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Post by neocodex and 23 others on Aug 4, 2016 11:02:07 GMT
Since we have a thread for what mods do not work, we should also have one that suggests some must have combinations or just merge both into one big weapon mod thread.
- list of non-DLC weapons on which you should be putting the heavy mods without the weight penalty (bugged) - what's the best ammo for "special" guns like for example PPR - phasic rounds, where and why - etc
I'm too lazy to write it up. We likely have this somewhere on original BSN already. Someone post it if you can.
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Post by Deleted on Aug 4, 2016 11:21:15 GMT
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Post by neocodex and 23 others on Aug 4, 2016 12:02:53 GMT
I think copy pasting the legacy link list into one big resource thread would be a bit simpler to use, yeah.
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Post by CrutchCricket on Aug 4, 2016 14:58:53 GMT
Not going to claim it's optimal but what I like to use:
-AP on Reegar. Both barrel and ammo. It owns against everything else but I feel compelled to cover its weakness against armor as much as possible. Someone will probably show me up for how incendiary is better, I expect. -AP on PPR. Same as above only not as drastic. Obviously mag size for mod. I also exclusively use this gun on Destroyer with Devastator so I'd probably suck with it on anything else. - Cryo IV on Falcon. Makes it an insta-freeze gun for unshielded mooks. Slows down armor quite a bit and sets it up nicely for full frontal flaming. -Disruptor and/or Phasic on the hard hitting snipers (Widow, BW, Javelin)- they're already awesome against armor, might as well boost shields. -Smart choke on Graal- snipe with spikes yo.
In general I'll take extra ammo mods on just about everything and damage barrel as the other unless it specifically benefits from piercing (or there's a damage+piercing barrel of course), or it's a melee character (Shadow, Warlord) and then I just melee all the things.
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Post by Qui-Gon GlenN7 on Aug 4, 2016 16:03:12 GMT
Not going to claim it's optimal but what I like to use: -AP on Reegar. Both barrel and ammo. It owns against everything else but I feel compelled to cover its weakness against armor as much as possible. Someone will probably show me up for how incendiary is better, I expect. -AP on PPR. Same as above only not as drastic. Obviously mag size for mod. I also exclusively use this gun on Destroyer with Devastator so I'd probably suck with it on anything else. - Cryo IV on Falcon. Makes it an insta-freeze gun for unshielded mooks. Slows down armor quite a bit and sets it up nicely for full frontal flaming. -Disruptor and/or Phasic on the hard hitting snipers (Widow, BW, Javelin)- they're already awesome against armor, might as well boost shields. -Smart choke on Graal- snipe with spikes yo. In general I'll take extra ammo mods on just about everything and damage barrel as the other unless it specifically benefits from piercing (or there's a damage+piercing barrel of course), or it's a melee character (Shadow, Warlord) and then I just melee all the things. Reegar with AP ammo, yes. Reegar HVB with Incendiary... Burn Babby Burn. Reegar with AP ammo and Shredder Mod/HVB = naw, son, you need to rethink. You are nerfing yourself, as only one mechanic of the AP gets to work rather than both. Unless the gun has innate piercing, do not use AP ammo with HVB/Shredder. See my Level One in Gold thread for a video on PPR with the ACA, Warp Ammo and HVB. AP is a solid choice, just use damage barrel. Cryo Falcon is awesome. So is *Ammo Falcon,but that's just, like, my opinion man.
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Post by capn233 on Aug 4, 2016 17:03:26 GMT
Would need a long treatise for this since mods for whatever weapon depend on ammo choice to a large extent and that can depend on character and enemy faction.
Above point about AP or Drill combined with piercing mods on weapons without innate penetration is a good one. If you do that then cover penetration will occur with a damage penalty, unlike if you were to use no piercing mod + AP or Drill. Innate penetration weapons will always do full damage hits through cover regardless of mod (at least in current version of game).
I prefer some amount of cover penetration whenever I am in a match which means either AP / Drill or a piercing mod for the vast majority of weapons. Since a lot of automatics (especially AR's) like magazine mods, that usually limits me to AP/Drill + extended barrel and magazine.
Any "infinite ammo" weapon (recharging clip / overheat mechanic) should get magazine upgrades.
Hurricane Mag/Heatsink vs Hurricane HCB/Mag with AP ammo on both is essentially a wash in sustained DPS. The later has a little better burst, the former gives you more total ammo.
Always run Smart Choke on hitscan shotguns with the exception of the Crusader. I don't personally run it on Graal since I prefer HCB and spare clips.
Phasic is mostly just useful on high damage per shot SR's (Javelin, Widow, Black Widow). In very specific instances Warp IV might be better.
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Post by CrutchCricket on Aug 4, 2016 17:58:21 GMT
Hmm, good point on the Reegar. I care more about busting armor rating on enemies that I do shooting through walls, but yeah no point risking damage reduction unnecessarily.
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Post by fromthealps on Aug 4, 2016 19:48:23 GMT
I think it's safe to say that, just like with the "infinite ammo" weapons, it's always useful to put the magazine upgrade onto ramp-up-weapons (N7 Typhoon, Geth Spitfire, Geth Plasma SMG) to get the most out of them.
Personally, I find the thermal scope somewhat useful on assault rifles that have very low base accuracy like the Revenant or the Argus. Combine it with a stability mod or -module, and you will be able to kill mooks at mid- to long range with headshots. This is mostly for Gold of course, where there are actually a couple of footsoldiers on the field.
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