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Post by Link"Guess"ski on Oct 28, 2016 19:23:08 GMT
I'm okay with having some bad glitches day-1 honestly, but I usually draw the line at conspicuously long load times or just amount of load times between segregated areas, and (cliche incoming) in DA:I it was frustrating to see how even after all those admittedly generous patches and fixes there were still really bad loading issues, like how they never fixed the way the screen faded to black a half minute before the loading was done or how every area wasn't actually done loading (e.g. streaming assets that pop in after minutes) despite the loading screen having measured it was time to pull the curtains away.
And some issues in that game were just embarrassing, like, obvious hard-coded stuff like the way they had programmed the "war table music" to play. In short the bug was that if you entered the war table, the music began playing and when you fast-traveled to another area from the table and then back to the hub area again, the flag triggering the music would still be triggered and the theme would play while running around in the area and not go away until you entered and exited the war table. It wasn't even a real glitch per se it was just bad programming, inefficient coding.
And hence, I'm crossing my fingers about Andromeda performing well. Omega DLC (made by this team) also had a giant bug they never fixed in which Aria would hold a speech and slide around like crazy because their cutscene cues for her positioning were out of order. I just hope these 4-5 years won't result in a massively unpolished experience like those previous games. I think we all understand that with games being this big there's a larger risk of having more bugs and therefore it's slightly more acceptable, but on the flipside why shouldn't BioWare be able to output polish the way Rockstar does it with equally massive games, let alone having spent 4+ years on the game?
Lastly, I have been completely out of the loop on games running on Frostbite 3 since DA:I and Battlefield 4. Both were riddled with technical issues on PS4 around launch and BF4 supposedly got really good after a year but DA:I didn't quite iron out what were IMHO the worst issues, so I wanna know if people that had played the latest big EA games can tell how well those games ran according to your experiences with them.
I hope Andromeda performs well and isn't filled to the brink with technical hurdles that drag it down. ME3 was even so bad at launch that I have considered waiting a few months before getting Andromeda. My impression of ME3 on PC would've been way better if I had simply waited until they launched the "face import" fix after 2-3 months for example.
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Oct 30, 2016 6:55:17 GMT
Rockstar games are not any more polished then a BioWare game, I have seen reports of glitches and bugs that have been in GTAV. Some of them are things that people will walk away from the game with as well such as save corruption and customization setting wipes. The issues might not have been as big of a deal for you, but I am pretty sure there are people who are left wondering why GTA V was left unpolished.
Edit:
Bleh, cut off most of my post.
I found that Inquisition worked really well compared to a lot of games that are currently released. I never had the black loading screen issue, but the person I know that did have it found out it was something on their end and not a fault of the game. There are going to be bugs in games anymore they are a huge complex monstrosity that a Q&A team can't track down all the issues or worse yet they do find the cause and realize they are unable to fix it because of unintended consequences breaking something considered even more important. There are going to be problems it isn't possible to test every piece of hardware in every configuration prior to release and that is the one advantage of a console is limited amount of hardware variants to test on.
Edit #2.
Sorry up too late.
I have played Battlefront and it worked flawlessly for me and my PC is almost 9 years old now aside from an upgrade to a used 970. I plan on giving my brothers copy of Battlefield 1 a try sometime soon as well, but I would expect it to work similarly to Battlefront from what has been described to me.
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Post by Sartoz on Oct 30, 2016 14:14:35 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Polishing is the name of the game, according to Bio. However, "polishing" from the "Bio dictionary" is an all encompassing thing, not just about using a bug spray.
Get ready for the 0-Day patch (expect a long list), followed by some more hot fixes, followed by more patches 2-3 weeks later. You really need to look at Battlefield 1 patch progression to get a feel for what's coming with ME:A. Its menu system also needed some more tweaking ( which they did via a patch(s)). A shoddy design from the get go, if you ask me.
Want to avoid the game crashes and hot fixes? Read the reviews and then buy the game a couple of weeks after launch. Install the game and apply all the patches. You will have a smoother ride than the very early adopters.
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fredvdp
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by fredvdp on Oct 30, 2016 15:14:07 GMT
there were still really bad loading issues, like how they never fixed the way the screen faded to black a half minute before the loading was done It's very dependent on your configuration. Load times are faster when you're not logged in, and Mantle can also cause some loading issues. When travelling from Skyhold to the Hinterlands, I get a total load time of twelve seconds when using DirectX 11, but it's several minutes with Mantle. I'm curious to see how load times will be affected by DirectX 12, which was based on Mantle and also resulted in longer load times in Deus Ex: Mankind Divided. An issue I've seen in several Frostbite 3 games, including DA:I and Star Wars Battlefront, is how the mouse interacts with UI elements. For instance, you can't click on UI elements if your mouse cursor is already in the right place when it loads, requiring players to move the cursor away and then moving it back. This happens in DA:I with dialog choices and in Battlefront with the respawn button. Selling items in DA:I is also a hassle because the tooltip comparing an item to the currently equipped one doesn't refresh until you move the cursor, meaning you'll always see the tooltip of the first item you sell unless you wiggle your mouse. This is very annoying.
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Post by Link"Guess"ski on Oct 30, 2016 15:54:55 GMT
Sometimes I think Frostbite is just a bad framework, really. I am not super long into being a developer myself but I am actually stuyding programming atm, and have worked with XNA and Unity already, and gotten a feel for how raw coding differs from having libraries or game engines to help you, and sometimes the automated features included in engines are really inefficient or cumbersome, and I've been thinking for some time now that Frostbite is maybe the least good one out of Unreal, Cryengine and other known AAA engines. It's EA-made so they probably crunched through it back with BF3's development and now everyone has to deal with it if they're working at EA.
Looking at the released Andromeda footage and DA:I I just think Unreal in the Mass Effect Trilogy seemed better somehow, both in rendering and in UI design. Could just be the DA:I team or BioWare Montreal being slacky, but meh.
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Post by goishen on Oct 30, 2016 17:30:49 GMT
Sometimes I think Frostbite is just a bad framework, really. I am not super long into being a developer myself but I am actually stuyding programming atm, and have worked with XNA and Unity already, and gotten a feel for how raw coding differs from having libraries or game engines to help you, and sometimes the automated features included in engines are really inefficient or cumbersome, and I've been thinking for some time now that Frostbite is maybe the least good one out of Unreal, Cryengine and other known AAA engines. It's EA-made so they probably crunched through it back with BF3's development and now everyone has to deal with it if they're working at EA. Looking at the released Andromeda footage and DA:I I just think Unreal in the Mass Effect Trilogy seemed better somehow, both in rendering and in UI design. Could just be the DA:I team or BioWare Montreal being slacky, but meh. It's gorgeous. Unfortunately for DAI, it also had the problem that you couldn't go past a rock that only went up your ankle. Hopefully they've fixed that.
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Post by ApocAlypsE on Oct 30, 2016 18:23:47 GMT
Bioware isn't really good at polishing, they aren't Blizzard (notwithstanding D3 launch). That said, it's not the first game that they release in FB3, and as much as I hate the engine, BF1 had a relatively smooth launch and it looks gorgeous so there is hope for that. I do hope the core gameplay is fun and not very buggy. I wouldn't like something gamebreaking as Isabela's glitch in DA2 before she got patched where she dragged down Hawke's attack speed if friend.
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Post by crossngen on Oct 30, 2016 19:43:42 GMT
Never had a problem with Frostbite before, same for DAI, I've had the black loading screen happen once, but it was because I alt tabbed during loading.
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nastrodamus
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Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Nastrodamus
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Post by nastrodamus on Oct 31, 2016 5:07:34 GMT
Let's hope Bioware has the amount of time they need to finish the game proper. Then again never trust EA to make a polished game. Just a good enough game to make that platinum selling mark.
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Gileadan
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Oct 31, 2016 8:53:13 GMT
DAI is one of the most unstable AAA games I played in recent memory, and their patch support was poorly done by some skeleton crew, often breaking as much as they fixed with each patch. I still got the banter bug after the last patch, and the game still froze on occasion - a problem I generally don't have on my very reliable rig.
The problems Battlefield 4 had on launch were pretty much all multiplayer related due to the game's low server tick rate of 10 hz, which caused every gun firing faster than 600 rpm (which would be one shot per update tick) to deliver their damage in inexplicable bursts, causing "sudden death" issues. Lag problems caused people to die after they supposedly reached cover, and so on. None of Battlefield 4's problems was related to single player, which ran rock solid on day one.
Frostbite 3's server side problems were fixed over two years by DICE LA, and they ended up with a really well performing net code at 30 or 60 hz depending on server settings.
None of these problems should surface in MEA if all goes well. After all, single player was never a problem, and multiplayer is some 4 player horde mode, not a 64 player mass carnage. That DAI still had single player problems, some of which still exist today, and that its 4 player horde mode ran like arse on release is kinda disheartening.
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