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Post by jnericsonx on Jul 7, 2021 5:45:59 GMT
Doing the bit on Ilos where you're facing 2 Geth Armatures, I realize only getting shot at by one of them. Freaking Kaiden had the other one lifted.
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Post by sjsharp2010 on Jul 7, 2021 17:24:46 GMT
Yeah it's a powerful ability in ME1 especially whren plenty of points have been put into it. Bu tthen that's one of the things I love about biotics you can even make the Geth scream for mercy using them if they're powerful enough.
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Post by ahglock on Jul 7, 2021 18:40:51 GMT
You almost have to max it to lift them, maybe have to max it. But yeah in 1 it can lift almost anything. 2/3 not so much. But now you get combos so its good in a different way.
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Post by AnDromedary on Jul 7, 2021 19:05:13 GMT
Biotics were a lot of fun in ME1 (they were OP though). My favorite is what I like to call the "orbital launch maneuver". Max out lift and throw. Fight enemies outside (e.g Therum). Lift up a normal enemy, quickly run under them, then cast throw on them. I always imagine Joker getting a fright as a random merc or geth splashes against the lower hull.
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Post by shotgunjulia on Jul 7, 2021 20:01:24 GMT
Biotics in ME1 were OP, and your enemies (other than geth) had them and used them - you could get knocked down or put in stasis, whereas in ME2 and 3 it's only the mini-bosses like the scions that use one biotic attack and I think Kai Lame uses one. ME2 and 3 enemies are just "bang bang shoot 'em up"
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Post by Element Zero on Jul 7, 2021 20:16:27 GMT
Biotics in ME1 were OP, and your enemies (other than geth) had them and used them - you could get knocked down or put in stasis, whereas in ME2 and 3 it's only the mini-bosses like the scions that use one biotic attack and I think Kai Lame uses one. ME2 and 3 enemies are just "bang bang shoot 'em up" It is fun fighting the all too few biotic enemies in ME2&3. In ME2, the Eclipse "Vanguards", who are more like Sentinels, use Warp. In ME3 we have Banshees and Adjutants. Banshees use something similar to Warp, and Adjutants something similar to Reave. I love having the tables turned on me sometimes. The Mirror Match and clone fight are the best. This current playthrough, the clone was using Incendiary Ammo and Amplified Concussive Shot, precisely the tools I was using 99% of the time. His aggression, tactics and supporting cast was as close to fighting Shepard as we'll get.
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Post by AnDromedary on Jul 7, 2021 20:30:52 GMT
Biotics in ME1 were OP, and your enemies (other than geth) had them and used them - you could get knocked down or put in stasis, whereas in ME2 and 3 it's only the mini-bosses like the scions that use one biotic attack and I think Kai Lame uses one. ME2 and 3 enemies are just "bang bang shoot 'em up" IMO, it's allright that enemies don't use biotics much in ME2/3. The knockdown in ME1 was just annoying. just not having any control over you character for 5+ seconds is not fun IMO. Not to mention that you could actually get completely stunlocked if there were multiple biotics around (like on that freighter where they hold that politician hostage).
I remember after ME1, there was a forum debate with the devs on how it could be improved. I thought it might be fun if (very rarely) enemies would cast a singularity in which you get cought and swirled around but you can still try to shoot/give orders, it's just messing with your orientation. I guess in the end, the devs decided there was no fun way to implement it, so they mostly got rid of it. Can't say I blame them.
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Post by Quickpaw on Jul 7, 2021 21:42:07 GMT
Aside from the clone/mirrors in Citadel, the only "REAL" Vanguard I remember fighting in the whole series is Spectre Vesir, on the Shadow Broker DLC. I found it quite hilarious as my main is ALSO a Vanguard, making my favorite battlecry during the fight: You call THAT a charge?! This is how a REAL Vanguard fights!
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Post by seven on Jul 7, 2021 22:31:42 GMT
That would have given him a migraine for sure
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Post by shotgunjulia on Jul 7, 2021 22:50:11 GMT
Vasir? Seriously? All you do straight away is max out Liara's Stasis. Drop it on Vasir as soon as she comes down. Run over to her and mag dump on her as soon as the stasis ends when she's helpless for a few seconds. You can usually nail her twice with this between the mercenary assaults. Yes, it's cheap. Yes, it's dirty. And above all, it's quick.
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Post by jnericsonx on Jul 8, 2021 1:17:31 GMT
That would have given him a migraine for sure I dunno, I figure a big ass Geth Armature weighs close. Size matters not.
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Post by RedCaesar97 on Jul 8, 2021 14:55:34 GMT
I mean, two lifts can keep frog Saren suspended almost indefinitely. Three lifts is just overkill by that point.
And yes, a maxxed lift can lift Armatures. I think it can also lift a Geth Colossus? (I forget for some reason) I do not think you actually have to fight any Colossus on foot. They only appear in Mako segments, and you do not have to get out on foot anymore for max XP in the Legendary Edition.
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Post by Deleted on Jul 8, 2021 15:28:08 GMT
I mean, two lifts can keep frog Saren suspended almost indefinitely. Three lifts is just overkill by that point. And yes, a maxxed lift can lift Armatures. I think it can also lift a Geth Colossus? (I forget for some reason) I do not think you actually have to fight any Colossus on foot. They only appear in Mako segments, and you do not have to get out on foot anymore for max XP in the Legendary Edition. There's the one Colossus in the side room just before jumping down and meeting 'Lizbeth Baynam on Feros. I can't remember whether Kaidan has max lift or not at that point, but I know he didn't manage to lift it in LE. It might be that the ceiling gets in the way though. I have had him lift several others in the OT (because I always took them out on foot back then),
The only thing I hate about lift, throw, and singularity is that enemies can end up in places where it can be difficult to finish them off. This is also true when using High Explosive Rounds though.
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Post by AnDromedary on Jul 8, 2021 15:41:51 GMT
I mean, two lifts can keep frog Saren suspended almost indefinitely. Three lifts is just overkill by that point. And yes, a maxxed lift can lift Armatures. I think it can also lift a Geth Colossus? (I forget for some reason) I do not think you actually have to fight any Colossus on foot. They only appear in Mako segments, and you do not have to get out on foot anymore for max XP in the Legendary Edition. There's the one Colossus in the side room just before jumping down and meeting 'Lizbeth Baynam on Feros. I can't remember whether Kaidan has max lift or not at that point, but I know he didn't manage to lift it in LE. It might be that the ceiling gets in the way though. I have had him lift several others in the OT (because I always took them out on foot back then),
The only thing I hate about lift, throw, and singularity is that enemies can end up in places where it can be difficult to finish them off. This is also true when using High Explosive Rounds though.
True. It used to be particularly bad at Rift Station on Novaria for me. Enemies would often clip under those walkways or right out of the map (and because I usually take Liara to see Benezia, I always have at least one biotic with me at that point). Was better in my MELE playthrouh though. Maybe they improved collision there a little or maybe I just got lucky this time, not sure.
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Post by Deleted on Jul 8, 2021 16:14:57 GMT
There's the one Colossus in the side room just before jumping down and meeting 'Lizbeth Baynam on Feros. I can't remember whether Kaidan has max lift or not at that point, but I know he didn't manage to lift it in LE. It might be that the ceiling gets in the way though. I have had him lift several others in the OT (because I always took them out on foot back then),
The only thing I hate about lift, throw, and singularity is that enemies can end up in places where it can be difficult to finish them off. This is also true when using High Explosive Rounds though.
True. It used to be particularly bad at Rift Station on Novaria for me. Enemies would often clip under those walkways or right out of the map (and because I usually take Liara to see Benezia, I always have at least one biotic with me at that point). Was better in my MELE playthrouh though. Maybe they improved collision there a little or maybe I just got lucky this time, not sure. You were lucky, I think. I've done three full runs of ME1 on Insanity in LE and I've had as much trouble as I've always had with biotics tossing enemies into strange places. You're right about Noveria, it's a particularly likely place for it to occur... with enemies often winding up in the gap between the floor and walls when I'm fighting my way to the Hot Labs. In LE though, it's actually a little worse when it combines with the enemies who ragdoll and dan't get up again since that leaves them moaning and choking under the floor area itself; whereas before they used to stand up and you could easily shoot them to finish them off.
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Post by Element Zero on Jul 9, 2021 14:44:48 GMT
I mean, two lifts can keep frog Saren suspended almost indefinitely. Three lifts is just overkill by that point. And yes, a maxxed lift can lift Armatures. I think it can also lift a Geth Colossus? (I forget for some reason) I do not think you actually have to fight any Colossus on foot. They only appear in Mako segments, and you do not have to get out on foot anymore for max XP in the Legendary Edition. There's the one Colossus in the side room just before jumping down and meeting 'Lizbeth Baynam on Feros. I can't remember whether Kaidan has max lift or not at that point, but I know he didn't manage to lift it in LE. It might be that the ceiling gets in the way though. I have had him lift several others in the OT (because I always took them out on foot back then),
The only thing I hate about lift, throw, and singularity is that enemies can end up in places where it can be difficult to finish them off. This is also true when using High Explosive Rounds though.
That's just an Armature. Its health bar might be mislabeled "Colossus", but it's definitely an Armature. A Colossus wouldn't even fit in that floor space. They're significantly larger. I Lift that one all the time, so I'm guessing you're correct that Kaidan's Lift wasn't fully developed. I played a Singularity Tech-dept Sentinel on my previous ME1 playthrough. I had forgotten how impossible it is to aim at any individual target when they're all spinning as if in an invisible blender. In the original ME1, aiming sucked anyway, so I just sprayed into the tangle of targets. In LE, I stayed at least aware of which targets were of highest priority. Singularity definitely creates a mess.
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Post by RedCaesar97 on Jul 9, 2021 15:25:57 GMT
I played a Singularity Tech-dept Sentinel on my previous ME1 playthrough. I had forgotten how impossible it is to aim at any individual target when they're all spinning as if in an invisible blender. In the original ME1, aiming sucked anyway, so I just sprayed into the tangle of targets. In LE, I stayed at least aware of which targets were of highest priority. Singularity definitely creates a mess. Multiple flashbacks to Feros where I inevitably block the path to Gavin Hossle's data because I use Singularity to lock down the Krogan in the room. Also, several mines and Dr. Heart's/Saleon's ship where enemies are now stuck behind walls or ceilings. But if Singularity got us into this mess, surely it can get us out again, right?
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Post by Element Zero on Jul 9, 2021 15:34:47 GMT
I played a Singularity Tech-dept Sentinel on my previous ME1 playthrough. I had forgotten how impossible it is to aim at any individual target when they're all spinning as if in an invisible blender. In the original ME1, aiming sucked anyway, so I just sprayed into the tangle of targets. In LE, I stayed at least aware of which targets were of highest priority. Singularity definitely creates a mess. Multiple flashbacks to Feros where I inevitably block the path to Gavin Hossle's data because I use Singularity to lock down the Krogan in the room. Also, several mines and Dr. Heart's/Saleon's ship where enemies are now stuck behind walls or ceilings. But if Singularity got us into this mess, surely it can get us out again, right? Haha. Yep. Very familiar.
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Post by Deleted on Jul 9, 2021 15:46:50 GMT
I played a Singularity Tech-dept Sentinel on my previous ME1 playthrough. I had forgotten how impossible it is to aim at any individual target when they're all spinning as if in an invisible blender. In the original ME1, aiming sucked anyway, so I just sprayed into the tangle of targets. In LE, I stayed at least aware of which targets were of highest priority. Singularity definitely creates a mess. Multiple flashbacks to Feros where I inevitably block the path to Gavin Hossle's data because I use Singularity to lock down the Krogan in the room. Also, several mines and Dr. Heart's/Saleon's ship where enemies are now stuck behind walls or ceilings. But if Singularity got us into this mess, surely it can get us out again, right? I found out a long time ago that a save and reload after a battle where singularity is used resets the crates and such so that the path is opened again. It has saved my bacon several times in the OT after the fight on Noveria where I would habitually wind up unable to reach the exit door after Liara had tossed things around.
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Post by sjsharp2010 on Jul 10, 2021 11:44:45 GMT
There's the one Colossus in the side room just before jumping down and meeting 'Lizbeth Baynam on Feros. I can't remember whether Kaidan has max lift or not at that point, but I know he didn't manage to lift it in LE. It might be that the ceiling gets in the way though. I have had him lift several others in the OT (because I always took them out on foot back then),
The only thing I hate about lift, throw, and singularity is that enemies can end up in places where it can be difficult to finish them off. This is also true when using High Explosive Rounds though.
That's just an Armature. Its health bar might be mislabeled "Colossus", but it's definitely an Armature. A Colossus wouldn't even fit in that floor space. They're significantly larger. I Lift that one all the time, so I'm guessing you're correct that Kaidan's Lift wasn't fully developed. I played a Singularity Tech-dept Sentinel on my previous ME1 playthrough. I had forgotten how impossible it is to aim at any individual target when they're all spinning as if in an invisible blender. In the original ME1, aiming sucked anyway, so I just sprayed into the tangle of targets. In LE, I stayed at least aware of which targets were of highest priority. Singularity definitely creates a mess. Yeah it was labelled Armatuer in the original game whether it's been relabelled in the LE as a Collossus in ME1 I can' t remember but I'm going to be doing Freos toda yas I'm back playing the LE again so when I get there I'll check. I do know that Collosus are generally bigger than Armatures and are generally better shielded to. As it definitel ytakes slightly longer t obring a Collossus down than a Armature. Generally as long as you have the Mako on your side Armatuers are easy to bring down just whittle it's shields away with your main gun then blast it with the cannon and it should be dead. Armatures in general are only dangerous if you have t otake them on foot. But as long as you remain in cover you should be ableto eliminate them without too much bother. Collosuses on the other hanf aer dangerous either way as I've had them tear apart my shields and kill me even in the Mako. Thankfully withthe fac tthe LE shields recharge quicker it might be easier in general to get them. Edit it's stil listed as an Armature in the LE at leas twhen I fought it earlier so it's not been mislabelled
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Post by ahglock on Jul 20, 2021 0:21:47 GMT
Biotics were a lot of fun in ME1 (they were OP though). My favorite is what I like to call the "orbital launch maneuver". Max out lift and throw. Fight enemies outside (e.g Therum). Lift up a normal enemy, quickly run under them, then cast throw on them. I always imagine Joker getting a fright as a random merc or geth splashes against the lower hull. I think they feel OP now. Initially not so much as immunity used to basically make you immortal the entire fight. Have barrier and immunity and it was just hilarious. Lift etc you could still get clipped by a missile or sniper. Immunity it just didn't matter what shot you, you were fine. So in a field where everything is OP, nothing was. After the rebalancing in this version and immunities 8 second duration, lift feels OP in comparison.
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