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Post by gervaise21 on Nov 17, 2021 13:42:59 GMT
The main problem about open world or at least extensive areas to explore that have no real relevance to the main plot is how great a sense of urgency have you got to complete the latter? If the world is in imminent danger of destruction, why would you go off on an exploratory mission unless you think it is going to help?
Take that business with the Shards. In order to access that final chamber in the Oasis, you did have to explore virtually every area in the game. However, by the time you had done this you had reached a high level that made the final boss fight not much of a challenge and the reward for reaching the conclusion somewhat underwhelming. I was expecting some sort of major insight into my enemy at the very least or possibly something that would make defeating him easier but you could miss it out altogether, as I subsequently did, without it making the slightest difference. The only way all that exploring did impact on the main plot is that it did advance you to a level that also made defeating Corypheus ridiculously easy as well. However, you only know that in hindsight.
As for a response to the original OP: Ten things I find exciting from what has been revealed so far:
1) We are heading to Tevinter and will finally see the country that has loomed large over the history and politics of the setting. More human lore/history. 2) Minrathous looks as though it will be as mysterious and magical compared with southern cities as I would hope for. Hope it is does not turn out to be a damp squibb like Val Royeaux and the location of the concept art is literally all we shall see of it. Much depends on the identity of the daytime, coastal city concept art. As that seems to have been labelled Antiva by the artist, that would mean more effort seems to have been put into showcasing Antiva city than the capital of Tevinter. Sincerely hope that is not the case. 3) We are heading to the Anderfels and likely the Grey Warden HQ at Weisshauppt, again something that we have heard much about previously. 4) Hopefully we are heading to Kal-Sharok, another place we have heard much about and has secrets to be revealed. More dwarf lore. 5) Hopefully we are heading to Arlathan Forest, where something strange is definitely going on. More elf lore. 6) More interaction with the Qun, maybe on the mainland, possibly on Seheron or Par Vollen. More Kossith/Qun origins and history. 7) New beasties. 8) The Executors as a new faction. 9) Possibly new specialism - the Arcane Archer. 10) Interesting new companions and possible LIs: In particular the female Qunari and female dwarf in concept art. Also the characters whose VAs were showcased - Davrin (Grey Warden) and Belara.
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Post by ergates on Nov 17, 2021 18:28:46 GMT
The problem with open world games is that they require interactable content to fill those vast spaces.
Some developers get it right, some do not. I happen to think that both Skyrim and Fallout 4 did this almost perfectly, and while both games definitiely had their flaws, the thing they got absolutely bang on was their ability to connect the player with the world around them. Neither game contained much in the way of fetch quests, or other 'MMO-like' filler content; instead you'd simply see an interesting landmark, decide to explore, and there would often be a mission related to it, or alternatively you would be sent to an interesting dungeon to explore and fight your way through.
By contrast, games like DA:I tend to consist of hub-like villages, filled with NPCs. The NPCs send you out into the open world, (usually not to a dungeon) either to collect one or more items, or kill a specific target, which is then repeated almost ad-infinitum.
I find that this gets old pretty fast, and is far removed from the thrill of navigating a Skyrim ruin filled with Falmer, or sneaking through a menacing factory in Fallout 4, filled with terrifying murder bots.
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Post by garrusfan1 on Nov 17, 2021 19:10:08 GMT
The problem with open world games is that they require interactable content to fill those vast spaces. Some developers get it right, some do not. I happen to think that both Skyrim and Fallout 4 did this almost perfectly, and while both games definitiely had their flaws, the thing they got absolutely bang on was their ability to connect the player with the world around them. Neither game contained much in the way of fetch quests, or other 'MMO-like' filler content; instead you'd simply see an interesting landmark, decide to explore, and there would often be a mission related to it, or alternatively you would be sent to an interesting dungeon to explore and fight your way through. By contrast, games like DA:I tend to consist of hub-like villages, filled with NPCs. The NPCs send you out into the open world, (usually not to a dungeon) either to collect one or more items, or kill a specific target, which is then repeated almost ad-infinitum. I find that this gets old pretty fast, and is far removed from the thrill of navigating a Skyrim ruin filled with Falmer, or sneaking through a menacing factory in Fallout 4, filled with terrifying murder bots. Not sure I agree about fallout 4. Though to be fair I never finished the game. I loved fallout 3 and never played new vegas but had very high hopes for fallout four. But the characters were very very meh and the VA did a horrid job for the protaginist. I rarely can't finish a game but Fall out 4 was one of those games. Skyrim was great for exploration but with the exception of the vampire princess and a few others the characters sucked and bioware and a few others have spoiled me with good characters and I accept no less anymore.
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Post by SofaJockey on Nov 17, 2021 21:52:25 GMT
Xbox Series X/S and PlayStation 5 Yes. I love the term 'next gen' because it only really applies to the generation after this one. Once the 'next gen' hardware has been released it is then no longer 'next gen' it is 'current gen'. DA4 won't be on PS4/Xbox One (and pro versions thereof)
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Post by colfoley on Nov 17, 2021 22:13:31 GMT
The problem with open world games is that they require interactable content to fill those vast spaces. Some developers get it right, some do not. I happen to think that both Skyrim and Fallout 4 did this almost perfectly, and while both games definitiely had their flaws, the thing they got absolutely bang on was their ability to connect the player with the world around them. Neither game contained much in the way of fetch quests, or other 'MMO-like' filler content; instead you'd simply see an interesting landmark, decide to explore, and there would often be a mission related to it, or alternatively you would be sent to an interesting dungeon to explore and fight your way through. By contrast, games like DA:I tend to consist of hub-like villages, filled with NPCs. The NPCs send you out into the open world, (usually not to a dungeon) either to collect one or more items, or kill a specific target, which is then repeated almost ad-infinitum. I find that this gets old pretty fast, and is far removed from the thrill of navigating a Skyrim ruin filled with Falmer, or sneaking through a menacing factory in Fallout 4, filled with terrifying murder bots. It really depends on what kind of 'interaction' you are looking for in your games and what you want to do with it. The kind of 'exploration' focused gameplay in a Bethesda game is incredibly boring and empty to me. I'd rather be interacting with characters and personalities and have connection to the people and thus the world around me and give me something to care about rather then wiping out my fifteenth Dragur lord of the day. But the thing is the gameplay loop in this case is pretty much the same between the three games. Heck even in both Skyrim or FO 4 you had 'hub' villages which often gave you quests to go out and explore just that the 'fetch questing' for Skyrim involved crawwling through an entire dungeon full of an assortment of undead, ocassionally you would bump into something, but the vash majority of reasons you were in those caves in the first place because you A. randomly bumped into it or B. someone somewhere, usually in a village, asked you to collect their family's greatest heirloom from the depths of some bandit or undead who got it. So pretty much the same just the time to complete it has been different. Yet now we have games more and more that are doing more then simple fetch questss, sure those are in there too but in games like Andromeda suddenly a simple fetch quest...say collect a bunch of bio samples...leads to you running into a terrorist group doing the same thing so suddenly have a moral quandry. A moral quandry which then is a lot more interesting when it reacts to other elements of gameplay, namely what character the player is trying to play, and how the character feels about said terrorist organization or the Iniative. And games, at least IMO are getting a lot better about doing that of late.
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Post by gervaise21 on Nov 18, 2021 7:56:55 GMT
Yet now we have games more and more that are doing more then simple fetch questss, sure those are in there too but in games like Andromeda suddenly a simple fetch quest...say collect a bunch of bio samples...leads to you running into a terrorist group doing the same thing so suddenly have a moral quandry. A moral quandry which then is a lot more interesting when it reacts to other elements of gameplay, namely what character the player is trying to play, and how the character feels about said terrorist organization or the Iniative. Forgive me if I am wrong about this because I haven't played Andromeda (as my computer was said not to be up to spec) but wasn't the premise initially that you were meant to be exploring in order to set up new colonies for the refugees from the Milky Way? This was the ideal starting scenario because there is every reason to explore as much as you can and then in the course of that exploration you start to get involved in various interactions that lead to further quests. This is what I meant about the relevance of exploring to the main plot and I mean this from a role playing perspective. If the starting point is that you are saving the world/universe from the big bad, on the whole you should be focused on that. Now in DAI once we had closed that initial breach, the early part of the game was actually about establishing our credentials as an organisation so people would co-operate with us. What might seem like boring fetch quests were actually totally relevant to this because of building goodwill with the general populace. We also had to explore to find rifts to close and pockets of Templars and mages who were causing trouble. We also needed to make contact with the leaders of these factions so they could help us fix the breach properly. We knew from the vision in the Temple of Sacred Ashes that someone sinister was definitely behind the explosion but we only found out his identity and threat level much later and in the interim exploring might well be a way of throwing light on this. In DA2 intially we were just trying to get established in Kirkwall. Then we needed to get funds to be included on the expedition. So it didn't matter how mundane the task if the person was paying. Being a good hearted sort, I also helped people who weren't actually promising payment but that could also be seen as important to maintain goodwill with the ordinary citizens, particularly if you want them to keep quiet about you/your sister being a mage. Going out exploring was another way of sourcing funds, although normally we went to a location because someone asked us to or some other reason. DA2 wasn't really open world but the concept would have worked with the plot if it had been. Now the main justification I can find for going out an exploring a vast open world in the next game is because our PC is hoping to find clues about Solas, assuming they even know about him at an early stage. What would make it even better is if we do find clues about him or other threats in the game, so opening up other quest paths, as you have outlined in your post.
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Post by ergates on Nov 18, 2021 15:55:06 GMT
Not sure I agree about fallout 4. Though to be fair I never finished the game. I loved fallout 3 and never played new vegas but had very high hopes for fallout four. But the characters were very very meh and the VA did a horrid job for the protaginist. I rarely can't finish a game but Fall out 4 was one of those games. Skyrim was great for exploration but with the exception of the vampire princess and a few others the characters sucked and bioware and a few others have spoiled me with good characters and I accept no less anymore. Fallout 4 made a mess of it's introduction, which can often be the death knell for a game, and a regular 'I quit' moment for some players. Many games of guilty of getting their introductions wrong, you'd think that developers would learn.. Many of the people I talk to who say they couldn't get into Fallout 4 are basing almost all their conclusions on the game's introduction. They're basing all their experience with the characters on Preston Garvey and the few NPCs he brings with him into Sanctuary Hills. They have never met Desdemona, or Elder Maxim, or DIMA, or Hancock... or any of the other wonderful characters in the game, because Bethesda made a mess of the introduction and designed their game in such a manner as to funnel new players into running constant busywork between Sanctuary Hills and a bunch of small farms, containing copy-and-paste NPCs.... and all that on the back of being forced into a pointless confrontation with a Deathclaw that has no relevance to the plot, and is a clear attempt at devs' attempts to 'appeal to the action crowd'. In fact I'd go as far as to say that the majority of people who say they couldn't get into Fallout 4 feel that way due to the way the terrible introduction was implemented, and never got much further than the first couple of Minutemen quests. It's a shame, as once the game truly opens up it becomes a very, very different experience. I also believe that Dragon Age Inquisition messed up it's introduction in a similar fashion - which is why so many players quit after running around The Hinterlands for six hours doing endless trivial fetch quests.
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Post by garrusfan1 on Nov 18, 2021 17:24:58 GMT
Not sure I agree about fallout 4. Though to be fair I never finished the game. I loved fallout 3 and never played new vegas but had very high hopes for fallout four. But the characters were very very meh and the VA did a horrid job for the protaginist. I rarely can't finish a game but Fall out 4 was one of those games. Skyrim was great for exploration but with the exception of the vampire princess and a few others the characters sucked and bioware and a few others have spoiled me with good characters and I accept no less anymore. Fallout 4 made a mess of it's introduction, which can often be the death knell for a game, and a regular 'I quit' moment for some players. Many games of guilty of getting their introductions wrong, you'd think that developers would learn.. Many of the people I talk to who say they couldn't get into Fallout 4 are basing almost all their conclusions on the game's introduction. They're basing all their experience with the characters on Preston Garvey and the few NPCs he brings with him into Sanctuary Hills. They have never met Desdemona, or Elder Maxim, or DIMA, or Hancock... or any of the other wonderful characters in the game, because Bethesda made a mess of the introduction and designed their game in such a manner as to funnel new players into running constant busywork between Sanctuary Hills and a bunch of small farms, containing copy-and-paste NPCs.... and all that on the back of being forced into a pointless confrontation with a Deathclaw that has no relevance to the plot, and is a clear attempt at devs' attempts to 'appeal to the action crowd'. In fact I'd go as far as to say that the majority of people who say they couldn't get into Fallout 4 feel that way due to the way the terrible introduction was implemented, and never got much further than the first couple of Minutemen quests. It's a shame, as once the game truly opens up it becomes a very, very different experience. I also believe that Dragon Age Inquisition messed up it's introduction in a similar fashion - which is why so many players quit after running around The Hinterlands for six hours doing endless trivial fetch quests. I played fallout 4 for a good ten hours. It just got boring after a bit. I started a few games but after a bit I just got bored. I do think that DAI had an awesome introduction, the very beggining, but the hinterlands slowed it down alot. In replays it really gets tedious for me. Still a great game though once you push past that.
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Post by garrusfan1 on Nov 18, 2021 17:29:53 GMT
Yet now we have games more and more that are doing more then simple fetch questss, sure those are in there too but in games like Andromeda suddenly a simple fetch quest...say collect a bunch of bio samples...leads to you running into a terrorist group doing the same thing so suddenly have a moral quandry. A moral quandry which then is a lot more interesting when it reacts to other elements of gameplay, namely what character the player is trying to play, and how the character feels about said terrorist organization or the Iniative. Forgive me if I am wrong about this because I haven't played Andromeda (as my computer was said not to be up to spec) but wasn't the premise initially that you were meant to be exploring in order to set up new colonies for the refugees from the Milky Way? This was the ideal starting scenario because there is every reason to explore as much as you can and then in the course of that exploration you start to get involved in various interactions that lead to further quests. This is what I meant about the relevance of exploring to the main plot and I mean this from a role playing perspective. If the starting point is that you are saving the world/universe from the big bad, on the whole you should be focused on that. Now in DAI once we had closed that initial breach, the early part of the game was actually about establishing our credentials as an organisation so people would co-operate with us. What might seem like boring fetch quests were actually totally relevant to this because of building goodwill with the general populace. We also had to explore to find rifts to close and pockets of Templars and mages who were causing trouble. We also needed to make contact with the leaders of these factions so they could help us fix the breach properly. We knew from the vision in the Temple of Sacred Ashes that someone sinister was definitely behind the explosion but we only found out his identity and threat level much later and in the interim exploring might well be a way of throwing light on this. In DA2 intially we were just trying to get established in Kirkwall. Then we needed to get funds to be included on the expedition. So it didn't matter how mundane the task if the person was paying. Being a good hearted sort, I also helped people who weren't actually promising payment but that could also be seen as important to maintain goodwill with the ordinary citizens, particularly if you want them to keep quiet about you/your sister being a mage. Going out exploring was another way of sourcing funds, although normally we went to a location because someone asked us to or some other reason. DA2 wasn't really open world but the concept would have worked with the plot if it had been. Now the main justification I can find for going out an exploring a vast open world in the next game is because our PC is hoping to find clues about Solas, assuming they even know about him at an early stage. What would make it even better is if we do find clues about him or other threats in the game, so opening up other quest paths, as you have outlined in your post. I think what he was trying to say in andromeda they made the fetch quests actually mean something rather then being like a delivery driver picking something up and bringing it somewhere else. I do agree with your opinion on DAI and DA2. It is going to sound insane to alot of people but DA2 was probably my favorite DA game since it was just so fun. It had a ton of flaws but it was a blast to play and had killer dialouge.
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Post by gervaise21 on Nov 18, 2021 19:17:39 GMT
It is going to sound insane to alot of people but DA2 was probably my favorite DA game since it was just so fun. It had a ton of flaws but it was a blast to play and had killer dialouge. I replayed it a couple of times earlier this year and actually I have to agree. The main problem with DA2 was all those reused areas. Also Act 3 felt tacked on and was where to my mind the writing went a bit haywire. Now we have been told what should have happened with Exalted March, it is clear that Act 3 was a prelude to the that, which is why it seemed lacking something compared with the previous two Acts. However, Acts 1 and 2 were really enjoyable and I still think the Arishok was a great antagonist because he did have depth to his character. Also, him flipping out after spending 4 years in Kirkwall was totally understandable, whereas I still find Orsino inexplicable in the way they portrayed it if you support the mages, i.e. he turns on the people who have just been successfully defending him and his mages from the Templars. Just running that sequence in reverse to how it happens if you support the Templars was clearly an example of the rushed development time. As I said on the other thread, I really would like a remake of DA2 as an alternate universe version, with fresh dungeons and rewrites of those bits of the game which didn't make sense, plus the Exalted March DLC.
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Post by colfoley on Nov 18, 2021 20:23:57 GMT
Yet now we have games more and more that are doing more then simple fetch questss, sure those are in there too but in games like Andromeda suddenly a simple fetch quest...say collect a bunch of bio samples...leads to you running into a terrorist group doing the same thing so suddenly have a moral quandry. A moral quandry which then is a lot more interesting when it reacts to other elements of gameplay, namely what character the player is trying to play, and how the character feels about said terrorist organization or the Iniative. Forgive me if I am wrong about this because I haven't played Andromeda (as my computer was said not to be up to spec) but wasn't the premise initially that you were meant to be exploring in order to set up new colonies for the refugees from the Milky Way? This was the ideal starting scenario because there is every reason to explore as much as you can and then in the course of that exploration you start to get involved in various interactions that lead to further quests. This is what I meant about the relevance of exploring to the main plot and I mean this from a role playing perspective. If the starting point is that you are saving the world/universe from the big bad, on the whole you should be focused on that. Now in DAI once we had closed that initial breach, the early part of the game was actually about establishing our credentials as an organisation so people would co-operate with us. What might seem like boring fetch quests were actually totally relevant to this because of building goodwill with the general populace. We also had to explore to find rifts to close and pockets of Templars and mages who were causing trouble. We also needed to make contact with the leaders of these factions so they could help us fix the breach properly. We knew from the vision in the Temple of Sacred Ashes that someone sinister was definitely behind the explosion but we only found out his identity and threat level much later and in the interim exploring might well be a way of throwing light on this. In DA2 intially we were just trying to get established in Kirkwall. Then we needed to get funds to be included on the expedition. So it didn't matter how mundane the task if the person was paying. Being a good hearted sort, I also helped people who weren't actually promising payment but that could also be seen as important to maintain goodwill with the ordinary citizens, particularly if you want them to keep quiet about you/your sister being a mage. Going out exploring was another way of sourcing funds, although normally we went to a location because someone asked us to or some other reason. DA2 wasn't really open world but the concept would have worked with the plot if it had been. Now the main justification I can find for going out an exploring a vast open world in the next game is because our PC is hoping to find clues about Solas, assuming they even know about him at an early stage. What would make it even better is if we do find clues about him or other threats in the game, so opening up other quest paths, as you have outlined in your post. That is kind of exploration with a purpose though. Bethesda's main draw/ what they always have marketed themselves as was a fully open sand box you could play in and do whatever with a paper thin story built up around it. Andromeda's story, which yes had exploration as a huge base though frankly all games encourage exploration in some way or another, was about making a home for humanity which gave the exploration focus.
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Post by ergates on Nov 19, 2021 13:49:01 GMT
whereas I still find Orsino inexplicable in the way they portrayed it if you support the mages, i.e. he turns on the people who have just been successfully defending him and his mages from the Templars So much so that the whole thing was lampshaded in DA:I during a Varric conversation choice. The devs have since admitted that the Orsino Harvester fight was kind of tacked-on and didn't make much sense. They simply felt that another boss fight was necessary. If we want to rationalise it, and try to add some plot-sense to it would could say something like: - Varric is a storyteller who embellishes, exaggerates and outright lies. - He clearly still has some connections to Orzammar via the merchant's guild, so it is 'possible' that the events in Amgarrak are known to him. - During his re-telling of the events in the mage circle to Cassandra, he felt the need to embellish the plight of Orsino to make for a more exciting story. - In reality Orsino simply gave in to despair, and possibly took his own life after the battle. - But Varric, being Varric wanted to spin a great big yarn, and the harvester was the most dangerous, bad ass monster he knew of. - Therefore he concocted a story which transposed the events of Amgarrak into the events of the Kirkwall circle, actually adding a harvester into his tale. That's my justification for it. A bit flimsy perhaps, would Varric really know about Amgarrak, given how secret the whole thing was? Even if he did would he be aware of the precise nature of the work being done there? But I guess it's better than: 'Orsino turns into a monster that only exists in a specific, secret deep roads experimental lab.. because.... boss fight.'
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Post by garrusfan1 on Nov 19, 2021 18:27:25 GMT
It is going to sound insane to alot of people but DA2 was probably my favorite DA game since it was just so fun. It had a ton of flaws but it was a blast to play and had killer dialouge. I replayed it a couple of times earlier this year and actually I have to agree. The main problem with DA2 was all those reused areas. Also Act 3 felt tacked on and was where to my mind the writing went a bit haywire. Now we have been told what should have happened with Exalted March, it is clear that Act 3 was a prelude to the that, which is why it seemed lacking something compared with the previous two Acts. However, Acts 1 and 2 were really enjoyable and I still think the Arishok was a great antagonist because he did have depth to his character. Also, him flipping out after spending 4 years in Kirkwall was totally understandable, whereas I still find Orsino inexplicable in the way they portrayed it if you support the mages, i.e. he turns on the people who have just been successfully defending him and his mages from the Templars. Just running that sequence in reverse to how it happens if you support the Templars was clearly an example of the rushed development time. As I said on the other thread, I really would like a remake of DA2 as an alternate universe version, with fresh dungeons and rewrites of those bits of the game which didn't make sense, plus the Exalted March DLC. I think if they had given it even an extra four months of development time it would have helped out most of those problems it had. It is one of the few games where you can say without a shadow of a doubt that the main problem is it was rushed. I mean they made it in a year and a half if I remember right. Also I agree with you on Orsino and ironically so does bioware. If you ask Varric about orsino in DAI you actually say it made no sense and he replies with something along the lines of "I just wrote what happened" I thought it was kinda cool they added that into it. Yeah If any Bioware game needs a remaster or remake it was DA2.
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Post by Cyberstrike on Nov 21, 2021 15:26:01 GMT
Open worlds dilute potential. Or expand on it a la the Witcher 3.
Or Skyrim, Fallout 4, Assassin's Creed: Odyssey and Assassin's Creed: Valhalla
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Nov 21, 2021 15:37:06 GMT
Xbox Series X/S and PlayStation 5 Yes. I love the term 'next gen' because it only really applies to the generation after this one. Once the 'next gen' hardware has been released it is then no longer 'next gen' it is 'current gen'. DA4 won't be on PS4/Xbox One (and pro versions thereof)
Considering that was a huge problem for them on DAI being on Xbox 360, Xbox One, PC, PS3 and PS4 and they had to downgrade DAI to get it to run on PS3 and Xbox 360 (which to be fair it just barely worked on Xbox 360) supporting 5 platforms at the same time was a pain in the ass. Just releasing DA4 on XBX, PC, and PS5 is just smart business and saves a lot them of headaches.
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Post by Pounce de León on Nov 23, 2021 18:17:33 GMT
Open worlds dilute potential. Or expand on it a la the Witcher 3. That wasnt due to the open world. It wasnt really the best open world. it was mission and quest design with good and unspent story telling.
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Post by fairdragon on Nov 25, 2021 10:10:53 GMT
"After it was announced that all the multiplayer "Exact opposite for me, with no mp it goes from a day one or pre order to wait an see some reviews. I'll undoubtably get it but my enthusiasm for it being a well worth it long term buy is much lessened. All the live service. As i have understand it a multiplayer like in DAI will be in it.
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Post by gervaise21 on Nov 25, 2021 17:58:18 GMT
All the live service. As i have understand it a multiplayer like in DAI will be in it. That's not how everyone interpreted the announcement. It said something about dropping multi-player aspects to concentrate on the single play game. That sounded like not even multi-player as found in DAI. Perhaps someone else can quote the exact words because maybe it is open to a different interpretation.
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Post by fairdragon on Dec 3, 2021 10:43:14 GMT
All the live service. As i have understand it a multiplayer like in DAI will be in it. That's not how everyone interpreted the announcement. It said something about dropping multi-player aspects to concentrate on the single play game. That sounded like not even multi-player as found in DAI. Perhaps someone else can quote the exact words because maybe it is open to a different interpretation. No for the Text you are right. But there was another info a bit later that multiplayer like DAI isn't mean with that.
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Post by gervaise21 on Dec 3, 2021 12:11:06 GMT
No for the Text you are right. But there was another info a bit later that multiplayer like DAI isn't mean with that. To be honest, everything is so muddied by now that the only way we are going to know what is and isn't in the game will be when they choose to tell us. In fact I assume that one of the reasons they have said so little up to now is that they can change their minds without being accused of giving fans false expectations. So the only thing we can say for certain is that we will be playing as a new hero and will not have the benefit of any magical gizmo to help us or be supported because we seem to fulfill some ancient prophesy. Also, we will definitely be facing more demons, dragons and darkspawn, plus the Dread Wolf. All these were in last Decembers trailer and are sufficiently vague that it covers almost any narrative and game play they eventually use, so will not be unduly affected by the change to single player focus, whether that allows for some element of multi-player still or not.
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Post by Spectr61 on Dec 4, 2021 17:11:45 GMT
I’ll take a “obviously rushed” product that is as good as DA2 in a year and a half over a Perfect DA4 in a decade.
Oh wait…. It’s already been 8 years.
“Well, shit.”
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Dec 4, 2021 17:57:12 GMT
I'm reading it will be 'current gen' only. That's exciting... I don't really view it as exciting. Any other deicision would seem brainless. All well and good but what does that mean for a PC gamer. I can't really afford to throw down another 2K and I have zero interest in a console.
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