DX12 is coming into the picture. It's also been pretty obvious that the PS4 Pro can't run most modern games at native 4k. High end PCs can't do that reliably, so yeah, the whole PS4K was a marketing ploy from the very start. Doesn't mean PCs won't have the chance to run 4k.
We should also probably expect worse graphical quality than BF1, because BioWare isn't DICE. I doubt they can eek out the same performance and quality as the guys who made the engine, especially when BioWare probably have bigger technical hurdles just getting Frostbite to support an RPG framework.
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Post by Sartoz on Oct 25, 2016 18:34:24 GMT
Wait, what? Capped at 30 FPS? Seriously? I'm not sure what HARDOCP expected when they did their testing. As far as I'm aware, DirectX 12 does not introduce new graphics features, so any visual improvement would have been a surprise. Its main feature is a reduction of driver overhead through asynchronous shaders and use of CPU multithreading, meaning that the main benefit of DirectX 12 is making the CPU less of a bottleneck. However, DirectX 11 has been around for much longer, so most graphics engines are very fine tuned for 11 but are just taking their first steps with 12. I expect it to be quite a while until optimization for DX 12 has caught up with DX 11. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
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Post by Sartoz on Oct 25, 2016 19:07:03 GMT
I'm not really seeing a point here. Of course DX12 isn't providing instantly revolutionary graphical improvements, it takes time for engineers to actually harness the power of new software API. Deus Ex: Mankind Divided is the same way: it actually runs worse in DX12 mode. I don't know where you're getting this 30fps cap thing, unless you're talking about consoles. In that case I don't know where DX12 is coming into the picture. It's also been pretty obvious that the PS4 Pro can't run most modern games at native 4k. High end PCs can't do that reliably, so yeah, the whole PS4K was a marketing ploy from the very start. Doesn't mean PCs won't have the chance to run 4k. We should also probably expect worse graphical quality than BF1, because BioWare isn't DICE. I doubt they can eek out the same performance and quality as the guys who made the engine, especially when BioWare probably have bigger technical hurdles just getting Frostbite to support an RPG framework. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ See up thread for the link about 30FPS.
DX12 is supported by the XB1. Also by the PS4 hardware as they both have AMD graphics.
I realize Bio isn't DICE, but the engine is the same and the Bio studio alluded to cross utilization of assets. The RPG pioneer work was done for DA:I and Andromeda is taking advantage of that work. I doubt the MTL studio needed to make too many additions. It's a shooter after all.
Note that I agree with you regarding the time frame for game developers to pick up and use new hardware features. I'm just surprised that DICE would announce support and make poor use of it. So, if everyone was blown away by the 4K tech Video, just remember that us poor folks with "standard" hardware / TVs won't benefit at all.
Regarding ME:A, my point is if Bio announces that it supports DX12 (great for marketing purposes, I suppose), don't expect anything more than what you get from DX11.... based on what BF1 was able to achieve.
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Post by PapaCharlie9 on Oct 25, 2016 19:31:03 GMT
As long as DX12 is an option and not mandatory, it's a non-issue to me.
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Post by RoboticWater on Oct 25, 2016 21:01:58 GMT
I'm not really seeing a point here. Of course DX12 isn't providing instantly revolutionary graphical improvements, it takes time for engineers to actually harness the power of new software API. Deus Ex: Mankind Divided is the same way: it actually runs worse in DX12 mode. I don't know where you're getting this 30fps cap thing, unless you're talking about consoles. In that case I don't know where DX12 is coming into the picture. It's also been pretty obvious that the PS4 Pro can't run most modern games at native 4k. High end PCs can't do that reliably, so yeah, the whole PS4K was a marketing ploy from the very start. Doesn't mean PCs won't have the chance to run 4k. We should also probably expect worse graphical quality than BF1, because BioWare isn't DICE. I doubt they can eek out the same performance and quality as the guys who made the engine, especially when BioWare probably have bigger technical hurdles just getting Frostbite to support an RPG framework. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ See up thread for the link about 30FPS.
Yeah, 30fps on consoles. Between "it can hit a higher framerate" and "look at those BEAUTIFULTM 4KTM visuals!" which is easier to market? I think BioWare even explicitly said they were aiming for 30fps when they released the 4k teaser. Again, DX12 was never supposed to be magic. Outside a very small part of core gamers, there wasn't even much hype for it. It's a nice marketing scheme though: "Hey look it's a technical sounding thing with a bigger number! It's gonna be great!" There's no way a single software update would double the current processing power of consoles. That would be ludicrous. Was DX12 even a significant part of BF1's marketing push? I don't really think so. Like Deus Ex: Mankind Divided, I think they just said "yeah, we'll support it," but didn't make any big promises regarding performance. You'd be surprised at the kind of work that would probably be needed to get a Mass Effect game running on a different engine. Even different shooters can require completely unique handling mechanics for their weapons. That's not to say that this is the case for ME:A or that ME:A will definitely look worse than BF1, but it shouldn't be surprising if it isn't The only people I've seen make a big deal out of DX12 are its developers and the occasional gamer who hyped it up without much understanding of what the platform would actually do (and how long it would take to do them). I agree that no one should invent higher expectations than what is warranted, but I honestly don't think that many people are doing that for DX12. BioWare games were never held up as icons of graphical prowess. The closest was probably DA:I being marketed as looking better than DA:II, but not "the greatest looking RPG of all time." I highly doubt BioWare will be pushing too much graphical stuff in their marketing other than "it looks better than the older games" and "yeah, we have a deal with Sony, so here's some obligatory fake 4k."
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Post by goishen on Oct 25, 2016 21:57:20 GMT
I'm not really seeing a point here. Of course DX12 isn't providing instantly revolutionary graphical improvements, it takes time for engineers to actually harness the power of new software API. Deus Ex: Mankind Divided is the same way: it actually runs worse in DX12 mode. I don't know where you're getting this 30fps cap thing, unless you're talking about consoles. In that case I don't know where DX12 is coming into the picture. It's also been pretty obvious that the PS4 Pro can't run most modern games at native 4k. High end PCs can't do that reliably, so yeah, the whole PS4K was a marketing ploy from the very start. Doesn't mean PCs won't have the chance to run 4k. We should also probably expect worse graphical quality than BF1, because BioWare isn't DICE. I doubt they can eek out the same performance and quality as the guys who made the engine, especially when BioWare probably have bigger technical hurdles just getting Frostbite to support an RPG framework. XB1 will definitely run DX12. I'm pretty sure that PS4 will have a similar, if not the same, API. EDIT : Look. There'll be some adjustments made to the FB3 engine so that it can better utilize the DX12 API. Everybody knows that it's shit. Everybody knows that vulkan surpasses it. But, it's what comes with every single installation of Win10, and that's about all that they are selling. They'll be dragged up kicking and screaming, whether they like it or not. All that DX12 does, to put up extremely simply, is take the workload off one thread, and put across all threads. That's where AMD's marketing is. Why have one thread, when you can six or eight? Why have these games been so inclusive of their singular thread performance, when we have seven other threads sitting over here doing fuck all?
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wsdswsaswwasdawwI can't move!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Innocent Bystander on Oct 26, 2016 1:03:54 GMT
If you are (like me) Team Green, you can merrily ignore DX12 and everything around it. As RoboticWater wrote, DX:MD performs worse in DX12 on all Nvidia cards and only recently it actually improved performance on Radeons. Or so people say. Also, I very much doubt that PS4 uses any DX, it being Windows API and all.
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Post by ddraigcoch123 on Oct 26, 2016 15:30:25 GMT
Um... I read lots of words in this thread and even got some emotion... and even though I had a pretty high spec PC built last year it was with a lot of support for someone who knew what I was looking for in my gaming life So after the long waffle I just have one question... is it worth me buying a 4k monitor for my PC? I'm also going to play on PS4 and still tempted by the pro but only because the VR experience is supposed to make you feel less seasick, which is not an issue for ME this time around (sadly)
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Post by goishen on Oct 26, 2016 20:56:50 GMT
If you are (like me) Team Green, you can merrily ignore DX12 and everything around it. As RoboticWater wrote, DX:MD performs worse in DX12 on all Nvidia cards and only recently it actually improved performance on Radeons. Or so people say. Also, I very much doubt that PS4 uses any DX, it being Windows API and all. This doesn't surprise me either. nVidia is more than happy to go on with its single thread performance issues. If you've already won a one legged race, are you gonna complain because somebody else is using two legs?
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Post by spacev3gan on Oct 27, 2016 2:16:08 GMT
Um... I read lots of words in this thread and even got some emotion... and even though I had a pretty high spec PC built last year it was with a lot of support for someone who knew what I was looking for in my gaming life So after the long waffle I just have one question... is it worth me buying a 4k monitor for my PC? I'm also going to play on PS4 and still tempted by the pro but only because the VR experience is supposed to make you feel less seasick, which is not an issue for ME this time around (sadly) A 4K monitor for gaming? I would say no. You can probably run games at 4K, but not at high framerates. And honestly running games at 60 frames per second at 'down to Earth' resolutions is way more satisfying and less-eyesoring that running games at 4K resolution @30 frames per second. For that very reason, I would advice against playing Mass Effect Andromeda on consoles as well, since consoles are locked at 30 frames and you have a capable PC which can perform better. For last gen High-end Graphic cards and current gen mid-to-high end cards with at least 4GB of Vram, 1440p (2560x1440) is an ideal resolution.
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Post by ddraigcoch123 on Oct 27, 2016 12:49:38 GMT
Um... I read lots of words in this thread and even got some emotion... and even though I had a pretty high spec PC built last year it was with a lot of support for someone who knew what I was looking for in my gaming life So after the long waffle I just have one question... is it worth me buying a 4k monitor for my PC? I'm also going to play on PS4 and still tempted by the pro but only because the VR experience is supposed to make you feel less seasick, which is not an issue for ME this time around (sadly) A 4K monitor for gaming? I would say no. You can probably run games at 4K, but not at high framerates. And honestly running games at 60 frames per second at 'down to Earth' resolutions is way more satisfying and less-eyesoring that running games at 4K resolution @30 frames per second. For that very reason, I would advice against playing Mass Effect Andromeda on consoles as well, since consoles are locked at 30 frames and you have a capable PC which can perform better. For last gen High-end Graphic cards and current gen mid-to-high end cards with at least 4GB of Vram, 1440p (2560x1440) is an ideal resolution. awesome thanks for your advice
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