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Post by talyn82 on Sept 5, 2021 22:27:09 GMT
After I finish my current playthrough of the Mass Effect Legendary Edition, I wish to return to Fereldan. Usually when I play Origins my party always consists of Alistair, Morrigan, and Wynne or Shale. No matter if I play warrior, mage, or rogue three of those four are on my team. The reason for this is because I have trouble keeping Sten, Leliana, Ohgren, and Zevran alive.
My question is what are some good optimal builds for Sten, Leliana, Ohgren, and Zevran? Also what is a good build for Morrigan especially one that uses her shapeshifting ability?
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Post by Sonya on Sept 6, 2021 10:51:30 GMT
First things first: - what difficulty? Nightmare? - do you use tactics? --
Two-handed warriors do not live long unless you control them yourself. Optimal build is the usual build for your own 2h GW when you have a tank and you run around killing enemies as it is not your job as 2h warrior to tank. The same goes for other 2h companions.
Though I tried Sten as DW warrior and he was aswesome. Died maybe several times but that was all. Plus after DA2 Sten as DW looks better as Qunari. Only giving Oghren anything else but 2h weapon is like betrayal. So he keeps his 2h weapon anyway.
Zevran (DW) is a killing machine running around and killing enemies: dex-build is better of course for defense. No need for some "better" armor/weapon. Dex + Momentum + Assassin + autobackstabs abilities + stealth - that is enough for him.
Leliana can be the same as Zevran, but she is fine as an archer. Only she is in the party not for her archer talents but bard buffs: sta/crit - depends on your class/build/party. So more cunning for her.
But it means little if you do not have support from your mage: heal, buff etc. and do not use tactics.
Morrigan has the same role as Merrill or Dorian - dps mage. Of course later you can make her a healer. AI shapeshifter is useless. This spec is poorly done even for the players to use (too bad it is not present in DA2/DAI remade to be useful at least).
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talyn82
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Post by talyn82 on Sept 6, 2021 17:17:44 GMT
First things first: - what difficulty? Nightmare? - do you use tactics? -- Two-handed warriors do not live long unless you control them yourself. Optimal build is the usual build for your own 2h GW when you have a tank and you run around killing enemies as it is not your job as 2h warrior to tank. The same goes for other 2h companions. Though I tried Sten as DW warrior and he was aswesome. Died maybe several times but that was all. Plus after DA2 Sten as DW looks better as Qunari. Only giving Oghren anything else but 2h weapon is like betrayal. So he keeps his 2h weapon anyway. Zevran (DW) is a killing machine running around and killing enemies: dex-build is better of course for defense. No need for some "better" armor/weapon. Dex + Momentum + Assassin + autobackstabs abilities + stealth - that is enough for him. Leliana can be the same as Zevran, but she is fine as an archer. Only she is in the party not for her archer talents but bard buffs: sta/crit - depends on your class/build/party. So more cunning for her. But it means little if you do not have support from your mage: heal, buff etc. and do not use tactics. Morrigan has the same role as Merrill or Dorian - dps mage. Of course later you can make her a healer. AI shapeshifter is useless. This spec is poorly done even for the players to use (too bad it is not present in DA2/DAI remade to be useful at least). Thanks for the reply. I play on the default difficulty. These are great tips. I always have trouble keeping these characters alive besides Morrigan. I never thought of making Sten a DW that's a great idea. As for Zevran. My bane in rpg's has always been keeping rogue's alive. I have used Zevran as a DW before, but I guess I leveled him wrong. Yeah I usually use Leliana for her buffs. It's just annoying when an enemy runs up on her and she does run to safe distance. This is how she usually dies for me. Once I recruit Wynne she is always in my party for her healing magic. It's too bad the Shapeshifter ability is garbage. In the description it sounded pretty good. But yes I use Morrigan for dps and Wynne for healing.
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Post by capn233 on Sept 7, 2021 3:00:28 GMT
Are you going to use a respec mod to change them, or build them off of how they are auto-leveled?
Something like 38-42 strength, rest into dex as DW on Sten may be the simplest way to get him through, I agree with above. Needs to get DW Training then get DW Sweep to Momentum ASAP. After that it doesn't matter as much with an AI controlled character. Riposte will not be very good since cunning will be low.
I usually just run him as all into strength 2H (which is the normal 2H build) since he is acquired early and his auto-level to that point is somewhat sensible. Unfortunately he doesn't get a racial attribute bonus, nor a spec at level 7 (without a mod).
Oghren is more messed up by auto-leveling by the time most people get him, and his specialization is really best with DW. Attributes similar to above.
Try to keep archer Leliana to the back and set her to attack a target that is being attacked by the Warden or another party member in her tactics so that she is not initiating combat / drawing aggro from random targets.
As far as Shapeshifter, Flying Swarm is actually pretty good. It is fast, and deals same base dps as Inferno, although it is as nature damage so isn't as good as fire usually. Also gets a big bonus to chance to dodge, and you can stack some more with gear to make chance to be hit pretty low. Needs Arcane Warrior to equip max dodge gear, but SS combined with Blood Mage is pretty good in that you can cast from health pool with BM, then go to Swarm to regen the health.
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Post by mousestalker on Sept 7, 2021 13:21:54 GMT
If you build your companions carefully and use tactics, you will stop needing a dedicated healer about mid game. Shale can be a tank, but she is better as an off-tank and specced either as a buff-bot, crowd control or dps. Alistair can be a very good tank. Oghren and Sten are best as off tanks with a two hander and a lot of damage. Zevran shines a DW rogue. Dog is dps. Wynne fills the healing/buff role. I tend to use Leli for her non-combat roles. In combat, she can provide ranged damage and buffs. Morrigan is best as your classic glass cannon mage. As mentioned above, shapeshifting is unfortunately rather weak in game. However, this remains one of my play throughs:
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Post by Sonya on Sept 8, 2021 9:55:00 GMT
Oghren is more messed up by auto-leveling by the time most people get him, and his specialization is really best with DW. Attributes similar to above To think about it is rather strange and always causes problems. Oghren is more into constitution, but Sten gets strength. The same thing goes for "bonus from friendship": Sten gets strength, Oghren - constitution. And that extra constitution does not help Oghren anyway. My bane in rpg's has always been keeping rogue's alive. I have used Zevran as a DW before, but I guess I leveled him wrong. Asked about using tactics as it might be important. Of course what suits one person, doesn not end well for another. There are million ways how to set up tactics/million builds/party compositions. As an example: during my last team PT Zevran, using his default armor + daggers I could find, was just stealing my kills all the time including archdemon. Moreover, because of Zevran it was one of the fastest team-PTs (played about 70 times, can't remember already). And the key was: my own class and abilities, team, who did what, and tactics when everybody is doing his job. Pretty sure cunning-rogue with certain build for great crits is also a possibility, but not without proper team/build and, again, tactics.
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talyn82
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Post by talyn82 on Sept 8, 2021 23:07:25 GMT
Are you going to use a respec mod to change them, or build them off of how they are auto-leveled? Something like 38-42 strength, rest into dex as DW on Sten may be the simplest way to get him through, I agree with above. Needs to get DW Training then get DW Sweep to Momentum ASAP. After that it doesn't matter as much with an AI controlled character. Riposte will not be very good since cunning will be low. I usually just run him as all into strength 2H (which is the normal 2H build) since he is acquired early and his auto-level to that point is somewhat sensible. Unfortunately he doesn't get a racial attribute bonus, nor a spec at level 7 (without a mod). Oghren is more messed up by auto-leveling by the time most people get him, and his specialization is really best with DW. Attributes similar to above. Try to keep archer Leliana to the back and set her to attack a target that is being attacked by the Warden or another party member in her tactics so that she is not initiating combat / drawing aggro from random targets. As far as Shapeshifter, Flying Swarm is actually pretty good. It is fast, and deals same base dps as Inferno, although it is as nature damage so isn't as good as fire usually. Also gets a big bonus to chance to dodge, and you can stack some more with gear to make chance to be hit pretty low. Needs Arcane Warrior to equip max dodge gear, but SS combined with Blood Mage is pretty good in that you can cast from health pool with BM, then go to Swarm to regen the health. I used to use the respec mod years ago, but with my current mod build it does not work. About Leliana, I like playing all kinds of characters but should I play a tank Warden paired with Alistair as a tank to draw aggro away from Leliana? As for DW warriors. I've played as a DW warrior Warden before and completed the game with no trouble. So if I can get the respec mod to work, I'll respec Sten and build him like I did my past Warden. A DW Ohgren never thought about that. If I can get the mod to work I'll try it. Thanks for the reply.
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talyn82
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Post by talyn82 on Sept 8, 2021 23:11:02 GMT
If you build your companions carefully and use tactics, you will stop needing a dedicated healer about mid game. Shale can be a tank, but she is better as an off-tank and specced either as a buff-bot, crowd control or dps. Alistair can be a very good tank. Oghren and Sten are best as off tanks with a two hander and a lot of damage. Zevran shines a DW rogue. Dog is dps. Wynne fills the healing/buff role. I tend to use Leli for her non-combat roles. In combat, she can provide ranged damage and buffs. Morrigan is best as your classic glass cannon mage. As mentioned above, shapeshifting is unfortunately rather weak in game. However, this remains one of my play throughs: Yeah when I normally play I have Alistair, Morrigan, and depending if I am playing warrior or mage Wynne or Shale. This is my go to team and they do the job each and every time. but I'll use Leliana solely for buffing. About Shapeshifting I've always heard it was weak, I just thought after so many years someone made an effective Shapeshifter build. Thanks for the reply.
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talyn82
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Post by talyn82 on Sept 8, 2021 23:15:11 GMT
Oghren is more messed up by auto-leveling by the time most people get him, and his specialization is really best with DW. Attributes similar to above To think about it is rather strange and always causes problems. Oghren is more into constitution, but Sten gets strength. The same thing goes for "bonus from friendship": Sten gets strength, Oghren - constitution. And that extra constitution does not help Oghren anyway. My bane in rpg's has always been keeping rogue's alive. I have used Zevran as a DW before, but I guess I leveled him wrong. Asked about using tactics as it might be important. Of course what suits one person, doesn not end well for another. There are million ways how to set up tactics/million builds/party compositions. As an example: during my last team PT Zevran, using his default armor + daggers I could find, was just stealing my kills all the time including archdemon. Moreover, because of Zevran it was one of the fastest team-PTs (played about 70 times, can't remember already). And the key was: my own class and abilities, team, who did what, and tactics when everybody is doing his job. Pretty sure cunning-rogue with certain build for great crits is also a possibility, but not without proper team/build and, again, tactics. Your Zevran sounds like a badass. Do you remember how you specced him? I always use tactics, but I found that with my gold team of Alistair, Morrigan, Wynne, or Shale I can set up their tactics better than the rest. Thanks for the reply.
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Post by Sonya on Sept 9, 2021 10:33:53 GMT
Your Zevran sounds like a badass. Do you remember how you specced him? I always use tactics, but I found that with my gold team of Alistair, Morrigan, Wynne, or Shale I can set up their tactics better than the rest. Thanks for the reply. Mentioned such words as "team/builds/tactics" for a reason. Zevran was a badass, but it was a PT with a certain team, builds for others and tactics. Will write about each in general to show why Zevran was a badass during that exact PT. -- Have Dain's fix combat mod installed. -- Alistair: tank using "taunt" which works like half of the time and not with each enemy, thus to attract attention he should actually hit enemies as well. Templar + Champion. GW: SnB: str/dex build in rogue armor. First took all offensive abilities, only after took the rest. Champion + Templar. Wynne (Morrigan with respec mod): - some offensive spells she did use: stonefist mosty, and WG, but for elites only (tactics) as she needed mana - sustained: speed - health regen spell (the blue one, forgot the name) for Alistair: Alistair's health less 90 % - use health regen - heal (the green one) she used only for Zevran: Zevran health less 50 % - use heal (remember she used it only several times during the whole PT) - group heal: ally health less 25 % - group heal. It works well actually as by that point not one ally lost at least some health. Another option was "self - health less 25 (50)% - use group heal": Wynne aggro'd enemies as well - some buffs she used for my GW: offensive, but later turned them off - the team worked very well, and later the game is not difficult Zevran: - use mod "Zevran asap" (can't stand Leliana but need a rogue so with this mod can get Zevran already after the camp) - usual dex-build with some cun; but mostly dex. From time to time put points into cun as it is useful afterall - assassin + "do not remember" (suppose did not use his second spec) - momentum + coup de grace for autobackstabs = that's all I needed from him. The rest things are good as well so took them one by one later: passives for crits, DoT, attack - such things - his target was always the target of my GW (tactics): I used Pummel Strike often to stun enemies = "backstab for Zevran". If Pummel Strike did not work, Zevran just stabbed enemies to death as they were attacking me (plus "combat movement" helps a lot) - DWS is very good, but Zevran simply did not need anything else as killed enemies stabbing them - used runes to paralyze enemies (goup de grace): in the end the whole team had such runes to help Zevran - took the rest like DF, Reposte etc. but later turned them off; left only DF and Sleath (just for the hell of it) - he used daggers all the time with rune slots I, as SnB GW, intended to kill enemies as well, not to be boring tank, but all I saw in that case - Zevran stealing most of my kills, including the High Dragon and the main enemy. With anoher GW class things are diffierent as SnB is a slow class. -- The description is short and there are many other options "what and why". Simple example of one of such options that proved itself to be useful and turned Zevran into "badass".
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talyn82
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Post by talyn82 on Sept 9, 2021 23:15:07 GMT
Your Zevran sounds like a badass. Do you remember how you specced him? I always use tactics, but I found that with my gold team of Alistair, Morrigan, Wynne, or Shale I can set up their tactics better than the rest. Thanks for the reply. Mentioned such words as "team/builds/tactics" for a reason. Zevran was a badass, but it was a PT with a certain team, builds for others and tactics. Will write about each in general to show why Zevran was a badass during that exact PT. -- Have Dain's fix combat mod installed. -- Alistair: tank using "taunt" which works like half of the time and not with each enemy, thus to attract attention he should actually hit enemies as well. Templar + Champion. GW: SnB: str/dex build in rogue armor. First took all offensive abilities, only after took the rest. Champion + Templar. Wynne (Morrigan with respec mod): - some offensive spells she did use: stonefist mosty, and WG, but for elites only (tactics) as she needed mana - sustained: speed - health regen spell (the blue one, forgot the name) for Alistair: Alistair's health less 90 % - use health regen - heal (the green one) she used only for Zevran: Zevran health less 50 % - use heal (remember she used it only several times during the whole PT) - group heal: ally health less 25 % - group heal. It works well actually as by that point not one ally lost at least some health. Another option was "self - health less 25 (50)% - use group heal": Wynne aggro'd enemies as well - some buffs she used for my GW: offensive, but later turned them off - the team worked very well, and later the game is not difficult Zevran: - use mod "Zevran asap" (can't stand Leliana but need a rogue so with this mod can get Zevran already after the camp) - usual dex-build with some cun; but mostly dex. From time to time put points into cun as it is useful afterall - assassin + "do not remember" (suppose did not use his second spec) - momentum + coup de grace for autobackstabs = that's all I needed from him. The rest things are good as well so took them one by one later: passives for crits, DoT, attack - such things - his target was always the target of my GW (tactics): I used Pummel Strike often to stun enemies = "backstab for Zevran". If Pummel Strike did not work, Zevran just stabbed enemies to death as they were attacking me (plus "combat movement" helps a lot) - DWS is very good, but Zevran simply did not need anything else as killed enemies stabbing them - used runes to paralyze enemies (goup de grace): in the end the whole team had such runes to help Zevran - took the rest like DF, Reposte etc. but later turned them off; left only DF and Sleath (just for the hell of it) - he used daggers all the time with rune slots I, as SnB GW, intended to kill enemies as well, not to be boring tank, but all I saw in that case - Zevran stealing most of my kills, including the High Dragon and the main enemy. With anoher GW class things are diffierent as SnB is a slow class. -- The description is short and there are many other options "what and why". Simple example of one of such options that proved itself to be useful and turned Zevran into "badass". Thanks for the strategy. The reason why I asked about Zevran specifically is because I always liked him in theory, he just wasn't effective for me in combat. But I will do as you say.
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Post by Sonya on Sept 10, 2021 14:37:26 GMT
About Shapeshifting I've always heard it was weak, I just thought after so many years someone made an effective Shapeshifter build. capn233 wrote above about SS spec, hints how make it useful. Actually that way to use SS is effective. Swarm-form in particular. The problem here: whether you use Morrigan as a mage casting many spells or use her thoughout the whole game as representative of fauna. And if use Morrigan as SS mostly there is a problem with tactics. -- I tried several times to make such PTs (Nightmare mode): Morrigan is mostly a SS. But SS needed a player to control it. Those PTs were doomed. Still it is in my list "what to do/what builds to try", but for later. Pretty sure there are such party compositions/builds/tactics where SS is usable enough. Just look what mousestalker showed: interesting idea to convince others to join your army while several huge hairy spiders are watching your back. -- If use SS yourself - it is another thing. AI SS - might be difficult.
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Post by mousestalker on Sept 10, 2021 15:16:45 GMT
About Shapeshifting I've always heard it was weak, I just thought after so many years someone made an effective Shapeshifter build. capn233 wrote above about SS spec, hints how make it useful. Actually that way to use SS is effective. Swarm-form in particular. The problem here: whether you use Morrigan as a mage casting many spells or use her thoughout the whole game as representative of fauna. And if use Morrigan as SS mostly there is a problem with tactics. -- I tried several times to make such PTs (Nightmare mode): Morrigan is mostly a SS. But SS needed a player to control it. Those PTs were doomed. Still it is in my list "what to do/what builds to try", but for later. Pretty sure there are such party compositions/builds/tactics where SS is usable enough. Just look what mousestalker showed: interesting idea to convince others to join your army while several huge hairy spiders are watching your back. -- If use SS yourself - it is another thing. AI SS - might be difficult. I can not stress enough just how much micro-managing shapeshifting companions require, also companions' pets and your pets. It's doable, it's just very time consuming and requires a fair amount pausing and re-setting.
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Post by capn233 on Sept 10, 2021 23:01:23 GMT
I used to use the respec mod years ago, but with my current mod build it does not work. About Leliana, I like playing all kinds of characters but should I play a tank Warden paired with Alistair as a tank to draw aggro away from Leliana? As for DW warriors. I've played as a DW warrior Warden before and completed the game with no trouble. So if I can get the respec mod to work, I'll respec Sten and build him like I did my past Warden. A DW Ohgren never thought about that. If I can get the mod to work I'll try it. Thanks for the reply. Generally no on two tanks. If you just mean both as SnS then maybe. SnS will do ok damage if it is mostly strength based, which at least allows you to increase armor rating quickly, and can still dodge a fair number of attacks with passives and % chance to dodge gear. Similarly there is only one Knight Commander's Plate armor piece, so really only one character can boost spell resistance very high. Alternatively a dexterity heavy dagger character can do respectable damage and be something of an off-tank. But won't really be tanking magic because high spell resistance needs basically two 3 rune loaded daggers and some of the equipment the Templar will probably get (Antivan Boots, Spellward, Ancient Elven Gloves). As far as the drawing and maintaining aggro part of tanking, it's somewhat tricky to run one character that absorbs all of the aggro early so I don't really even prioritize Taunt and just try to rotate the party members somewhat. DLC gear helps though, if you have all of them then one character can have decent dodge chance by Lothering. FWIW multiple 2H in the party can work out pretty well by mid game, I did an all warrior run where the Warden, Sten and Oghren were all 2H and Alistair stayed on SnS. With everyone on Champion it also gets somewhat silly by late game when you have so many AOE knockdowns as well as overlapping Rally. So if you don't want to respec Sten and give 2H a try, it can work. It just is fairly micro intensive early as you don't have the stamina to waste using Mighty Blow or Pommel when they aren't needed.
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talyn82
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,233 Likes: 8,743
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February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Talyn82
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Post by talyn82 on Sept 11, 2021 0:10:58 GMT
I used to use the respec mod years ago, but with my current mod build it does not work. About Leliana, I like playing all kinds of characters but should I play a tank Warden paired with Alistair as a tank to draw aggro away from Leliana? As for DW warriors. I've played as a DW warrior Warden before and completed the game with no trouble. So if I can get the respec mod to work, I'll respec Sten and build him like I did my past Warden. A DW Ohgren never thought about that. If I can get the mod to work I'll try it. Thanks for the reply. Generally no on two tanks. If you just mean both as SnS then maybe. SnS will do ok damage if it is mostly strength based, which at least allows you to increase armor rating quickly, and can still dodge a fair number of attacks with passives and % chance to dodge gear. Similarly there is only one Knight Commander's Plate armor piece, so really only one character can boost spell resistance very high. Alternatively a dexterity heavy dagger character can do respectable damage and be something of an off-tank. But won't really be tanking magic because high spell resistance needs basically two 3 rune loaded daggers and some of the equipment the Templar will probably get (Antivan Boots, Spellward, Ancient Elven Gloves). As far as the drawing and maintaining aggro part of tanking, it's somewhat tricky to run one character that absorbs all of the aggro early so I don't really even prioritize Taunt and just try to rotate the party members somewhat. DLC gear helps though, if you have all of them then one character can have decent dodge chance by Lothering. FWIW multiple 2H in the party can work out pretty well by mid game, I did an all warrior run where the Warden, Sten and Oghren were all 2H and Alistair stayed on SnS. With everyone on Champion it also gets somewhat silly by late game when you have so many AOE knockdowns as well as overlapping Rally. So if you don't want to respec Sten and give 2H a try, it can work. It just is fairly micro intensive early as you don't have the stamina to waste using Mighty Blow or Pommel when they aren't needed. The only type of Wardens I've played are human SnS, and human mage. When I level my Warden and Alistair as SnS I level both strength and dexterity. With strength I level it up to a certain point, then put the rest in dexterity. I am using the mod that gives he Grey Warden armor to the player, Alistair, and Duncan from DA2. I've used Zevran as a dex based dw dagger before, but since by the time I recruit him I have the Warden, Alistair, Morrigan, and Wynne/Shale leveled up to where I want them. When I recruit both Sten and Ohgren I'll give them another try. They're usually the first to go down.
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Post by Sonya on Sept 12, 2021 8:11:51 GMT
FWIW multiple 2H in the party can work out pretty well by mid game, I did an all warrior run where the Warden, Sten and Oghren were all 2H and Alistair stayed on SnS. With everyone on Champion it also gets somewhat silly by late game when you have so many AOE knockdowns as well as overlapping Rally. So if you don't want to respec Sten and give 2H a try, it can work. It just is fairly micro intensive early as you don't have the stamina to waste using Mighty Blow or Pommel when they aren't needed. Did you use respec mod for them or use what they had? Interested in specs for them since you mentioned Champion as one of the main points (while Oghren with Berserk as the first spec when you get him and Alistair as a Templar). Four Rally bonuses really stacked? I can not stress enough just how much micro-managing shapeshifting companions require, also companions' pets and your pets. It's doable, it's just very time consuming and requires a fair amount pausing and re-setting. Can imagine. Assume such time/pause-consuming PT paid off since it "remains one of my play throughs" - thing. That's the important part.
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Sept 12, 2021 23:01:39 GMT
The only type of Wardens I've played are human SnS, and human mage. When I level my Warden and Alistair as SnS I level both strength and dexterity. With strength I level it up to a certain point, then put the rest in dexterity. I am using the mod that gives he Grey Warden armor to the player, Alistair, and Duncan from DA2. I've used Zevran as a dex based dw dagger before, but since by the time I recruit him I have the Warden, Alistair, Morrigan, and Wynne/Shale leveled up to where I want them. When I recruit both Sten and Ohgren I'll give them another try. They're usually the first to go down. Yeah, the 38-42 strength and rest into dexterity for SnS so defense is very high is pretty common. I have ended up preferring to go more often 26 dex for Shield Mastery and rest into strength. The shield talents like Bash, Pummel and Overpower check against the strength attribute so they are a bit more reliable when strength is higher. Weapon dps is also better with strength and sword or axe rather than dex and dagger, especially in a team game where a dual wield companion is probably going to get Rose's Thorn or Edge. Early game (like through first treaty quest) is where the characters feel the most fragile, and it is hard to really stack enough defense just leveling dexterity on SnS for that stage of the game relative to going strength for better weapons and armor. Did you use respec mod for them or use what they had? Interested in specs for them since you mentioned Champion as one of the main points (while Oghren with Berserk as the first spec when you get him and Alistair as a Templar). No I did not respec them, although I might have had the two specs for Sten mod active although I don't remember if I actually used the spec at level 7 for him. Sten's auto-leveling isn't too bad since you are only around level 6 or 7 when you can get him. The only thing that is a bit of a trap on him is that he will have Taunt, which he can't really tolerate unless you have a lot of good gear to put on immediately. I went to Orzammar straight out of Lothering and progressed it until Oghren joined the party, which meant defeating the Carta at low level. I used Dog as the fourth Warrior through there, and it was the hardest part of the run really. Yes, it stacks in basically the same way as multiple Songs of Courage. Which is to say that each subsequent party member gets fewer stacks. First person to activate will end up with four, next 3, then 2 then 1.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Sept 15, 2021 16:44:40 GMT
I went to Orzammar straight out of Lothering and progressed it until Oghren joined the party, which meant defeating the Carta at low level. I used Dog as the fourth Warrior through there, and it was the hardest part of the run really. How was the Dog doing? Useful?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Sept 18, 2021 0:48:49 GMT
I went to Orzammar straight out of Lothering and progressed it until Oghren joined the party, which meant defeating the Carta at low level. I used Dog as the fourth Warrior through there, and it was the hardest part of the run really. How was the Dog doing? Useful? Not that great really, but I figured some damage was better than none for the fourth slot.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Sept 18, 2021 15:06:17 GMT
Not that great really, but I figured some damage was better than none for the fourth slot. Might as well make a run or two with the Dog in the party without switching it to someone else. Started several times and ended up leaving the Dog in the camp - died often though at least two abilities are useful. Optimal build or no for the Dog, guess depends on the party itself. Some vagabond GW with trusty Mabari as the main chatacter to control - upcoming PT.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Sept 19, 2021 23:28:47 GMT
Problem with Dog is that there isn't much bonus from gear since there is only one item. IIRC all of the abilities and the damage is strength based. Otherwise it might be funny to make a dex based dog.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Oct 9, 2021 12:32:52 GMT
Problem with Dog is that there isn't much bonus from gear since there is only one item. IIRC all of the abilities and the damage is strength based. Otherwise it might be funny to make a dex based dog. Mabari can have two items: kaddis and collar. Btw, there is cut-content, as usual, called "The Mystery of the Missing Kaddis". Additional gear for the warhound. Solo-no-pot-Mabari-PT is a difficult thing to do for particular thread. Team "GW (doing almost nothing) + Mabari" is possible. Only where to post PT-results without mixing with other posts. ---- Tried a bit using late-game save: was rather funny, but still difficult and took forever to finish some minor encounter. Damage/abilities are str-based. Tried "more str/some dex -build" I had with SnS-no-po-solo-PT. Semi-usuful.
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theskymoves
N2

Mrs Grumpy Girdle
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 184 Likes: 266
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theskymoves
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by theskymoves on Oct 9, 2021 14:30:58 GMT
This one is ridiculously chuffed that anyone noticed my dumb little kaddis-restored-content 'mod'.  I tried to keep the additional/new kaddis as equivalent to vanilla kaddis as possible, for balance. (Because where's the fun in making things easier?  ) There's also MerAnne's Mabari Equipment, which adds some collars-and-kaddis sets that are a bit more powerful.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Oct 9, 2021 15:47:19 GMT
This one is ridiculously chuffed that anyone noticed my dumb little kaddis-restored-content 'mod'.  Do not see how restoration of cut-content can be diminished in any way. These are parts of the game people just love, no matter how small those parts are. You give back what was lost. Thank you, theskymoves. I tried to keep the additional/new kaddis as equivalent to vanilla kaddis as possible, for balance. (Because where's the fun in making things easier?  ) Of course. Agree 100 %.
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ergates
N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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ergates
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Post by ergates on Jan 23, 2023 13:20:32 GMT
I'm very late to the party, and suspect the OP has long-since moved on, but for the record Leliana works far better as an archer/Ranger in my playthroughs.
In the early to mid-game I focus almost exclusively on her utility, concentrating heavily on Device Mastery and Stealth, and pumping most stat points into Cunning and then Dexterity, so she'll only have basic archery skills for quite a while, and her DPS will be lacklustre. But that isn't her role. Her role is to scout ahead, spot potential threats, disable traps and help level the battlefield in the party's favour. In combat she keeps well to the back and uses a simple shot rotation that I set up on the tactics screen. The Ranger pet helps immensely as it's like having a fifth party member to help out. I'll rarely go any higher than 10 points in Constitution, but I do like to get a few more points into Stamina over the long haul as those Archer abilities use a lot of energy. I also usually give the Battledress of the Provocateur right off the bat.
Late game I begin putting more points into actual damage, rounding off her Archery abilities, putting some points into Bard for the party buffs and by the end she's quite a powerhouse. It just takes a while to get there.
Zev, by contrast is a pure damage dealer, and I'm going to be pumping up his Cunning, followed by Agility and focussing on anything that boosts two-handed daggers.
Sten is a funny one. I don't use him much, but initially I like to have him as an archer, but this time focussing exclusively on damage-dealing. It's only after getting the Effort armor set from the Deeproads and get his sword back that I'll respec him into a more traditional two-handed fighter. This is because I kind of like the idea of him not feeling worthy enough to wield a sword until his own is returned to him.
Now Morrigan. The key to DA:O is not pumping out as much damage as possible. The key resides in tactics, careful positioning, and having the right tools for the job, and in my opinion one tool you're absolutely going to need is anti-magic.
Therefore Morrigan, for me, specialises in anti-magic. Removing enemy mages from the battle, nullifying them, or killing them quickly. Her other role is of course crowd control, and finally she can damage and she can heal. She has a lot of roles in the party and she needs to be competent at every one. But enemy mages can absolutely wreck your party at higher difficulties, so to my mind being able to deal with them is paramount.
Obviously I use the respec mod, and would never dream of playing without it. It's the one mod that's absolutely essential to me as Bioware's default builds are not optimised at all - in fact they're all over the place.
My first goal with Morrigan is getting her armed with some basic crowd controls and at least a basic healing spell. For stats I'll typically put three points into Magic for every one point I put into Willpower. In fact levelling her is often a simple process of two Magic/one Willpower, though I'm also going to want her to have around around 12 Constitution at some point.
Forget about Shapeshifting, it's next-to useless. I just get rid of it, and give her Spirit Healing instead and she'll get Group Heal as soon as it's available.
I'm going to want Paralyze right away, along with Mind Blast. She's also going to need Telekinetic Weapons, and above all, Forcefield which is the one spell that is 100% mandatory for all Mages. I'll also need to get Glyph of Paralysis pretty soon.
For damage she'll start with Winter's Grasp which is a great spammable default spell, and I'll get her basic Lightning Bolt and bog standard arcane bolt. I'm then going to be working toward getting her Crushing Prison as soon as humanly possible, followed by the awesome, overpowered Mana Clash -- the bane of enemy Mages.
Once that's achieved I can relax a bit and just give her whatever I think is cool. I'll generally work toward giving her more Primal abilities from the Lightning and Cold tree, until I can use her AOE spells effectively. Walking Bomb is also great fun. At higher levels Glyph of Repulsion, coupled with Storm of the Century is wonderful in clearing out entire rooms of enemies. Leliana scouts ahead in stealth, exposes the enemies, shuts the door... then Morrigan runs to the entrance puts down the glyph in the door frame, and then summons the Storm. Hilarity ensues!
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