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Post by ergates on May 24, 2021 12:49:07 GMT
Cut to ME2 on Horizon and Collector Ship when the Praetorian shows up it slowly and deliberately targeted me and ignored everything else. Slowly advancing towards me at all times like the Doom Slayer. Focusing every single attack at me as my squad mates lay into it. The only time that I could get it to stop targeting me was to cloak. Even if I didn't shoot at it the second the cloak ran out the attention was instantly turned back towards me. Fits the story though, as Harbinger is after Shepard, it isn't interested in your companions at all. Makes sense that the Collectors would focus exclusively on bringing him down and ignore everyone else.
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Post by gothpunkboy89 on May 24, 2021 13:28:59 GMT
Cut to ME2 on Horizon and Collector Ship when the Praetorian shows up it slowly and deliberately targeted me and ignored everything else. Slowly advancing towards me at all times like the Doom Slayer. Focusing every single attack at me as my squad mates lay into it. The only time that I could get it to stop targeting me was to cloak. Even if I didn't shoot at it the second the cloak ran out the attention was instantly turned back towards me. Fits the story though, as Harbinger is after Shepard, it isn't interested in your companions at all. Makes sense that the Collectors would focus exclusively on bringing him down and ignore everyone else. Don't make a half ass excuse for shitty AI programing that reduces every fight to sitting back and popping up for 5 seconds to shoot before dropping back into cover for 8 seconds to let your shield recover because they overly prioritize the player character. This is a clear downgrade from ME1 were the enemies would equally attack the player and NPCs. On lower difficulties it might not be much of a problem but on higher ones and particularity early levels were you lack the health and shield upgrades it is bullshit.
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Post by 10k on May 24, 2021 13:43:16 GMT
I counter with the fact in ME1 enemies would shoot at you an your allies equally. During the final fight with Saren I could actually walk around the room and kill the geth that dropped down and only occasionally be shot by the geth or saren.
Cut to ME2 on Horizon and Collector Ship when the Praetorian shows up it slowly and deliberately targeted me and ignored everything else. Slowly advancing towards me at all times like the Doom Slayer. Focusing every single attack at me as my squad mates lay into it. The only time that I could get it to stop targeting me was to cloak. Even if I didn't shoot at it the second the cloak ran out the attention was instantly turned back towards me.
This is a massive downgrade because infiltrator play though on ME1 insanity I was A target not THE target.
I would counter and say that's just your experience. Because in both 1 and 2 my squadmates have always died in just a few minutes into a fight. The enemy AI, from my experience, always target my squadmates first, leaving me to kill them all lol. Edit: I would also add targeting the player specifically isn't a bad thing. Your team is a bunch of idiots who can't do anything right unless you direct them. And their damage out put is garbage. If AI do indeed target the player to inflate challenge, then I think that's a good thing. I can keep reviving teammates, there's no consequence if they die. Plus they're useless the majority of the time anyway. If I could solo the games without them, I would.
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Post by RedCaesar97 on May 24, 2021 16:48:17 GMT
I counter with the fact in ME1 enemies would shoot at you an your allies equally. During the final fight with Saren I could actually walk around the room and kill the geth that dropped down and only occasionally be shot by the geth or saren. Cut to ME2 on Horizon and Collector Ship when the Praetorian shows up it slowly and deliberately targeted me and ignored everything else. Slowly advancing towards me at all times like the Doom Slayer. Focusing every single attack at me as my squad mates lay into it. The only time that I could get it to stop targeting me was to cloak. Even if I didn't shoot at it the second the cloak ran out the attention was instantly turned back towards me.
This is a massive downgrade because infiltrator play though on ME1 insanity I was A target not THE target.
In Mass Effect 2, enemies will generally target the nearest threat. So if you position your squadmates behind you, they will target you. If you position your squadmates in front of you, they will target your squadmates. Combat Drone will cause the harassed enemy to target it. Hacked enemies and Dominated enemies will act like squadmates and will take the focus of all enemy fire if they are close enough. This is why cloaking as an Infiltrator can cause enemies to kill your squadmates quickly on higher difficulties, since they will attack the nearest threat and they can deal a lot of damage very quickly. Note that if squadmates are behind you (out of site), they will not perform an animation when casting their powers, meaning their powers can hit instantly.
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Post by Deleted on May 24, 2021 18:37:49 GMT
Only fully-assed excuses will be tolerated in this thread. Cue the Miranda jokes
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Post by quarianmasterrace on May 24, 2021 22:13:27 GMT
Fits the story though, as Harbinger is after Shepard, it isn't interested in your companions at all. Makes sense that the Collectors would focus exclusively on bringing him down and ignore everyone else. Don't make a half ass excuse for shitty AI programing that reduces every fight to sitting back and popping up for 5 seconds to shoot before dropping back into cover for 8 seconds to let your shield recover because they overly prioritize the player character. This is a clear downgrade from ME1 were the enemies would equally attack the player and NPCs. On lower difficulties it might not be much of a problem but on higher ones and particularity early levels were you lack the health and shield upgrades it is bullshit.
Don't make a half ass excuse for you being a bad player. ME2 is fine. It's the only singleplayer game in the series that isn't easymode. Hiding in cover because you can't kill fast enough is L2P issue. get gud Wanna talk shitty AI programming let's talk ME1 squadmates charging leroy jenkins style to kiss a pack of Thorian Creepers/Krogan, getting flattened and leaving me to kill everything. Fortunately, this is braindead easy with my infinite ammo frictionless materials gun, infinite health immunity powers and broken biotics.
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Post by Deleted on May 24, 2021 22:30:23 GMT
Don't make a half ass excuse for shitty AI programing that reduces every fight to sitting back and popping up for 5 seconds to shoot before dropping back into cover for 8 seconds to let your shield recover because they overly prioritize the player character. This is a clear downgrade from ME1 were the enemies would equally attack the player and NPCs. On lower difficulties it might not be much of a problem but on higher ones and particularity early levels were you lack the health and shield upgrades it is bullshit.
Don't make a half ass excuse for you being a bad player. ME2 is fine. It's the only singleplayer game in the series that isn't easymode. Hiding in cover because you can't kill fast enough is L2P issue. get gud Wanna talk shitty AI programming let's talk ME1 squadmates charging leroy jenkins style to kiss a pack of Thorian Creepers/Krogan, getting flattened and leaving me to kill everything. Fortunately, this is braindead easy with my infinite ammo frictionless materials gun, infinite health immunity powers and broken biotics. You could always tell your squad to hold back so that they didn't rush in to kiss the Creepers. In both ME1 and ME2, one of the best ways to keep your squad alive is to camp them behind you. A big improvement in ME2 or the original ME1 was the ability to direct the squad to separate points of cover. Thankfully, this can now be done in ME1 LE. You don't have to play ME1 in a braindead way anymore, relying on the OP guns... How you play is up to you, of course.
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Post by quarianmasterrace on May 24, 2021 22:55:04 GMT
Don't make a half ass excuse for you being a bad player. ME2 is fine. It's the only singleplayer game in the series that isn't easymode. Hiding in cover because you can't kill fast enough is L2P issue. get gud Wanna talk shitty AI programming let's talk ME1 squadmates charging leroy jenkins style to kiss a pack of Thorian Creepers/Krogan, getting flattened and leaving me to kill everything. Fortunately, this is braindead easy with my infinite ammo frictionless materials gun, infinite health immunity powers and broken biotics. You could always tell your squad to hold back so that they didn't rush in to kiss the Creepers. In both ME1 and ME2, one of the best ways to keep your squad alive is to camp them behind you. A big improvement in ME2 or the original ME1 was the ability to direct the squad to separate points of cover. Thankfully, this can now be done in ME1 LE. You don't have to play ME1 in a braindead way anymore, relying on the OP guns... How you play is up to you, of course. I don't enjoy interrupting my gameplay loop to babysit the squadmate AI, and never did it in ME2 or 3 either. They should be programmed well enough to know not to blindly rush a melee enemy that can instakill them, like they largely were in later games. That would've been a nice improvement, that and hotkeys for at least one of their powers like those games.
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Post by sgtreed24 on May 24, 2021 23:16:37 GMT
Personally, I actually prefer the overheating weapons to having to reload and manage thermal clips. If you burst first and can aim you basically can keep shooting forever and you don't have to worry about reloading. Also just finding random clips laying around flashing is a little too non immersive for me. Too video game-y if you will. lmao
Everything else about the combat in ME2/3 is > ME1 tho. (aka movement, cover, squadmate AI, etc)
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Post by Deleted on May 25, 2021 0:46:46 GMT
You could always tell your squad to hold back so that they didn't rush in to kiss the Creepers. In both ME1 and ME2, one of the best ways to keep your squad alive is to camp them behind you. A big improvement in ME2 or the original ME1 was the ability to direct the squad to separate points of cover. Thankfully, this can now be done in ME1 LE. You don't have to play ME1 in a braindead way anymore, relying on the OP guns... How you play is up to you, of course. I don't enjoy interrupting my gameplay loop to babysit the squadmate AI, and never did it in ME2 or 3 either. They should be programmed well enough to know not to blindly rush a melee enemy that can instakill them, like they largely were in later games. That would've been a nice improvement, that and hotkeys for at least one of their powers like those games. I'm more concerned that currently in ME1, Geth Destroyers are blindly rushing past me to attack my squad mates behind me. As I said, you decide how you want to play. If you don't want to use your squad mates, you can just let them die or just camp them behind you before the battle gets rolling. It's not really much babysitting to do and you can then still make use of their powers. There's no argument the combat has improved over the years. The best so far, IMHO, is in ME:A and I'm looking forward to further improvements in the next ME game.
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Post by 10k on May 25, 2021 4:01:08 GMT
Don't make a half ass excuse for you being a bad player. ME2 is fine. It's the only singleplayer game in the series that isn't easymode. Hiding in cover because you can't kill fast enough is L2P issue. get gud Wanna talk shitty AI programming let's talk ME1 squadmates charging leroy jenkins style to kiss a pack of Thorian Creepers/Krogan, getting flattened and leaving me to kill everything. Fortunately, this is braindead easy with my infinite ammo frictionless materials gun, infinite health immunity powers and broken biotics. You get a like from me, because you my friend know how to play Vanguard!
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Post by Guardian on May 25, 2021 4:30:23 GMT
Fortunately, this is braindead easy with my infinite ammo frictionless materials gun, infinite health immunity powers and broken biotics. This right here was my issue with ME 1 combat. The "shoot-forever-until-you-win" style of combat; this also made most powers useless. In both ME 2 and 3, you had to conserve and fight smart as opposed to "LEEEEERROOOYYYY JENKIIIINNNSSS!" every fight. But again - each person should play how they want to. To me, the clips actually made sense and made combat more fun and interesting. But YMMV
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Post by sugarless on May 25, 2021 8:40:49 GMT
I dropped my MELE ME1 insanity run mainly due to the clunky cover system, it drives me and my nearly 50 yr old gaming hands, bonkers. I'd hoped they updated it to the ME2 style. ME1's cover is not smooth and predictable like ME2/3. I will try it again after the first complete MELE playthrough. I think I need to practice more, as it's a mechanical handicap on my part. Insanity runs on 2 & 3 are much easier and so much fun.
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Post by sjsharp2010 on May 25, 2021 11:13:31 GMT
Don't make a half ass excuse for you being a bad player. ME2 is fine. It's the only singleplayer game in the series that isn't easymode. Hiding in cover because you can't kill fast enough is L2P issue. get gud Wanna talk shitty AI programming let's talk ME1 squadmates charging leroy jenkins style to kiss a pack of Thorian Creepers/Krogan, getting flattened and leaving me to kill everything. Fortunately, this is braindead easy with my infinite ammo frictionless materials gun, infinite health immunity powers and broken biotics. You get a like from me, because you my friend know how to play Vanguard! Yeah that'sa cdool wa yof playing Vanguard. I don't tend to pla ythat wa ybut that's mainly because of my disability as I'm a little slower on the controls. It is a class tha tyou have to stay co0nstantly on the move though to get the most out of it though at least in ME2 and 3 when Biotic Charge is introduced. Personally I do generally prefer t ohang back in on earea as it makes comba tin genera leasier for me which is wh yfo rme whilst I like Vanguard as I like all 6 classes but it's my least favourite.
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Post by gothpunkboy89 on May 25, 2021 13:57:45 GMT
In Mass Effect 2, enemies will generally target the nearest threat. So if you position your squadmates behind you, they will target you. If you position your squadmates in front of you, they will target your squadmates. Combat Drone will cause the harassed enemy to target it. Hacked enemies and Dominated enemies will act like squadmates and will take the focus of all enemy fire if they are close enough. This is why cloaking as an Infiltrator can cause enemies to kill your squadmates quickly on higher difficulties, since they will attack the nearest threat and they can deal a lot of damage very quickly. Note that if squadmates are behind you (out of site), they will not perform an animation when casting their powers, meaning their powers can hit instantly. You say that and yet as an infiltrator I do best by staying back and taking shots at distance. My preferred squad mates are Grunt and Zaeed because they are a little tanky and can get right up in their faces. And yet I am shot at the most.
Which is my complaint. This doesn't make the game more difficult. It is artificial difficulty of the highest order. The video game equivalent of trying to make walking challenging by gaining an anchor to someone. It makes combat boring and monotonous because with me1 I could mix things up a bit if I wanted to. In ME2 I am doing the same 3 actions over and over and over again. This was more then evident with the Shadow Broker DLC which is very combat heavy. It forces such a monotony into the fighting that it becomes mind numbingly boring because of how much it restricts creativity due to the massive focus on Shepard. It constantly breaks down to: 1. Cloak 2. Pop up and head shot while losing half shields 3. Drop back down and reload 4. Pop up and head shot to kill target while losing rest of shields or
1. Pop up and head shot while losing half shields 2. Fire incinerate and (hopefully) kill target 3. Drop back down with shields gone to reload 4. Occasionally pop back up for a body shot to take out the small amount of health left In ME1 getting melee kills for Brawler trophy was a pain because squad mates kept killing them. In ME2 it is a pain because leaving cover for any amount of time that isn't running to new cover is suicide.
I would counter and say that's just your experience. Because in both 1 and 2 my squadmates have always died in just a few minutes into a fight. The enemy AI, from my experience, always target my squadmates first, leaving me to kill them all lol. Edit: I would also add targeting the player specifically isn't a bad thing. Your team is a bunch of idiots who can't do anything right unless you direct them. And their damage out put is garbage. If AI do indeed target the player to inflate challenge, then I think that's a good thing. I can keep reviving teammates, there's no consequence if they die. Plus they're useless the majority of the time anyway. If I could solo the games without them, I would. Yes squad mates can be fairly useless in both games though at least ME1 you could get some really high quality armor and give them 20% damage reduction and 4 hp per second healing to get them to last longer. You get some Colossus X armor and max out Wrex's Krogan stat that give regen as well as a 30% damage reduction and 4 hp healing mod and he becomes a tank with barrier to boost.
The difference is how often enemies shoot at me vs them. Even on Insanity I could run around the fight without being killed in ME1 because the NPCs were targeting everyone equally. ME2 they target the player. Don't make a half ass excuse for you being a bad player. ME2 is fine. It's the only singleplayer game in the series that isn't easymode. Hiding in cover because you can't kill fast enough is L2P issue. get gud Wanna talk shitty AI programming let's talk ME1 squadmates charging leroy jenkins style to kiss a pack of Thorian Creepers/Krogan, getting flattened and leaving me to kill everything. Fortunately, this is braindead easy with my infinite ammo frictionless materials gun, infinite health immunity powers and broken biotics. I wouldn't say ME2 lacks an easy mode as simply giving everything a shield, barrier or armor doesn't actually increase the difficulty of the fight. Just makes it more tedious early game as you lack the upgrades to actually counter it very easily. By mid or late game with all the upgrades and your class specific gun from the ship and it becomes very easy and monotonous. It is brain dead easy and simply needing 2 shots instead of 1 doesn't make a game hard. I do believe a common complaint against shooting games is the reliance on bullet sponges to make thing difficult. Which this games has that problem as well. That is why the hyper focus were I am behind cover and 5 Blue Suns and a YMIR mech are all shooting specifically at me while Garrus and Zaeed are sitting off to the side taking pot shots at them. Which they ignore to shoot at me. And it is only when I cloak do they alter their attention for the brief moment I've cloaked before all guns point back at me. Seriously during Tali's loyalty mission in the final room the 3 Geth and the Juggernaut didn't even take a shot at Tali or Garrus. They were posted up on each side of that glass wall and I turned the corner and shot at them. They came at me and I went back around the corner and they stopped. They only advanced when I went around the wall and they only ever shot at me even as I backed up behind Tali and Garrus.
Trying to deflect my complaint to being about skill is pathetically disingenuous. I am skilled which is why I see how and why the system is flawed. I see what I can do at lower levels and see how much it is restricted at higher levels in the name of "difficulty" which is so artificial in it's nature it technically qualities as plastic.
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Post by quarianmasterrace on May 25, 2021 14:44:52 GMT
Trying to deflect my complaint to being about skill is pathetically disingenuous. I am skilled which is why I see how and why the system is flawed. I see what I can do at lower levels and see how much it is restricted at higher levels in the name of "difficulty" which is so artificial in it's nature it technically qualities as plastic. Lotta wasted words when you coulda just said "I'm a bad kid and I'm mad cuz I'm bad". ME2 doesn't have bullet sponges, that's again ME1 and it's immunity, bub. You just suck and can't aim or position correctly like the video above, so you blame the game when you get stuck in cover. Come 1v1 in my Thunderdome to prove you aren't bad. Bet I get the 15 revives medal off you before W1 is over.
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Post by RedCaesar97 on May 25, 2021 20:34:50 GMT
Trying to deflect my complaint to being about skill is pathetically disingenuous. I am skilled which is why I see how and why the system is flawed. I see what I can do at lower levels and see how much it is restricted at higher levels in the name of "difficulty" which is so artificial in it's nature it technically qualities as plastic. Lotta wasted words when you coulda just said "I'm a bad kid and I'm mad cuz I'm bad". ME2 doesn't have bullet sponges, that's again ME1 and it's immunity, bub. You just suck and can't aim or position correctly like the video above, so you blame the game when you get stuck in cover. Come 1v1 in my Thunderdome to prove you aren't bad. Bet I get the 15 revives medal off you before W1 is over. While I disagree with gothpunkboy89's opinion on Mass Effect combat, opinions about the combat mechanics are just that: opinions. Insults are uncalled for. Please be more constructive when trying to help improve the experience of players in these games. And please recognize that not everyone has the same skills or feelings about certain things than you do. And ME2 does have bullet sponges. Praetorian certainly comes to mind. YMIR mechs can also qualify. You do have tools (powers, weapons, heavy weapons) that deal extra damage versus defenses so they may not feel like bullet sponges.
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Post by RedCaesar97 on May 25, 2021 20:53:17 GMT
In Mass Effect 2, enemies will generally target the nearest threat. So if you position your squadmates behind you, they will target you. If you position your squadmates in front of you, they will target your squadmates. Combat Drone will cause the harassed enemy to target it. Hacked enemies and Dominated enemies will act like squadmates and will take the focus of all enemy fire if they are close enough. This is why cloaking as an Infiltrator can cause enemies to kill your squadmates quickly on higher difficulties, since they will attack the nearest threat and they can deal a lot of damage very quickly. Note that if squadmates are behind you (out of site), they will not perform an animation when casting their powers, meaning their powers can hit instantly. You say that and yet as an infiltrator I do best by staying back and taking shots at distance. My preferred squad mates are Grunt and Zaeed because they are a little tanky and can get right up in their faces. And yet I am shot at the most.
Which is my complaint. This doesn't make the game more difficult. It is artificial difficulty of the highest order. The video game equivalent of trying to make walking challenging by gaining an anchor to someone. It makes combat boring and monotonous because with me1 I could mix things up a bit if I wanted to. In ME2 I am doing the same 3 actions over and over and over again. This was more then evident with the Shadow Broker DLC which is very combat heavy. It forces such a monotony into the fighting that it becomes mind numbingly boring because of how much it restricts creativity due to the massive focus on Shepard. It constantly breaks down to: 1. Cloak 2. Pop up and head shot while losing half shields 3. Drop back down and reload 4. Pop up and head shot to kill target while losing rest of shields or
1. Pop up and head shot while losing half shields 2. Fire incinerate and (hopefully) kill target 3. Drop back down with shields gone to reload 4. Occasionally pop back up for a body shot to take out the small amount of health left In ME1 getting melee kills for Brawler trophy was a pain because squad mates kept killing them. In ME2 it is a pain because leaving cover for any amount of time that isn't running to new cover is suicide.
If you do not like the combat in ME2, that is fine. Everyone has different tastes. I will do my best to help you as best I can to at least try to improve your experience and help you with certain things where possible. It has not been my experience that the enemies shoot at me nearly as much as you say they shoot at you even when you cloak or hang back. Without watching you play, it is hard for me to see what may be causing this disconnect. It may be possible that I have played this game for far too much to notice such things. I also prioritize different squadmates and positioning. I usually position myself in front so I take all the fire, regardless of class. I also prioritize squadmates that have good crowd control. Mordin with Cryo Blast and Jack, Samara, and Jacob with Pull are also good. Morinth (Dominate) and Tali/Legion (AI Hacking are excellent as well. Early game, Jacob and Miranda are a great pair. You do not need to prioritize killing an enemy, just stripping defenses. Just strip one defense, then Pull > Warp with Jacob and Miranda. When they have Pull Field and Unstable Warp, try to get multiple enemies clustered together and take out their defenses for pull > Warp. On Insanity, if you want to kill with the Mantis, it can be hard to do because you do not have the upgrades to help right away. It takes three sniper rifle damage upgrades for the headshot bonus, so two in stores on one on Grunt's recruitment mission. i also would not cloak right away. Best to shoot without it, then cloak, then shoot with it. You can: 1. Snipe. 2. Power cancel the reload with cloak. 3. Snipe again. Like all classes, try to switch weapons more often depending on the situation. If you are struggling, you can probably find some older original ME2 videos on YouTube that can help with class guides and gameplay. I am sure you know all this though. I am trying to help the best I can.
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Post by kotoreffect3 on May 25, 2021 22:15:02 GMT
Trying to deflect my complaint to being about skill is pathetically disingenuous. I am skilled which is why I see how and why the system is flawed. I see what I can do at lower levels and see how much it is restricted at higher levels in the name of "difficulty" which is so artificial in it's nature it technically qualities as plastic. Lotta wasted words when you coulda just said "I'm a bad kid and I'm mad cuz I'm bad". ME2 doesn't have bullet sponges, that's again ME1 and it's immunity, bub. You just suck and can't aim or position correctly like the video above, so you blame the game when you get stuck in cover. Come 1v1 in my Thunderdome to prove you aren't bad. Bet I get the 15 revives medal off you before W1 is over. Can the crappy attitude.
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quarianmasterrace
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Post by quarianmasterrace on May 26, 2021 15:52:24 GMT
Lotta wasted words when you coulda just said "I'm a bad kid and I'm mad cuz I'm bad". ME2 doesn't have bullet sponges, that's again ME1 and it's immunity, bub. You just suck and can't aim or position correctly like the video above, so you blame the game when you get stuck in cover. Come 1v1 in my Thunderdome to prove you aren't bad. Bet I get the 15 revives medal off you before W1 is over. While I disagree with gothpunkboy89's opinion on Mass Effect combat, opinions about the combat mechanics are just that: opinions. Insults are uncalled for. Please be more constructive when trying to help improve the experience of players in these games. And please recognize that not everyone has the same skills or feelings about certain things than you do. And ME2 does have bullet sponges. Praetorian certainly comes to mind. YMIR mechs can also qualify. You do have tools (powers, weapons, heavy weapons) that deal extra damage versus defenses so they may not feel like bullet sponges. There's asking for help and there's being an arrogant clown who insists that the square peg must go in the round hole, blaming the peg if it doesn't. I enjoy helping the former, and I enjoy ridiculing the latter. Lotta wasted words when you coulda just said "I'm a bad kid and I'm mad cuz I'm bad". ME2 doesn't have bullet sponges, that's again ME1 and it's immunity, bub. You just suck and can't aim or position correctly like the video above, so you blame the game when you get stuck in cover. Come 1v1 in my Thunderdome to prove you aren't bad. Bet I get the 15 revives medal off you before W1 is over. Can the crappy attitude. Lmao piss off. You secretly a Mod, tuff guy? You can 1v1 Thunderdome me as well, if you aren't afraid to back up that mouth on you.
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Post by Julilla on May 26, 2021 20:57:35 GMT
Everybody has some opinions on combat, but I'm going to go full throttle on this one: Get rid of the effin' mini-games or make them bypass-able with credits or omnigel. As I started ME2, I had the recollection that I really didn't like it, but couldn't remember exactly why and I only played it upon the original release never wanting to touch it again. I quickly realized that it was because of the mini-games. I cannot do them. No, really. I can't. I have some problems with speed and pattern recognition so I fail every single one. I google for tips and all I get is people saying that they're easy. Well, they aren't for me. I hate them with a passion because I hate locked containers. I always roll a rogue for this reason in other games, but here, well, any decryption or infiltrator class is just...useless for it. Why are they even here? I'm playing on Xbox, so I can't download the mod available for PC. Guess I'll just not get a lot of credits or minerals and grit my teeth through the entire play-through again. It really gets me down and I feel stupid, and it's not fun to play a game that makes you feel stupid every few minutes.
:::dyscalculia rant over:::
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Post by ergates on May 27, 2021 10:34:06 GMT
Everybody has some opinions on combat, but I'm going to go full throttle on this one: Get rid of the effin' mini-games or make them bypass-able with credits or omnigel. As I started ME2, I had the recollection that I really didn't like it, but couldn't remember exactly why and I only played it upon the original release never wanting to touch it again. I quickly realized that it was because of the mini-games. I cannot do them. No, really. I can't. I have some problems with speed and pattern recognition so I fail every single one. I google for tips and all I get is people saying that they're easy. Well, they aren't for me. I hate them with a passion because I hate locked containers. I always roll a rogue for this reason in other games, but here, well, any decryption or infiltrator class is just...useless for it. Why are they even here? I'm playing on Xbox, so I can't download the mod available for PC. Guess I'll just not get a lot of credits or minerals and grit my teeth through the entire play-through again. It really gets me down and I feel stupid, and it's not fun to play a game that makes you feel stupid every few minutes. :::dyscalculia rant over::: Interesting. I have a problem with many kinds of puzzles in video games too, as I also have major issues with pattern recognition. I think this is based upon my lack of ability with arithmetic. I'm 'number blind', in that my brain cannot seem to process numbers. I'm very poor at remembering numbers, dates, times etc. and constantly forget them unless I write it down, have almost no ability to add up, subtract, multiply etc. and trying to concentrate on such things gives me a frustration headache. Pattern recognition uses the same parts of the brain that process numbers and handle arithmetic. Gauntlet puzzle in Dragon Age Origins - forget it. I've probably completed that game 50 times and still have to look on the wiki for a solution every single time, Tower of Hanoi in Mass Effect - might as well ask me to fly to the moon. Omni Gel every single time. I can't even do the simple puzzles in Mass Effect 2's abandoned research station, or the one in Overlord with the crates. For some weird reason though I don't have a single issue with the decryption and hacking minigames in ME2. I don't know why I can do them, I just can - and I'd find it hard to explain how I do it. I do know that I use a mnemonic to mentally label the symbols for decryption, and I also say the names of them aloud, as saying it aloud helps the brain hold onto the memory better than purely mental notes. I call the symbols: 'cigarette carton', 'drill bit', 'circle' 'gates' and 'Y'. Doing this helps me visualise them, and thus I can do the hack. Hacking is OK for me to, as I work with formatted text as part of my job, so I'm kind-of used to see shapes of paragraphs, text lines etc. and I can hold the pattern in my mind - though once again I'd find it hard to say how. I TOTALLY get how frustrating it is not being able to do videogame puzzles though, especially when everyone else goes "duh it's easy lololol" - the desire to punch them has to be fought. All I can say is that if you do ME2 Legendary after completing ME1 Legendary, and take a max credits with you the ME2 minigames are completely unnecessary, as you'll have enough credits to buy out every single store in the game right from the start.
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Julilla
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Post by Julilla on May 27, 2021 17:18:17 GMT
I TOTALLY get how frustrating it is not being able to do videogame puzzles though, especially when everyone else goes "duh it's easy lololol" - the desire to punch them has to be fought. All I can say is that if you do ME2 Legendary after completing ME1 Legendary, and take a max credits with you the ME2 minigames are completely unnecessary, as you'll have enough credits to buy out every single store in the game right from the start. Thanks for that. Yeah, there's no rhyme or reason as to why you can do some stuff but not others and I'm the same. For me, the issue is with the time constraint. I could do the symbols if I had more time, preferably unlimited, probably the text matching if I had time and the scroll was a lot slower. In ME1 I could do the bypass y-b-a-x thing, but only if I didn't focus my eyes on the prompts. I had to let my vision go fuzzy and look at a point above the prompt. It's a strange learning disability and I've found work arounds for most everything, including looking up puzzle answers, but these in ME2 just hit me in all the bad memories. I just hear every math teacher I ever had in my head saying "Why don't you get this? It's so easy! How did you get every single answer wrong?" I just wish they'd updated this system and made them bypass-able or had your class specialty influence the ease of solving them. At the very least, give you more attempts to do them.
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Post by Deleted on May 27, 2021 19:20:06 GMT
I TOTALLY get how frustrating it is not being able to do videogame puzzles though, especially when everyone else goes "duh it's easy lololol" - the desire to punch them has to be fought. All I can say is that if you do ME2 Legendary after completing ME1 Legendary, and take a max credits with you the ME2 minigames are completely unnecessary, as you'll have enough credits to buy out every single store in the game right from the start. Thanks for that. Yeah, there's no rhyme or reason as to why you can do some stuff but not others and I'm the same. For me, the issue is with the time constraint. I could do the symbols if I had more time, preferably unlimited, probably the text matching if I had time and the scroll was a lot slower. In ME1 I could do the bypass y-b-a-x thing, but only if I didn't focus my eyes on the prompts. I had to let my vision go fuzzy and look at a point above the prompt. It's a strange learning disability and I've found work arounds for most everything, including looking up puzzle answers, but these in ME2 just hit me in all the bad memories. I just hear every math teacher I ever had in my head saying "Why don't you get this? It's so easy! How did you get every single answer wrong?" I just wish they'd updated this system and made them bypass-able or had your class specialty influence the ease of solving them. At the very least, give you more attempts to do them. I'm not into ME2LE yet... and from the various reports of bugs here, I'm probably not going to start it unless they issue a patch. I'd rather play the old version for now if I'm going to play it. I probably going to go back to playing more Fallout 3 (which is what I was playing before MELE came out). At any rate, I digress. It baffles me that they bothered to give us unlimited hacking attempts in ME1 and apparently didn't extend that over into ME2. I just don't get their thinking on that one at all.
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Post by ergates on May 27, 2021 19:44:58 GMT
I'm not into ME2LE yet... and from the various reports of bugs here, I'm probably not going to start it unless they issue a patch. I'd rather play the old version for now if I'm going to play it. I probably going to go back to playing more Fallout 3 (which is what I was playing before MELE came out). At any rate, I digress. It baffles me that they bothered to give us unlimited hacking attempts in ME1 and apparently didn't extend that over into ME2. I just don't get their thinking on that one at all. Just a quick note. I'm around half way through ME:2 legendary and have yet to encounter a single bug, glitch, issue, crash, or anything bad. The experience has been flawless thus far. I'd honesly suggest at least giving it a try yourself before defaulting to the vanilla version, simply on the basis of a few forum posters callin out bugs.
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