inherit
11611
0
Dec 12, 2024 10:56:11 GMT
1,672
fairdragon
2,312
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Aug 25, 2021 10:40:37 GMT
I have read it a few times and are interessted in this myself. So I thought I'll make a thread for this.
For me i liked the way DAI handelt it but it was to less. I liked in DAO that you can give your allies stuff, so that they become stronger. But unfortunately you don't see much of it. I love in DAA that you have to rebuild the wall. But here also unfortunately you don't see much of it.
I love Anno and sims and all the games were you can build somethig up. I know they are 2D, but i think a 3D game can make something different, but which would be just as fun.
What do you think?
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The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,140
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,060
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Aug 25, 2021 10:43:58 GMT
Not much for me. It must be meaningful if anything. I dont personally like much pointless building in games (FO4 etc.)
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∯ Oh Loredy...
455
0
31,186
gervaise21
13,101
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 25, 2021 12:00:43 GMT
For me i liked the way DAI handelt it but it was to less. The main problem I had with the upgrades to Skyhold was that it was purely cosmetic. Okay, so perhaps our herb garden was useful in growing yet more elf root but it merely reduced the amount of time I spent hunting for the stuff in the wilds, not made a significant different to any outcome. By contrast the Chantry garden simply meant I had to hear some annoying priestess chanting every time I neared the War Room. As for the major upgrades to either a mage or templar tower, an infirmary or military practice ground, it made no difference at all. This may be partly because they backtracked on their original idea that you could customise either Skyhold or the other Keeps (not entirely sure which) to reflect your particular way of doing things. So if you wanted a focus on subterfuge or diplomacy, you upgraded accordingly and it could also reflect how much Chantry influence you wanted in the degree to which you developed religious structures. We got some sense of the latter with how we developed the Skyhold garden but the rest was dropped entirely and replaced with the choice of advisor for a War Table Mission impacting on how you were described in the epilogue. This was annoying because some choices actually impacted on how successful the mission would be and, at other times, waiting for your preferred way of doing things meant that War Table missions started to stack up. So in the end, where it made no difference to the outcome, it was better just to take whoever was free. I found this disappointing as I was expecting something along the lines of the upgrades to the Normandy in ME2, which actually impacted on the survival of your companions. This made all the hunting for resources seem worthwhile beyond a mere academic exercise and some random badge/certificate to say you had done it. DAA was the same. Upgrading the Keep and equipping your soldiers in better armour made a difference to the outcome in the epilogue. I honestly thought it would be the same in DAI the first time I played it and that the final showdown with Corypheus would be at Skyhold rather than back at the Temple of Sacred Ashes. Then whether you had bothered with all the tedious hunting for resources would actually mean something because if you hadn't upgraded Skyhold in various ways, the outcome for various companions or groups of supporters might be radically affected. Imagine having the celebration party amid the ruins of the great hall or, alternatively, no celebration party but just a rather sombre funeral service because so many people had died? That was part of the problem with DAI. There was no real sense of jeopardy, particularly to the PC but even the companions. It didn't matter who you chose for a task or a quest, you were always successful. I would have loved for not only the upgrades to have affected the outcome but also who I chose for various tasks when defending Skyhold against the enemy, again like ME2. So I would not be averse to them doing something similar next game. Of course it might not be a fixed point base of operations but a movable one, such as a ship or one of those floating aravels - or both depending on which part of the game you are in - perhaps your sea bound ship will eventually start to float in the air.
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11611
0
Dec 12, 2024 10:56:11 GMT
1,672
fairdragon
2,312
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Aug 26, 2021 7:04:15 GMT
For me i liked the way DAI handelt it but it was to less. The main problem I had with the upgrades to Skyhold was that it was purely cosmetic. Okay, so perhaps our herb garden was useful in growing yet more elf root but it merely reduced the amount of time I spent hunting for the stuff in the wilds, not made a significant different to any outcome. By contrast the Chantry garden simply meant I had to hear some annoying priestess chanting every time I neared the War Room. As for the major upgrades to either a mage or templar tower, an infirmary or military practice ground, it made no difference at all. This may be partly because they backtracked on their original idea that you could customise either Skyhold or the other Keeps (not entirely sure which) to reflect your particular way of doing things. So if you wanted a focus on subterfuge or diplomacy, you upgraded accordingly and it could also reflect how much Chantry influence you wanted in the degree to which you developed religious structures. We got some sense of the latter with how we developed the Skyhold garden but the rest was dropped entirely and replaced with the choice of advisor for a War Table Mission impacting on how you were described in the epilogue. This was annoying because some choices actually impacted on how successful the mission would be and, at other times, waiting for your preferred way of doing things meant that War Table missions started to stack up. So in the end, where it made no difference to the outcome, it was better just to take whoever was free. I found this disappointing as I was expecting something along the lines of the upgrades to the Normandy in ME2, which actually impacted on the survival of your companions. This made all the hunting for resources seem worthwhile beyond a mere academic exercise and some random badge/certificate to say you had done it. DAA was the same. Upgrading the Keep and equipping your soldiers in better armour made a difference to the outcome in the epilogue. I honestly thought it would be the same in DAI the first time I played it and that the final showdown with Corypheus would be at Skyhold rather than back at the Temple of Sacred Ashes. Then whether you had bothered with all the tedious hunting for resources would actually mean something because if you hadn't upgraded Skyhold in various ways, the outcome for various companions or groups of supporters might be radically affected. Imagine having the celebration party amid the ruins of the great hall or, alternatively, no celebration party but just a rather sombre funeral service because so many people had died? That was part of the problem with DAI. There was no real sense of jeopardy, particularly to the PC but even the companions. It didn't matter who you chose for a task or a quest, you were always successful. I would have loved for not only the upgrades to have affected the outcome but also who I chose for various tasks when defending Skyhold against the enemy, again like ME2. So I would not be averse to them doing something similar next game. Of course it might not be a fixed point base of operations but a movable one, such as a ship or one of those floating aravels - or both depending on which part of the game you are in - perhaps your sea bound ship will eventually start to float in the air. I agree. But that goes for the whole game for me, so I didn't mention it.
My statement was about the mechanics and not the consequences.
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∯ Oh Loredy...
455
0
31,186
gervaise21
13,101
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 26, 2021 8:44:12 GMT
My statement was about the mechanics and not the consequences. Well then, I think it could be a combination of collecting resources and finding/buying stuff. Let's take the example of a ship as a floating base: We could find iron or silverite deposits that can be used to reinforce the hull. We could find a blacksmith to work on board to create better kit for the sailors and soldiers on the ship: we could find resources to aid him. We could capture some Qunari cannons to use as weaponry: we could find upgrades to improve them. We could kit out the captain's cabin with bed, furniture and other items. We could find banners as we did in DAI, which we use for the sails and pennants. We could discover the secret of ancient levitation magic that will enable the ship to fly. The first 3 could make a difference to the outcome if we are attacked. The last might be necessary to advance the plot.
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Elvis Has Left The Building
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Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Aug 26, 2021 13:53:30 GMT
I don't want to have to like, personally design it and tweak the environment like I'm playing Fantasy Hero's Base of Operations Tycoon, but if it were a matter of making binary choices, or simply paying for upgrades, and it actually did something for the game, I'm down for that.
I would like something similar to the Thieves Guild in Skyrim, where (iirc), as you helped the guild regain wealth and influence, more facilities would open up for you. This could be in a purely linear fashion or we might be prompted to choose, for eg, if we want a garden (grow ingredients for potion crafting) or an expansion to the armoury (more options in the armour shop).
Or development could be tied to certain narrative decisions. Did you help that merchant? Well now he's set up shop in your base and you can buy shit at a discounted rate.
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0
Dec 31, 2021 19:39:42 GMT
1,233
garrusfan1
1,826
Aug 30, 2016 16:55:35 GMT
August 2016
garrusfan1
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Post by garrusfan1 on Aug 26, 2021 15:44:40 GMT
I don't want to have to like, personally design it and tweak the environment like I'm playing Fantasy Hero's Base of Operations Tycoon, but if it were a matter of making binary choices, or simply paying for upgrades, and it actually did something for the game, I'm down for that. I would like something similar to the Thieves Guild in Skyrim, where (iirc), as you helped the guild regain wealth and influence, more facilities would open up for you. This could be in a purely linear fashion or we might be prompted to choose, for eg, if we want a garden (grow ingredients for potion crafting) or an expansion to the armoury (more options in the armour shop). Or development could be tied to certain narrative decisions. Did you help that merchant? Well now he's set up shop in your base and you can buy shit at a discounted rate. Something like this is my answer. I liked how DAO awakening did it personally. But things like hearthstone in skyrim were never my favorite things and I only do them once and replayability is one of the biggest things I want in a game. Basically only if it is gonna do something instead of just sit there and look cool.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,200 Likes: 114,173
inherit
ღ N-Special
151
0
114,173
Hrungr
More coffee...? More coffee.
31,200
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
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Post by Hrungr on Aug 27, 2021 4:05:38 GMT
I enjoy deeper base/home-building myself. Whether it's FO4 or No Man's Sky, I find it fun to dive into. Particularly in the post-game, when you have time to putter around. I remember wishing we could build our own chateau in the Forbidden Oasis. Work the waterfalls into the design, flanking staircases down to the Oasis, suspended platforms, hanging lanterns off the stone arches, etc. My statement was about the mechanics and not the consequences. Well then, I think it could be a combination of collecting resources and finding/buying stuff. Let's take the example of a ship as a floating base: We could find iron or silverite deposits that can be used to reinforce the hull. We could find a blacksmith to work on board to create better kit for the sailors and soldiers on the ship: we could find resources to aid him. We could capture some Qunari cannons to use as weaponry: we could find upgrades to improve them. We could kit out the captain's cabin with bed, furniture and other items. We could find banners as we did in DAI, which we use for the sails and pennants. We could discover the secret of ancient levitation magic that will enable the ship to fly. The first 3 could make a difference to the outcome if we are attacked. The last might be necessary to advance the plot. Having our own flying base is definitely high on my DA4 wishlist. Even if it had only limited customization.
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4406
0
695
duskwanderer
Awesome
1,053
Mar 12, 2017 22:45:38 GMT
March 2017
duskwanderer
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Post by duskwanderer on Aug 27, 2021 4:23:52 GMT
I don't particularly care for cosmetic upgrades, but I'm okay with recruiting people to get bonuses. The War Table was a new thing and recruiting the folks helped bring down the timers, and that was nice. I also liked the monster hunting dynamic: Kill monsters, get their horns, drop them off for a damage upgrade.
I'd prefer things like that. Let's say I fight a lot of spiders and also spend time getting some poison plants, like deathroot. I should turn that in for a boost to my nature resistance.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,919 Likes: 7,495
inherit
Agent 46
177
0
Dec 12, 2024 15:19:13 GMT
7,495
Gileadan
Clearance Level Ultra
2,919
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Aug 27, 2021 6:16:10 GMT
Depends a bit of what kind of camp we are going to get. DAI had Skyhold, a big castle, because we were the head errant boy/girl of the Inquisition, a big organization. If we just get a small hideout for a band of quirky misfits that are mostly on their own there probably won't be much space to customize.
I'd be fine with a bunch of either-or choices that upgrade the hideout in some way, both cosmetically and game mechanically. I'd prefer a smaller base where the lack of space would force some simple but meaningful decisions, like having an armoury or an alchemy lab but not both.
That said, I actually like base building, I just don't trust BioWare to implement it well and I also think it's not something the game should put a big focus on. I already own Valheim.
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Adia
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Posts: 153 Likes: 419
inherit
11677
0
Dec 11, 2024 19:09:55 GMT
419
Adia
153
Sept 23, 2020 18:07:05 GMT
September 2020
adiel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Adia on Aug 27, 2021 6:18:59 GMT
I wouldn't like piece by piece building, but an upgrade system like the one in Skyhold would definitely be more than welcomed. However, it would have to be complete and finished!
If there's one thing I dislike about Skyhold is that despite all of the upgrades, the fort still has destroyed areas (one next to the war room, what? that can't be safe) dirty rooms and veins all over it. I still wish there was some kind of way to remove them.
So yeah if it's feature complete, no if it means I'm getting another Skyhold situation. Regarding gameplay I don't care that much. A cosmetic change is satisfactory enough for me.
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401
0
1
45,053
DragonKingReborn
21,734
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
887
590
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Post by DragonKingReborn on Aug 27, 2021 8:32:52 GMT
I’d be down for some base building.
I wouldn’t want to grind for Power or whatever other otherwise unhelpful resource was required. But if we had to hunt wildlife or search for minerals etc or simply pay (or some combination thereof) that’d be fine.
They wouldn’t need to all impart gameplay bonuses, although most should.
If it were some large mansion/house or small castle (smaller than Skyhold), then the party members could live with us and maybe comment on the improvements we make.
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Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 984 Likes: 2,432
Member is Online
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1004
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Member is Online
Dec 12, 2024 16:54:45 GMT
2,432
Felya87
984
Aug 15, 2016 22:36:22 GMT
August 2016
felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Aug 27, 2021 8:46:05 GMT
I love Skyhold, but I'd prefer a smaller base, with upgrades both story related and side mission related. Like, I defeat a dragon/particularly vicious monster? The thopy is exposed over the fireplace in the common room (bonus if people that are there have ambient dialogue about it) or we explore some ruins? There is a cool statue/sword/painting recovered from there. I like when the game offer some visual decoration as memento of the adventures my character have been in.
I'd like the chance to choose the style of my character personal chambers too. Like, my elf may be for comfort and more simple style, but my pampered and studious mage would prefer fine silks and lots of books everywhere. But I would prefer more something like in DAI, not choose every bit of forniture, just enought to have a "different" feeling from one character to the other.
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Zemgus
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Post by Zemgus on Aug 27, 2021 21:11:57 GMT
I'd like the chance to choose the style of my character personal chambers too. Like, my elf may be for comfort and more simple style, but my pampered and studious mage would prefer fine silks and lots of books everywhere. But I would prefer more something like in DAI, not choose every bit of furniture, just enough to have a "different" feeling from one character to the other. This is how I feel about it as well. If your characters race/class/specialization could open up new customization options that would be pretty neat too. I also liked how Hawke could interact with the items in his manor and have something to say about each of them depending on his personality and choices in the game.
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