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Post by garrusfan1 on Sept 16, 2021 19:27:03 GMT
Guns = the point in time when I stop playing a medieval/magic/swords game due to it starting to fail to be so. Obv robots crawling through Qunari jungle next and they'll be fighting with dinosaurs. Most unfortunately, I can see it happening. There were some revolutionists in Inquisition who were all for the leeches medicine, and non mage humans advancing something called science and medicine instead of using magic to heal. Also healing magic has already been tossed out the window. Felt like with that minor npc at the hospital there were hints of the game heading that way. Why not replace fireballs with guns next.
Oh yea and I see that pain in the arse chemical workbench too in advance at your heroes' headquarters. Hurry Hurry Hurry! Slay 5000 wolves in the wilds for a chance to get an ingredient! If you also slay 30000 bears randomly in the wilds, you might get another ingredient! If you mix these two ingredients at the workbench, you'll make the explosive powder and you'll be able to shoot your gun! Ain't it great? I chose the magic setting game for a reason that I like magic setting games. I most assuredly don't want any technology in them. Well the fetch quest where you have to find the random loot are stupid no matter what they have done. But around the time they started with plate armor they started having very primitive guns so it would fit with the supposed time period.
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Post by Hanako Ikezawa on Sept 16, 2021 19:44:06 GMT
I see no reason why they shouldn’t be. Between the Qunari having cannons and The Iron Bull almost having a literal handgun, to Varric’s assault crossbow or Isabela’s pistol-sized crossbow and Inquisitors crossbow hand if a Jenny, to the Sha-Brytol’s Gatling magic crossbows, multiple groups have the capability to create them. Maybe to differentiate them from bows, have them be like how crossbows were in DAO: deal more damage, but take longer to reload. Wait when did iron bull have a hand cannon? In the concept art for him. Apparently he had it even late into production where they made a 3D model of his arm, but then decided to have him have a left hand instead.
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Post by colfoley on Sept 16, 2021 20:28:34 GMT
Its also weird to note that the biggest obstacle to this thing is how slow such guns would neccessarily fire and how primitive this would be. This wouldn't turn Dragon Age into a shooter, that would be silly. But the game which has been a recent proof of concept for the feasibility of such a thing is...Greedfall. All that game's other problems it did balance gun combat with traditional sword play rather nicely.
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Post by adonniel on Sept 17, 2021 2:58:12 GMT
Well the fetch quest where you have to find the random loot are stupid no matter what they have done. But around the time they started with plate armor they started having very primitive guns so it would fit with the supposed time period. Quite true, I don't see why the stupid fetch quests couldn't be applied to magic as well. Actually, I haven't denied that guns can be integrated into the magical world template in a manner that would make sense, providing they're those early guns. However, when they are introduced, this advances the time frame into a different era and thus changes the atmosphere and setting of the game and this in turn irks me. Bow age and early guns age have a different feel and aren't the same thing. The presence of guns is usually accompanied by a more industrial structural surroundings and effects how the world looks visually. You can serve the gun with the mustard or ketchup on top, but it's still a gun which I don't want to see.
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Now with HESH rounds!
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The Biotic Trebuchet
Stolen by inquisition forces.
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thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Trebuchet_MkIV
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Post by The Biotic Trebuchet on Sept 19, 2021 19:42:33 GMT
Guns? Only if... ...They add a Fighting Vehicle, medium tank, Challenger 2. Armed with a 120 mm Royal Ordenance's L30A1 riffled gun, that can fire the L27A1 Armor Piercing Fin Stabilized Discarding Sabot and the L31A7 High Exposive Squash Head rounds, also fitted with a L94A1 coaxial machine gun and a L37A2 Commander's Remotely Operated Machine Gun. ...you never know when you have to take down the next archdemon from over 2km.
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Post by colfoley on Sept 19, 2021 20:15:47 GMT
Guns? Only if... ...They add a Fighting Vehicle, medium tank, Challenger 2. Armed with a 120 mm Royal Ordenance's L30A1 riffled gun, that can fire the L27A1 Armor Piercing Fin Stabilized Discarding Sabot and the L31A7 High Exposive Squash Head rounds, also fitted with a L94A1 coaxial machine gun and a L37A2 Commander's Remotely Operated Machine Gun. ...you never know when you have to take down the next archdemon from over 2km. I think fighting against hordes of Darkspawn with a Bradly Fighting Vehicle might even be fun. Or hell throw in a Blackhawk or an Apache while we're at it.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Sept 19, 2021 20:50:07 GMT
I think fighting against hordes of Darkspawn with a Bradly Fighting Vehicle might even be fun. Or hell throw in a Blackhawk or an Apache while we're at it. I always wondered why mages could not just leviatate themselves up in the air a bit and then start throwing fireballs.
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Post by colfoley on Sept 19, 2021 20:53:13 GMT
I think fighting against hordes of Darkspawn with a Bradly Fighting Vehicle might even be fun. Or hell throw in a Blackhawk or an Apache while we're at it. I always wondered why mages could not just leviatate themselves up in the air a bit and then start throwing fireballs. What does make this weirder is we have seen this kind of magic in use before as well with Arcane Horrors.
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Sept 20, 2021 11:02:25 GMT
I'm fresh out of fucks. Let's put in attack planes.
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Post by garrusfan1 on Sept 20, 2021 12:18:53 GMT
Wait when did iron bull have a hand cannon? In the concept art for him. Apparently he had it even late into production where they made a 3D model of his arm, but then decided to have him have a left hand instead. Okay I was curious. Thank you.
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Post by garrusfan1 on Sept 20, 2021 12:23:55 GMT
Well the fetch quest where you have to find the random loot are stupid no matter what they have done. But around the time they started with plate armor they started having very primitive guns so it would fit with the supposed time period. Quite true, I don't see why the stupid fetch quests couldn't be applied to magic as well. Actually, I haven't denied that guns can be integrated into the magical world template in a manner that would make sense, providing they're those early guns. However, when they are introduced, this advances the time frame into a different era and thus changes the atmosphere and setting of the game and this in turn irks me. Bow age and early guns age have a different feel and aren't the same thing. The presence of guns is usually accompanied by a more industrial structural surroundings and effects how the world looks visually. You can serve the gun with the mustard or ketchup on top, but it's still a gun which I don't want to see. I really don't want them either but I was just pointing that out. That said I would only support it if they kept it very primitive and gave the gun severe handicaps. Like it does very high damage to a single target especially heavily armed targets but takes three times as long to reload as a bow and has to be used at a closer range then the bow. Of course most may see mages as a way to not bother with guns as they can do better then the primitive guns did. Their main benefit was they could easily be taught to use them and they went right through plate armor or hit hard enough to break ribs and thus incapacitate them. A Mage can tear through armor using electricity,fire, and other stuff so that need isn't pressing for tevinter and Orlais is to stuck up to take away the honor that comes with being a knight or whatever.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 277 Likes: 653
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by mattjamho on Sept 21, 2021 8:58:22 GMT
I always wondered why mages could not just leviatate themselves up in the air a bit and then start throwing fireballs. What does make this weirder is we have seen this kind of magic in use before as well with Arcane Horrors. My guess would be that it would make them an even more obvious threat to take down? It WOULD be cool to see as a player though
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jrpN7
N3
Pro vobis omne periculum.
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Legendary Edition
Posts: 785 Likes: 2,089
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Pro vobis omne periculum.
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Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by jrpN7 on Sept 21, 2021 19:08:25 GMT
Nah, when I want guns, tactics and explosions, I play Mass Effect. Let's leave Dragon Age to magic, bows, and brute strength.
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Post by xerrai on Sept 21, 2021 20:04:46 GMT
What does make this weirder is we have seen this kind of magic in use before as well with Arcane Horrors. My guess would be that it would make them an even more obvious threat to take down? It WOULD be cool to see as a player though I always thought it would be a massive waste of mana. Like the spell itself requires an inordinate amount of energy and focus to maintain for a relatively mediocre effect. What good is floating when it burns away a good chunk of their mana reserves that can be put to better use actually fighting? I can see them pulling it off for a performance though, or in a select few cases where the floating can help them escape. Or perhaps they can do it, but they can only do so through a methodology reminiscent to what force mages use, thus making the prospect of especially dangerous if they overdo it. Kind of like the so-called 'falling wizard' from the Elder Scrolls series. "Haha I did it! I'm flying! I'm touching the sky!....NOW I'M FALLING! I'M FALLING! HELP!"
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Sept 21, 2021 22:01:08 GMT
I'm usually against firearms in CRPG's, but I have to admit they worked really well in Pillars of Eternity. They did not make melee fighters obsolete yet they were quite usable for ranged characters. Right now I would not be entirely against injecting a tiny bit of steampunk-ish / early renaissance atmosphere into Dragon Age, especially not after seeing the recent artwork of the very technologically developed areas of Thedas. Early firearms could work.
Also besides all that, since gaatlok (sp?) and cannons is a thing there is NO WAY the Qunari have not thought about using it in small handheld versions on the battlefield, especially against the heavily armored chevaliers. Its completely illogical. Since Bioware introduced cannons and their version of gunpowder they have opened the box of Pandora in terms of firearms.
And heck, it would not be that bad. 16th century battles just had everything, heavy armor, cavalry charges, pikes, firearms, cannons, swords, rapiers, awesome hats, colorful uniforms - you name it.
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Post by colfoley on Sept 22, 2021 0:28:53 GMT
I'm usually against firearms in CRPG's, but I have to admit they worked really well in Pillars of Eternity. They did not make melee fighters obsolete yet they were quite usable for ranged characters. Right now I would not be entirely against injecting a tiny bit of steampunk-ish / early renaissance atmosphere into Dragon Age, especially not after seeing the recent artwork of the very technologically developed areas of Thedas. Early firearms could work. Also besides all that, since gaatlok (sp?) and cannons is a thing there is NO WAY the Qunari have not thought about using it in small handheld versions on the battlefield, especially against the heavily armored chevaliers. Its completely illogical. Since Bioware introduced cannons and their version of gunpowder they have opened the box of Pandora in terms of firearms. And heck, it would not be that bad. 16th century battles just had everything, heavy armor, cavalry charges, pikes, firearms, cannons, swords, rapiers, awesome hats, colorful uniforms - you name it. we still had that up until the 17th century even. Ever play Greedfall? I guess my biggest concern with them is that they'll end up replacing my beloved bows. Which is why I think a specific companion character plus certain enemy factions would work well. I mean I don't think all Qunari should be armed with primitive muskets but maybe an elite guard. Throw in some Lords of Fortune who managed to pillage them or a group of Crows...
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,192 Likes: 36,403
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0
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August 2016
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https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Sept 23, 2021 5:03:42 GMT
Don't blame me, blame Mousestalker.
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Post by Giant Ambush Beetle on Sept 24, 2021 18:27:31 GMT
I guess my biggest concern with them is that they'll end up replacing my beloved bows. Which is why I think a specific companion character plus certain enemy factions would work well. I mean I don't think all Qunari should be armed with primitive muskets but maybe an elite guard. Throw in some Lords of Fortune who managed to pillage them or a group of Crows... Wouldn't be so sure about that, when the Spaniards fought the South Americans back in the 15th century, there were many instances were musketeers were absolutely decimated by scores of Azteks with fast shooting bows. Takes a lot to reload an early musket, I bet you could fire off 10-15 shots with the bow in the time it takes to reload a musket once. The musket is a great weapon against armor, but its extremely slow and cumbersome. If my opponents weren't wearing heavy armor I sure as hell would take a longbow. BTW, shooting traditional longbows and blackpowder firearms is a hobby of mine.
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Post by colfoley on Sept 24, 2021 19:35:05 GMT
I guess my biggest concern with them is that they'll end up replacing my beloved bows. Which is why I think a specific companion character plus certain enemy factions would work well. I mean I don't think all Qunari should be armed with primitive muskets but maybe an elite guard. Throw in some Lords of Fortune who managed to pillage them or a group of Crows... Wouldn't be so sure about that, when the Spaniards fought the South Americans back in the 15th century, there were many instances were musketeers were absolutely decimated by scores of Azteks with fast shooting bows. Takes a lot to reload an early musket, I bet you could fire off 10-15 shots with the bow in the time it takes to reload a musket once. The musket is a great weapon against armor, but its extremely slow and cumbersome. If my opponents weren't wearing heavy armor I sure as hell would take a longbow. BTW, shooting traditional longbows and blackpowder firearms is a hobby of mine. I was talking more in terms of gameplay then historical accuracy. That for one limitation or another they might not be able to have both guns and bows. Though they will probably go with what's familiar in that case.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by kotoreffect3 on Sept 25, 2021 13:16:47 GMT
No, I want my fantasy games to stick to swords and sorcery.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Sept 25, 2021 16:59:32 GMT
I was talking more in terms of gameplay then historical accuracy. That for one limitation or another they might not be able to have both guns and bows. Though they will probably go with what's familiar in that case. I think they'd treat it very similarly - giving you the option to have a slow very powerful ranged weapon vs. a quick reloading medium-power ranged weapon, effectively resulting in the same DPS for base non-magical versions of those weapons. Heck, make it more interesting yet fair and give firearms the edge against armor and bows/crossbows the edge in damage against unarmored foes.
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bear
N2
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
Posts: 217 Likes: 285
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bear
Dragon Age: Origins, Dragon Age 2, Baldur's Gate
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Post by bear on Oct 6, 2021 16:28:43 GMT
If they implemented it like in Pillars of Eternity, sure. It wouldn't be anything more than an addition to a magical world, after all. Hell, if anyone here ever played the three Shadowrun games (you can find them on Steam), you have squads with both miniguns and magic, and well... miniguns doesn't automatically win against magic. However, I'd add that I would prefer gun usage be a skill or talent you invest a point or more in (or however the skill system will look like). Some classes simply shouldn't be able use them without penalties - reason being that compared to the Pillars of Eternity universe, the people of Thedas will generally have no experience with, knowledge of, or expertise in using firearms.
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