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Post by Deleted on Nov 18, 2022 14:59:16 GMT
Liara's New Armor ... includes a helmet instead of breathing mask. Replaces her Shadow Broker outfit in the LE2 LotSB and is one of the armor options in LE3.
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Post by Deleted on Dec 6, 2022 16:49:11 GMT
Released 27 Sep, Miranda's Armory, an LE2 mod to put Miranda in proper armor (including helmet). It requires the Unofficial LE2 patch, the Improved Functionality mod to establish a common framework for future mods, and the mod itself, that puts Miranda in Cerberus Phantom armor at the start. If you achieve her loyalty, it unlocks Cerberus Ajax armor. There is an additional armor available as an alt appearance, but I stuck with the default. Quoting myself, because an update to the text will likely be missed ... In Shepard's private terminal squad status or when picking squadmates before a mission, don't select the alternate appearance for Miranda (I think that came out as a DLC pack in the OT) ... it will partially override the mod, the result is both ugly and funny ... good news is, going back to the default catsuit undoes the override and the mod works as intended. I really don't like the catsuit, so by habit, I always select the alternate appearance at first opportunity in game ... yeah, don't do that. I told the author, she might patch that out, but since it's not a bug ... it's a FEATURE! ... I don't think it's worth her time, maybe just a note on the mod page to say, "hey, don't do that." Edit add: A bit more info after some back and forth with the mod author ... I had the vanilla weapons option (not relevant) and only the first two armors, not the alt Freedom armor. But when I selected the alt appearance for Miranda, I put myself between the vanilla game and a missing element of the mod. I reloaded the mod, this time installed the alt Freedom armor, now when I select the alternate appearance, I don't get the gray alt armor, but the mod Freedom armor. So the bottom line, you can't keep the original alt appearance armor (that works properly) with this mod (even if you didn't install the alt Freedom armor option), the only alt appearance available is the Freedom mod (and it must be installed). It won't show up in the squad selection screen ... those will always look like the default appearances. Likewise, once you complete the loyalty mission, the loyalty appearance in the squad selection screen will be the default, but show up at the Cerberus Ajax armor in game.
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Post by Deleted on Dec 17, 2022 22:14:29 GMT
LE3 Virmire Savior mod ... currently offline ... has issues. Not a lot of detail in the message from the mod author, but this is what I experienced ...
After the trip to the Citadel at the beginning of LE3, the first mission you head out on, when you get back, the door between the "war room" and briefing room is a star field, you can pass through it ... but most of the NPCs are gone. The elevator is mucked up, you can fall through it to deck 3, but can't return. If you go out to the Cerberus lab mission, you can go out on additional missions, but when you come back, everything is still borked. Once you do Minae, you can't progress past the return to the Normandy ... you can get down to the 3rd deck to talk to EDI, but can't get back up to the second deck for any more missions.
Before figuring out that it was the VS mod causing the problems, I tried lots of stuff ... bottom line, if you delete the mod from LE3 (using ME3Tweaks), you should be OK. I loaded the Minae command post autosave after deleting the mod ... upon return to the Normandy, everything worked as expected.
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Post by talyn82 on Jan 16, 2023 7:47:43 GMT
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Post by dmc1001 on Jan 17, 2023 21:58:30 GMT
How does it work with a low EMS score without using AHEM? I ask because Shep would naturally be dead under those conditions. Or does it do like AHEM and make Shepard survive?
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Post by talyn82 on Jan 18, 2023 1:10:51 GMT
How does it work with a low EMS score without using AHEM? I ask because Shep would naturally be dead under those conditions. Or does it do like AHEM and make Shepard survive? Oh, I don't know I haven't played the game with the mods. I did reinstall the game and in the process of modding it. But ask on the mod pages posts section the creator seems friendly.
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Post by talyn82 on Jan 19, 2023 9:44:03 GMT
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Post by themikefest on Jan 19, 2023 13:01:17 GMT
Good mod. Had my femshep face her evil ugly looking self.
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Post by themikefest on Mar 8, 2023 12:34:33 GMT
Here's a new mod that I will download when I start a new trilogy playthough when I'm done my DAO playthrough. www.nexusmods.com/masseffectlegendaryedition/mods/1630?tab=descriptionI do have a question. I did start up the remaster to see if it ran ok after installing the EA app. No problems. I started it from the app on my desktop but not with ME3Tweaks Mod manager. It had a message saying to update it. If I do, it won't have any effect on the mods I currently have downloaded?
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Post by hoku on Mar 8, 2023 23:51:02 GMT
the Origin App, maybe the new EA one too, has the option to "repair any corrupted/modified game files. I'm not aware of the base MELE games being updated at all since last year or even longer, where I think they basically just updated the legal/credits/terms of service or whatever.
As far as I'm aware MET/MELE mods modify the game files directly, whereas for MEA for example they have to be loaded in each time and are outside of the game files.
To be sure tough, I'd make a backup of MELE before applying the update in question, just in case with ME3Tweaks Mod Manager.
At worst however, the mods itself should still be in your "mods" folder and just need to be reapplied with ME3Tweaks Mod Manager. C:\Username\Documents\ME3TweaksModManager\mods
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Post by themikefest on Mar 10, 2023 15:49:57 GMT
I updated me3tweaks without any issue. To make sure, I loaded up an ME3 save to make sure the mods I had still function. They did. I even downloaded a mod to make sure it works. It did.
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Post by AnDromedary on Mar 20, 2023 11:22:30 GMT
Wow, the images of that dream mod look very cool. Will try that out on my next run.
And I had a good laugh after opening the second spoiler tag.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by talyn82 on Apr 10, 2023 5:21:49 GMT
Great screenshots. Just downloaded the dream mod. Just have to finish reading comments to see if it conflicts with any mod I use. As for your second set of screenshots. Love your sassy Shepard.
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Post by themikefest on Apr 10, 2023 11:26:58 GMT
Great screenshots. Just downloaded the dream mod. Just have to finish reading comments to see if it conflicts with any mod I use. excellent. Thanks.
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Post by themikefest on Feb 9, 2024 20:36:07 GMT
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Post by hoku on Feb 9, 2024 20:49:29 GMT
Anybody knows either a mod or what/how to edit in the game files so in MELE2 I can have my favorite weapon "Phalanx" with target Lazer from the start or directly purchase it, instead of only being able to aquire it on Tuchanka.
Does NG+ still cary over the weapons? But what about a fresh/brand new play trough?
For some reason in MELE they moved weapons and acquisitions around vs the MET.
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Post by themikefest on Mar 9, 2024 0:43:26 GMT
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Post by themikefest on Mar 24, 2024 22:29:37 GMT
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Post by ergates on Apr 16, 2024 16:31:43 GMT
There actually are a few decent mods for the LE, thank God. I was expecting the usual assortment of skins, skins, more skins and skins along with umpteen billion "AsHleY iZ a hAwT b1KinI bAbe" reskins. But there's some good stuff out there - some pretty ambitious projects too. Obviously The Happy Ending Mod and Take Back Earth are absolutely mandatory, and I'd never dream of playing without either. But little projects such as Galaxy Map Trackers for ME:1 and Charted Worlds for ME:1 are fantastic quality of life upgrades that improve the experience without making it feel 'cheaty.' Not having to have the wiki permanently open while exploring planets in ME:1 to locate those blasted mineral nodes is very liberating indeed. As is being given the choice not to automatically equip any new weapons I find in ME:2 Now to come to the point. What I would really, really, really like is something that brings the ME:1 Citadel to ME:2 and ME:3, allowing you to explore the original wards and Presidium in all three games. In fact there's already something like that in the works, but at the current stage it's still in a very early alpha condition and I'm not expecting a stable version any time soon. I'm sure keeping an eye on it though. www.nexusmods.com/masseffectlegendaryedition/mods/1506I don't need this mod to do anything flashy, it doesn't need new missions, new vendor kiosks, new dialogue etc. etc. Just being able to walk around the original Citadel in ME:2 is more than enough for me, though I'd also like it to apply to ME:3.
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