inherit
12084
0
Nov 26, 2024 11:04:36 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,075
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
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Post by lordmoral on Oct 28, 2021 15:29:34 GMT
The thing is they're never going to make it as big as it could have been. The franchise is tainted and even taking the ending back, isn't going to bring everyone back on board. They lost a hell of a lot of fans with that. Short of changing genres entirely, like they did with Anthem and engaging an entirely new demographic, there isn't a new audience out there, waiting to get into ME. If there was one, it would have manifested by now, but even the LE sold, overall, around as well as ME2 did, in its 10 week launch window, at 1.3m copies as I've been told. And that's worldwide, including digital. Bioware could have done Anthem good except it did exactly the same BS they did with ME3: over promised and underdelivered plus they abandoned the ship faster than Shepard headbutts Uvenk. The E3 demos was a completely different game, they relied a lot on Bioware magic, EA was the one who told them to put the jetpacks again, they didn't provide technical support as that was their vision and got a new head management as a result from the publisher. Bioware even pulled people from Andromeda to help them make Anthem at some very early points, and not the other way around, at one point we have to stop blaming EA yes they have a well deserved reputation, but Bioware has had it's fair share of faults because as we see in the video above the developers had an erratic behavior during the ME3 development which even with EA extending the release date Bioware apparently fell behind ( nothing to do with designing an ending that multiplayer only and 1st time players could get by cheesing) various times. Sorry Bioware for the various rants but we need to accept our responsibilities and while it may be hard to do it is rewarding.
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1
Nov 25, 2024 13:23:36 GMT
35,523
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
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Post by SofaJockey on Oct 28, 2021 18:04:33 GMT
SofaJockey did you ever resolved the issues that were preventing you to get the Insanity Trophies? I have seen you on the Answers HQ but I see you must have given up. This is page 12 of the "Paramour/Insanity Trophy not Unlocking:" No, I did not see the insanity achievement being solved and the patching for MELE appears 'done'. I will attempt a fresh playthrough at some point because I recognise that fixes are sometimes not retrospective and I don't want to rule out that the achievement may yet trigger if I do a critical path run without DLC diversions. Ironic. I also never completed Dragon Age Inquisition as the mosaic collectibles were broken and were patched after my (4th?) playthrough. I play to do a series playthrough of DA ahead of DA4 so I'll save it for then. I might do another MELE ahead of ME5.
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12084
0
Nov 26, 2024 11:04:36 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,075
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
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Post by lordmoral on Oct 28, 2021 18:13:41 GMT
No, I did not see the insanity achievement being solved and the patching for MELE appears 'done'. Some good takes from your comment but, why will Bioware patch the game further when modders fell for the generosity of the company given them all these tools? I asked about the issue in the Modding Discord (unless there are more than one) and no one wanted to answer me, so it is either that NDA mentioned or the monstrous fear they have with a bigger reaction to what happened in 2012. I haven't been able to get the Paramour 3 because I won't do another romance in ME2 prior to suicide mission (childish I know, but that seems like Bioware messed up big time by either removing the work around or not bothering to fix their mess) and that A/K plus Liara fans should have included sections to earn the Paramour trophy in ME2 (the Halo MCC included new maps and a big post launch support from 343). Thanks for your time.
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♨ Retired
24
0
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
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Post by themikefest on Nov 8, 2021 13:25:50 GMT
Could the ending have been better than what it currently is? yes. Even Mac Walters agree. He said in late spring/early summer 2016 the ending could have been better. Only he can answer what he would have done to make it better. I will post something that is much better later in the post. The number one thing that hurt ME3 was time. Here is something I've posted many times showing a few things that would have been different Bioware originally wanted to do. Here's a video of some more stuff that might have happened. Roughly a year before release, Bioware had to cut stuff to make the deadline. At that time did they have any work done for the ending, or was the ending all done near the end? Here's why I ask. How much time did it take for them to have all that dialogue with thing, the cinematics and everything else after Shepard made the choice? I'm sure someone might have an idea. Why is this important? Because Bioware already told the player what the ending was going to be. I call it Hackett's ending. After the coup, Hackett tells Shepard the one's working on the crucible believe it has enough energy to destroy the reapers. That's your ending. After Shepard passes out in front of the console, and the arms to the Citadel are fully opened, the crucible fires destroying the reapers. That is much better that what is currently in the game. It's also much simpler. That extra time could have been used for other area's of the game that could use more time. I also would have cut some content in the game since that content had nothing to do with nothing. The other thing Bioware could have done is make ME3 2 games especially with the amount of content in the game. I would guess one reason is that ME4 would be on the new console making imports hard to do. If they thought of doing a ME keep, would that have made a difference? Another thing that hurt the game was a lack of communication between writers. When seeing Tali on the Citadel the first time, she will say it's been exactly 3 years since assassins tried to kill her. When talking with t'soni, after Thessia, Shepard will say you've been warning your people for 4 years. 4 years ago neither character knew each other. That shouldn't be surprising. Someone posted shortly after ME3 released roughly 75% of the people who worked on ME1 did not work on ME3. That is a lot of people. There are other things that hurt the game. How much time did it take to include action mode? How much stuff was put in the game because it was cool? ah yes the cool stuff? Remember Legion having a piece of N7 armor? Here is the reason why from Chris l'Etoile The truth is that the armor was a decision imposed on me. The concept artists decided to put a hole in the geth. Then, in a moment of whimsy, they spackled a bit Shep's armor over it. Someone who got paid a lot more money than me decided that was really cool and insisted on the hole and the N7 armor. So I said, okay, Legion gets taken down when you meet it, so it can get the hole then, and weld on a piece of Shep's armor when it reactivates to represent its integration with Normandy's crew (when integrating aboard a new geth ship, it would swap memories and runtimes, not physical hardware).
But Higher Paid decided that it would be cooler if Legion were obsessed with Shepard, and stalking him. That didn't make any sense to me -- to be obsessed, you have to have emotions. The geth's whole schtick is -- to paraphrase Legion -- "We do not experience (emotions), but we understand how (they) affect you." All I could do was downplay the required "obsession" as much as I could. If you want to read other stuff related to ME from him, here it is. Crunch time can be a bad thing. Obviously each person is different, but when you're tired, it can lead to bad things. Even though EA gave Bioware a deadline, I put the blame on the management in Bioware for the crunch. I say an interview with Hudson before ME3 released. You can tell the guy hadn't got a lot of sleep. When you're tired, things can be overlooked. I would say Q&A were tired given the amount of stuff that they should have caught before the game released. Like I said above, had they used Hackett's ending, it's very likely there would have been a lot less negative feedback. One last thing. The thought that ME3 was the best place to start playing a trilogy was stupid.
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12084
0
Nov 26, 2024 11:04:36 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,075
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
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Post by lordmoral on Nov 8, 2021 13:40:54 GMT
Modders have already: -recovered most of the damaged Ashley Williams conversations in ME3; -launched Pinnacle Station; -released two encompassing community patches; -have the third community patch ready in the path to release and SofaJockey, it fixes the issues we have asked about in the Answers HQ which one modderator once told me to "Deal with it" referring that support for the LE was done please, DO NOT make this a campaign against that individual and do not make it an excuse for Bioware to paint us as disruptors: This is how much effort Bioware will put into the new games going forward.
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inherit
12084
0
Nov 26, 2024 11:04:36 GMT
6,789
lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
2,075
Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
|
Post by lordmoral on Nov 8, 2021 13:42:33 GMT
Could the ending have been better than what it currently is? yes. Even Mac Walters agree. He said in late spring/early summer 2016 the ending could have been better. Only he can answer what he would have done to make it better. I will post something that is much better later in the post. The number one thing that hurt ME3 was time. Here is something I've posted many times showing a few things that would have been different Bioware originally wanted to do. Here's a video of some more stuff that might have happened. Roughly a year before release, Bioware had to cut stuff to make the deadline. At that time did they have any work done for the ending, or was the ending all done near the end? Here's why I ask. How much time did it take for them to have all that dialogue with thing, the cinematics and everything else after Shepard made the choice? I'm sure someone might have an idea. Why is this important? Because Bioware already told the player what the ending was going to be. I call it Hackett's ending. After the coup, Hackett tells Shepard the one's working on the crucible believe it has enough energy to destroy the reapers. That's your ending. After Shepard passes out in front of the console, and the arms to the Citadel are fully opened, the crucible fires destroying the reapers. That is much better that what is currently in the game. It's also much simpler. That extra time could have been used for other area's of the game that could use more time. I also would have cut some content in the game since that content had nothing to do with nothing. The other thing Bioware could have done is make ME3 2 games especially with the amount of content in the game. I would guess one reason is that ME4 would be on the new console making imports hard to do. If they thought of doing a ME keep, would that have made a difference? Another thing that hurt the game was a lack of communication between writers. When seeing Tali on the Citadel the first time, she will say it's been exactly 3 years since assassins tried to kill her. When talking with t'soni, after Thessia, Shepard will say you've been warning your people for 4 years. 4 years ago neither character knew each other. That shouldn't be surprising. Someone posted shortly after ME3 released roughly 75% of the people who worked on ME1 did not work on ME3. That is a lot of people. There are other things that hurt the game. How much time did it take to include action mode? How much stuff was put in the game because it was cool? ah yes the cool stuff? Remember Legion having a piece of N7 armor? Here is the reason why from Chris l'Etoile The truth is that the armor was a decision imposed on me. The concept artists decided to put a hole in the geth. Then, in a moment of whimsy, they spackled a bit Shep's armor over it. Someone who got paid a lot more money than me decided that was really cool and insisted on the hole and the N7 armor. So I said, okay, Legion gets taken down when you meet it, so it can get the hole then, and weld on a piece of Shep's armor when it reactivates to represent its integration with Normandy's crew (when integrating aboard a new geth ship, it would swap memories and runtimes, not physical hardware).
But Higher Paid decided that it would be cooler if Legion were obsessed with Shepard, and stalking him. That didn't make any sense to me -- to be obsessed, you have to have emotions. The geth's whole schtick is -- to paraphrase Legion -- "We do not experience (emotions), but we understand how (they) affect you." All I could do was downplay the required "obsession" as much as I could. If you want to read other stuff related to ME from him, here it is. Crunch time can be a bad thing. Obviously each person is different, but when you're tired, it can lead to bad things. Even though EA gave Bioware a deadline, I put the blame on the management in Bioware for the crunch. I say an interview with Hudson before ME3 released. You can tell the guy hadn't got a lot of sleep. When you're tired, things can be overlooked. I would say Q&A were tired given the amount of stuff that they should have caught before the game released. Like I said above, had they used Hackett's ending, it's very likely there would have been a lot less negative feedback. One last thing. The thought that ME3 was the best place to start playing a trilogy was stupid. About Tali, she had a run in with assassins before the events we saw in ME1 and Liara might have been warning her people for a whole year before ME1.
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inherit
♨ Retired
24
0
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
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Post by themikefest on Nov 9, 2021 12:30:03 GMT
One thing I forgot to add to my post is the flashbacks as Shepard made the ending choice. Before the cut, the only one's who showed up were Joker, Anderson and Williams/Alenko/t'soni. If you did not romance A/K/L, it was always Liara who showed up in the last flashback. People thought they did something wrong. Even some were not too happy about that. How much time would it have taken to add the other LI's in the last flashback? 2 hours? Half a day? If the cut was never released, would the LI's have been put in a patch?
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