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Post by SofaJockey on Oct 22, 2021 12:29:09 GMT
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Post by therevanchist25 on Oct 22, 2021 17:00:33 GMT
Welp, as we already knew, Casey forced the most illogical aspects.
I feel the discussion around the Mass Effect ending(s) often overlooks one critical thing:
The marketing for the game and how the entire trilogy was sold to the audience.
The entire pitch of the series was a sci fi choose your own adventure story. A lot of emphasis was put on "Your Story, Your Sheperd, Your Ending". Even during the discussions from the developers about Mass Effect and ending the series, that same thing was said. A lot of about how this was Your Adventure, Your Story, and would be Your Ending. A few mentions of how its not going to be simply A, B, or C... and the initial ending ended up being precisely that, A, B, or C. "Choose your own Instagram filter for the cutscene".
I'm all about honesty in these things. A large part of the discussion I saw was about how this wasn't what they had promised (see above). Making a vegan burger is just fine. You do you, man. But just tell me its a vegan burger. Taking said vegan burger and selling it to me as a cheeseburger with cow meat and dairy cheese is not okay, and wondering why I would complain about you doing so is... very odd.
THis honestly just reinforces to me that many of the devs are still oblivious to the issue and still act like their above it.
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Post by chris2365 on Oct 22, 2021 19:29:02 GMT
Welp, as we already knew, Casey forced the most illogical aspects. I feel the discussion around the Mass Effect ending(s) often overlooks one critical thing: The marketing for the game and how the entire trilogy was sold to the audience. The entire pitch of the series was a sci fi choose your own adventure story. A lot of emphasis was put on "Your Story, Your Sheperd, Your Ending". Even during the discussions from the developers about Mass Effect and ending the series, that same thing was said. A lot of about how this was Your Adventure, Your Story, and would be Your Ending. A few mentions of how its not going to be simply A, B, or C... and the initial ending ended up being precisely that, A, B, or C. "Choose your own Instagram filter for the cutscene". I'm all about honesty in these things. A large part of the discussion I saw was about how this wasn't what they had promised (see above). Making a vegan burger is just fine. You do you, man. But just tell me its a vegan burger. Taking said vegan burger and selling it to me as a cheeseburger with cow meat and dairy cheese is not okay, and wondering why I would complain about you doing so is... very odd. THis honestly just reinforces to me that many of the devs are still oblivious to the issue and still act like their above it. Agreed with this. Even Mac Walters, one month before release in an interview, said "The Rachni have a big impact in Mass Effect 3, even just in the final battle" Like, we can disagree on whether the writing of the ending was appropriate or not, but at least advertise it properly to your fans. Maybe if BioWare had been more honest with its marketing campaign, the backlash would not have been as intense.
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Post by SofaJockey on Oct 22, 2021 21:11:19 GMT
The Rachni have a big impact in Mass Effect 3, even just in the final battle" What were they, a few Readiness points? (I mean I was pleased to save the Queen and have the babies turn up for Crucible construction...)
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Post by chris2365 on Oct 23, 2021 17:31:50 GMT
The Rachni have a big impact in Mass Effect 3, even just in the final battle" What were they, a few Readiness points? (I mean I was pleased to save the Queen and have the babies turn up for Crucible construction...) It was 100 readiness points for the Rachni, assuming you spared the actual queen and not the breeder queen created by the Reapers. It was certainly a nice touch to hear that the Rachni helped on the Crucible, but you would hope your lead writer could be more accurate for statements about the game a month before release ... I guess there's a fine line between getting your fanbase excited for a release and being misleading. Unfortunately for BioWare, it sounds like it was more of the latter with the ending being made last minute. I was always of the opinion that ME3 still needed a few more months in development to truly make it a masterpiece. Mind you, for the average gamer, what we got in ME3 was probably great. But for all the hardcore fans who were hyped to the moon with statements from the developers, it would have been nice to have more reactivity and more content, for the ending and other parts. It maybe wouldn't have been acceptable from a business perspective, but I don't doubt it would have helped from a creative and content perspective to have released in Fall 2012 instead of Spring 2012.
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Post by lordmoral on Oct 23, 2021 18:42:10 GMT
I read that article, it is actually in response to this video and basically states that while some of the criticism was understandable some people went too far and for me it is unfortunate that is the main topic afterwards, the article states that gamers asking for a chance forced the developers to go from crunch to more crunch and I personally don't see it like that the company shouldn't have abused it's employees and EA should have given Bioware space specially since the game was gonna sell even if delayed. The video:
It generated a split response in the comments: some are sorry for the developers but acknowledge that the moment the company charged for the game the excuse of it being art wasn't gonna fly and as we have learned through the years, that wasn't the original vision of the ending as there were multiple, others are 100% with the developers and others are just split. It seems the company hasn't learned as one of the commenters alleges that Bioware knows the Legendary Edition is full of problems but is content to letting modders fix them for free, to which I responded to him that wasn't cool to do and he agreed given that console players will likely be left with the game issues (as always, take this with a grain of salt): "No, I'm not in charge of the tools we use, so I only saw correspondence as a third wheel, and the BioWare reps stopped appearing in our chats when the project was closed at around July this year. But some of the tool developers still talk to them privately. So I did get to see the shock on their "face" when they realized 3-hit melees were accidentally missing in Legendary Edition Mass Effect 3. A feature that will never be added back at least on consoles. It was clear that the reason he couldn't push to get it fixed is because their QA department only had room to address "critical" bugs, i.e. actual game crashes and other serious problems. Unfortunately an ugly save glitch is still stuck in the PlayStation ports where random plot flags and values are truncated in rare instances of saving. That will never be fixed.
The initial correspondence was allegedly by accident, because someone said they worked with modders but we had not heard a word. We contacted them because of that, and they owned up to it by actually collaborating directly after that point. We now have details like all their entire "StoryManager" plot table, which means we know what every single plot flag in the trilogy means, which means we have much more clarity about plot-branching issues and how to fix them, and the ability to create story-driven mods that depend on official choices you make in the core game.
But the bottom line is: The reason we are even able to release mods today for Legendary Edition is because the toolset developers worked directly with BioWare to know how the game works under the hood. If BioWare hadn't done that, there wouldn't even be a sprawling mod community for Legendary Edition in 2021."
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Sir Nose D'VoidOfFunk
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Post by AngryFrozenWater on Oct 24, 2021 1:45:36 GMT
It is funny how some BW employees try to cover their ass when they mention "hate campaign". Of course there are trolls that take things too far, but the attempt to call criticism hate was invented by the apologists. Those also were using the term headcanon for anything they didn't agree with. The apologist, who licked the heels of the devs, are equivalent to trolls, but obviously BW favored them. They used them as tools to squash the critique. Obviously those legitimized trolls did not succeed. However, the resulting discussions allowed BW to declare the original BSN forums as toxic. And here we are.
It was also good to see some other BW devs to have a more down to earth opinion. I think it must have been hard for them to push back at managers, who ruled by fear: They would be fired when they ventilated their opinion to the top.
It must have been an extremely hard work environment, when their targets were always changing. If that trial-on-error approach caused that much stress because of repetitive crunch-time and suppressive management, then you cannot cannot blame that on the fans. If some of your devs needed psychological help, then the management of the company failed.
But BW is not able to take any responsibility. Of course the company is always right and anything wrong with it is caused by the fans.
I love ME and DA. I want those games to succeed, but I am afraid that BW's management, some of the press, and of course the apologists, stand in the way of their success.
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Post by SirSourpuss on Oct 24, 2021 7:11:27 GMT
I think that Bioware can use whatever measures they want, but it isn't going to work on people. General disposition toward Bioware is negative and people simply don't believe in them anymore. And they can like their endings, think that it is "unfair" to have to work to fix a bad product, but customer support has a price. You can't choose to sell a bad product to other people. You can sell it at a loss, as Anthem proved, but that's not solid business practice. If people don't like your company and don't like your games, then it is likely that, at some point, whether you believe it or not, you did something wrong that upset a lot of people and has made the public weary of trusting you. People don't wake up and just hate on things, for no real reason.
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Post by smilesja on Oct 24, 2021 17:13:16 GMT
It is funny how some BW employees try to cover their ass when they mention "hate campaign". Of course there are trolls that take things too far, but the attempt to call criticism hate was invented by the apologists. Those also were using the term headcanon for anything they didn't agree with. The apologist, who licked the heels of the devs, are equivalent to trolls, but obviously BW favored them. They used them as tools to squash the critique. Obviously those legitimized trolls did not succeed. However, the resulting discussions allowed BW to declare the original BSN forums as toxic. And here we are. So acknowledging that there are trolls makes you an apologist. Just because that you acknowledge that there are people who go too far doesn't negate the criticism. If anything you gotta make sure those folks get taken care of so we can have a conversation.
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Post by lordmoral on Oct 24, 2021 19:21:06 GMT
I found a modder who has agreed to let me cite him but states that he wants to remain anonymous, I will see what else comes up from all this that has been stirred up (this isn't the same modder as the one cited above):
"Afterwards, Bioware called the toolset developers into a private server and had them sign NDA contracts...for some reason. There was an exchange of information, toolset code (etc.) and Bioware was also given an extensive list of bugs that should be fixed in the remaster. The majority of that list was ignored. Some modders also made pleas to have certain major bugs fixed, but it fell on deaf ears.
The LE isn't worth fixing, and a lot of its issues cannot be resolved. The missing 3-melee chain is the least of its problems. Missing shadows, and a vast array of broken lighting, textures, cubemaps, as well as things like AI bugs, story bugs, missing pieces of content (etc.) are all problems that will remain unresolved because modding tools can't handle that."
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Post by therevanchist25 on Oct 27, 2021 17:03:28 GMT
I found a modder who has agreed to let me cite him but states that he wants to remain anonymous, I will see what else comes up from all this that has been stirred up ( this isn't the same modder as the one cited above): "Afterwards, Bioware called the toolset developers into a private server and had them sign NDA contracts...for some reason. There was an exchange of information, toolset code (etc.) and Bioware was also given an extensive list of bugs that should be fixed in the remaster. The majority of that list was ignored. Some modders also made pleas to have certain major bugs fixed, but it fell on deaf ears. The LE isn't worth fixing, and a lot of its issues cannot be resolved. The missing 3-melee chain is the least of its problems. Missing shadows, and a vast array of broken lighting, textures, cubemaps, as well as things like AI bugs, story bugs, missing pieces of content (etc.) are all problems that will remain unresolved because modding tools can't handle that." Of course, it's only logical, if they made fixes, they would be compromising on their artistic integrity. The bugs and glitches are part of the original intended experience. Any changes are unacceptable entitlement man.
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Post by lordmoral on Oct 27, 2021 17:39:45 GMT
Any changes are unacceptable entitlement man. Yeah, how dare I ask for an experience I paid to be as stable as possibly more so when the developers go through a lot of crunch imposed by their bosses as they leave most of the work for the last minutes? How bad I am for even suggesting that Bioware should inform of the issues the games has but won't fix them as they are not economically sound. This is something an user with the HERO Rank ( NOT AN OFFICIAL BIOWARE EMPLOYEE) from Answers HQ answered me when I posted those two quotes and can be found in the Thread "New Patch" at page 28 please, don't harass anyone as this is only a game and we can send a larger message with our wallets, we don't need to be designated as toxic nor do we have a need for those disruptive elements: answers.ea.com/t5/Mass-Effect-Legendary-Edition/New-patch/td-p/10441504/page/28"Why should anyone be "ill willed" against Modders that signed a NDA? No company in the world would ever share sensitive data with people outside their employee base without letting them sign a NDA. The Modders that signed this NDA are the creators of the toolset, and therefore the most respected people inside the ME modding community. There is no new patch coming, it would be here a long time ago if Bioware would have planed anything above what they already did. [...] The game works just fine on consoles as well." This is what the same modderator told another user: "I've said it before, Bioware could have made more out of the MELE in my opinion too, but I strongly disagree with the notion that the Mele is a inferior version. For me the changes in Mass Effect 1 alone make it a worthy buy. And despite what some people here think, there are a tone of Bug fixes in the MELE. It is true that many Bugs are not fixed, there are reasons why the got not fixed, to risky, to expensive and so on. That a new version of a game is introducing new bugs is just not not preventable, Bioware did fixed the worst of them, the bugs that prevented a lot of folks from playing. *importantFurthermore, looking at this forum, where all problems of a game are reported, often gives a wrong impression of the state of the game. Not all of these problems occur for all people nor do all people perceive problems in the same way. It is also true that it is not our job to fix it, but most of us have fun doing it. And that is because Bioware gave us this amazing new world we all learned to love." I love the LE but just because it makes the game easier to be modded by the PC crowd in order to create patches and additional things doesn't make it a 10/10 game, it is a 8/10 game on PC and a 5 or 6/10 on console oh my, I insulted the artistic integrity of the Bioware to so far not to use this opportunity to fix old bugs and not include many new bugs and glitches and how dare I as a lowly peasant not part of the PC Master race which can fix issues of games (these modders are the next video game developers) after the company doesn't want to give a message of things that can't be fixed and that they strive to be better.
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Post by SirSourpuss on Oct 27, 2021 17:43:31 GMT
"I've said it before, Bioware could have made more out of the MELE in my opinion too, but I strongly disagree with the notion that the Mele is a inferior version. For me the changes in Mass Effect 1 alone make it a worthy buy. That is a max level cope.
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Post by lordmoral on Oct 28, 2021 0:40:06 GMT
That is a max level cope. Yep Do not contact the modderator I am quoting, do not give Bioware the excuse to label us as toxic just, express with your wallet and if said fellow PC player and modder wants to get involved in the discussion then we will constructively talk, there is no need to start a fire campaign over a gaming company.SofaJockey did you ever resolved the issues that were preventing you to get the Insanity Trophies? I have seen you on the Answers HQ but I see you must have given up. This is page 12 of the "Paramour/Insanity Trophy not Unlocking:" answers.ea.com/t5/Mass-Effect-Legendary-Edition/Insanity-Paramour-2-amp-3-still-haven-t-unlocked-after-recent/td-p/10410676/page/12But apparently it is our fault as well, I remember in the original release of ME2 on 360 when I was able to acquire the Paramour 2 with Tali post Collectors Base but, in the ME2LE the screen turns black when she agrees to the romance but the game still recognizes that it happens, when I suggested that it could be something with the code lines a modderator jumped in shock and asked me what lead me to believe it has anything to do with code lines and then in another comment that the trophies/achievements work just fine on PC and PS unlike Xbox which is where the issue is focused (months later I ran that Bioware knows there are all sort of issues with the save flags and the like but won't be bothered to fix it, see my previous quotes) prompting another user to point out that well, just follow the link (I am draconiam in the site): "Achievements not unlocking is not proof for a wide-spreading programming problem This achievements work flawless on the PC and on the PS as well afaik, so this is in no way a global problem, it is a problem on the Xbox version. Scripting is programming, this games work flawless on all platforms plus/minus some bugs, this alone rules out a "script problem running in the entire LE." A bug, or software bug, is by definition an error in a computer program (like a video game) that causes the program to produce an incorrect or unexpected result or to react in an unintended way. (And sometimes it is hard to determine if an error in the game is a bug, or an issue caused by problems on the player's computer/console.) And this is exactly what this is, not some kind of global problem with the programming, but a simple bug. ----------------- draconiam wrote: should be actually helpful if more people (specially PC modders) can get to the game code and see if there is something broken with the script tracker and hence that is where Bioware should concentrate on. ----------------- Modders don't look at the code. Nobody looks at the code besides the developers, simply because you would need to decompile the exe to get to the code And even then, what you would get is not even close to the code that Bioware has. Modders use elements that are already used in game, textures, meshes, dialogue, sequences and change them so that they work inside the already existing framework of the game engine. So, with all due respect, you shouldn't speculate about a "script problem running in the entire LE." when you don't even understand the terms, which you clearly don't." That whole "modders don't look at the code turned out fine considering the modders who I quoted actually told me that Bioware gave them a lot of tools that allows them to look at the StoryManager plot tables and more (the bellow quote is from the first modder contacted: "....We contacted them because of that, and they owned up to it by actually collaborating directly after that point. We now have details like all their entire "StoryManager" plot table, which means we know what every single plot flag in the trilogy means, which means we have much more clarity about plot-branching issues and how to fix them, and the ability to create story-driven mods that depend on official choices you make in the core game. But the bottom line is: The reason we are even able to release mods today for Legendary Edition is because the toolset developers worked directly with BioWare to know how the game works under the hood. If BioWare hadn't done that, there wouldn't even be a sprawling mod community for Legendary Edition in 2021."
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Post by Guardian on Oct 28, 2021 0:55:13 GMT
So acknowledging that there are trolls makes you an apologist. Just because that you acknowledge that there are people who go too far doesn't negate the criticism. If anything you gotta make sure those folks get taken care of so we can have a conversation. While having an open conversation is something I think a lot of us would like, there's some on both sides (typically the loudest) that will just have their argument boil down to - "No, you're wrong for hating/loving [Insert ME game here] blindly!" I've said it before - I don't doubt we're all fans of DA and ME, but in order for there to be open and honest conversation, those voices would need to realize that their favorite game of the series is flawed and is not "perfect" as they like to think it is. I love ME 2 - arguably the best of the trilogy (and that's actually backed up by ratings), but the story is "meh" at best. And the "reaper baby" fight....WTF? Doesn't make me bad for loving it the most, and I can realize it has very bad flaws. While ME 3 didn't quite deliver on it's promises, I really do think that if BioWare made an effort to fix the nuclear crater that the ending to ME 3 was, it could go a long way to at least begin to heal and salvage this fanbase. By no means will it completely fix it, because you'll always have a group angry about, "THEY DID [Insert ending]? HOW DARE THEY!" And the loudest voices from the two camps will always shout about how their ending is the "right" one and anyone that says otherwise is "wrong". Not the ones that try to talk about it logically with facts and not blind emotion, but those that just repeatedly shout, "This is what it is, and to do the other would make [Insert Protag] a [Insert horrible thing]!" So, unless the loudest voices are ignored or told they're not helping the conversation, I don't think having the conversation is possible. I do welcome the opportunity though.
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Post by smilesja on Oct 28, 2021 1:14:33 GMT
So acknowledging that there are trolls makes you an apologist. Just because that you acknowledge that there are people who go too far doesn't negate the criticism. If anything you gotta make sure those folks get taken care of so we can have a conversation. While having an open conversation is something I think a lot of us would like, there's some on both sides (typically the loudest) that will just have their argument boil down to - "No, you're wrong for hating/loving [Insert ME game here] blindly!" I've said it before - I don't doubt we're all fans of DA and ME, but in order for there to be open and honest conversation, those voices would need to realize that their favorite game of the series is flawed and is not "perfect" as they like to think it is. I love ME 2 - arguably the best of the trilogy (and that's actually backed up by ratings), but the story is "meh" at best. And the "reaper baby" fight....WTF? Doesn't make me bad for loving it the most, and I can realize it has very bad flaws. I don't know, it's hard to get a decent conversation in Mass Effect without having it being labeled as an "apologist" or a hater. I mean years ago, liking ME: A was equivalent being a paid shill or a "biodrone" so of course I'm going to defend the games I like.
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Sir Nose D'VoidOfFunk
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Dragon Age The Veilguard
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Post by AngryFrozenWater on Oct 28, 2021 1:32:51 GMT
While having an open conversation is something I think a lot of us would like, there's some on both sides (typically the loudest) that will just have their argument boil down to - "No, you're wrong for hating/loving [Insert ME game here] blindly!" I've said it before - I don't doubt we're all fans of DA and ME, but in order for there to be open and honest conversation, those voices would need to realize that their favorite game of the series is flawed and is not "perfect" as they like to think it is. I love ME 2 - arguably the best of the trilogy (and that's actually backed up by ratings), but the story is "meh" at best. And the "reaper baby" fight....WTF? Doesn't make me bad for loving it the most, and I can realize it has very bad flaws. I don't know, it's hard to get a decent conversation in Mass Effect without having it being labeled as an "apologist" or a hater. I mean years ago, liking ME: A was equivalent being a paid shill or a "biodrone" so of course I'm going to defend the games I like. I didn't respond earlier, because I didn't think it was a good idea to state the obvious, which would most likely be regarded as another attack by some. But given the earlier response of Guardian, I think it is safe to do now. Even these days I am labeled as a hater, for criticizing the game/company. It happened on this forum. I dislike that. And yes there are regular trolls, but the apologists are a special kind of troll that defend the game or company (take your pick), no matter what. I have decided that I will not respond to them anymore. There are lots of ways to get my opinion across instead. I don't want to be part of history repeating.
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Guardian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 566 Likes: 941
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Guardian
566
Nov 30, 2016 22:10:34 GMT
November 2016
guardian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Oct 28, 2021 2:23:23 GMT
While having an open conversation is something I think a lot of us would like, there's some on both sides (typically the loudest) that will just have their argument boil down to - "No, you're wrong for hating/loving [Insert ME game here] blindly!" I've said it before - I don't doubt we're all fans of DA and ME, but in order for there to be open and honest conversation, those voices would need to realize that their favorite game of the series is flawed and is not "perfect" as they like to think it is. I love ME 2 - arguably the best of the trilogy (and that's actually backed up by ratings), but the story is "meh" at best. And the "reaper baby" fight....WTF? Doesn't make me bad for loving it the most, and I can realize it has very bad flaws. I don't know, it's hard to get a decent conversation in Mass Effect without having it being labeled as an "apologist" or a hater. I mean years ago, liking ME: A was equivalent being a paid shill or a "biodrone" so of course I'm going to defend the games I like.
That's entirely fair and valid, but as I already said - there's a big difference between having an honest discussion and admit that ALL The Mass Effect games are flawed, as opposed to just trashing all others over the sake of one. Most here can do that and I think they really want to have a discussion on how to move forward in a way that's best for everyone. But by pointing out flaws in all the games, just as much as you might be labeled as a "Biodrone" for defending to a fault, to critique all the ME games gets you called a "hater" or a "manbaby" for trying to be objective (and I've already gone over the difference between being objective and just blind defense/critique).
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Guardian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 566 Likes: 941
inherit
2219
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941
Guardian
566
Nov 30, 2016 22:10:34 GMT
November 2016
guardian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Oct 28, 2021 2:41:48 GMT
I don't know, it's hard to get a decent conversation in Mass Effect without having it being labeled as an "apologist" or a hater. I mean years ago, liking ME: A was equivalent being a paid shill or a "biodrone" so of course I'm going to defend the games I like. I didn't respond earlier, because I didn't think it was a good idea to state the obvious, which would most likely be regarded as another attack by some. But given the earlier response of Guardian, I think it is safe to do now. Even these days I am labeled as a hater, for criticizing the game/company. It happened on this forum. I dislike that. And yes there are regular trolls, but the apologists are a special kind of troll that defend the game or company (take your pick), no matter what. I have decided that I will not respond to them anymore. There are lots of ways to get my opinion across instead. I don't want to be part of history repeating. Exactly - see, thanks to the "loud voice trolls", neither side can win, and an honest discussion can't be had. This is why I often don't say much and just read responses. It's why I said trolls on both sides need to either be ignored or told they're not helping the discussion. We all want Mass Effect to be successful and good. But BioWare have painted themselves into a corner, and look to point the finger at everyone but themselves.
There's always going to be a "toxic reaction" in a fandom. That can't be helped, no matter how good the majority might be. I feel that while ME 3 should be redone entirely, at this point, I'd settle for just fixing the ending in a way that everyone can be happy with. But in saying so, I know some will immediately leap to certain auto-responses about this or that. It's almost like it's a crime to point out that no game is perfect, and it can be horribly flawed, and that when you alienate your fanbase so bad, that to attempt to fix it in a way to appease the biggest group of people is wrong....how can conversation be had without it quickly falling into a shouting match?
Again, I really do think it could happen...but it would take the forum as a whole to stand up to the "trolls" and make it clear that they are not being helpful. At least when talking about how to move forward. If they can contribute without falling into such behavior, they're welcome to participate.
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Hanako Ikezawa
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Post by Hanako Ikezawa on Oct 28, 2021 2:57:04 GMT
I'd settle for just fixing the ending in a way that everyone can be happy with. How would that work?
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Nov 24, 2021 20:18:46 GMT
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SirSourpuss
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Oct 28, 2021 3:23:46 GMT
There's always going to be a "toxic reaction" in a fandom. That can't be helped, no matter how good the majority might be. I feel that while ME 3 should be redone entirely, at this point, I'd settle for just fixing the ending in a way that everyone can be happy with. But in saying so, I know some will immediately leap to certain auto-responses about this or that. It's almost like it's a crime to point out that no game is perfect, and it can be horribly flawed, and that when you alienate your fanbase so bad, that to attempt to fix it in a way to appease the biggest group of people is wrong....how can conversation be had without it quickly falling into a shouting match? I agree, but after almost 10 years, slapping a new ending, even as welcome as it could have been, would it help? I don't know. I can definitely say, just like with Dr. Who and the Timeless Child retcon, the ME3 ending has to be changed for the franchise to move forward. We've proven that the franchise can't stand with it. The ending debacle and the reaction to Andromeda is proof. No ME title will stand, while it stands. It also doesn't help that Bioware has severe issues with its writing. In the past ten years, it has not managed to produce new casts, to substitute the old ones. Not in the eyes of the greater gaming audience. ME2 is still considered the best ME has ever been, regardless of misgivings and shortcomings. And the crew of that game is the reason, their personal character stories. Even as the gameplay has evolved in following entries. It is also the only Bioware game to make any "Best games" list. So, for the sake of argument, lets say Will Continue addresses the endings and gives us a post ME3 epilogue, that's 10-15-30 minutes long. I'll youtube it. I'm not spending $60 $70 for 30 minutes of content that I am not even sure I will like. And, honestly, who are you going to shove into that 30 minute epilogue? How personal can you make it? Is it worth it? Ultimately, no. It's not a solution. So what's the next option? Go back to the old cast and crew for some time. Make it playable. 1-4 hours long segment? OK, fine. Then you jump to ... whatever Bioware wants to do. Free space. Do you stick with it? Because you just want to go back to those 4 hours, honestly. Not everyone, sure, but most people will. Why? Because attachment, familiarity etc. You don't have any attachment to anything new Bioware introduces to Mass Effect, other than it's in the same universe and that's simply not enough. It's also unfair to whatever new Bioware introduces, because the comparison is already built in. And it's 100% going to lose. Most people will just put their controller down after those 4 hours. The options, realistically, are either ignore the debacle again and continue like nothing is wrong, which is the scenario, I can tell you that, or go full retcon, at least for this game and give people a meaningful sequel, after 15 years of waiting for it. Reminder that this game won't be here until 2026-7. The plan, however, is second soft reboot side-sequel to Andromeda to try to kickstart a new trilogy a second time. There won't be a third soft reboot, though, if this fails. If EA still invests in Bioware and Mass Effect after that, the franchise is getting a hard reboot, starting from ME1, with nothing of the originals being kept. Not even cast and crew. I don't know if one would classify it as more of a reset, than a reboot. I don't think we've ever had that in any franchise before. And the earliest one would expect it, would be 2033-5, if there isn't an attempt at a new IP, after Will Continue, in 2030-1, before "DA5" comes out in the 2033-5 space. Which means the next ME could be somewhere between 2038-2040. We'll be lucky, going forward, if Bioware can release more than 2 games a decade. Think about that and the condition of the franchises and the studio.
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Oct 28, 2021 3:27:26 GMT
It doesn't really matter how. Firstly, because they're not going to do it and secondly, because it doesn't matter anymore. Nobody is going to wait to 2026-7 for that. Imagine trying to win people back with a cutscene that plays for 2 minutes, after rejecting them for 15 years. That's a youtube video for them. They're not buying the game for that.
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AngryFrozenWater
N5
Sir Nose D'VoidOfFunk
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Dragon Age The Veilguard
Posts: 3,159 Likes: 9,167
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Sir Nose D'VoidOfFunk
1353
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Sept 26, 2021 14:40:11 GMT
9,167
AngryFrozenWater
3,159
August 2016
angryfrozenwater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Dragon Age The Veilguard
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Post by AngryFrozenWater on Oct 28, 2021 3:30:07 GMT
I didn't respond earlier, because I didn't think it was a good idea to state the obvious, which would most likely be regarded as another attack by some. But given the earlier response of Guardian, I think it is safe to do now. Even these days I am labeled as a hater, for criticizing the game/company. It happened on this forum. I dislike that. And yes there are regular trolls, but the apologists are a special kind of troll that defend the game or company (take your pick), no matter what. I have decided that I will not respond to them anymore. There are lots of ways to get my opinion across instead. I don't want to be part of history repeating. Exactly - see, thanks to the "loud voice trolls", neither side can win, and an honest discussion can't be had. This is why I often don't say much and just read responses. It's why I said trolls on both sides need to either be ignored or told they're not helping the discussion. We all want Mass Effect to be successful and good. But BioWare have painted themselves into a corner, and look to point the finger at everyone but themselves. There's always going to be a "toxic reaction" in a fandom. That can't be helped, no matter how good the majority might be. I feel that while ME 3 should be redone entirely, at this point, I'd settle for just fixing the ending in a way that everyone can be happy with. But in saying so, I know some will immediately leap to certain auto-responses about this or that. It's almost like it's a crime to point out that no game is perfect, and it can be horribly flawed, and that when you alienate your fanbase so bad, that to attempt to fix it in a way to appease the biggest group of people is wrong....how can conversation be had without it quickly falling into a shouting match? Again, I really do think it could happen...but it would take the forum as a whole to stand up to the "trolls" and make it clear that they are not being helpful. At least when talking about how to move forward. If they can contribute without falling into such behavior, they're welcome to participate.
You have made some good points in this thread. Thank you. We can safely assume that EA/BW has no intention to change the existing games. What we can hope for is that in later games the voices will be heard. I am a bit pessimistic about that, though. I have said it before, but the initial forums (the one before the original BSN) contained passionate, but fair discussions. Both devs and fans attended to those. Even the Two Doctors were part of those. The problem is that EA/BW has now chosen to move to social media, which they and their PR/marketing team can control. That doesn't allow open discussion (by design), so an open discussion seems hopeless. I think fans would love an open discussion, but because fans are declared toxic, EA/BW will never give in. However, like you said, we should make a good example on this forum by ironing out the loud voices. Doing nothing or being negative only doesn't help. But make no mistake, the almost religious extremism appears to be persistent. Swallow the pride and move ahead.
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Guardian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 566 Likes: 941
inherit
2219
0
941
Guardian
566
Nov 30, 2016 22:10:34 GMT
November 2016
guardian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Oct 28, 2021 12:44:45 GMT
I agree, but after almost 10 years, slapping a new ending, even as welcome as it could have been, would it help? I don't know. I can definitely say, just like with Dr. Who and the Timeless Child retcon, the ME3 ending has to be changed for the franchise to move forward. We've proven that the franchise can't stand with it. The ending debacle and the reaction to Andromeda is proof. No ME title will stand, while it stands. It also doesn't help that Bioware has severe issues with its writing. In the past ten years, it has not managed to produce new casts, to substitute the old ones. Not in the eyes of the greater gaming audience. ME2 is still considered the best ME has ever been, regardless of misgivings and shortcomings. And the crew of that game is the reason, their personal character stories. Even as the gameplay has evolved in following entries. It is also the only Bioware game to make any "Best games" list. So, for the sake of argument, lets say Will Continue addresses the endings and gives us a post ME3 epilogue, that's 10-15-30 minutes long. I'll youtube it. I'm not spending $60 $70 for 30 minutes of content that I am not even sure I will like. And, honestly, who are you going to shove into that 30 minute epilogue? How personal can you make it? Is it worth it? Ultimately, no. It's not a solution. So what's the next option? Go back to the old cast and crew for some time. Make it playable. 1-4 hours long segment? OK, fine. Then you jump to ... whatever Bioware wants to do. Free space. Do you stick with it? Because you just want to go back to those 4 hours, honestly. Not everyone, sure, but most people will. Why? Because attachment, familiarity etc. You don't have any attachment to anything new Bioware introduces to Mass Effect, other than it's in the same universe and that's simply not enough. It's also unfair to whatever new Bioware introduces, because the comparison is already built in. And it's 100% going to lose. Most people will just put their controller down after those 4 hours. The options, realistically, are either ignore the debacle again and continue like nothing is wrong, which is the scenario, I can tell you that, or go full retcon, at least for this game and give people a meaningful sequel, after 15 years of waiting for it. Reminder that this game won't be here until 2026-7. The plan, however, is second soft reboot side-sequel to Andromeda to try to kickstart a new trilogy a second time. There won't be a third soft reboot, though, if this fails. If EA still invests in Bioware and Mass Effect after that, the franchise is getting a hard reboot, starting from ME1, with nothing of the originals being kept. Not even cast and crew. I don't know if one would classify it as more of a reset, than a reboot. I don't think we've ever had that in any franchise before. And the earliest one would expect it, would be 2033-5, if there isn't an attempt at a new IP, after Will Continue, in 2030-1, before "DA5" comes out in the 2033-5 space. Which means the next ME could be somewhere between 2038-2040. We'll be lucky, going forward, if Bioware can release more than 2 games a decade. Think about that and the condition of the franchises and the studio. These are all fair and valid points; my hope is not the same as what I perceive as reality. Do I expect them to fix it? Oh hell no; if they haven't by now, they're not going to ever. And yes, I doubt anyone will wait around until 2026-27 (and that depends on how well DA4 does, really), to find out. All I know is, there's not going to be an easy answer if they really want to try. And they probably don't, because they lack the introspection to realize they messed it up. And also, the same team that made ME1 isn't the same one working on it now (as in people have left, etc.) so it's not what it once was. You have made some good points in this thread. Thank you. We can safely assume that EA/BW has no intention to change the existing games. What we can hope for is that in later games the voices will be heard. I am a bit pessimistic about that, though. I have said it before, but the initial forums (the one before the original BSN) contained passionate, but fair discussions. Both devs and fans attended to those. Even the Two Doctors were part of those. The problem is that EA/BW has now chosen to move to social media, which they and their PR/marketing team can control. That doesn't allow open discussion (by design), so an open discussion seems hopeless. I think fans would love an open discussion, but because fans are declared toxic, EA/BW will never give in. However, like you said, we should make a good example on this forum by ironing out the loud voices. Doing nothing or being negative only doesn't help. But make no mistake, the almost religious extremism appears to be persistent. Swallow the pride and move ahead.Also correct; the discussion may have gotten heated sometimes there, and some of the threads were just....flamebait, but most was at least civil. I say most, because I know a few threads that were, "You agree with this mentality 100%, or don't bother coming in here". And people did respect that for the most part. The bolded part is the most important part you make here - swallow the pride and move ahead. I don't see the most fanatical on either side doing this, but it's a good start.
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Nov 24, 2021 20:18:46 GMT
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SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Oct 28, 2021 14:11:22 GMT
These are all fair and valid points; my hope is not the same as what I perceive as reality. Do I expect them to fix it? Oh hell no; if they haven't by now, they're not going to ever. And yes, I doubt anyone will wait around until 2026-27 (and that depends on how well DA4 does, really), to find out. All I know is, there's not going to be an easy answer if they really want to try. And they probably don't, because they lack the introspection to realize they messed it up. And also, the same team that made ME1 isn't the same one working on it now (as in people have left, etc.) so it's not what it once was. The thing is they're never going to make it as big as it could have been. The franchise is tainted and even taking the ending back, isn't going to bring everyone back on board. They lost a hell of a lot of fans with that. Short of changing genres entirely, like they did with Anthem and engaging an entirely new demographic, there isn't a new audience out there, waiting to get into ME. If there was one, it would have manifested by now, but even the LE sold, overall, around as well as ME2 did, in its 10 week launch window, at 1.3m copies as I've been told. And that's worldwide, including digital. They can try to build it back up, but by making one game, every 6-8 years is not going to earn ME a fanbase. The new games have to be self-reliant and resolve their own plots in a single game. You simply cannot launch a trilogy, in a once per console generation game release format. You also can't make sequels to games and casts that are 6-8 years old, that had one game to themselves that may or may not have been positively received by the audience. And it's also not very good for building up the franchise, either. Now, I know, CoD wasn't built on the back of returning characters. Except, while it didn't, it also did. CoD 1-3 didn't rely on returning characters, true, and it was built for a different audience. But Modern Warfare, which blew CoD up to new heights, did, with Modern Warfare 2 and 3. And those games came out every other year, not 6-8 years later. So I don't know what their plan is, but the plans, as explained above, with precedents, make it look like ME is a franchise doomed to mediocrity and middling sales. And while I do understand that starting a new franchise isn't easy, trying to salvage a broken one, without fixing it, is harder.
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