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Post by peterrrrr on May 24, 2021 18:10:30 GMT
Im going to start my playthrough on ME1-LE and have a few questions
1) I want to use the sniper alot in the game, are there a huge difference if you choose a class that have Snipers in the Talentpoints due to that every class can use every weapon in the game? Or does every Class master it and get same amount of Damage points on the shots?
2) Are there any difference between the 30 and 60 points talent? Any Pros with one of them?
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sjsharp2010
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Post by sjsharp2010 on May 24, 2021 18:51:32 GMT
Im going to start my playthrough on ME1-LE and have a few questions 1) I want to use the sniper alot in the game, are there a huge difference if you choose a class that have Snipers in the Talentpoints due to that every class can use every weapon in the game? Or does every Class master it and get same amount of Damage points on the shots? 2) Are there any difference between the 30 and 60 points talent? Any Pros with one of them? The only reason I think t ogo with a Sniper class now is if you want the assasination ability that you got in the game previously as Assasination does extra damage per shot that it's used for but other than that no I don' t think so. There ma ybe other bonuses to having the sniper tree but not sure as I've not played the remaster myself yet. As for the 30 an 60 thing it jus tchanges the speed at which you level up as I understand it. Legendary Mode which is the 30 one I think requires longer to level up but when you do you earn more levelling points. S ofo rexample at the start of the game fo rthe firs tfwe levels you earn 3 points per level. In legendary mode it will take twice as much XP t olevel up but when you do you'll get 6 points or something like that at least that's how I think it works. It just really alters how quickly you level up. The Classic levelling mode is basicall ythe old levelling system which was originally in ME1 before.
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Post by Deleted on May 24, 2021 20:06:24 GMT
For ME1, I'm honestly not seeing much difference. The tougher enemies seem to be more resistant to sniper rifle fire than in the past and those are the ones that I would usually use Assassination on (once I got SR's fully leveled and the sway whittled down to next to nothing on regular SR shots). SR sway is completely gone in MELE's ME1. For ME2, however, I understand that the classes are still restricted, so the only two who can use a SR early game are the Soldier and the Infiltrator. Some of the other classes can take SR training late in the game to gain access to using a SR. I'm not yet into ME2, so I don't know if you can still switch classes when you import a file save from ME1. If so, then the class you pick in ME1 is not as much of an issue, if you're willing to break the role playing factor of having Shepard be a consistent class throughout all three games. In ME3, it never mattered, and all my ME3 Shepards have used a sniper rifle regardless of class.
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azarhal
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Post by azarhal on May 24, 2021 20:34:57 GMT
Im going to start my playthrough on ME1-LE and have a few questions 1) I want to use the sniper alot in the game, are there a huge difference if you choose a class that have Snipers in the Talentpoints due to that every class can use every weapon in the game? Or does every Class master it and get same amount of Damage points on the shots? In ME1, no real differences in aim. The classes that have the sniper related skills will deal a bit more damage as each points into the skill improve it and they get Assassination. Apparently, you unlock all weapon skills when you finish ME1 LE and re-import the character into the game, but I haven't personally tested it. In ME2, as said in an earlier post: solider or infiltrator. Unless you can wait for the collector base (about half-way into the game), the other classes can unlock the sniper there. ME3, snipers are available to all classes after the prologue. 2) Are there any difference between the 30 and 60 points talent? Any Pros with one of them? I think you mean level (you get the same amount of talent points in both Classic and Legendary mode) and no differences between the two, not even when importing into ME2, legendary leveling is just converted to classic.
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sjsharp2010
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Post by sjsharp2010 on May 24, 2021 21:01:16 GMT
Im going to start my playthrough on ME1-LE and have a few questions 1) I want to use the sniper alot in the game, are there a huge difference if you choose a class that have Snipers in the Talentpoints due to that every class can use every weapon in the game? Or does every Class master it and get same amount of Damage points on the shots? In ME1, no real differences in aim. The classes that have the sniper related skills will deal a bit more damage as each points into the skill improve it and they get Assassination. Apparently, you unlock all weapon skills when you finish ME1 LE and re-import the character into the game, but I haven't personally tested it. In ME2, as said in an earlier post: solider or infiltrator. Unless you can wait for the collector base (about half-way into the game), the other classes can unlock the sniper there. ME3, snipers are available to all classes after the prologue. 2) Are there any difference between the 30 and 60 points talent? Any Pros with one of them? I think you mean level (you get the same amount of talent points in both Classic and Legendary mode) and no differences between the two, not even when importing into ME2, legendary leveling is just converted to classic. Yea has I asid ther's no real differnce the only thing is Legendar ytakes twice as long t oleve lup you just twic eas many points per level to make up for the fact it takes longer
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Post by RedCaesar97 on May 25, 2021 2:24:10 GMT
Im going to start my playthrough on ME1-LE and have a few questions 1) I want to use the sniper alot in the game, are there a huge difference if you choose a class that have Snipers in the Talentpoints due to that every class can use every weapon in the game? Or does every Class master it and get same amount of Damage points on the shots? 2) Are there any difference between the 30 and 60 points talent? Any Pros with one of them? 1. Not much difference early game. Every class can use every weapon without the aiming/zoom restrictions that were in place in the original Mass Effect 1. Also, the large sway is now gone with sniper rifles which makes sniping easier, and most enemies can now take headshot damage. As you progress through the game, it may get tougher to kill enemies with one-shot without the Sniper Rifles talent bar (which provides extra damage), but I am not sure yet. My only full playthrough at the moment was with a soldier that maxed the Sniper Rifles talent bar. The SR talent also provides Assassination which works like it did in the original trilogy but with some slight tweaks to make it worth it even at Basic. You can unlock all weapon talents as bonus powers after completing one playthrough. Sniper rifles have been reworked a bit in ME1LE, so several of them fire differently. Look at the weapon description to get an idea. For example: - some are slow firing but more powerful (can potentially one-shot enemies) - some have a fast rate of fire (like he Viper in ME2) - some have a three-round burst (like the Incisor in ME2 or ME3 2. Classic Mode (1-60) versus Legendary Mode (1-30). Classic works like it did in the original ME1. Legendary mode essentially removes every second level from classic (2, 4, 6, 8,...) but awards you those 'missed' points when you level up. Legendary level 30 = Classic level 59. NOTE: It is not possible to max your level in one single playthrough. Near as I can tell, you no longer need a max level (level 60) import to get the best starting bonuses in ME2. So do not worry about trying to get to level 30/60. 3. Please enjoy the game!
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Post by acehilator on May 27, 2021 15:50:51 GMT
I played Sentinel through Insanity and ended up using Sniper Rifles the most out of all weapon types. The slow firing ones are very powerful. I am not sure how much damage the new headshot bonus adds, but you can easily oneshot basic enemies left, right and center. The weapon talent from Infiltrator/Soldier seems unnecessary. If you are playing on PC, the armor glitch still works so you can also use all armors types with all classes, and other classes besides Infiltrator/Soldier offer a wider variety of playstyles/useable skills. You might one to switch class for ME2/ME3 though.
Regarding leveling, using Legendary Mode is pointless. With Classic Mode you get one half of your skillpoints earlier than you would with the new version, so you spend less time with a lower number of skillpoints. I guess you save maybe one minute of playtime over the course of your playthrough because you don't have to open the skill menu as often with the new version, lol.
Level 60 in ME1 is achieveable in one playthrough, but unneccesary. Looks like Bioware changed something regarding importing a char into ME2, I ended ME1 with lvl56 and still started ME2 with level 5 (max. starting level, which you used to need a ME1 level 60 for). But I don't know the cutoff level needed to get a level 5 in ME2.
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