Black Magic Ritual
N3
Samus Aran, your heart is fine <3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Black Magic Ritual
Samus Aran, your heart is fine <3
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Post by Black Magic Ritual on Jun 5, 2021 13:55:31 GMT
There's always talk about what party members we want, but not on the numbers of how much we want, so I decided to make a thread on it.
In DA:O there was 10 companions in total - 4 warriors, 2 mages, 2 rogues and and a Golem and a Mabari.
In DA2 there was 9 companions - 2 mages, 2 warriors, 3 rogues and a sibling who was either a mage/warrior.
In DA:I there was 9 party companions - 3 mages, 3 rogues and 3 warriors. Alongside them, you had the three advisors at the War Table with their own personal quests and being potential romance options. These pseudo companions would bump it up to 12 respectively.
So where should the numbers fall for the party in DA4? I remember one of the gripes people had with the Inquisition is that they never felt as close as they did with the party as in DA2 and DAO. That's subjective, but I felt much the same honestly. Aside from Cassandra (who I romanced) the closest members I was with were the advisors themselves, probably because of the amount of time I spent in the War Room.
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xerrai
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Post by xerrai on Jun 5, 2021 17:43:30 GMT
I did like all 9 of the companions in DAI and their content. Even if I didn't like certain character personally, I still appreciated having them around as a player and appreciated their writing.
That said, I wouldn't mind it if they cut down on the number of advisors. I can't prove this, mind, but I can't help but feel that if they didn't have to distribute content to all of the advisors, they would have spent more time on making content for the actual companions. Take Vivienne as an example.
I think a lot of us feel like she should have had more content in regards to Orlesian politics. Especially at the Winter Palace.
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luketrevelyan
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Post by luketrevelyan on Jun 5, 2021 17:49:25 GMT
9 to 12. I like a lot of companions to have more diversity and it benefits replays where maybe you don't recruit some or they leave or can die. I'm replaying ME1 (LE) and I am sad how quickly I finish talking to everyone.
I think the very infrequent banter could be partially to blame for the lack of connection to DAI companions. DA2 was wonderful in that regard - pretty much entering any area triggered banter and I think that added a lot to the experience.
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Post by Hanako Ikezawa on Jun 5, 2021 18:29:55 GMT
That said, I wouldn't mind it if they cut down on the number of advisors. I can't prove this, mind, but I can't help but feel that if they didn't have to distribute content to all of the advisors, they would have spent more time on making content for the actual companions. Take Vivienne as an example. I think a lot of us feel like she should have had more content in regards to Orlesian politics. Especially at the Winter Palace. That means no Josephine though.
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Post by gervaise21 on Jun 5, 2021 21:32:49 GMT
I think the very infrequent banter could be partially to blame for the lack of connection to DAI companions. DA2 was wonderful in that regard - pretty much entering any area triggered banter and I think that added a lot to the experience. The problem with DAI was that unlike DA2 and DAO it didn't trigger when you went to completely safe areas, like Val Royeaux, yet would suddenly start just after you had been attacked by a random encounter in the wilds. This was infuriating because I spent ages trudging around areas simply in the hope that companion banter would start and then had to choose between listening to them (because it kept on going) or concentrating on actually fighting. So I hope they revert to the old system for DA4, so if you want to enjoy listening to your companions, you can just take a stroll around a market place or within a village, where you are less likely to be attacked, and can listen to them without interruption. I also preferred the system in DAO where I take a break between fighting for a brief chat without having to return to main camp, or even have a quick kiss with Alistair to show my relief that we had survived the latest nasty. It just felt more natural than having to trek around Haven or Skyhold every time I wanted a talk (or for a brief show of affection) and ignoring my companions for the entire time we were away from base (unless the aforementioned banter actually triggered at an appropriate time and I was included).
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Post by gervaise21 on Jun 5, 2021 21:44:59 GMT
I think I would be happy with 6-8 with perhaps a couple of advisors with their own dialogue, personal history and possible romance who might join you temporarily for their own quest as they did in DAI. You say DAO had 10 companions but some of them were very temporary and killed off shortly after you got to know them. When I think of DAO companions it is just the main ones that are with you until the end, or very near to the end, depending on your choices. In other words, Alistair, Morrigan, Leliana, Zevran, Oghran, Wynne, Dog and Shale. I would be happy with that. Of course, the plot allowed for the recruitment of Loghain in place of Alistair, which did allow for extra role playing options and a further insight into his character but I only did this once for interest, having created a Warden who specifically might do this, but it wouldn't have been that much of a loss if that hadn't been an option.
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wright1978
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Post by wright1978 on Jun 5, 2021 22:00:11 GMT
I'd say 9 is about the sweet spot
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Post by githcheater on Jun 6, 2021 0:30:09 GMT
I think six companions would be a good start, with additions of three more companions via three DLC (which would help with the revenue tail.) Ideally, the DLC would include new story content including the new companion, and also include new banter for throughout the game (outside the DLC).
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Post by themikefest on Jun 6, 2021 1:36:13 GMT
6-8.
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catcher
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Post by catcher on Jun 6, 2021 2:15:06 GMT
Nine would seem to be the right size to me assuming an active party limit of four and no revolutionary changes to the class system. If there are three of each Warrior, Rogue and Mage, the Player can have virtually any party composition including four of one Class. If you assume that anywhere from 1/4 to 1/3 of Players will hate any given Companion enough not to want to adventure with them, then that leaves you < 4% hating all three and locking out a given Class. More than nine dilutes the writing and each additional Companion adds to QA load exponentially, so I voted in the 9 category.
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on Jun 6, 2021 3:35:50 GMT
If there was a 6-9 option I'd select that as it feels like 6 is minimum, and 9 is maximum. We need more than one member of each class so that if someone doesn't recruit a companion, kicks then out of the party, or just doesn't want to take them they have another option. (Hence at least 6) And of course you just need different types of people for the PC to hate, befriend, and/or romance. That's more ymmv.
7-8 seems to be a sweet spot based on previous games.
DAO might technically have 10 companions, but Dog is more of a partial companion. He serves the combat role but doesn't have the same level of dialogue as the others (or y'know character development - he's just a good boy). And you can only have 8 of the remaining 9 at a time because Loghain and Alistair are mutually exclusive.
Similarly you can also only have 8/9 of da2's companions because you can only have Bethany or Carver, not both. And then whichever one you do get won't stay with you for the 2nd and 3rd acts - leaving you with 7 for most of the main game. (Thankfully they brought them back for the dlcs)
DAI was The first to let us have all 9 at once. Plus npcs with major content in the shape of the advisers.
I'd be quite surprised if we got more than 9 companions in the next game( maybe less so if there are no advisors or some of them are temporary and/or mutually exclusive ala Bethany/Carver and loghain). And I'd be very surprised by anything less than 6.
But I wouldn't be surprised by anywhere in the 6-9 bracket. Though if it were 6 then I'd think the chances of there being adviser level content npcs were higher.
Personally I do like there being 3 of each class. Whether that comes in 9 we can recruit at the same time like DAI, or 9 total of which we can have 7-8 at the same time based on our choices like dao and da2, I don't mind much.
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Post by Giant Ambush Beetle on Jun 6, 2021 7:21:59 GMT
That means no Josephine though. Good. I voted 9-12. Bioware always manages to makes me dislike about half the companions they make, so if I take 3 people with me I need at least 6 companions to choose from, and to add a safety margin I'd say 9-10 would be a good number.
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Post by Hanako Ikezawa on Jun 6, 2021 7:56:16 GMT
That means no Josephine though. Good. I voted 9-12. Bioware always manages to makes me dislike about half the companions they make, so if I take 3 people with me I need at least 6 companions to choose from, and to add a safety margin I'd say 9-10 would be a good number. Not having the best BioWare character ever is the opposite of good. I do agree with your reason for having so many though, as I have felt the same about many companions.
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Post by fairdragon on Jun 6, 2021 8:48:29 GMT
My Dream: DAI nummber and combat classes weighting of Compainon, advisor or not is not importent for me, and DAO intenseness of characters.
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Post by fairdragon on Jun 6, 2021 8:54:17 GMT
I think I would be happy with 6-8 with perhaps a couple of advisors with their own dialogue, personal history and possible romance who might join you temporarily for their own quest as they did in DAI. You say DAO had 10 companions but some of them were very temporary and killed off shortly after you got to know them. When I think of DAO companions it is just the main ones that are with you until the end, or very near to the end, depending on your choices. In other words, Alistair, Morrigan, Leliana, Zevran, Oghran, Wynne, Dog and Shale. I would be happy with that. Of course, the plot allowed for the recruitment of Loghain in place of Alistair, which did allow for extra role playing options and a further insight into his character but I only did this once for interest, having created a Warden who specifically might do this, but it wouldn't have been that much of a loss if that hadn't been an option. That is the thing i like the most of DAO, that you can lose your companions even when you romance them.
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Post by fairdragon on Jun 6, 2021 8:59:16 GMT
I think six companions would be a good start, with additions of three more companions via three DLC (which would help with the revenue tail.) Ideally, the DLC would include new story content including the new companion, and also include new banter for throughout the game (outside the DLC). okay i can life with 6, if 2 warden 2 mage 2 Rogue or we take 9 (3 warden 3 mage 3 Rogue). All between isn't good in my eyes, but i wouldn't died.
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LadyofNemesis
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on Jun 6, 2021 9:26:52 GMT
9-12 for me as well it gives you more variation and re-playability especially if you somehow manage to miss out on some companions first time around for example, in DAO it was quite easy to miss out on recruiting Leliana and Sten if you rushed through Lothering similarly in DA2 it was easy to miss out on recruiting Fenris because the quest given for recruiting him is quite vague (as in 'recover my stolen goods which are lyrium'...it's vague and you only later learn Fenris' markings are made of lyrium) Inquisition doesn't have that problem since all companions more or less are brought to your attention I just hope we get more varied specializations like in DA2...
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Felya87
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Post by Felya87 on Jun 6, 2021 10:21:13 GMT
Nine to me is good. One companion for every specialization (if we still have three specializiotion per class), and enought to vary the party or recruit/loose people on the road. The only problem is, as usual, how much these characters can be tied to the plot. I think characters like Vivienhe, Sera, Blackwall and Bull loose a lot being so easily not recruited/not involved. At the same time, make easy to ignore or not recruit at all those the player don't like.
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coldsteelblue
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Post by coldsteelblue on Jun 6, 2021 10:22:22 GMT
Went for 9 - 12 myself, a decent balance of classes & plenty of content for all & really focus on fleshing them out.
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lk13
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Post by lk13 on Jun 6, 2021 13:33:57 GMT
9 to 12. I like a lot of companions to have more diversity and it benefits replays where maybe you don't recruit some or they leave or can die. I'm replaying ME1 (LE) and I am sad how quickly I finish talking to everyone. I think the very infrequent banter could be partially to blame for the lack of connection to DAI companions. DA2 was wonderful in that regard - pretty much entering any area triggered banter and I think that added a lot to the experience. If I'm not mistaken, the infrequent banter in DAI was caused by the way they set up the intervals between each banter lines, rather than a lack of actual lines - DAI has over 5 hours of recorded lines just for banter, which is pretty damn huge.If I remember correctly, the game checks every 10 to 20 minutes whether to play new banter lines, but gives only a 50% chance to play the lines. Which meant you could go 20 minutes without any kind of banter, the lines would not play because of this 50\50 chance, and have to potentially wait another 20 minutes for them to play. Also, I got the feeling that talking with other NPCs\questgivers reset this internal timer. I hope they change this internal timer for DA4, something like a 100% chance for banter lines to trigger between 5-10 minutes. Anyway, I'm OK with 6-9 companion slots +2\3 advisors. I feel this range is a nice compromise between having too few companions, which would probably harm gameplay flexibility (especially considering you can already bring 3 of them with you), or having too many, which would make make it difficult to give every character enough time for them to shine.
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cuthbertbeckett
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Post by cuthbertbeckett on Jun 6, 2021 14:16:29 GMT
9 is the obvious answer for a maingame. 3 for a DLC and 6 for an Addon. And 12 well that´s too much. Everything else like 8 well you get some class less. 3 companion for each of the 3 classes is perfect. The real question should be does DA 4 really need Advisiors and trainers? I would prefer if Bioware cut those and focus on the 9 companions and other major NPCs like Dorian, Archon Radonis, the Black Divine or Sten / Arishok.
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Post by Duke Cameron on Jun 15, 2021 0:44:35 GMT
6-8 with a preference for the latter.
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Post by pessimistpanda on Jun 15, 2021 17:49:42 GMT
I want equal numbers across the classes so I have options for a balanced party, but the actual total number doesn't matter.
However, if we were to only get 3-4, I would expect to be able to max out all their skills and unlock all their specialisations, OR I would want respec-ing to be easy and cheap.
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legbamel
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Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by legbamel on Jun 16, 2021 14:16:05 GMT
I would prefer if they went back to companions teaching you their specializations and eliminated separate trainers. We would need as many companions as there are specs, hopefully 9 as I don't want to see fewer options for skill trees.
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Post by pessimistpanda on Jun 18, 2021 3:30:25 GMT
I want the exact opposite, with party members having specialisations unique to them, like in DA2, lol.
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