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Post by jnericsonx on Jun 26, 2021 8:22:50 GMT
At least when it comes to buying weapons now and upgrades. I know the DLC items are cheap, but it still adds up.
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Post by Deleted on Jun 26, 2021 12:46:14 GMT
That's basically the point I've been trying to get across to people for a week now. They should give us some more credits at the start of the game or increase the number of credits for doing some of the missions. Heck, even straightening out some of the bugs would help as there are several missions that don't actually give you the credits they say they do in the mission reports )usually Cerberus not chipping in their half) and others that are capped at amounts lower than they should yield if the player finds everything.
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Post by RedCaesar97 on Jun 26, 2021 14:01:06 GMT
You do not need to buy everything though. Unless you really struggle with the unlocking/hacking minigames, you do not need the bypass/hacking upgrades. Not buying these hacking upgrades will save you a good chunk of change.
Pro-tip: you can sometimes double-hack terminals, data pads, and whatnot by mashing the interact button after a successful hack. You can get double the amount credits this way from the hack this way.
Also: the key upgrades are the second and third upgrades; these upgrades will unlock the special upgrades for weapons and armor upgrades or whatever.
The DLC stuff added to stores are very inexpensive. Generally the extra bonuses are too small to be of much use early as you level up. There may be some exceptions for weapon damage + headshot damage if you are on Insanity and trying to one-shot kill with the Mantis.
Also, prioritize only the stuff you need, do not try to buy everything right away as you do not need everything right away. for example, ignore the fish and ship models since they are useless. Purchase them at the end of the game if you want them. If you are a Soldier, you do not need SMG damage (Squadmates suck with SMGs until the Tempest anyway). Caster classes can ignore most weapon upgrades until later. You may want sniper rifle damage upgrades for sniper squaddies or Soldier/Infiltrator Shepard, but otherwise you can ignore them until later.
The amount of credits you get now from an import are about the same as it was originally, so you have more than enough to get everything you need.
Also do not forget that you can a discount from every store except the star charts on Illium, which are very cheap. You will need to complete Grunt's loyalty mission to get the discount from Fortack's store on Tuchanka. Talk to Fortack after completing the mission to get the discount.
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Post by Deleted on Jun 26, 2021 15:34:01 GMT
You do not need to buy everything though. Unless you really struggle with the unlocking/hacking minigames, you do not need the bypass/hacking upgrades. Not buying these hacking upgrades will save you a good chunk of change. Pro-tip: you can sometimes double-hack terminals, data pads, and whatnot by mashing the interact button after a successful hack. You can get double the amount credits this way from the hack this way. Also: the key upgrades are the second and third upgrades; these upgrades will unlock the special upgrades for weapons and armor upgrades or whatever. The DLC stuff added to stores are very inexpensive. Generally the extra bonuses are too small to be of much use early as you level up. There may be some exceptions for weapon damage + headshot damage if you are on Insanity and trying to one-shot kill with the Mantis. Also, prioritize only the stuff you need, do not try to buy everything right away as you do not need everything right away. for example, ignore the fish and ship models since they are useless. Purchase them at the end of the game if you want them. If you are a Soldier, you do not need SMG damage (Squadmates suck with SMGs until the Tempest anyway). Caster classes can ignore most weapon upgrades until later. You may want sniper rifle damage upgrades for sniper squaddies or Soldier/Infiltrator Shepard, but otherwise you can ignore them until later. The amount of credits you get now from an import are about the same as it was originally, so you have more than enough to get everything you need. Also do not forget that you can a discount from every store except the star charts on Illium, which are very cheap. You will need to complete Grunt's loyalty mission to get the discount from Fortack's store on Tuchanka. Talk to Fortack after completing the mission to get the discount. It's also true that you don't need the Valiant in ME3 or any of the DLC items. That's why they were DLC.
You're also making a judgment about 1) How much exploration the player wishes to do in ME2 (because they also need to buy fuel in that game... there's no easy way around that as in ME3's dash to the Citadel for fuel). 2) How many missions the player also wishes to do because credits earned are directly tied to missions done. 3) While the guns are cheap in ME2, the Kestral armor pieces are running around 10,000 credits each with the discount in place. That's a sizeable investment. Furthermore, discounts at one of the stores on Illium is contingent upon a ME1 decision (no Conrad, no discount). Also, you must do Grunt's loyalty mission in order to get the discount at Fortack's... so you're SOL if you decide you want to keep him in his tank. Doing Mordin's quest alone does not unlock the discount.
It's doable, yes. It's also doable to get all the N7 guns in ME3 because you can grind indefinitely in the arena. In ME2, you cannot grind indefinitely at the varren fights since the payout eventually reduces from the 250 or 500 caps per win to 1 credit per win. The varren pits also require bet to start with... which means that unless you save scum, you generally wind up not netting all that much per hour because Urz loses 1/3 of the time (and then you have to do a mission to let him heal) or, if betting on the other varren, you probably lose about 50% of the time.
Another 50,000 credits at the start or even just squashing the bugs in the mission reports by paying out what they actually say they should pay out would be an improvement. Another solution would have been to make all the DLC weapons and armors researchable upgrades... which would be an improvement because then the player could decide whether to spend money on fuel and probes getting the minerals needed... or camp indefinitely at the Shadow Broker base to get those minerals through the daily deliveries (1 per day unless you can fiddle with your device's clock).
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Post by RedCaesar97 on Jun 26, 2021 16:22:57 GMT
You do not need to buy everything though. Unless you really struggle with the unlocking/hacking minigames, you do not need the bypass/hacking upgrades. Not buying these hacking upgrades will save you a good chunk of change. Pro-tip: you can sometimes double-hack terminals, data pads, and whatnot by mashing the interact button after a successful hack. You can get double the amount credits this way from the hack this way. Also: the key upgrades are the second and third upgrades; these upgrades will unlock the special upgrades for weapons and armor upgrades or whatever. The DLC stuff added to stores are very inexpensive. Generally the extra bonuses are too small to be of much use early as you level up. There may be some exceptions for weapon damage + headshot damage if you are on Insanity and trying to one-shot kill with the Mantis. Also, prioritize only the stuff you need, do not try to buy everything right away as you do not need everything right away. for example, ignore the fish and ship models since they are useless. Purchase them at the end of the game if you want them. If you are a Soldier, you do not need SMG damage (Squadmates suck with SMGs until the Tempest anyway). Caster classes can ignore most weapon upgrades until later. You may want sniper rifle damage upgrades for sniper squaddies or Soldier/Infiltrator Shepard, but otherwise you can ignore them until later. The amount of credits you get now from an import are about the same as it was originally, so you have more than enough to get everything you need. Also do not forget that you can a discount from every store except the star charts on Illium, which are very cheap. You will need to complete Grunt's loyalty mission to get the discount from Fortack's store on Tuchanka. Talk to Fortack after completing the mission to get the discount. It's also true that you don't need the Valiant in ME3 or any of the DLC items. That's why they were DLC. You're also making a judgment about 1) How much exploration the player wishes to do in ME2 (because they also need to buy fuel in that game... there's no easy way around that as in ME3's dash to the Citadel for fuel). 2) How many missions the player also wishes to do because credits earned are directly tied to missions done. 3) While the guns are cheap in ME2, the Kestral armor pieces are running around 10,000 credits each with the discount in place. That's a sizeable investment. Furthermore, discounts at one of the stores on Illium is contingent upon a ME1 decision (no Conrad, no discount). Also, you must do Grunt's loyalty mission in order to get the discount at Fortack's... so you're SOL if you decide you want to keep him in his tank. Doing Mordin's quest alone does not unlock the discount.
It's doable, yes. It's also doable to get all the N7 guns in ME3 because you can grind indefinitely in the arena. In ME2, you cannot grind indefinitely at the varren fights since the payout eventually reduces from the 250 or 500 caps per win to 1 credit per win. The varren pits also require bet to start with... which means that unless you save scum, you generally wind up not netting all that much per hour because Urz loses 1/3 of the time (and then you have to do a mission to let him heal) or, if betting on the other varren, you probably lose about 50% of the time.
Another 50,000 credits at the start or even just squashing the bugs in the mission reports by paying out what they actually say they should pay out would be an improvement. Another solution would have been to make all the DLC weapons and armors researchable upgrades... which would be an improvement because then the player could decide whether to spend money on fuel and probes getting the minerals needed... or camp indefinitely at the Shadow Broker base to get those minerals through the daily deliveries (1 per day unless you can fiddle with your device's clock).
I am having trouble understanding points 1 and 2. You do not need to do that much exploration in the game. Most non-N7 missions do not require you to travel out of system (which takes fuel). Probes are cheap. Fuel is also actually fairly cheap. If you purposely do not recruit certain members or complete certain loyalty missions or whatever, then yes that means fewer credits. You will also not get the upgrades available on those missions. I do not see the issue as this should be expected. You choose not to do things that would give you more credits, you are left with fewer credits to buy things. Regarding the Kestrel armor set: unless you want to add a little extra weapon damage or melee damage, avoid buying the armor pieces. Even the extra weapon damage is debatable on how much difference it actually makes. The extra shield damage is certainly pointless. Just because you want to buy everything, does not mean you should be able to buy everything. I think that is the debate here. If you want to argue that the DLC should have been all research terminal upgrades, then that is an argument I can get behind. We could then discuss how much resources each upgrade should cost (I think they should be more). I never bothered with the Varren pits after my first-ever playthrough; not enough credits to even try to save-scum it. Look, I have done playthroughs where I had the minimum eight squadmates (no Thane or Samara, which leaves either Tali or Grunt as my eighth). I did not even do all their loyalty missions. I only purchased the upgrades I needed. The second and third upgrades matter the most since they unlock the special upgrades. The rest of the upgrades are just a nice bonus.
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Post by Deleted on Jun 26, 2021 19:06:34 GMT
It's also true that you don't need the Valiant in ME3 or any of the DLC items. That's why they were DLC. You're also making a judgment about 1) How much exploration the player wishes to do in ME2 (because they also need to buy fuel in that game... there's no easy way around that as in ME3's dash to the Citadel for fuel). 2) How many missions the player also wishes to do because credits earned are directly tied to missions done. 3) While the guns are cheap in ME2, the Kestral armor pieces are running around 10,000 credits each with the discount in place. That's a sizeable investment. Furthermore, discounts at one of the stores on Illium is contingent upon a ME1 decision (no Conrad, no discount). Also, you must do Grunt's loyalty mission in order to get the discount at Fortack's... so you're SOL if you decide you want to keep him in his tank. Doing Mordin's quest alone does not unlock the discount.
It's doable, yes. It's also doable to get all the N7 guns in ME3 because you can grind indefinitely in the arena. In ME2, you cannot grind indefinitely at the varren fights since the payout eventually reduces from the 250 or 500 caps per win to 1 credit per win. The varren pits also require bet to start with... which means that unless you save scum, you generally wind up not netting all that much per hour because Urz loses 1/3 of the time (and then you have to do a mission to let him heal) or, if betting on the other varren, you probably lose about 50% of the time.
Another 50,000 credits at the start or even just squashing the bugs in the mission reports by paying out what they actually say they should pay out would be an improvement. Another solution would have been to make all the DLC weapons and armors researchable upgrades... which would be an improvement because then the player could decide whether to spend money on fuel and probes getting the minerals needed... or camp indefinitely at the Shadow Broker base to get those minerals through the daily deliveries (1 per day unless you can fiddle with your device's clock).
I am having trouble understanding points 1 and 2. You do not need to do that much exploration in the game. Most non-N7 missions do not require you to travel out of system (which takes fuel). Probes are cheap. Fuel is also actually fairly cheap. If you purposely do not recruit certain members or complete certain loyalty missions or whatever, then yes that means fewer credits. You will also not get the upgrades available on those missions. I do not see the issue as this should be expected. You choose not to do things that would give you more credits, you are left with fewer credits to buy things. Regarding the Kestrel armor set: unless you want to add a little extra weapon damage or melee damage, avoid buying the armor pieces. Even the extra weapon damage is debatable on how much difference it actually makes. The extra shield damage is certainly pointless. Just because you want to buy everything, does not mean you should be able to buy everything. I think that is the debate here. If you want to argue that the DLC should have been all research terminal upgrades, then that is an argument I can get behind. We could then discuss how much resources each upgrade should cost (I think they should be more). I never bothered with the Varren pits after my first-ever playthrough; not enough credits to even try to save-scum it. Look, I have done playthroughs where I had the minimum eight squadmates (no Thane or Samara, which leaves either Tali or Grunt as my eighth). I did not even do all their loyalty missions. I only purchased the upgrades I needed. The second and third upgrades matter the most since they unlock the special upgrades. The rest of the upgrades are just a nice bonus. You don't NEED to get any DLC item to complete the game either. So, it's no worse in ME3 than in ME2. You can do without your N7 DLC weapons and complete the game. You can do without upgrades of any kind and complete the game. So "NEED" is not a valid way to shoot down ME2's problem unless you're prepared to shoot down ME3's problem at the same time. ME3 has the benefit of infinite credits. ME2's credits are finite.
The cost of the DLC weapons is irrelevant... they cost nothing before and now they do. In ME3, you can eventually earn more money in the game to pay for every one if you're willing to spend the time grinding for those credits in the Arena. In ME2, because money if finite, you have to pull money away from upgrades or other things you spent money on in order to buy the DLC weapons.
So, suck it up M3 players... there should be no cash adjustment in that game without a corresponding cash adjustment in ME2. If you want the Vlaiant... spend the time in the arena to get it. It's that simple. You don't NEED to buy anything in ME3... no guns and no upgrades and no armors. You'll beat the game just fine using only what you find or are given.
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Post by jnericsonx on Jun 27, 2021 5:06:26 GMT
So dare I ask how much the DLC guns are in ME3? And hey, I don't mind doing Arena, but that's not till at least halfway through the game! Unless you can access that now earlier in the game?
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Post by Deleted on Jun 27, 2021 13:48:08 GMT
So dare I ask how much the DLC guns are in ME3? And hey, I don't mind doing Arena, but that's not till at least halfway through the game! Unless you can access that now earlier in the game? The N7 guns are expensive - between 80,000 and 250,000. THe Indra and a couple of others are available on the Citaldel at about 10,000 each. The 10,000 guns can be afforded almost immediately and, since there is no requirement to buy fuel or probes throughout ME3, the only "sacrifice" the player must make to adjust to the new system is to delay buying additional upgrades... most of which are also "found" items during quests anyway. The only other thing is to delay buying version II, etc. of each gun. If the player refrains from buying upgrades, they will easily have more than 160,000 in their inventory by the time they go to S'urkesh, which is now enough to buy the Black Widow since it has been reduced in price. So, if the "you don't need every upgrade" argument holds for ME2, it holds the same for ME3.
I think the point is that they used to cost nothing and they all were available at the start of ME2 and ME3. They've plunked them in vendors that cannot be accessed until later in the game (in ME2 they've put some at Illium and some aat Tuchanka; and in ME3 the vendors on the Presidium are not accessible until you do a mission or perhaps it's even after you specifically do Palaven... and they've not ddded in any "normal" means to earn at least even part of the additional income required to buy them.
Considering the games were "balanced" before, this move has disrupted that balance, not improved upon it. I think they could afford to give players some more "discretionary" funds up front... but since the player base here doesn't seem to want it... I'll shut up about it now... and just go back to playing the old games where these items are more readily available to me.
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Post by RedCaesar97 on Jun 27, 2021 23:10:33 GMT
Base price to buy all previous-DLC weapons and armor from stores in ME2 LE is 118,500 credits without any store discounts. The most expensive items are: - Blood Dragon Armor: 15,000 credits with no discount - Terminus Armor: 12,000 credits with no discount - Geth Plasma Shotgun: 10,000 credits with no discount
Also relevant to the conversation I think is import bonuses. I think these are the bonuses: - 200,000 credits for completing ME2 at least once before. - 100,000 credits for importing a "rich" character - max 50,000 credits for importing an ME1 character (dependent on import level)
So if you want to increase the starting credits for ME2, would that be a flat bonus (added to the ME2 completion bonus or "rich" bonus), or would it be a scaling bonus depending on the import level? What would be the amount of credits that you would add as a flat bonus? For a scaling bonus, what would be the min and max bonuses?
As for ME3, while you can grind the simulator for credits, it will take time. ME3 also has the issue where you are not just buying weapons, but buying weapon upgrades. Most weapons are capped at rank V for a first playthrough (currently you can cheat a bit with some rank V weapons that you "buy" rank VI on a first playthrough). For most weapons that can be found on missions, they will gain 3 ranks when you pick them up again in NG+. For weapons you buy, you have to buy all ranks. This can potentially double (or even triple?) their total original buy value.
You can earn 10,000 credits for a match in the arena (Gold prize). Assuming a modest 5 minutes per match (including breaks between rounds, time to load the match, plus buffer), that means you can earn 120,000 credits per hour.
So if you want to buy everything, you can grind waves in the arena. If you want to MAX everything, it will take at minimum two playthroughs. And even if you plan around it to max your buying potential, you will have to grind a lot of waves in the arena. That will take hours of grinding. I had managed to do it pre-Legendary Edition and it was a slog. I do not even want to know how long it will take now that I have to buy a bunch of stuff for a stupid amount of credits first. Not sure I ever want to do it. I have never used the Valiant in single player before. I may never use it until maybe 2-3 years from now.
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Post by steppinrazor on Jun 28, 2021 2:46:10 GMT
Avoid buying Kestrel... wait, people wear armor NOT based on looks?! lol
Minus the helmet, that shit uglyyy
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Post by malgus on Jul 20, 2021 2:26:24 GMT
Avoid buying Kestrel... wait, people wear armor NOT based on looks?! lol Minus the helmet, that shit uglyyy Yeah I cannot say I am big fan of it... quite a generic design
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Post by ALTBOULI on Jul 30, 2021 23:42:18 GMT
Just finished ME1 on Insanity with a lvl 60 character, which I then imported and started playing ME2 today, was quite disappointed to find how little credits, resources and additional levels you are given for spending the time to get to 60 in me1.
I have since installed a mod which gives plenty of credits and resources (I think around 1m each) + having access to all weapon types even if you don't play a soldier is a major quality of life improvement.
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Post by Deleted on Jul 31, 2021 16:04:06 GMT
Just finished ME1 on Insanity with a lvl 60 character, which I then imported and started playing ME2 today, was quite disappointed to find how little credits, resources and additional levels you are given for spending the time to get to 60 in me1. I have since installed a mod which gives plenty of credits and resources (I think around 1m each) + having access to all weapon types even if you don't play a soldier is a major quality of life improvement. I still say they should make some adjustments. For example, the first mission report for escaping Lazarus station in MELE says that it's worth 11,250 credits... yet only 7,500 are deposited to Shepard's account. In the OT, the old missions report says it's worth 7,500 credits and it deposits 7,500 credits... so, obviously, they made changes in MELE that did not actually get as far as Shepard's account balance... specifically, they increased the amounts given by the safes and datapads in Lazarus station...e.g. the first one you bypass in the room with the 2 crawling mechs used to give 975 credits. It now says it gives you 1,725 credits. This is a bug and it should be fixed.
There are also a few other places in the game where the number of credits that can be found don't get added to the bank account. The Lost Operative mission is one of these where you can find more credits than you get. There are also a couple of missions where the stated Cerberus funding in the mission does not get added to the bank account. One of the stations in Overloard, for example, says its worth 15,000 credits and you only get 7,500 for it. These bugs should also be corrected... regardless of how one feels about being able to buy every upgrade in the game or having to now buy DLC weapons that were formerly just given to the player at the start of the game.
(One thing for certain... I wouldn't want anyone at Bioware trying to balance my cheque book... They'd mess up the math for sure.)
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Post by dmc1001 on Jul 31, 2021 17:03:06 GMT
for example, ignore the fish and ship models since they are useless Fish, yes, because the AI Aquarium is insanely expensive. Space hamster is a must. I think he's cheap and definitely self-sufficient.
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Post by Deleted on Jul 31, 2021 17:27:59 GMT
for example, ignore the fish and ship models since they are useless Fish, yes, because the AI Aquarium is insanely expensive. Space hamster is a must. I think he's cheap and definitely self-sufficient. Fish can be fed by the player in ME3... just as they can be fed by the player in ME2 if the player doesn't want to flirt with Kelly. The only fish that give the player any sort of reward anyways are the Prejak Paddle fish... and then only if they survive ME2 and only if the player is using a ME3 to ME3 import. I just finished a ME3 playthrough where I was easily able to buy every upgrade I wanted to use and I bought the Black Widow V, Indra V, Typhoon V, Executioner Pistol V and the Blood Pack Punisher V. I also upgraded the Claymore to V... and I still have about 30,000 to purchase fish and models... and I haven't even done the Citadel DLC yet... so an custom armor set (50,000) is easily obtained as well. Come to think of it, I even bought the Aquarium VI just before taking TIM's base and having kept my fish alive since Kelly gave them back to me by feeding them... so I could have bought the armor instead even without the Citadel DLC.
There is no "better" argument for these sorts of adjustments being made in ME3 than in ME2. Both games offer enough funds for the player to generally get what they need. For me, it's about the principle of the change... in the OT we were given the DLC guns and armors at the outset of each playthrough... now we have to buy them... and some of them are not available until much later in the game. It doesn't encourage me to play MELE... I'd rather stick with the OT where I can use my favored weapons throughout the run.
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Post by dmc1001 on Jul 31, 2021 17:55:40 GMT
Fish can be fed by the player in ME3 Yeah, I know. I've played the entire MET many, many times. I'm assuming you're the up that frequently deletes you account so you know I've been around a while. Feeding the fish isn't at issue. It's remembering to do so after every mission. Same as in ME2. Hence the need for the AI Aquarium. I'm sure you can play with money any way you want but the aquarium ranks low. Plus, I can't bond with my fish. Even Shep gets upset when Clone Shep tries to throw the space hamster out. That's bonding.
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Post by Deleted on Jul 31, 2021 18:46:36 GMT
Fish can be fed by the player in ME3 Yeah, I know. I've played the entire MET many, many times. I'm assuming you're the up that frequently deletes you account so you know I've been around a while. Feeding the fish isn't at issue. It's remembering to do so after every mission. Same as in ME2. Hence the need for the AI Aquarium. I'm sure you can play with money any way you want but the aquarium ranks low. Plus, I can't bond with my fish. Even Shep gets upset when Clone Shep tries to throw the space hamster out. That's bonding. Yes, I'm that up... and I'll probably delete my account again whenever I'm done this round of talking about ME... saves me trying to remember who I "was" here and limits the number of different logins I have to keep in my head. As I've gotten older, remembering such things has become more of an issue. It also forces me to "cool off" and lower my blood pressure when I'm not tempting myself to keep tabs on everything going on the various forums I used to subscribe to for the various games I play... although with various devs no longer supporting forums, some of my old accounts have effectively deleted themselves over the years. I honestly don't usually "rage quit" anything though. It's a little frustrating when I feel I'm being misunderstood, but I generally honestly enjoy a good, civil debate... and I've certainly enjoyed conversing with you on many topics.
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Post by themikefest on Jul 31, 2021 19:23:54 GMT
I'm sure you can play with money any way you want but the aquarium ranks low. Plus, I can't bond with my fish. Even Shep gets upset when Clone Shep tries to throw the space hamster out. That's bonding. Space hamster is the 13th squadmate in ME2. He gives support to Shepard when things look gloomy. He kept the SR2 safe for 6 months while Shepard was locked up. The only reason why he didn't defeat the clone is because he knew his master would want the honors. Now if there was clone space hamster, you bet space hamster would have chewed the phony a new one. It's too bad the space hamster dlc wasn't included in the remaster.
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ALTBOULI
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 975 Likes: 2,447
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Post by ALTBOULI on Jul 31, 2021 19:26:14 GMT
Just finished ME1 on Insanity with a lvl 60 character, which I then imported and started playing ME2 today, was quite disappointed to find how little credits, resources and additional levels you are given for spending the time to get to 60 in me1. I have since installed a mod which gives plenty of credits and resources (I think around 1m each) + having access to all weapon types even if you don't play a soldier is a major quality of life improvement. I still say they should make some adjustments. For example, the first mission report for escaping Lazarus station in MELE says that it's worth 11,250 credits... yet only 7,500 are deposited to Shepard's account. In the OT, the old missions report says it's worth 7,500 credits and it deposits 7,500 credits... so, obviously, they made changes in MELE that did not actually get as far as Shepard's account balance... specifically, they increased the amounts given by the safes and datapads in Lazarus station...e.g. the first one you bypass in the room with the 2 crawling mechs used to give 975 credits. It now says it gives you 1,725 credits. This is a bug and it should be fixed.
There are also a few other places in the game where the number of credits that can be found don't get added to the bank account. The Lost Operative mission is one of these where you can find more credits than you get. There are also a couple of missions where the stated Cerberus funding in the mission does not get added to the bank account. One of the stations in Overloard, for example, says its worth 15,000 credits and you only get 7,500 for it. These bugs should also be corrected... regardless of how one feels about being able to buy every upgrade in the game or having to now buy DLC weapons that were formerly just given to the player at the start of the game.
(One thing for certain... I wouldn't want anyone at Bioware trying to balance my cheque book... They'd mess up the math for sure.)
Yeah hopefully they make the necessary adjustments
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