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Post by zipzap2000 on May 20, 2021 3:21:11 GMT
Mass Effect 1 now feels like a superior product in terms of combat, overall game design, aesthetics, colours, lighting and textures and that highlights the inferior story or lack thereof in Mass Effect 2 *cough* Mac Walters *Cough*.
Mass Effect 2 now feels like a spinoff DLC similar to the F.E.A.R stand alone DLC, produced by a seperate company that is not even considered Canon and wound up being shit on by the original developers in later installments, allowing you to execute the protagonists alternative self in the Canon universe. Eerily similar similarities here guys.
This is Casey Hudson's fault, if they'd made the original trilogy more good the remake would be better.
I officially declare shenanigans and demand Bioware revisit Mass Effect 2 to fix it's sloppy combat system. WITHOUT RELYING ON GODDAM AI's to do the heavy lifting.
*Throws away casual clothing*
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Post by sugarless on May 21, 2021 8:56:24 GMT
I respectfully disagree.
After days of playing ME1, ME2's combat system is a relief! Squaddies, directing them and their overall intelligence during fights are still retarded in ME1. I have lost count of how many times I ran to cover only to have a squad mate gravitate to the same spot despite giving them directives. And squaddies out of cover forever ugh!
ME1's story is top shelf but the squadmate combat intelligence needs a complete makeover.
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Post by 10k on May 21, 2021 13:59:20 GMT
After Just recently starting ME2, after about 40 hours of ME1 on insanity. I have to disagree. Combat in ME1 is rudimentary at best. ME2 combat is the point where all classes played differently from each other. There is almost no overlap between classes. ME2 brought fun and challenge to combat, especially playing a vangaurd. I literally only used a pistol with explosion ammo in ME1, switching up that tactic when either the burdensome overheat mechanic demanded me.
Or when I used my teammate powers to unlock trophies. Combat was never fun in ME1. It's boring and is the worst thing about the game.
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Post by sjsharp2010 on May 21, 2021 14:17:58 GMT
After Just recently starting ME2, after about 40 hours of ME1 on insanity. I have to disagree. Combat in ME1 is rudimentary at best. ME2 combat is the point where all classes played differently from each other. There is almost no overlap between classes. ME2 brought fun and challenge to combat, especially playing a vangaurd. I literally only used a pistol with explosion ammo in ME1, switching up that tactic when either the burdensome overheat mechanic demanded me. Or when I used my teammate powers to unlock trophies. Combat was never fun in ME1. It's boring and is the worst thing about the game. Yeah whils tI do enjoy the challenge that the limitations put on us in the original ME1 I do prefer ME2's comba tmoer and for me this was wher Biowaer started getting things right a tleas tin the combat and RPG systems. I'll admit it was perhaps a little 2 streamlined in 2 but they definitely got that right by the time ME3 hit. I've not played the remaster yet but based on what I've seen and know from m yoriginal p-lasythrough I'm working on atm. I think I'll enjoy the remaster when I eventually get round to playing it because I think the changesmight make ME1 moer fun to play in areas than it did previously but for m eME2 doesn' treall yneed any changes at leas tto the gamepla yelement as the only part of ME2's gamepla ywhich I hav ementioned in other posts is the geth cannon tha twe come up against in Overlord
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Post by Dukemon on May 22, 2021 0:00:04 GMT
For my taste, Mass Effect 3 and "The Arrival" would have to be completely redone for Mass Effect and Mass Effect 2 to work. But I don't want that from THIS Bioware team anymore. Walters still hopes that all customers will finally see the art in HIS ending. An ending that is in no way connected to any development that took place over the dealing of the three parts. There are the 3 endings. The game simply converts the state of the world situation into numbers. The ending then determines the quality of the plot at the end by these numbers. That is never a satisfactory conclusion to a three-part storyline for me. It's like DAO asks for a minimum score in the Archdemon fight and because you sacrificed Connor, you're one point short of getting the best possible ending. Because Bioware now starts to judge your decisions. (That is absolutely a no-go, in a decision-making action, to blame the player for the decision he has made and to point the finger at him. Game is not the reality. This decision should have Consequences, but must not be transferred to the real world.)
ME2 would have a real impact on ME3, when we have the possibility to choose a side to fight the Reapers. But Bioware made this irrelevant, because they stopped making Cerberus grey shading. A "Arrivale"Alike DLC had to be an Expansion Pack that introduced a new head for Cerberus, with someone who plausible offers the possibility to choose the side in ME3. Victory against the Reapers is the overriding goal and need not have been changed anyway. After all, it was never a question of sparing the Archdemon.
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Post by Trilobite Derby on May 22, 2021 19:55:58 GMT
Counterpoint: Mass Effect 2 is the beginning of my ongoing strategy of "Vanguard charge, punch, vanguard charge" and I will always treasure it for that much, at least.
Though it also pretty much went nowhere and set Mass Effect 3 with way too much to resolve.
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Post by cuthbertbeckett on May 22, 2021 20:30:47 GMT
He is not completely wrong. I believe there is room for improvements for example i would love to that all classes can use all weapons in ME 2 like all the other games. Its a bit boring just to use 2 or 3 Weapons and often its just the Locust SMG.
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Post by kotoreffect3 on May 23, 2021 0:57:38 GMT
He is not completely wrong. I believe there is room for improvements for example i would love to that all classes can use all weapons in ME 2 like all the other games. Its a bit boring just to use 2 or 3 Weapons and often its just the Locust SMG.
I think it should do what ME3 does and limit weapon slots by class but not weapon type. I am playing as a sentinel in ME2 and after just having a pistol and smg as my guns it was a relief to hit the collector ship and finally get my hands on the mattock.
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Post by descolada on May 23, 2021 2:07:27 GMT
Like the only gripes I have with ME2 is the weapon restrictions for classes and the forced missions, but beyond that its my favorite game of the trilogy and I don't see any reason to overhaul it. Improve some things here and there, but overhaul the game completely? That would just ruin the magic of it
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on May 23, 2021 2:33:27 GMT
Like the only gripes I have with ME2 is the weapon restrictions for classes and the forced missions, but beyond that its my favorite game of the trilogy and I don't see any reason to overhaul it. Improve some things here and there, but overhaul the game completely? That would just ruin the magic of it Yeah ME2 is one of my faqvouriet games I own I think i twoul dlose tha tposition i fit were overhauled. TBH it's probably a tleast for m ewit hal the DLC' an deverything the bes tgame I've ever played it's as clos eto perfect for metha ta game has ever got. So I would nevre want ME2 overhauled.
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Post by Guardian on May 23, 2021 3:42:02 GMT
Yeah, when I heard they were "overhauling" ME 1, I had figured they were going to bring combat in line with ME 2/3. I was...rather disappointed this was not the case. ME 2 easily has the best combat of the series. The "I-hold-the-trigger-until-I-win" combat of ME 1 was...meh. And then when we were given the Lancer in ME 3: Citadel, I was like, "Oh boy...a useless gun I'll never use". The combat of 2 made me use teammate powers; it was use them or die. In ME 1, I felt the allies were pointless and just spammed powers randomly at walls and objects. So, my original prediction of getting into double-digit playthroughs of ME1 will not be coming true.
So, in regards to this thread....
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Post by Guardian on May 23, 2021 3:46:50 GMT
Like the only gripes I have with ME2 is the weapon restrictions for classes and the forced missions, but beyond that its my favorite game of the trilogy and I don't see any reason to overhaul it. Improve some things here and there, but overhaul the game completely? That would just ruin the magic of it Yeah ME2 is one of my faqvouriet games I own I think i twoul dlose tha tposition i fit were overhauled. TBH it's probably a tleast for m ewit hal the DLC' an deverything the bes tgame I've ever played it's as clos eto perfect for metha ta game has ever got. So I would nevre want ME2 overhauled.
Yeah....while giving everyone all the weapons in the original ME 1 game was....kinda dumb (and cumbersome), I think I'd rather do slots by class instead of weapons by class. Otherwise, Sentinels just....kinda get the shaft. I realize Adepts get not much else, but....YOU HAVE ALL THE BIOTICS! Sorry....just it's been my experience in ME 2 that Biotics are and always will be disgusting.
But yeah, weapon slots by class would be the only tweak I'd make to the ME 2 combat system.
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Post by 10k on May 23, 2021 4:13:23 GMT
Yeah, when I heard they were "overhauling" ME 1, I had figured they were going to bring combat in line with ME 2/3. I was...rather disappointed this was not the case. ME 2 easily has the best combat of the series. The "I-hold-the-trigger-until-I-win" combat of ME 1 was...meh. And then when we were given the Lancer in ME 3: Citadel, I was like, "Oh boy...a useless gun I'll never use". The combat of 2 made me use teammate powers; it was use them or die. In ME 1, I felt the allies were pointless and just spammed powers randomly at walls and objects. So, my original prediction of getting into double-digit playthroughs of ME1 will not be coming true.
So, in regards to this thread....
This is how I feel. ME2 combat just seemed more balanced. It had the perfect amount of challenge, with the perfect amount of variety. Plus with the heavy weapons, it was a chef's kiss. ME3 took away the challenge of playing a vanguard by adding nova, and it ruined sentinel for me as well, by reworking how tech armor worked.
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Post by sjsharp2010 on May 23, 2021 11:22:04 GMT
Yeah, when I heard they were "overhauling" ME 1, I had figured they were going to bring combat in line with ME 2/3. I was...rather disappointed this was not the case. ME 2 easily has the best combat of the series. The "I-hold-the-trigger-until-I-win" combat of ME 1 was...meh. And then when we were given the Lancer in ME 3: Citadel, I was like, "Oh boy...a useless gun I'll never use". The combat of 2 made me use teammate powers; it was use them or die. In ME 1, I felt the allies were pointless and just spammed powers randomly at walls and objects. So, my original prediction of getting into double-digit playthroughs of ME1 will not be coming true.
So, in regards to this thread....
Yeah if I wantto keep having the challenge o flimited weapons then I'm keeping the originals anyway as well as for Pinnacle Station. But I must admit seeing these games in shiny new graphics will be interesting. At leas tby havin gthe remaster I can do that.But yeah I guess i tdepensd on what kind of challenge you want.
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Post by RedCaesar97 on May 23, 2021 13:56:48 GMT
I have completed Eden Prime in ME1 LE for the like the fourth time. While I appreciate the change to the weapon system, I am not sure it was the best choice? I completed Eden Prime with: - Soldier - Adept - Engineer - Vanguard
Now because powers are have such long cooldowns to start, I am using my guns mostly. So for Eden Prime it feels like I just played slightly different flavors of Soldier. As the game goes on, the classes will really branch out, but it really feels like the Soldier is somewhat shafted.
NOTE: The Soldier also felt kind of shafted in the original ME1 as well, particularly if you took a bonus weapon talent on the Infiltrator. That seems like it will be the same thing here. I say "kind of" since the Soldier still has access to Adrenaline Burst which allows more weapon talent use than the Infiltrator, but I rarely used it outside of a handful of times. I did use it a bit more than in the original trilogy.
Another option -- if possible due to game code -- would be to remove weapons if you did not have a talent for it (exception for pistols on the Sentinel, Kaiden, and Liara). But note that would come with its own set of problems. It would lead better into ME2.
There are benefits and drawbacks to each system. I recall a thread on the old BSN forums while ME2 was in post-development, where someone proposed an "encumbrance system", where each weapon had an encumbrance and each class had an encrumbance value. So Soldiers had the most, then Infiltrators and Vanguards, then the caster classes. Each class could equip any weapons they wanted so long as it did not go over their max encumbrance value. "Special" weapons like the Claymore, Widow, and Revenant would cost the most, meaning casters could carry the Claymore if they wanted but only the Claymore because it had too much encumbrance.
This works a little like the weight capacity system in ME3 and MEA. I think this system works best from a class customization standpoint, but both ME3 and MEA had some issues with it. - ME3 tied the weight capacity into the cooldown system which immediately made it a bad idea; it should have been separate. The Soldier also got shafted since all classes started with the same weight capacity, and the Soldier had a terrible evolution placement for its weight capacity upgrade (do you want weight capacity or weapon and ammo power damage?). - MEA separated its weight capacity from cooldown unless you took too much weight. You also only started with two weapon slots, unlocking one or two more based on Combat power passives.
I think a good weight capacity system could work, if: - It has hard limits - You can increase limits based on passive skills - It is not tied in any way to the cooldown system.
Of course it also depends on class skills. In an ME2 and ME3 system where specialty ammo types are powers, then it makes more sense to have combat-oriented classes to use more guns. If you have an ME1 or MEA system where ammo types are gun mods, then it may make more sense to have all classes use all guns about equally since combat, tech, and biotic powers would not necessarily be tied to weapons.
I also recall what someone else once wrote: "Classes are not just defined by what they can do, but also what they cannot do." Restricting weapons by class is not necessarily a bad thing, as it is just another way to make them feel unique based on which weapons they can or cannot use.
In ME2, each class starts with at least one weapon that deals bonus damage to armor, and at least one weapon that deals bonus damage to shields and barriers. ME2 also later gives you a choice of a bonus weapon to further define the class/playstyle.
Maybe a hybrid system would also work? - Engineers, Adepts, and Sentinels get two weapon slots. - Infiltrators and Vanguards get three weapon slots. - Soldiers get four weapon slots?
Or maybe all classes get two weapon slots, but each class has different weight capacity requirements with a later option to get a third weapon slot?
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Post by RedCaesar97 on May 23, 2021 13:57:19 GMT
Sorry, I have a tendency to ramble sometimes.
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Post by Deleted on May 23, 2021 16:13:53 GMT
I have completed Eden Prime in ME1 LE for the like the fourth time. While I appreciate the change to the weapon system, I am not sure it was the best choice? I completed Eden Prime with: - Soldier - Adept - Engineer - Vanguard Now because powers are have such long cooldowns to start, I am using my guns mostly. So for Eden Prime it feels like I just played slightly different flavors of Soldier. As the game goes on, the classes will really branch out, but it really feels like the Soldier is somewhat shafted. NOTE: The Soldier also felt kind of shafted in the original ME1 as well, particularly if you took a bonus weapon talent on the Infiltrator. That seems like it will be the same thing here. I say "kind of" since the Soldier still has access to Adrenaline Burst which allows more weapon talent use than the Infiltrator, but I rarely used it outside of a handful of times. I did use it a bit more than in the original trilogy. Another option -- if possible due to game code -- would be to remove weapons if you did not have a talent for it (exception for pistols on the Sentinel, Kaiden, and Liara). But note that would come with its own set of problems. It would lead better into ME2. There are benefits and drawbacks to each system. I recall a thread on the old BSN forums while ME2 was in post-development, where someone proposed an "encumbrance system", where each weapon had an encumbrance and each class had an encrumbance value. So Soldiers had the most, then Infiltrators and Vanguards, then the caster classes. Each class could equip any weapons they wanted so long as it did not go over their max encumbrance value. "Special" weapons like the Claymore, Widow, and Revenant would cost the most, meaning casters could carry the Claymore if they wanted but only the Claymore because it had too much encumbrance. This works a little like the weight capacity system in ME3 and MEA. I think this system works best from a class customization standpoint, but both ME3 and MEA had some issues with it. - ME3 tied the weight capacity into the cooldown system which immediately made it a bad idea; it should have been separate. The Soldier also got shafted since all classes started with the same weight capacity, and the Soldier had a terrible evolution placement for its weight capacity upgrade (do you want weight capacity or weapon and ammo power damage?). - MEA separated its weight capacity from cooldown unless you took too much weight. You also only started with two weapon slots, unlocking one or two more based on Combat power passives. I think a good weight capacity system could work, if: - It has hard limits - You can increase limits based on passive skills - It is not tied in any way to the cooldown system. Of course it also depends on class skills. In an ME2 and ME3 system where specialty ammo types are powers, then it makes more sense to have combat-oriented classes to use more guns. If you have an ME1 or MEA system where ammo types are gun mods, then it may make more sense to have all classes use all guns about equally since combat, tech, and biotic powers would not necessarily be tied to weapons.
I also recall what someone else once wrote: "Classes are not just defined by what they can do, but also what they cannot do." Restricting weapons by class is not necessarily a bad thing, as it is just another way to make them feel unique based on which weapons they can or cannot use. In ME2, each class starts with at least one weapon that deals bonus damage to armor, and at least one weapon that deals bonus damage to shields and barriers. ME2 also later gives you a choice of a bonus weapon to further define the class/playstyle.
Maybe a hybrid system would also work? - Engineers, Adepts, and Sentinels get two weapon slots. - Infiltrators and Vanguards get three weapon slots. - Soldiers get four weapon slots? Or maybe all classes get two weapon slots, but each class has different weight capacity requirements with a later option to get a third weapon slot? What I would have done for MELE is just remove the bulk of SR sway and left everything else the way it was. If it was possible, visually, I'd have only the guns show that Shepard could train, but it personally never bothered me that much. People complained... so now we have this disconnect where Shepard forgets how to use certain types of guns in ME2. I would have then, perhaps, had the game recognize a weapons bonus power (if used in ME1) in a file imported into ME2.
As far as Eden Prime goes, I've always primarily used the pistol anyways with all classes since, as you note, cooldowns early game were always too long to be effective and the enemy level was always easy enough to do it all with just the pistol anyways... even on Insanity. It never matter to me what class I was at that point.
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Post by RedCaesar97 on May 23, 2021 18:50:54 GMT
What I would have done for MELE is just remove the bulk of SR sway and left everything else the way it was. If it was possible, visually, I'd have only the guns show that Shepard could train, but it personally never bothered me that much. People complained... so now we have this disconnect where Shepard forgets how to use certain types of guns in ME2. I would have then, perhaps, had the game recognize a weapons bonus power (if used in ME1) in a file imported into ME2.
As far as Eden Prime goes, I've always primarily used the pistol anyways with all classes since, as you note, cooldowns early game were always too long to be effective and the enemy level was always easy enough to do it all with just the pistol anyways... even on Insanity. It never matter to me what class I was at that point. Thinking about it some more, I think you could have rebalanced the guns a bit like they did in the Legendary Edition by at least increasing the accuracy of some of the weapons. Having all rank I - III assault rifles with 1 accuracy really sucked in the original Mass Effect 1; not even the original Overkill could compensate for it. Maybe narrow the accuracy range so low-level guns have a more accuracy but high-level guns have less accuracy. That being said, some of the changed and rebalanced weapon powers (Overkill, Marksman) in the Legendary Edition are not entirely unwelcome. Overkill tended to become kind of pointless power in the original Mass Effect 1.
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Post by therevanchist25 on May 23, 2021 20:17:14 GMT
For my taste, Mass Effect 3 and "The Arrival" would have to be completely redone for Mass Effect and Mass Effect 2 to work. But I don't want that from THIS Bioware team anymore. Walters still hopes that all customers will finally see the art in HIS ending. An ending that is in no way connected to any development that took place over the dealing of the three parts. There are the 3 endings. The game simply converts the state of the world situation into numbers. The ending then determines the quality of the plot at the end by these numbers. That is never a satisfactory conclusion to a three-part storyline for me. It's like DAO asks for a minimum score in the Archdemon fight and because you sacrificed Connor, you're one point short of getting the best possible ending. Because Bioware now starts to judge your decisions. (That is absolutely a no-go, in a decision-making action, to blame the player for the decision he has made and to point the finger at him. Game is not the reality. This decision should have Consequences, but must not be transferred to the real world.) ME2 would have a real impact on ME3, when we have the possibility to choose a side to fight the Reapers. But Bioware made this irrelevant, because they stopped making Cerberus grey shading. A "Arrivale"Alike DLC had to be an Expansion Pack that introduced a new head for Cerberus, with someone who plausible offers the possibility to choose the side in ME3. Victory against the Reapers is the overriding goal and need not have been changed anyway. After all, it was never a question of sparing the Archdemon. They were never grey shading. That is just the impression TIM wanted to give you, by assigning the least shitty people in his organization to the Normandy. Did Admiral Kohoku not happen? Rachni army experiments? David happened. Jack happened. Akuze happened. All those things line up with Sanctuary and armies of brainwashed slaves. Did you forget that even the Cerberus Cheerleader Miranda firmly disagreed with TIM wanting to save the base? Which naturally means she's fired, because how dare you disagree with my decisions. All you guys who keep acting like Cerberus was grey, at any point, are lying to yourselves because you thought it was cooler to be more edgy.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on May 23, 2021 20:21:29 GMT
Yeah, when I heard they were "overhauling" ME 1, I had figured they were going to bring combat in line with ME 2/3. I was...rather disappointed this was not the case. ME 2 easily has the best combat of the series. The "I-hold-the-trigger-until-I-win" combat of ME 1 was...meh. And then when we were given the Lancer in ME 3: Citadel, I was like, "Oh boy...a useless gun I'll never use". The combat of 2 made me use teammate powers; it was use them or die. In ME 1, I felt the allies were pointless and just spammed powers randomly at walls and objects. So, my original prediction of getting into double-digit playthroughs of ME1 will not be coming true.
So, in regards to this thread....
You mean objectively the best gun in the franchise? Not sure if serious my dude.
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Post by malanek on May 24, 2021 3:49:08 GMT
Haven't played the legendary edition and don't intend to. I am a little curious though, did they improve the Biotic Charge coding in ME2? Can it find the target more often? What about turning while sprinting? You could enable that in the ini files but it wasn't part of ME2 which seemed a bizarre decision.
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midnightwolf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by midnightwolf on May 24, 2021 7:07:17 GMT
To be fair, ME2 was always a spin off. Take out the Loyalty missions and you have a what....a Five mission story, which likely takes less than 10 hours long to complete. It in no way fits in with ME1 or ME3. It's just there.
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midnightwolf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by midnightwolf on May 24, 2021 7:08:17 GMT
Haven't played the legendary edition and don't intend to. I am a little curious though, did they improve the Biotic Charge coding in ME2? Can it find the target more often? What about turning while sprinting? You could enable that in the ini files but it wasn't part of ME2 which seemed a bizarre decision. Play it and find out. We aren't here to play test for you!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on May 24, 2021 10:53:59 GMT
There's only two changes I'd really like to see:
1) Planet scanning on PC using a mouse. Turning the planet requires clicking and dragging the mouse either left or right, and you need to use a kind of 'hop jump' method to get the planet to revolve. For example getting the planet to revolve clockwise involves physically moving the mouse to the right, then lifting it slightly from the desk, repositioning it, moving it again to the right, lifting it off the desk, repositioning it, moving it again to the right etc. etc. etc. Again and again and again.
I've had some of the worst cases of RSI I've ever had doing ME:2 planet scanning.
It could easily be fixed by allowing the planet to be turned simply by holding down the A or D keys on the keyboard. In fact the planet actually DOES revolve if you hold down these keys... only really, really slowly, making it hopeless for scanning.
Apparently it's not like this if you use a controller, but I wouldn't know as I have never played with a controller and do not even own one.
2) Just let me into the Presidium. Seeing it out the window in Anderson's office makes me really nostalgic, and I long to go back there and walk around a bit. But there's no way of doing so, it's merely set dressing.
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Post by gothpunkboy89 on May 24, 2021 12:13:07 GMT
After Just recently starting ME2, after about 40 hours of ME1 on insanity. I have to disagree. Combat in ME1 is rudimentary at best. ME2 combat is the point where all classes played differently from each other. There is almost no overlap between classes. ME2 brought fun and challenge to combat, especially playing a vangaurd. I literally only used a pistol with explosion ammo in ME1, switching up that tactic when either the burdensome overheat mechanic demanded me. Or when I used my teammate powers to unlock trophies. Combat was never fun in ME1. It's boring and is the worst thing about the game. I counter with the fact in ME1 enemies would shoot at you an your allies equally. During the final fight with Saren I could actually walk around the room and kill the geth that dropped down and only occasionally be shot by the geth or saren.
Cut to ME2 on Horizon and Collector Ship when the Praetorian shows up it slowly and deliberately targeted me and ignored everything else. Slowly advancing towards me at all times like the Doom Slayer. Focusing every single attack at me as my squad mates lay into it. The only time that I could get it to stop targeting me was to cloak. Even if I didn't shoot at it the second the cloak ran out the attention was instantly turned back towards me.
This is a massive downgrade because infiltrator play though on ME1 insanity I was A target not THE target.
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