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Post by Element Zero on Jun 4, 2021 13:59:02 GMT
I had the same experience. Stasis never unlocked for ME2.
I also began ME3 with Flashbang Grenades as a freebie. I hope Stasis unlocks in ME3. I like using it on my Sentinels. It won't help this particular Sentinel very much, but future PTs will benefit. I believe it unlocks post-Thessia.
I'd forgotten how ME3 granted two bonus powers per squadmate, spread out across the story. Because of my experience in ME2, when Liara gave me Warp early in the game, I thought, "WTF? Did they hate Stasis?"
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Post by Deleted on Jun 4, 2021 14:17:27 GMT
I had the same experience. Stasis never unlocked for ME2. I also began ME3 with Flashbang Grenades as a freebie. I hope Stasis unlocks in ME3. I like using it on my Sentinels. It won't help this particular Sentinel very much, but future PTs will benefit. I believe it unlocks post-Thessia. I'd forgotten how ME3 granted two bonus powers per squadmate, spread out across the story. Because of my experience in ME2, when Liara gave me Warp early in the game, I thought, "WTF? Did they hate Stasis?" To unlock stasis in ME3, you have to be sure to speak to Liara right after the Thessia mission (if it's working correctly, that is).
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Post by Element Zero on Jun 4, 2021 14:21:26 GMT
I had the same experience. Stasis never unlocked for ME2. I also began ME3 with Flashbang Grenades as a freebie. I hope Stasis unlocks in ME3. I like using it on my Sentinels. It won't help this particular Sentinel very much, but future PTs will benefit. I believe it unlocks post-Thessia. I'd forgotten how ME3 granted two bonus powers per squadmate, spread out across the story. Because of my experience in ME2, when Liara gave me Warp early in the game, I thought, "WTF? Did they hate Stasis?" To unlock stasis in ME3, you have to be sure to speak to Liara right after the Thessia mission (if it's working correctly, that is). I'm glad it worked for you. That's a good sign. After ME2, I was only cautiously optimistic that it would unlock on schedule. I've had no issues with anyone else's ability unlocks in ME3, so I'm expecting good things. 😄
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Post by Deleted on Jun 4, 2021 14:25:08 GMT
To unlock stasis in ME3, you have to be sure to speak to Liara right after the Thessia mission (if it's working correctly, that is). I'm glad it worked for you. That's a good sign. After ME2, I was only cautiously optimistic that it would unlock on schedule. I've had no issues with anyone else's ability unlocks in ME3, so I'm expecting good things. 😄 Whoa there, I never said it worked for me... I haven't made it to ME3 yet... I was speculating... IF it's working correctly, then speaking to Liara immediately after Thessia should be what unlocks it. If you don't do that conversation immediately after Thessia (i.e. follow her to her cabin and talk to her moping on her bed), you could miss unlocking stasis even in the old game)
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Post by Element Zero on Jun 4, 2021 14:29:40 GMT
I'm glad it worked for you. That's a good sign. After ME2, I was only cautiously optimistic that it would unlock on schedule. I've had no issues with anyone else's ability unlocks in ME3, so I'm expecting good things. 😄 Whoa there, I never said it worked for me... I haven't made it to ME3 yet... I was speculating... IF it's working correctly, then speaking to Liara immediately after Thessia should be what unlocks it. If you don't do that conversation immediately after Thessia (i.e. follow her to her cabin and talk to her moping on her bed), you could miss unlocking stasis even in the old game) Haha. I'm aware of when it unlocks. I remembered after she gave me Warp. I'd just forgotten that there were two bonuses because I unlocked them 9 years ago. I'm still expecting smooth sailing, since ME3 has been bug-free so far. I could go to Thessia now to settle it once and for all; but I'll let the tension linger a bit longer. I want to do Leviathan first. 😆
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Post by Deleted on Jun 4, 2021 14:48:20 GMT
Whoa there, I never said it worked for me... I haven't made it to ME3 yet... I was speculating... IF it's working correctly, then speaking to Liara immediately after Thessia should be what unlocks it. If you don't do that conversation immediately after Thessia (i.e. follow her to her cabin and talk to her moping on her bed), you could miss unlocking stasis even in the old game) Haha. I'm aware of when it unlocks. I remembered after she have me Warp. I'd just forgotten that there were two bonuses because I unlocked them 9 years ago. I'm still expecting smooth sailing, since ME3 has been bug-free so far. I could go to Thessia now to settle it once and for all; but I'll let the tension linger a bit longer. I want to do Leviathan first. 😆 Glad to hear the ME3 is bug free for you so far. ME1 and, even moreso, ME2, have been veritable bug-fests for me. I started a second ME1 run to just to get a break from ME2 and just noticed that some of my colonists aren't spawning in at Feros (particularly the two at the top of the stairs just after you talk with Fai Dan the first time). They usually say something like "I don't want to die." but this time they just didn't spawn in. I'm hoping that doesn't arbitrarily affect my colonist count later on.
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Post by a_mouse on Jun 17, 2021 10:59:04 GMT
One solution is to unlock Stasis using a legendary-compatible saved game editor. For PC, I used the editor linked below to add Stasis to a newly-imported ME1 character. This is the closest to being able to pick a Bonus Power on the new character screen. (Just create a new save the first time you gain control of Shep after he/she wakes up on Lazarus station. Then exit the game, edit, and restart the game). github.com/KarlitosVII/trilogy-save-editor
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Post by a_mouse on Jun 17, 2021 23:58:35 GMT
Funny thing is, only kits I would take Stasis as a BP on aren't Adepts. My AdeptShep never takes Stasis on any mission, too long TTK. The power is bad, but it should be in the game as it does have uses and we shouldn't be decreasing the number of powers available or taking away powers that existed in previous games (cough MEA ahem). I assume by "bad" you mean "overpowered"? Adept with 1 pt. Stasis is basically God Mode in ME2 (on Insanity).
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Post by Deleted on Jun 18, 2021 2:20:55 GMT
Funny thing is, only kits I would take Stasis as a BP on aren't Adepts. My AdeptShep never takes Stasis on any mission, too long TTK. The power is bad, but it should be in the game as it does have uses and we shouldn't be decreasing the number of powers available or taking away powers that existed in previous games (cough MEA ahem). I assume by "bad" you mean "overpowered"? Adept with 1 pt. Stasis is basically God Mode in ME2 (on Insanity). Because it freezes armored enemies like Scions? IIRC, and that is not a given here as I never use Stasis in ME2 (and do fine with Insanity) - targets affected by Stasis take no damage while Stasis is in effect? That is nice for CC or immobilizing some enemies, but if I can't hurt them during that time then it's a hard no. Maybe I have the mechanics all wrong on this one, but either way I don't like waiting to kill.
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Post by Element Zero on Jun 18, 2021 2:55:12 GMT
I assume by "bad" you mean "overpowered"? Adept with 1 pt. Stasis is basically God Mode in ME2 (on Insanity). Because it freezes armored enemies like Scions? IIRC, and that is not a given here as I never use Stasis in ME2 (and do fine with Insanity) - targets affected by Stasis take no damage while Stasis is in effect? That is nice for CC or immobilizing some enemies, but if I can't hurt them during that time then it's a hard no. Maybe I have the mechanics all wrong on this one, but either way I don't like waiting to kill. In ME2&3, Stasis doesn't render the target immune to damage. Damage shortens the duration. Evolutions can increase the damage ceiling, extend the length, etc... I believe one option even increases incoming damage by 50%. I've found Stasis useful in all three games. It's never my "first choice" bonus power, but it's definitely good. I got a lot of use out of Liara's Stasis in the early stages of ME3. (I'm playing an Infiltrator w/Indra as my only gun. I always play on Insanity.) Stasis has been useful for locking down Cerberus elites when they show up in bunches. Unlike in ME1, I will invest skill points to evolve Liara's Stasis. It improves in meaningful ways in ME3. I can't recall at present whether I choose the Stasis Bubble evolution or not, but I recall its existence. I guess my memory will soon be refreshed.
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Post by a_mouse on Jun 18, 2021 4:24:58 GMT
I assume by "bad" you mean "overpowered"? Adept with 1 pt. Stasis is basically God Mode in ME2 (on Insanity). Because it freezes armored enemies like Scions? IIRC, and that is not a given here as I never use Stasis in ME2 (and do fine with Insanity) - targets affected by Stasis take no damage while Stasis is in effect? That is nice for CC or immobilizing some enemies, but if I can't hurt them during that time then it's a hard no. Maybe I have the mechanics all wrong on this one, but either way I don't like waiting to kill. You are correct that Stasis blocks all damage in ME2. But when the enemy falls out of stasis it takes massive extra damage for a brief period. Part of this is intentional game design, but part is a bug in the way the game calculates damage over time. Players have learned to exploit this in the extreme. Scions, YMIR Mechs, rocket troops, and other suppressing artillery units become almost trivial with Stasis. (Stasis also one-shot KOs rocket drones, and Scions on moving platforms). But aside from this, if you play a lot of control-oriented builds in ME2, you come to appreciate the power of control over raw damage output. Enemies that are locked down can't damage you or overwhelm your position, and allow you to move and deal with enemies in sequence rather than in parallel. This is why Squad Cryo is better than any other ammo type despite providing no damage bonus. For Adepts, Stasis perfectly fills a gap between Heavy Singularity and Pull Field, allowing almost total physical control of enemies. At 1 pt (the best), it also leaves more points for class powers. I think most Adept players from ten years ago would echo these comments. Example showing the (absurdly OP) value of Stasis in an Adept build: I remember old ME2 forum posts from 2010 where people complained about Adepts being too weak!
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Post by a_mouse on Jun 18, 2021 4:32:40 GMT
In ME2&3, Stasis doesn't render the target immune to damage. Damage shortens the duration. Evolutions can increase the damage ceiling, extend the length, etc... I believe one option even increases incoming damage by 50%. It does in ME2. The extra damage only occurs after Stasis breaks. In ME3 units take damage while in stasis. I have much less experience with Stasis in ME3, but do remember it not being nearly as useful (or OP) as it is in ME2. This may be partly because ME3 is a lot easier than ME2 from a crowd control perspective. Also the ME3 power combo mechanics encourage use of bonus powers that detonate/prime. I'd be curious to hear from ME3 Adept players about this.
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Post by Deleted on Jun 18, 2021 16:13:58 GMT
Now I remember. This is.... OCD/autism on my part, and I am a little guilty of both tbh. I felt this was "abusing game mechanics" and for this reason blocked the power from my list. You were definitely not wrong about its effectiveness... too effective for me Edit: in ME3MP it is one of the most OP powers in the game. Roll Cerberus, laugh as you headshoot the Phantoms.
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Post by RedCaesar97 on Jun 18, 2021 21:27:02 GMT
In ME2&3, Stasis doesn't render the target immune to damage. Damage shortens the duration. Evolutions can increase the damage ceiling, extend the length, etc... I believe one option even increases incoming damage by 50%. It does in ME2. The extra damage only occurs after Stasis breaks. In ME3 units take damage while in stasis. I have much less experience with Stasis in ME3, but do remember it not being nearly as useful (or OP) as it is in ME2. This may be partly because ME3 is a lot easier than ME2 from a crowd control perspective. Also the ME3 power combo mechanics encourage use of bonus powers that detonate/prime. I'd be curious to hear from ME3 Adept players about this. In ME3, Stasis can prime enemies. So it can be a useful power for certain enemies. It does not work on armor though (so no turrets, Banshees, Brutes, Atlas mechs, Rampart mechs, and so on). Bubble evolution is good for freezing Cerberus Guardians, although pull will remove their shields, and Liara's stasis will just lift them outright. If you want to be a 'pure' Adept, then Stasis is a biotic bonus power that does not overlap too much with your existing power set. My opinion: the big issue with Adept is that you can take Liara and Javik with you for about 90+% of the game, meaning you just spam throw or Warp+Throw, making it play a lot like the Sentinel minus Overload and Tech Armor. Cluster Grenades are a better option than Lift Grenades against super elite enemies (Banshees, Atlas mechs), but it still ends up feeling like an inferior Sentinel. This is an issue with the power combo system.
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Post by CosmicGnosis on Sept 13, 2021 21:03:49 GMT
What's the latest on these bonus power problems?
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