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Post by Element Zero on Jun 25, 2021 1:39:57 GMT
I'm guessing this is not Insanity? I never enjoyed Shockwave. It isn't as effective as I'd like when the swarms of armored Husks descend. I know some use it to great effect. Maybe I'm underestimating it because of not giving it a real chance. I concur. I prefer to use Heavy Throw/Throw Field instead of Shockwave in my games, and I only play on insanity (for the last 5 yrs or so). I never use Jack in my games, I find her biotics underwhelming, and her combat AI a little daft, when she constantly runs right up to enemy and gets knocked out herself.
Samara, on the other hand, with her throw, assault rifle and area reave is one of my favourites, especially for the IFF and SM missions. Also throw has this bouncy sound effect.....like boingggg lol.
Agreed. I've never much liked Shockwave or Jack (in combat) for exactly these reasons. Insanity is a different game when it comes to ME2. When every single enemy in the game is armored, it's just not efficient to try to make Shockwave work with better options on the table.
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Post by Element Zero on Jun 25, 2021 2:01:31 GMT
You'll run into the Gunsmith hurdle. You can't improve guns to level X in a single playthrough. You can, however, sprint through Earth and Mars in a NG+ and upgrade your Shuriken to X very easily. I'm guessing this is not Insanity? I never enjoyed Shockwave. It isn't as effective as I'd like when the swarms of armored Husks descend. I know some use it to great effect. Maybe I'm underestimating it because of not giving it a real chance. I tmay depend on wha tdifficult yyou pla yon or have it specced as I find it ver yuseful in ME2 especially if you can fire it off before getting swarmed by husks. I find i tver yuseful on missions like the collector ship. I'vve also found it useful for keepin gthe husks off you durin gthe suicide mission too during the biotic shield bit. Yeah, it is very much an issue of difficulty. With Insanity, every enemy in the game is given armor. The swarms of husks become swarms of armored husks. You have to peel off that armor before you can scatter or kill them. There are several power loadouts for handling this, but Shockwave isn't really a good fit. I can definitely see how it would be great against unarmored foes.
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Post by sugarless on Jun 25, 2021 2:43:49 GMT
I concur. I prefer to use Heavy Throw/Throw Field instead of Shockwave in my games, and I only play on insanity (for the last 5 yrs or so). I never use Jack in my games, I find her biotics underwhelming, and her combat AI a little daft, when she constantly runs right up to enemy and gets knocked out herself.
Samara, on the other hand, with her throw, assault rifle and area reave is one of my favourites, especially for the IFF and SM missions. Also throw has this bouncy sound effect.....like boingggg lol.
I've used Jack on virtually every mission in ME2 on insanity. She does just fine if you have squad incendiary ammo available for her or she has warp ammo for herself. The weapons strip the armor and then she can just throw a shockwave to polish off groups of them in one go. Have at it! If it works for you, don't change a winning formula. I also find shockwave too slow as a BP for myself (when playing Adept), even when Jack casts it. It also, at least in my limited experience with it, tends to bring the crud toward you instead of sideways or away from you. In the IFF mission especially this is problematic when being swarmed. But yeah bully for you if you can use Jack effectively.
Throw OTOH, is instant and fast - it often outright kills the swarming husks as well. That with Area Reave makes Samara a favourite for me. Trivial but her battle cries are also less irritating than Jack's lol.
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Post by Deleted on Jun 25, 2021 2:49:24 GMT
I've used Jack on virtually every mission in ME2 on insanity. She does just fine if you have squad incendiary ammo available for her or she has warp ammo for herself. The weapons strip the armor and then she can just throw a shockwave to polish off groups of them in one go. Have at it! If it works for you, don't change a winning formula. I also find shockwave too slow as a BP for myself (when playing Adept), even when Jack casts it. It also, at least in my limited experience with it, tends to bring the crud toward you instead of sideways or away from you. In the IFF mission especially this is problematic when being swarmed. But yeah bully for you if you can use Jack effectively.
Throw OTOH, is instant and fast - it often outright kills the swarming husks as well. That with Area Reave makes Samara a favourite for me. Trivial but her battle cries are also less irritating than Jack's lol.
They all can be useful... it's all I'm saying. Everyone has their own favorites. Personally, I'm not a fan of Samara, you are. {shrug}
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Post by sjsharp2010 on Jun 25, 2021 11:25:08 GMT
Have at it! If it works for you, don't change a winning formula. I also find shockwave too slow as a BP for myself (when playing Adept), even when Jack casts it. It also, at least in my limited experience with it, tends to bring the crud toward you instead of sideways or away from you. In the IFF mission especially this is problematic when being swarmed. But yeah bully for you if you can use Jack effectively.
Throw OTOH, is instant and fast - it often outright kills the swarming husks as well. That with Area Reave makes Samara a favourite for me. Trivial but her battle cries are also less irritating than Jack's lol.
They all can be useful... it's all I'm saying. Everyone has their own favorites. Personally, I'm not a fan of Samara, you are. {shrug} indeed everybody has there uses i treally depends on wha tclass you'er playing and wh oworks bes twit hyou with tha tclass. For example I didn'yt use Jack or Liara much in m ylast playthrough as I was a biotic myself so when i tcameto needing biotics I took the lead because that's how I prefer to play. I fI'm no tone then I'll admi tthe likes of Jack an dLiara do tend to accompany me a lot. Especially as husks hate having to deal with biotics so biotics make for the ideal weapon in that case. I'm goin to miss having them in my next playthrough but I'm looking forward to overlodaing shields and throwing fireballs instead but I'll still have Liara and Jack with me to deal with any biotic needs
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Post by malgus on Jul 20, 2021 2:15:24 GMT
I have got to try an adept next time I do the trilogy, soldier is easier but I always do that and I need a breath of fresh air in terms of gameplay.
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Post by ALTBOULI on Jul 30, 2021 23:52:00 GMT
Soldier is solid but boring and the quality of life improvements in ME1 means you can essentially use any weapons even if ur not a soldier (that wasn't the case back in the day).
Adept is extremely fun and extremely powerful (Singularity is the most broken power in the game + Warp, Pull and Stasis are amazing) making Adepts great for an Insanity run at least in ME1 (Adepts get nerfed in ME2).
HOWEVER and this is a big issue, the last boss in ME1 will often cause the game to crash if you try and use biotic powers (especially in the first half of the battle, meaning you and ur (biotic)squad mates have to essentially use their weapon only and grenades for the first phase. This is a major grind and for me soured what was an extremely enjoyable experience playing as a Biotic.
I had this issue in my first playthrough on normal and my second playthrough on Insanity.
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Post by SassaMFG on Jul 31, 2021 1:33:17 GMT
HOWEVER and this is a big issue, the last boss in ME1 will often cause the game to crash if you try and use biotic powers (especially in the first half of the battle, meaning you and ur (biotic)squad mates have to essentially use their weapon only and grenades for the first phase. This is a major grind and for me soured what was an extremely enjoyable experience playing as a Biotic. Strange, I hear about this for the first time. Wrecked Saren multiple times with Adept Shepard and Liara in squad with biotics and game never crashed, didn't happened in OG either.
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Post by ALTBOULI on Jul 31, 2021 3:20:42 GMT
HOWEVER and this is a big issue, the last boss in ME1 will often cause the game to crash if you try and use biotic powers (especially in the first half of the battle, meaning you and ur (biotic)squad mates have to essentially use their weapon only and grenades for the first phase. This is a major grind and for me soured what was an extremely enjoyable experience playing as a Biotic. Strange, I hear about this for the first time. Wrecked Saren multiple times with Adept Shepard and Liara in squad with biotics and game never crashed, didn't happened in OG either. Its not guaranteed to happen but its common enough that there are multiple threads about it on various forums: https://www.reddit.com/r/masseffect/comments/ndg0yd/legendary_edition_mass_effect_1_keeps_crashing_at/ answers.ea.com/t5/Mass-Effect-Legendary-Edition/Final-Saren-Sovereign-fight-crashing/td-p/10349952Based on the comments it happens on PC and console and to be clear its not a new bug introduced in the Legendary edition but a bug that has existed since the original game, I had the issue on my 360 as well playing the original. It may not happen and hopefully they get a fix for it (unlikely though) but the point im making here is play a biotic at ur own risk, their an amazing class when ur allowed to use ur powers but this bug can ruin someone's playthrough (if they are unable to get Saren to half health with just weapons and grenades). Squad biotic powers can also cause the crash (not just ur own). I had Wrex and Liara on my Insanity run and they caused the crash whenever they used Warp. I had to turn their abilities to use powers off (this made Liara pretty useless in the fight as she was squishy and would keep dying). So potentially also think about bringing non-biotic squad mates to make life easier
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Post by SassaMFG on Jul 31, 2021 12:55:11 GMT
Like I sait, first time hearing about this. I played OT more than 20 times, LE is at 4 ATM. Even replayed last fight seven times after I read your post and it didn't crashed. I'sm sorry that you have this problem, it really sucks. You should turn off squadmate power usage and command them manually, it's far more effective.
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Post by fredlc on Aug 1, 2021 21:02:00 GMT
I have got to try an adept next time I do the trilogy, soldier is easier but I always do that and I need a breath of fresh air in terms of gameplay. I'm in the exact same position, except that I am already nearing the end of the ME1 playthrough as an adept. My impression, so far, is that the gameplay is not that different, to my complete surprise. I remember reading somewhere that the following games will emphasize the class differences much more. Well, I'll see soon... Regards .
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Post by sjsharp2010 on Aug 2, 2021 15:30:30 GMT
Like I sait, first time hearing about this. I played OT more than 20 times, LE is at 4 ATM. Even replayed last fight seven times after I read your post and it didn't crashed. I'sm sorry that you have this problem, it really sucks. You should turn off squadmate power usage and command them manually, it's far more effective. I've had 2 crash on me a fwe times but both 1 and 3 tend to be pretty stable so yeah. I've not had an yserious issues with crashes. Though the LE version of ME2 seems to work fine as I don't think it's crashed on me yet or at least it hasn't in the 2 playthrough's I have done.
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Post by nannerb on Aug 4, 2021 16:08:10 GMT
I have got to try an adept next time I do the trilogy, soldier is easier but I always do that and I need a breath of fresh air in terms of gameplay. I'm in the exact same position, except that I am already nearing the end of the ME1 playthrough as an adept. My impression, so far, is that the gameplay is not that different, to my complete surprise. I remember reading somewhere that the following games will emphasize the class differences much more. Well, I'll see soon... Regards . Yeah ME1 is very much a shooter as powers were largely designed as debuffs. Even with the few crowd control powers, you still needed guns to finish enemy health. ME2 is where you really start to see variety in gameplay as powers become more varied and can deal direct damage. As an Adept in ME2 and ME3, I think you'll really enjoy setting up and detonating power combos, as well as strategizing with your squad to balance out what an Adept lacks
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Post by seven on Aug 4, 2021 20:52:42 GMT
Adept. It's my favourite and you don't need to worry so much about running out of thermal clips.
Engineer is my second favourite, also fun.
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Post by fredlc on Aug 5, 2021 0:34:29 GMT
I'm in the exact same position, except that I am already nearing the end of the ME1 playthrough as an adept. My impression, so far, is that the gameplay is not that different, to my complete surprise. I remember reading somewhere that the following games will emphasize the class differences much more. Well, I'll see soon... Regards . Yeah ME1 is very much a shooter as powers were largely designed as debuffs. Even with the few crowd control powers, you still needed guns to finish enemy health. ME2 is where you really start to see variety in gameplay as powers become more varied and can deal direct damage. As an Adept in ME2 and ME3, I think you'll really enjoy setting up and detonating power combos, as well as strategizing with your squad to balance out what an Adept lacks Hopefully. I was afraid the differences would be negligible again. TBH, I still do, I already used a lot the power wheel, and in fact, the powers might as well be mine, in the way they work. I'm sure the emphasis will change,just don't know yet if it will change enough.
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Post by fredlc on Aug 13, 2021 23:38:54 GMT
Well; finished my adept run of ME1 no problem whatsoever; but also, not that much difference, IMHO. Perhaps it would be harder on the original trilogy because of the weapons restrictions, but in the legendary Edition, after you get endgame gear, an adept is almost as good as the soldier, but with extra tricks, and I didn't even get the best light armor in that run...
Now, ME2...
I instantly miss adrenaline rush. And miss my assault rifle. Shooting the heavy pistol is ok, but relying on the shuriken is unnerving; too much spread and no stopping power. Because of that, I don't feel the gain of the warp ammo all that much. Also, Shepard's exposes himself to much and for too long to shoot his powers, and lots of the times the effect gets stuck in the game geometry, like, in my cover, or in front of the enemy's cover.
And I definitely feel the fact that every enemy have either armor or shields. Armor is already annoying, but shields are terrible, I have no direct power to counter them (have to bring mates with overload).
I'm still in Mordin's recruitment, and the vorcha feels much more if a threat now, for two reasons; warp ammo does not have the stun effect on them, nor does it impede health regeneration. Playing as a soldier I didn't even remember it existed...
The game feels much harder now. I'm enjoying it, but I feel I won't be able to get through it on insanity. Should I lower the setting? I really think I'll probably get stuck the first time I get to the collectors if I keep difficulty up.
Guys, any tips for adept on insanity? I'm curious...
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Post by sjsharp2010 on Aug 14, 2021 2:30:42 GMT
Currently playing as an Adept myself except in m ycase in Andromeda atm. So fa rexposing al he Kett to Singularity's and Pulls along with a Shockwave or 2 to detonate them has been cool
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Post by RedCaesar97 on Aug 14, 2021 14:05:37 GMT
Well; finished my adept run of ME1 no problem whatsoever; but also, not that much difference, IMHO. Perhaps it would be harder on the original trilogy because of the weapons restrictions, but in the legendary Edition, after you get endgame gear, an adept is almost as good as the soldier, but with extra tricks, and I didn't even get the best light armor in that run... Now, ME2... I instantly miss adrenaline rush. And miss my assault rifle. Shooting the heavy pistol is ok, but relying on the shuriken is unnerving; too much spread and no stopping power. Because of that, I don't feel the gain of the warp ammo all that much. Also, Shepard's exposes himself to much and for too long to shoot his powers, and lots of the times the effect gets stuck in the game geometry, like, in my cover, or in front of the enemy's cover. And I definitely feel the fact that every enemy have either armor or shields. Armor is already annoying, but shields are terrible, I have no direct power to counter them (have to bring mates with overload). I'm still in Mordin's recruitment, and the vorcha feels much more if a threat now, for two reasons; warp ammo does not have the stun effect on them, nor does it impede health regeneration. Playing as a soldier I didn't even remember it existed... The game feels much harder now. I'm enjoying it, but I feel I won't be able to get through it on insanity. Should I lower the setting? I really think I'll probably get stuck the first time I get to the collectors if I keep difficulty up. Guys, any tips for adept on insanity? I'm curious... Some gameplay mechanics, builds, and other stuff can be found linked in this thread. Specifically for Adepts, I recommend starting with Mass Effect 2: Adepting through Insanity b Average Gatsby, one of the original Adept guides. Some of the build advice has changed since then, but the basics hold up. This is the guide that I used when I first starting using the Adept on Insanity. I also have a video guide for the ME2 Adept on Insanity in a YouTube playlist. Not the greatest guide in the world; with actual planning, I could have condensed it into only a handful of videos instead of almost an entire playthrough. But like Average Gatsby's guide, the first few videos should help you early game. Basics: 1. Use Singularity to hold enemies in place. 2. Use Pull to disable or stagger enemies. 3. Use squadmate's warp to detonate lifted enemies. 4. Use your own warp when indoors for combos or if enemies are clustered. 5. For wide-open environments, you can combo lifted enemies with Throw to throw them off the map. Build basics: 1. At level 4, you can put at least 1 point into Warp, throw, singularity, and pull. 2. Starting from level 5, max your class passive. 3. Max Singularity 4. up to you on the order of maxing pull, warp, and throw. I leave throw to last. Pistols for armor, SMGs for shields/barriers. Shuriken is good, but hard to use. All SMGs better when you get the Shield damage upgrade (requires 2 SMG damage upgrades to unlock. One in store, one in Garrus/Archangel recruitment mission). Most players prefer the Locust. Miranda is good squadmate because she has Warp. Thane also good because he has Warp. If protections really bother you, take defense-stripping squadmates like Mordin (Incinerate) or Miranda/Garrus/Kasumi (Overload). Garrus has best Overload because he has power damage bonuses in passives. Put squadmates behind you so they will do power attacks instantly (no casting animation). Good luck, and have fun!
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Post by fredlc on Aug 15, 2021 22:53:57 GMT
Hey, thanks. Some of the tips, like lifting enemies and then causing biotic explosions with warp, I had figured out. Others, like using singularity to interrupt targets even if still shielded -saw your first video - are new to me. Good to know.
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Post by RedCaesar97 on Aug 16, 2021 13:11:27 GMT
Hey, thanks. Some of the tips, like lifting enemies and then causing biotic explosions with warp, I had figured out. Others, like using singularity to interrupt targets even if still shielded -saw your first video - are new to me. Good to know. Adept is certainly one of the harder classes to use in ME2 on Insanity. It tends to require using all available powers, squadmates, and weapons effectively. The shooting classes (Soldier, Vanguard, Infiltrator) tend to kill enemies at regular intervals. For example, in each encounter most players will activate cloak/A-Rush > kill > wait for cooldown > repeat. The Adept tends to take longer for the first kill, but can then start to kill enemies at increasingly faster rates. That is my experience anyway. Anyway, good luck with the rest of your playthrough. I hope you find the Adept fun.
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Post by fredlc on Aug 22, 2021 3:24:54 GMT
Ok, after a few days of real life on the way, I did half of mordin's recruitment; nearing it's end now, but I died when trying to reactivate the fans, and didn't want to try again yet. I did manage to win the encounter that was holding me before, and easily so.
The main thing I picked up is that I have to aim my powers slightly upward, in order to increase the chances the effect will vault over the enemie's cover... and it did increase my efficacy.
Can't use the locust yet, still to early and didn't get it. Stuck with an un-upgraded shuriken. But after I set Zaeed to mainly using the sniper, I've been ok.
That said, I'm still struggling with melee range control. I died because I couldn't stop a pyro from closing in. I still take a while to set the power effects properly, and I still waste the effect in the geometry too much, but now it's more a matter of refining control rather than lacking tools.
Still not very confident that I'll be able to handle collectors in insanity, but... I'll see it when I see it...
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 101 Likes: 169
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nannerb
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nannerb
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by nannerb on Aug 30, 2021 16:22:25 GMT
That said, I'm still struggling with melee range control. I died because I couldn't stop a pyro from closing in. I still take a while to set the power effects properly, and I still waste the effect in the geometry too much, but now it's more a matter of refining control rather than lacking tools. Yeah, I think you'll be okay as you continue to add more live gameplay hours. One thing that helps me is that I replay certain missions over and over again, testing different weapon loadouts and squadmates. A useful assignment to practice close quarter combat is the N7 Mission: Hanhe-Kedar Facility. Plenty of armored LOKIs in tight corners. Another one is the N7:Mining Facility with the husk infestation. Both are good testing grounds. For an early stage Adept, I highly recommend dumping all of Jacob's points into squad incendiary ammo - it'll come in super handy against the enemies that charge towards you, especially as most of them have armor (LOKI, FENRIS, Pyro Vorcha, Krogan, Praetorian, Husks). To deal with a charging foe, I like to: - Throw out a singularity to stagger/hold whatever is charging - Tell the squad to target that enemy (if everyone has incendiary ammo, it makes a huge difference) - Fire a couple of shots with the pistol - Throw Throw doesn't kill, but it buys time, especially if there is more than one enemy encroaching on your space. I'm more concerned about personal distance than I am finishing off enemies one by one as an Adept. You'll find each battle is broken down into two parts: A) stripping enemy defenses B ) setting up warp bombs / Rag-dolling Sometimes you have to spend a lot more time on A) before you get to B ) but at some point, you'll feel a turning point where you're just rag-dolling everything in sight - which is the best part about being an Adept
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Pounce de León
Praise the Justicat!
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Post by Pounce de León on Aug 30, 2021 16:27:30 GMT
Fuck soldiers. You can play soldiers in any other game. Take biotic and make love to Liara.
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fredlc
N2
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fredlc
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Post by fredlc on Sept 10, 2021 14:30:43 GMT
Fuck soldiers. You can play soldiers in any other game. Take biotic and make love to Liara. To each their own, I guess. IMHO, the soldier is the fun class, I love sneaking into enemies, set a couple of power explosions with my squadmates than strike hard with the soldier using AR. Sometimes wiping half the resistence before the fight even begins. I see where you are coming from, but IMHO, if you use mates powers directly, the game sets itself apart quite efficiently even with the soldier class...
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