ahglock
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Post by ahglock on Aug 5, 2021 22:19:14 GMT
Now that its been out a while, do we actually know if the sales on this were good. I know it got hype, but did the hype transfer to real sales that made this a big win for bioware?
According to IGN EA says exceeded expectations.
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Post by dmc1001 on Aug 6, 2021 0:59:52 GMT
I read the same thing. This should tell EA what people are looking for. We'll see if they get the message.
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Post by sjsharp2010 on Aug 6, 2021 2:18:38 GMT
I've heard from a fwe tha t saleshave been good whether they sta ytha twa yfor the nex tME game however is another question.
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ahglock
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Post by ahglock on Aug 6, 2021 18:17:19 GMT
I read the same thing. This should tell EA what people are looking for. We'll see if they get the message. It probably depends on what the statement means. If their expectations were low enough, significantly exceeding expectations may still be crap sales. Remasters don't sell much usually I think.
That being said I hope it sold well enough that EA as a whole feels more comfortable going forward with single player games.
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Post by andydandymandy on Aug 7, 2021 0:36:35 GMT
I read the same thing. This should tell EA what people are looking for. We'll see if they get the message. It probably depends on what the statement means. If their expectations were low enough, significantly exceeding expectations may still be crap sales. Remasters don't sell much usually I think.
That being said I hope it sold well enough that EA as a whole feels more comfortable going forward with single player games.
Their "discomfort" with single player games is that they can't milk money continuously from the player base like they can with a service game. They know single player games still sell and people are still willing to buy them. They are just greedy corporate jerkfaces.
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Post by SirSourpuss on Aug 7, 2021 1:16:49 GMT
That being said I hope it sold well enough that EA as a whole feels more comfortable going forward with single player games. I don't think it was that strong a showing. I'd like to take EA's "exceeded expectations" move the franchise toward a direction I'd like, but I only see Bioware choosing the route of least interest yet again.
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Post by lordmoral on Aug 24, 2021 12:29:08 GMT
It probably depends on what the statement means. If their expectations were low enough, significantly exceeding expectations may still be crap sales. Remasters don't sell much usually I think.
That being said I hope it sold well enough that EA as a whole feels more comfortable going forward with single player games.
Their "discomfort" with single player games is that they can't milk money continuously from the player base like they can with a service game. They know single player games still sell and people are still willing to buy them. They are just greedy corporate jerkfaces. EA has a "support" page they left in the shadows already, that is how much they care: answers.ea.com/t5/Mass-Effect-Legendary-Edition/bd-p/mass-effect-legendary-edition-en
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Post by Deleted on Aug 24, 2021 12:56:38 GMT
Some of us express opinions a little differently there than here, eh?
I like the honesty I see there, compared to the narcotic haze we put ourselves in here to keep the house from burning down. I understand it, but I prefer the real stuff.
The feeling I get from those forums is abandonment. God damn. They will pick up 5 new players, and lose 5000. Great math guys.
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Post by SirSourpuss on Aug 25, 2021 0:34:24 GMT
Fanfiction again. ~800k in the US ~500k for the rest of the world. ~1.3m worldwide, in a 2 and a half months period.
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Sanunes
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Post by Sanunes on Aug 25, 2021 2:41:39 GMT
That being said I hope it sold well enough that EA as a whole feels more comfortable going forward with single player games. I don't think it was that strong a showing. I'd like to take EA's "exceeded expectations" move the franchise toward a direction I'd like, but I only see Bioware choosing the route of least interest yet again. BioWare keeps getting in their own way when making a game for they keep throwing more and more into it before it becomes a mess. Mass Effect 1 was pretty simple game, it didn't have crafting, minimal romances, six characters, no real time sinks, reused dialogue elements, and probably more . So they could dedicate the time needed to the core elements of the game such as the story and the interaction with the characters. Now they try and throw every system people claim they want into the games and spend more time fighting fires. To me that is one of the key aspects they need to focus on before a good game could be made is getting back to basics, but what I see that is comments from a heretic in some places that want more romances, more squad members, more crafting, etc. [Edit: removed italics]
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Post by dmc1001 on Sept 1, 2021 18:37:54 GMT
I don't think it was that strong a showing. I'd like to take EA's "exceeded expectations" move the franchise toward a direction I'd like, but I only see Bioware choosing the route of least interest yet again. BioWare keeps getting in their own way when making a game for they keep throwing more and more into it before it becomes a mess. Mass Effect 1 was pretty simple game, it didn't have crafting, minimal romances, six characters, no real time sinks, reused dialogue elements, and probably more . So they could dedicate the time needed to the core elements of the game such as the story and the interaction with the characters. Now they try and throw every system people claim they want into the games and spend more time fighting fires. To me that is one of the key aspects they need to focus on before a good game could be made is getting back to basics, but what I see that is comments from a heretic in some places that want more romances, more squad members, more crafting, etc. [Edit: removed italics] It's true that not everyone needs to be romanceable. Only three people were romanceable in ME1 and Shepard, depending on gender, could only romance two of them. I'd obviously remove that aspect because I have my doubts BioWare would make a full-on gay squadmate. Sure DAI did, but MEA did not. They're different types of games. The only fully gay characters were Cortez, Gil Traynor and Suvi, which works for bi characters depending on the gender of the protagonist. They're also not squadmates. Crafting I'd ditch entirely. I found it an annoyance more than anything else. It was one of thing things I really hated in DAI and MEA. It was workable in ME1, because you just slotted in something you bought or found. Same with ME2 and ME3 but you had to use the terminal and resources, which wasn't necessarily bad. Then you chose from those options when picking your loadout. Fewer More squadmates are also difficult. Just think of the sheer volume of loyalty missions Shepard had to engage in while simultaneously trying to find a way to defeat the Collectors. It's too much. In contrast, the loyalty missions in ME1 were things you kind of ran across. I had no idea Tali wanted geth data or that Wrex wanted his grandfather's armor. Then I found them and handed them over. I was on board with Dr. Love but that two ten minutes and blowing that guy's brains out was a service to anyone. Meanwhile, Jack wants to blow up an uninhabited base just because she had a shitty childhood. I don't necessarily blame her for wanting to do it but the timing was terrible. It could have waited. Miranda's was necessary because Oriana was in trouble, so I'll grant that one. Same with Thane. The rest should have been able to wait. Reduce squadmates and you reduce time wasters like these things.
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Sanunes
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Post by Sanunes on Sept 1, 2021 19:16:24 GMT
BioWare keeps getting in their own way when making a game for they keep throwing more and more into it before it becomes a mess. Mass Effect 1 was pretty simple game, it didn't have crafting, minimal romances, six characters, no real time sinks, reused dialogue elements, and probably more . So they could dedicate the time needed to the core elements of the game such as the story and the interaction with the characters. Now they try and throw every system people claim they want into the games and spend more time fighting fires. To me that is one of the key aspects they need to focus on before a good game could be made is getting back to basics, but what I see that is comments from a heretic in some places that want more romances, more squad members, more crafting, etc. [Edit: removed italics] It's true that not everyone needs to be romanceable. Only three people were romanceable in ME1 and Shepard, depending on gender, could only romance two of them. I'd obviously remove that aspect because I have my doubts BioWare would make a full-on gay squadmate. Sure DAI did, but MEA did not. They're different types of games. The only fully gay characters were Cortez, Gil Traynor and Suvi, which works for bi characters depending on the gender of the protagonist. They're also not squadmates. Crafting I'd ditch entirely. I found it an annoyance more than anything else. It was one of thing things I really hated in DAI and MEA. It was workable in ME1, because you just slotted in something you bought or found. Same with ME2 and ME3 but you had to use the terminal and resources, which wasn't necessarily bad. Then you chose from those options when picking your loadout. Fewer More squadmates are also difficult. Just think of the sheer volume of loyalty missions Shepard had to engage in while simultaneously trying to find a way to defeat the Collectors. It's too much. In contrast, the loyalty missions in ME1 were things you kind of ran across. I had no idea Tali wanted geth data or that Wrex wanted his grandfather's armor. Then I found them and handed them over. I was on board with Dr. Love but that two ten minutes and blowing that guy's brains out was a service to anyone. Meanwhile, Jack wants to blow up an uninhabited base just because she had a shitty childhood. I don't necessarily blame her for wanting to do it but the timing was terrible. It could have waited. Miranda's was necessary because Oriana was in trouble, so I'll grant that one. Same with Thane. The rest should have been able to wait. Reduce squadmates and you reduce time wasters like these things. I am in agreement, I think my last sentence might have been awkward for when re-reading it, it comes across differently then I intended for I get a lot of people disagreeing with me when I think those things should be reduced while others want it expanded. My stance is that there needs to be a reduction of complicated systems so they can make the core function of the game as strong as possible and if there are sequels if needed they could expand then and not do everything at once. That was my problem with Andromeda is the majority of the game felt rough because they couldn't focus on areas and perfect them. I think the best modern sequel BioWare has done in this regard is going from Mass Effect 2 to Mass Effect 3 for they took what they had with Mass Effect 2 and fixed issues and expanded for Mass Effect 3. It made the game feel like a continuation and at the same time allowed for the growth of the game. Going back to Square 1 each time makes it so they cannot build upon what came before since they are always re-inventing from the ground up.
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linksocarina
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Post by linksocarina on Sept 8, 2021 17:08:38 GMT
I read the same thing. This should tell EA what people are looking for. We'll see if they get the message. Remasters of games from a decade ago on new platforms and hardware?
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linksocarina
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Post by linksocarina on Sept 8, 2021 17:10:00 GMT
Fanfiction again. ~800k in the US ~500k for the rest of the world. ~1.3m worldwide, in a 2 and a half months period. Not horrendous, all things considered.
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Post by SirSourpuss on Sept 8, 2021 17:27:10 GMT
Fanfiction again. ~800k in the US ~500k for the rest of the world. ~1.3m worldwide, in a 2 and a half months period. Not horrendous, all things considered. No, it's fine. It's just that ... it's not a future. If this is the most sales you can get out of Bioware, which it looks like it, it means that, for EA to make a profit, the game needs to keep it to a maximum of a $25m US budget, including marketing. Which means we're looking at a $12-13m US development budget. That's a third of Andromeda's development budget. With that money, you can get a game that looks like WarCraft 3.
Not to mention, if those numbers are true, the usebase regressed by ~200k, since Andromeda, for the same market time. One can only guess what the state of the userbase will be by 2026, when Will Continue releases. Granted, Will Continue will be a new game, not a remaster, but the fanbase is old. We've not made enough new fans to compensate the loss of the old ones and unless Will Continue is a title that really does something incredible, with long term support to entice new fans to check the franchise out and invest in it, quite likely at a long term loss for EA, this title isn't going to turn things around.
From what I read, it's not going to happen with what they currently have in mind.
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Post by lordmoral on Sept 8, 2021 17:33:39 GMT
Fanfiction again. ~800k in the US ~500k for the rest of the world. ~1.3m worldwide, in a 2 and a half months period. Not horrendous, all things considered. No, it's fine. It's just that ... it's not a future. If this is the most sales you can get out of Bioware, which it looks like it, it means that, for EA to make a profit, the game needs to keep it to a maximum of a $25m US budget, including marketing. Which means we're looking at a $12-13m US development budget. That's a third of Andromeda's development budget. With that money, you can get a game that looks like WarCraft 3.
Not to mention, if those numbers are true, the usebase regressed by ~200k, since Andromeda, for the same market time. One can only guess what the state of the userbase will be by 2026, when Will Continue releases. Granted, Will Continue will be a new game, not a remaster, but the fanbase is old. We've not made enough new fans to compensate the loss of the old ones and unless Will Continue is a title that really does something incredible, with long term support to entice new fans to check the franchise out and invest in it, quite likely at a long term loss for EA, this title isn't going to turn things around.
From what I read, it's not going to happen with what they currently have in mind.
Now you have my interest, what have you heard (PM me if it is a hot topic)?
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linksocarina
N5
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Post by linksocarina on Sept 8, 2021 17:52:59 GMT
Not horrendous, all things considered. No, it's fine. It's just that ... it's not a future. If this is the most sales you can get out of Bioware, which it looks like it, it means that, for EA to make a profit, the game needs to keep it to a maximum of a $25m US budget, including marketing. Which means we're looking at a $12-13m US development budget. That's a third of Andromeda's development budget. With that money, you can get a game that looks like WarCraft 3.
Not to mention, if those numbers are true, the usebase regressed by ~200k, since Andromeda, for the same market time. One can only guess what the state of the userbase will be by 2026, when Will Continue releases. Granted, Will Continue will be a new game, not a remaster, but the fanbase is old. We've not made enough new fans to compensate the loss of the old ones and unless Will Continue is a title that really does something incredible, with long term support to entice new fans to check the franchise out and invest in it, quite likely at a long term loss for EA, this title isn't going to turn things around.
From what I read, it's not going to happen with what they currently have in mind.
Well we knew that sort of budgeting was going to be the thorn here. BioWare was never a billion dollar seller even at their high points, but I do wonder if they plan on using the models for other titles as the sample size for interest. Ghosts of Tsushima and the like, which we knew was a reason for why the remaster was greenlit and why EA internally laxed on some of their multiplayer mandates. I suspect the long-term game here is to keep it going and slowly build back trust for folks who feel burned or bitter about the past while continuing for the future. Dragon Age 4 is going to the watermark for that too as a whole. We discussed how that deck was stacked, the question now is will they win the hand with what they do have? I would argue this a step in the right direction. a small step, but a step nonetheless.
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Post by SirSourpuss on Sept 8, 2021 18:48:04 GMT
Well we knew that sort of budgeting was going to be the thorn here. BioWare was never a billion dollar seller even at their high points, but I do wonder if they plan on using the models for other titles as the sample size for interest. Ghosts of Tsushima and the like, which we knew was a reason for why the remaster was greenlit and why EA internally laxed on some of their multiplayer mandates. I suspect the long-term game here is to keep it going and slowly build back trust for folks who feel burned or bitter about the past while continuing for the future. Dragon Age 4 is going to the watermark for that too as a whole. We discussed how that deck was stacked, the question now is will they win the hand with what they do have? I would argue this a step in the right direction. a small step, but a step nonetheless. As with anything, this generated good will, among those that liked it and further disillusioned those that didn't like it. I wouldn't call it divisive, the reaction is majorly positive, but there are those new to the games that didn't like it and those that think the LE was a bad job. There's also those that like it, but still think it was a bad job. I'd say they will retain 2/3 of the population out of those 1.3m copies, which is ~900k, going into the next title. Not a great base. I don't think DA4 will turn things around, I have no expectations for it, as I had no expectations for Inquisition and, in the long terms, the audience's disposition has been increasingly negative. Seeing as how DA4 is, currently, shaping up to be Inquisition: Part 2, now without the Inquisition, I don't see it being a hit. EA has to be willing to take a lot of long term losses to build Bioware back up, at this point, with a very questionable end result. I can only call them naive.
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