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Post by Deleted on May 20, 2021 11:17:37 GMT
Does anyone have a strategy for beating all these husks on Insanity? They are kicking my soldier Shepard's butt, even with full Immunity (which is not lasting long enough and their shock attack is taking him down to 1/2 health even when it's active... two shocks and he's dead (not great when I'm facing groups of 3 and 4 of them at a time in tight quarters). I currently have Kaidan and Ashley but that combo is definitely insufficient here. Any suggestions?
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Post by ergates on May 20, 2021 11:43:47 GMT
Is it possible you're attempting it a too low level? I'm usually around L30 when I do this one.
I always use Liara, and make liberal use of Pull, Throw and Singularity coupled with Wrex, armed with a shotgun, who shines against husks and creepers due to his strong melee attacks and Throw. Take it very slowly, don't rush through the cargo area, keep retreating, and let them come to you rather than rushing in - If you get swarmed running back to the starting corridor is a very viable tactic.
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Post by Deleted on May 20, 2021 11:51:13 GMT
Is it possible you're attempting it a too low level? I'm usually around L30 when I do this one. I always use Liara, and make liberal use of Pull, Throw and Singularity coupled with Wrex, armed with a shotgun, who shines against husks and creepers due to his strong melee attacks and Throw. Take it very slowly, don't rush through the cargo area, keep retreating, and let them come to you rather than rushing in - If you get swarmed running back to the starting corridor is a very viable tactic. Thanks. I'll restart the level and switch out the crew to see if that helps. I am higher than Level 30 and my immunity is max'd out, but the new immunity is certainly not as effective as I remember it being. I am probably trying to rush it a bit though. I had forgotten what this particular mission was all about and it caught me off guard.
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Post by shinobiwan on May 20, 2021 11:59:37 GMT
Immunity was severely nerfed. The duration was cut to almost 1/4 of what it was. Definitely a blow to soldiers and you’ll likely find the game to be harder overall as a result.
I’d recommend bringing two biotic squadmates such as liara and kaidan, find a choke point, and spam singularity and lift as they filter through.
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Post by Deleted on May 20, 2021 12:16:23 GMT
Thanks. I made it through. A stronger biotic squad and advance/retreat type of strategy helped a lot. Too bad they nerfed Immunity so much. I'm just realizing how much I relied on it.
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Post by ergates on May 20, 2021 12:52:36 GMT
I know that this is likely to be an unpopular, minority opinion, but personally I kind-of like the immunity nerf
(ducks to avoid hurled pitchforks, burning brands, and cries of "BURN THE HERETIC")
I know it makes the game harder, but I personally think that soldiers were a bit too unkillable back in the vanilla game. Once you were appropriately geared, levelled, and had the right talent points you could effectively just treat the game as a run and gun affair where you could just barnstorm enemy bases and mow everything down with complete impunity.
Now with the Immunity nerf I have to be choosy about when and where I use it, saving it for deadly situations. I have to rely on squad powers far more, and play in a far more tactical/strategic manner. I'm also finding that grenades are playing a much bigger role in my game then they used to. Everything has it's purpose, and is useful somewhere down the line.
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Post by Deleted on May 20, 2021 13:04:06 GMT
I know that this is likely to be an unpopular, minority opinion, but personally I kind-of like the immunity nerf (ducks to avoid hurled pitchforks, burning brands, and cries of "BURN THE HERETIC")I know it makes the game harder, but I personally think that soldiers were a bit too unkillable back in the vanilla game. Once you were appropriately geared, levelled, and had the right talent points you could effectively just treat the game as a run and gun affair where you could just barnstorm enemy bases and mow everything down with complete impunity. Now with the Immunity nerf I have to be choosy about when and where I use it, saving it for deadly situations. I have to rely on squad powers far more, and play in a far more tactical/strategic manner. I'm also finding that grenades are playing a much bigger role in my game then they used to. Everything has it's purpose, and is useful somewhere down the line. I agree completely. I never realized how much I relied on it. This will be a fun challenge learning different strategies to get through this game. I probably bit off a bit more than I should have starting my first playthrough in Insanity... but I'll be darned if I'm going to change the setting now!
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Post by ergates on May 20, 2021 13:15:06 GMT
I know that this is likely to be an unpopular, minority opinion, but personally I kind-of like the immunity nerf (ducks to avoid hurled pitchforks, burning brands, and cries of "BURN THE HERETIC")I know it makes the game harder, but I personally think that soldiers were a bit too unkillable back in the vanilla game. Once you were appropriately geared, levelled, and had the right talent points you could effectively just treat the game as a run and gun affair where you could just barnstorm enemy bases and mow everything down with complete impunity. Now with the Immunity nerf I have to be choosy about when and where I use it, saving it for deadly situations. I have to rely on squad powers far more, and play in a far more tactical/strategic manner. I'm also finding that grenades are playing a much bigger role in my game then they used to. Everything has it's purpose, and is useful somewhere down the line. I agree completely. I never realized how much I relied on it. This will be a fun challenge learning different strategies to get through this game. I probably bit off a bit more than I should have starting my first playthrough in Insanity... but I'll be darned if I'm going to change the setting now! I'm finding the challenge fun too. Pro-tip. Get into the habit of 'mining' a dangerous area with a grenade before combat actually begins. Cryo explosives can be really useful here, if you time things well and detonate it just as a group is running toward you. And, speaking of cryo - I've actually just discovered just how darned good Cryo Ammo is in an assault rifle. I always used to subscribe to the 'anti-personnel/armor-piercing' strategy and didn't bother with the other ammo types much, but I'm finding that I love Cryo ammo which has excellent anti-shield power, and is also brilliant against fast-moving targets, especially things like Rachni and husks. I'm wondering if they've buffed it for the LE, as I honestly don't remember it being this good.
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Post by Deleted on May 20, 2021 13:22:10 GMT
I agree completely. I never realized how much I relied on it. This will be a fun challenge learning different strategies to get through this game. I probably bit off a bit more than I should have starting my first playthrough in Insanity... but I'll be darned if I'm going to change the setting now! I'm finding the challenge fun too. Pro-tip. Get into the habit of 'mining' a dangerous area with a grenade before combat actually begins. Cryo explosives can be really useful here, if you time things well and detonate it just as a group is running toward you. And, speaking of cryo - I've actually just discovered just how darned good Cryo Ammo is in an assault rifle. I always used to subscribe to the 'anti-personnel/armor-piercing' strategy and didn't bother with the other ammo types much, but I'm finding that I love Cryo ammo which has excellent anti-shield power, and is also brilliant against fast-moving targets, especially things like Rachni and husks. I'm wondering if they've buffed it for the LE, as I honestly don't remember it being this good. Hmmm. I'll have to give the cryo ammo a try. I've tended towards exclusively using the incendiary/inferno stuff in the past. Have you tried any of the "snowblind" stuff yet. Does it work the same as cryo?
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Post by ergates on May 20, 2021 14:01:28 GMT
Hmmm. I'll have to give the cryo ammo a try. I've tended towards exclusively using the incendiary/inferno stuff in the past. Have you tried any of the "snowblind" stuff yet. Does it work the same as cryo? Snowblind, I find, works best for Sniper Rifles or very slow-firing shotguns, as it significantly slows down the firing speed of your weapon; so that basically any advantage you get from it not overheating is offset by the speed nerf. My sniper rifle is equipped with Snowblind, along with a Scram Rail and Rail Extension, so it does massive damage and doesn't overheat between shots, and the firing speed decrease doesn't matter. In short, Snowblind rounds increase damage, reduce overheating, but massively slow down firing speed. My assault rifle has Cryo ammo, Frictionless Materials, and Kinetic Coil.
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Post by azarhal on May 20, 2021 14:32:23 GMT
I agree completely. I never realized how much I relied on it. This will be a fun challenge learning different strategies to get through this game. I probably bit off a bit more than I should have starting my first playthrough in Insanity... but I'll be darned if I'm going to change the setting now! I'm finding the challenge fun too. Pro-tip. Get into the habit of 'mining' a dangerous area with a grenade before combat actually begins. Cryo explosives can be really useful here, if you time things well and detonate it just as a group is running toward you. And, speaking of cryo - I've actually just discovered just how darned good Cryo Ammo is in an assault rifle. I always used to subscribe to the 'anti-personnel/armor-piercing' strategy and didn't bother with the other ammo types much, but I'm finding that I love Cryo ammo which has excellent anti-shield power, and is also brilliant against fast-moving targets, especially things like Rachni and husks. I'm wondering if they've buffed it for the LE, as I honestly don't remember it being this good. Use Proton Rounds for shield piercing instead of cryo. They are hilarious with a shotgun. Enemies lose half their health while still having most their shield (on normal).
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Post by shinobiwan on May 20, 2021 14:45:59 GMT
I know that this is likely to be an unpopular, minority opinion, but personally I kind-of like the immunity nerf (ducks to avoid hurled pitchforks, burning brands, and cries of "BURN THE HERETIC")I know it makes the game harder, but I personally think that soldiers were a bit too unkillable back in the vanilla game. Once you were appropriately geared, levelled, and had the right talent points you could effectively just treat the game as a run and gun affair where you could just barnstorm enemy bases and mow everything down with complete impunity. Now with the Immunity nerf I have to be choosy about when and where I use it, saving it for deadly situations. I have to rely on squad powers far more, and play in a far more tactical/strategic manner. I'm also finding that grenades are playing a much bigger role in my game then they used to. Everything has it's purpose, and is useful somewhere down the line. I don’t disagree that Immunity was OP in the original. But when the other OP classes are largely untouched - and in fact are arguably better thanks to free weapon proficiencies - the change feels out of whack. And the whopping 75% duration nerf feels like extreme overkill. Avoiding the OP stuff to make the game harder was always an option. But now I’m having a seriously difficult time justifying a soldier playthrough from a mechanical standpoint. And it’s definitely weird that the class is now arguably squishier than adept. Ultimately, it’s a tradeoff I’ll take for the other benefits the remaster offers. But I definitely think it was the wrong decision and wish they hadn’t made it.
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Post by Deleted on May 20, 2021 16:14:05 GMT
I know that this is likely to be an unpopular, minority opinion, but personally I kind-of like the immunity nerf (ducks to avoid hurled pitchforks, burning brands, and cries of "BURN THE HERETIC")I know it makes the game harder, but I personally think that soldiers were a bit too unkillable back in the vanilla game. Once you were appropriately geared, levelled, and had the right talent points you could effectively just treat the game as a run and gun affair where you could just barnstorm enemy bases and mow everything down with complete impunity. Now with the Immunity nerf I have to be choosy about when and where I use it, saving it for deadly situations. I have to rely on squad powers far more, and play in a far more tactical/strategic manner. I'm also finding that grenades are playing a much bigger role in my game then they used to. Everything has it's purpose, and is useful somewhere down the line. I don’t disagree that Immunity was OP in the original. But when the other OP classes are largely untouched - and in fact are arguably better thanks to free weapon proficiencies - the change feels out of whack. And the whopping 75% duration nerf feels like extreme overkill. Avoiding the OP stuff to make the game harder was always an option. But now I’m having a seriously difficult time justifying a soldier playthrough from a mechanical standpoint. And it’s definitely weird that the class is now arguably squishier than adept. Ultimately, it’s a tradeoff I’ll take for the other benefits the remaster offers. But I definitely think it was the wrong decision and wish they hadn’t made it. You definitely have a valid point there. I tend to agree that, comparatively, the soldier class has been hit pretty hard. The way Marksman and Overkill have changed has also made Ashley less useful as a squadmate... probably going to result in my soldier Shepard using Liara more despite my RP thinking that Ashley and Soldier Shep have more in common with each other that results in their attraction/temptation to break with ranks in ME1.
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Post by AnDromedary on May 20, 2021 16:27:06 GMT
I love the immunity nerf, especially because the duration was also reduced for enemies. I hated it when half the enemies would pop Immunity and you could basically just wait 15 seconds ro so before it was even worth shooting at anyone again. That's much better now.
As for fighting melee heavy enemies like husks or thorian creepers in tight quarters, another good strategy (next to having as many crowd control abilities in the squad as possible) is to simply retreat. Move back into the initial corridor if you have to and pick them off as they come. Also, have everyone use sniper rifles. They should throw enemies to the ground when hit as they get close. Shotguns can also work but I found sniper rifles to be more reliable for that effect on squad mate AI. This is particularly useful when you do the Thorian fight. Makes it super easy actually since whatever creepers may get close will be kept stun-locked by your squad for sure.
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