Dao-dwarf noble had a glorious beard and no tattoo (they wouldn’t h ascent a legion one as they were nobility) while the dwarf commoner had a face tat and at best short stubble
Hawke-didn’t hav the blood swipe as it breaks immersion and now looks really bad to have hawke have one in inquisition (they hate it in dai)
My inquisition dwarf doesn’t have a face tat. In most cases they are a surface dwarf- even if josy asks f you’ve been to orzamar you wouldn’t go as a castless dwarf. You could be a carta dwarf from below but really only the s brand makes sense
I don’t have my characters wear certain clothing. Example why would my elf wear keeper robes (I don’t think that solas or a elf who clearly isn’t a keeper to wear them-u sell them to exalted plains elves)or qunari outfits. The dlc where you get those clothes are sold even if I’m qunari. It breaks immersion to have my human warrior wear those etc
First of all I never self-insert. I like to create complex characters and seeing the world from their perspective. For my first playthrough I usually take a lighter approach to the roleplaying since it's useful to first know what the limitations of the character are (dialogue choices, morality, etc) in order to avoid unnecessary disappointment when you realize the game doesn't allow you to play the exact kind of character you want. So in the first playthrough I usually make choices that I find most interesting and in the second playthrough I usually make choices I didn't do in the first playthrough. In the third playthrough I usually establish what my canon character and choices are.
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I've always been amazed by the fact that so many people actually create their videogame characters as representations of themselves, in some cases even going so far as to visually represent their own appearance my means of the character creation tool.
They play through the game in a mindset of 'me', 'what choices am I making', and see their characters as a kind of extension of their real selves placed into the game world.
I have always taken the polar opposite approach, as when entering a fantasy world the first thing I want to do is escape from myself entirely and be someone completely different!
Therefore I always roleplay the game with a character who is someone other than myself. The choices made are the choices the character makes - what the real me things about it is largely irrelevant, this isn't me - it's more like an actor playing a role. It doesn't matter what appearance, gender, ethnicity, race, religious faith or moral values the character has - they are just that, a character and thus I will act as they might act, rather than how I might act in real life.
Post by Pounce de León on Oct 19, 2021 11:51:39 GMT
Depends. DAO I played the Origins of all class and race (almost) then decided I would be prettiest, toughest, badass dwarven princess saving Thedas. I didnt quite make the pretty part work but the rest.
Post by Pounce de León on Oct 19, 2021 14:24:31 GMT
DAI I wanted my character look like Annie Lennox. The voice didnt fit so well but made a good impression. Then I tried male character and cancelled the PT when I grew tired of the eyeliner and haircut. It looked shite.
I often play female dudes so they cant possibly be me. And self-insertion sounds a lot like non-consensual. I don't do that to my characters, I'm a compassionate player.
I've always been amazed by the fact that so many people actually create their videogame characters as representations of themselves, in some cases even going so far as to visually represent their own appearance my means of the character creation tool.
They play through the game in a mindset of 'me', 'what choices am I making', and see their characters as a kind of extension of their real selves placed into the game world.
I have always taken the polar opposite approach, as when entering a fantasy world the first thing I want to do is escape from myself entirely and be someone completely different!
Therefore I always roleplay the game with a character who is someone other than myself. The choices made are the choices the character makes - what the real me things about it is largely irrelevant, this isn't me - it's more like an actor playing a role. It doesn't matter what appearance, gender, ethnicity, race, religious faith or moral values the character has - they are just that, a character and thus I will act as they might act, rather than how I might act in real life.
Post by Giant Ambush Beetle on Oct 20, 2021 16:00:20 GMT
My first playthrough is usually done with a protagonist that is a rough interpretation of my real self, of what I'd probably be if I existed in that universe, skills, traits, class etc.. Its very little roleplaying, I choose what *I* feel is right, I don't try to be ''good'' or ''evil''. In games, books etc. I'm a sucker for immersion, and it helps a lot if the protagonist is very relatable - and what could be more relatable and immersive for me than, well, being myself! It becomes MY journey.
Second play through is whatever I feel like is most fun & cool (because I'm not fun and cool, lol), I try to fill the gaps that were left open in my first play through, I go different routes, make different choices and if possible I choose a female character and a different race (except elves) to mix things up even more. But I don't go completely opposite directions since some choices in games are so dumb I refuse to pick them.
I enjoy both playthroughs equally, even though they are very different. First immersion, second fun.
I would say there’s a bit of me in the characters I create but they aren’t self inserts. A bit of gut feel for how they react to events. My first dao character reacted to family death with dad anger, that ended up driving more selfish choices character made. Friends/LI play a role. My da2 characters tended to have characteristics that aligned well with issy.
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Post by The Loyal Nub on Oct 25, 2021 19:30:36 GMT
I can toy about with the looks or aesthetic of a character but I've never been able to play the jerk role in rpg's. I just can't even when the "evil" option is there. I am just too sensitive to even hurt the feelings of digital characters who don't really exist. I can play characters that are gay (I'm straight) or I can adopt the opposite gender from myself in real life but I can't do evil.
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I have a bad habit of always playing the same character, with some minor variations depending on what I know and what the game allows. It's not entirely self insert, but I do absolutely infuse aspects of myself, or who I wish I was, that I think work for the character into it. The rest is often decided by the game's options.
My characters tend to be inquisitive, "I want to know how this thing works" types, at times impulsive, caring, trying to keep everyone they can, even their enemies, alive through whatever mess they find themselves in, though not immune to occasional outbursts of rage leading to desire for revenge. And when the choice is between life of a close friend, or life of many, they will at times choose the selfish path, saving their friend, if there isn't any way they can prevent the harm to both. They tend not to view authority favourably, but willing to work with it if it leads to a positive outcome...in their eyes. I also prefer to use charm/persuasion/intimidation/deception to get out of sticky situation if possible, then stealth (if implemented well...so not really in DA so far), with combat being a final resort. In some games they might also indulge in...let's call it reclaiming wealth though others would call it stealing. They are also always gay Some plathroughs or games might not romance anyone, but they are always gay.
Some plathroughs might end up focusing on different aspects, some are more selfless, some are more selfish, some are more angry or sad, but it's almost invariably some mix of those traits.
In terms of character creator, it's usually 'whatever looks good to me'. Subsequent plays I might start with an idea of what I want the character look like, based on familiarity with the game and what I think would look interesting. Usually elves, if it's an option. Sometimes with unnatural hair colours, like purple, pink or blue, sometimes completely white, often just red, and I don't like the colourful styles, dark brunette. Scars can be fun, occasional crooked nose, or maybe a stronger jaw. I have posted some of my characters before, I obviously have a type
And in terms of class, I tend to be drawn to magic fighters. Gishes. Your Vanguards, Hexblades, Arcane Warriors, Knight Enchanters. I won't scoff at Death Knights or Dark Knights either. Often magic heavy, but with their time spent primarily at close range. Swords required. Heavy armour doesn't excite me, but I can live with it if it has enough long clothy bits that form skirt/cape/coat. And I'm not hesitant to break balance of the game in half with mods, if it gets me what I want.
That's about all the thought I have on my character methods.
I suppose it depends on what I am given to work with. I usually play elves because I find playing human boring; in the DA universe they have always been from the noble class and for some reason I always like being the underdog who kicks back against the ruling elite. I also usually play mages or some form of magic user (I quite enjoy playing bards in D&D). Alternatively, I play someone from the rogue class because of their useful skills with lock picking, trap spotting and stealth. I don't self insert but my characters do tend to reflect my own morality, at least on my first play through. The important thing for me is to be able to justify their decision making on the basis of the character I have established for them. I also like to play characters with a common sense approach rather than always opting for the paragon option even if that does seem the most morally acceptable to me, because my character is not existing in my world but the brutal and cruel DA universe. However, it is clear now that the writers tend to class practical, common sense choices as ruthless and have people react and the game penalise you accordingly. So I may opt for what I know will turn out best rather than accurately role-playing my character the first time through, just to see the outcome. For this reason, my first run may not actually turn out to be my canon character for the game, as subsequent runs I may actually fully role play the character regardless of the consequences and thus they are true to themselves.
With DAO I had the 3 different origin stories to choose from. Initially I went with the Dalish simply because I was curious to find out what the ancient artifact would be, even though it meant I would have to play a rogue rather than a mage. Subsequently, I played an elf mage and then the city elf. I then moved on and played through as a human noble pragmatist who married Anora and then the dwarf origins. I found the city elf background the most interesting and allowed me more scope to develop their character. My female city elf rogue is my favourite.
With DA2 we didn't really have much choice but initially I went with a female mage Hawke, although eventually I played through as all the classes, mostly kicking back against the system, although played one Hawke who was pro-Circle and Templar, just for the experience. My Hawke was usually jokey but I tend to choose the dialogue option that seems most appropriate rather than always going for the same one just because I feel taking the snarky option every time makes for a rather shallow character. My female mage romancing Fenris did actually turn out to be my canon initially, although I recently played DA2 again with a male mage romancing Anders and in view of what they did with Fenris in the comics, this may actually become my canon run going forward.
With DAI on the face of it you have more scope to develop your character because of the sketchy background. However, with so many of the dialogue options being pretty generic, I didn't really feel there was much difference between classes and races, so the only real difference between my characters initially was their sexuality and who they romanced. I found playing the Dalish frustrating because of the number of times they were being dumped on by other characters and I wasn't allowed a proper defense of my people and culture. I still don't understand what a Dalish from the Freemarches was doing attending the Conclave, even as a spy. It would have made far more sense for the elf character to have been a city elf servant. I tried playing around with characters who were atypical for what I would usually play but I didn't really enjoy the experience and haven't finished a play through with them. My first run was romancing Solas but that left me on such a downer at the end of the main game that my preferred romance was Dorian. However, Trespasser sort of ruined the warm glow that romance left me with at the end of the main game. I was really ticked off that the writers invested more effort in the romance between Dorian and Iron Bull than they did the one with my PC. Why does Dorian suffer from allergies when he is in a romance with Iron Bull but not with anyone else? Still, I'm still likely to go with my elf hunter romancing Dorian for my canon run. (I've written an entire post Trespasser story for them).
When it comes to DA4, I wouldn't mind having background origin stories again but I doubt we'll get them. I'm hoping for a slave origin in view of the comments about starting with no power, which wouldn't apply to a noble background without a serious fall from grace. Although I suppose you could be left with nothing through the Qunari invasion. I'll probably play an elf again first run, if we have different races, but I might play a human provided there is the possibility for a non-noble background.
I go most times elves. Than i look for romances, if i go male or female. I always go warrior first. And my first HC get his character from what happen in game and what i feel in that moment. After that i plan different HC.
I never self-insert in the sense of "this is me but in a fantasy setting". I must say though that doesn't mean there aren't aspects of me in the MC's, for example I've never played someone who sides with the Templars. Whether this is because that's a degree of self-insertion or whether I wouldn't enjoy playing someone who did I dunno. Usually my first playthroughs are pretty labile but once I know the story I'll tend to build characters around big story beats, like 'oh they'd change their mind about X there' or 'Y was so traumatizing they made a bad call at Z' or 'this is the exact moment she decided she'd crack open Solas's head and eat his brains'.
I never self-insert in the sense of "this is me but in a fantasy setting". I must say though that doesn't mean there aren't aspects of me in the MC's, for example I've never played someone who sides with the Templars. Whether this is because that's a degree of self-insertion or whether I wouldn't enjoy playing someone who did I dunno. Usually my first playthroughs are pretty labile but once I know the story I'll tend to build characters around big story beats, like 'oh they'd change their mind about X there' or 'Y was so traumatizing they made a bad call at Z' or 'this is the exact moment she decided she'd crack open Solas's head and eat his brains'.
When the inquistor finds out everything is Solas's fault is about that time.