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Post by Deleted on Jun 11, 2021 22:02:06 GMT
After two complete playthroughs (100%) of ME, I'm convinced they forgot to include a VII version for the Cryo Ammo. I've continued to get VII versions of the Tungsten, Shredder, Polonium, and Proton ammos even in my NG+ game (which didn't used to happen as Shepard leveled beyond getting VII gear), but I have only seen the 4 pieces of Cryo VI ammo that I got when Shepard was at an appropriate level for VI gear in the first game. I've not seen any Cryo VII ammo at all.
Has anyone else noticed this?
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Post by jnericsonx on Jun 12, 2021 0:04:34 GMT
I think that's when it turns into Snowblind Ammo.
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Post by Deleted on Jun 12, 2021 0:50:40 GMT
I think that's when it turns into Snowblind Ammo. Snowblind Rounds start at Level VIII (8). I have Cryo VII rounds in my current playthrough on the Xbox 360 (the old game). In 2.25 playthroughs of LE, I should have seen at least one instance by now. I've also not seen any Medium Turian Explorer X armor, even though I was at Level 57 leaving my first run in LE. I've seen Light Turian Explorer X armor, but no medium stuff at all. Again, this is something that I know existed in the old game because I have some in my Xbox 360 playthrough.
Another bug I've noticed in my second run - the paragon morality quest is still announced in the elevators as "a brutal massacre" even when Shepard saves all the scientists captured by the biotic extremists.
Although I was initially impressed with the remaster of ME1, I'm now wondering if they corrected anything... or just added new bugs onto the old.
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Post by sugarless on Jun 12, 2021 11:46:43 GMT
After two complete playthroughs (100%) of ME, I'm convinced they forgot to include a VII version for the Cryo Ammo. I've continued to get VII versions of the Tungsten, Shredder, Polonium, and Proton ammos even in my NG+ game (which didn't used to happen as Shepard leveled beyond getting VII gear), but I have only seen the 4 pieces of Cryo VI ammo that I got when Shepard was at an appropriate level for VI gear in the first game. I've not seen any Cryo VII ammo at all.
Has anyone else noticed this?
I've had so many Cryo Ammo VII drop that I have been converting them into omni-gel constantly. I am currently playing an engineer on insanity.
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Post by Deleted on Jun 12, 2021 12:12:45 GMT
After two complete playthroughs (100%) of ME, I'm convinced they forgot to include a VII version for the Cryo Ammo. I've continued to get VII versions of the Tungsten, Shredder, Polonium, and Proton ammos even in my NG+ game (which didn't used to happen as Shepard leveled beyond getting VII gear), but I have only seen the 4 pieces of Cryo VI ammo that I got when Shepard was at an appropriate level for VI gear in the first game. I've not seen any Cryo VII ammo at all.
Has anyone else noticed this?
I've had so many Cryo Ammo VII drop that I have been converting them into omni-gel constantly. I am currently playing an engineer on insanity.
Interesting. What platform are you on? Looks like the PC UI... maybe it's an Xbox thing. I can't believe my "luck" then. To have add none drop in 2 runs seems like an extremely unlikely roll of the dice.
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Post by sugarless on Jun 12, 2021 12:42:19 GMT
I've had so many Cryo Ammo VII drop that I have been converting them into omni-gel constantly. I am currently playing an engineer on insanity. Interesting. What platform are you on? Looks like the PC UI... maybe it's an Xbox thing. I can't believe my "luck" then. To have add none drop in 2 runs seems like an extremely unlikely roll of the dice. Yes PC. Maybe I got your rolls of the dice . All I can say is thank god for the increase in the amount of omni-gel we can carry because the amount of gear/ammo/mods that drops is insane.
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Post by Deleted on Jun 12, 2021 14:11:23 GMT
Interesting. What platform are you on? Looks like the PC UI... maybe it's an Xbox thing. I can't believe my "luck" then. To have add none drop in 2 runs seems like an extremely unlikely roll of the dice. Yes PC. Maybe I got your rolls of the dice . All I can say is thank god for the increase in the amount of omni-gel we can carry because the amount of gear/ammo/mods that drops is insane. Interesting, the omni-gel carry limit has always been 999 in the Xbox 360 Version of the game. I know there were some difference between the PC and Xbox versions... most notably the mini-game... PC had Frogger and Xbox had Simon Says... but I didn't know there were differences in things like inventory capacity. Maybe the remaster has created a "funky mesh" between the two original versions, resulting in some strange bugs being introduced to the Xbox edition of MELE? Don't know. I'll keep watching for Cryo VII in my 3rd ME1 run. If it is just bad luck, hopefully it will change. I like the Cryo ammo.
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Post by Exile Isan on Jun 13, 2021 22:34:51 GMT
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Post by Deleted on Jun 14, 2021 13:58:49 GMT
The picture is worth 1,000 words. With all the bugs I'm experiencing... this one, achievements, bonus powers, photo mode, squad not using cover, etc., I'm going to uninstall and try reinstalling the entire game (which will probably take me three days with my internet issues). Hopefully, it will fix some of it.
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