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Post by Pounce de León on Jan 5, 2023 18:03:37 GMT
Ye, is called the Juggernaut, has llittle drone and pulse gun and can put up an energy shield. My mind is blown. This sounds absolutely amazing. Unfortunately I suck at multiplayer. It could not run, was more or less the model that Geth Primes use. In play your melee would recharge its shields but I preferred the house cleaner. Enter room stagger mpoks with light melee, spray incendiary rounds and then blow them up with the pulse cannon. Very satisfying. But the sexbot was equally good, probably best uppercut in the game and fast. All the kits had some unique way to play them.
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Post by Deleted on Jan 5, 2023 21:57:39 GMT
Ye, is called the Juggernaut, has llittle drone and pulse gun and can put up an energy shield. My mind is blown. This sounds absolutely amazing. Unfortunately I suck at multiplayer. That's the beauty of ME3MP. The vast majority of us, and pretty much everyone who still is here from the 3MP heydey, sucked at the game. None of us were good at it, and the people that were good at it had never played Mass Effect of any sort before - they were just multiplayer players that found our game to be fun.
I had to git gud. The majority of "gitting gud" is very easy to distill now, and you can be a better than average MP player right now today, just by learning the key concepts -- even "suck"ing at multiplayer. It will entirely change how you play SP.
If you ever wanted to give it a shot, there are still many of us playing. I guess the war won't win itself? We would be happy to show you the ropes, and help you earn easy credits and provide gameplay tips. It's all just a subforum away!
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Post by hulluliini on Jan 6, 2023 12:10:50 GMT
My mind is blown. This sounds absolutely amazing. Unfortunately I suck at multiplayer. That's the beauty of ME3MP. The vast majority of us, and pretty much everyone who still is here from the 3MP heydey, sucked at the game. None of us were good at it, and the people that were good at it had never played Mass Effect of any sort before - they were just multiplayer players that found our game to be fun.
I had to git gud. The majority of "gitting gud" is very easy to distill now, and you can be a better than average MP player right now today, just by learning the key concepts -- even "suck"ing at multiplayer. It will entirely change how you play SP.
If you ever wanted to give it a shot, there are still many of us playing. I guess the war won't win itself? We would be happy to show you the ropes, and help you earn easy credits and provide gameplay tips. It's all just a subforum away!
Tempting, but I must be able to stop gameplay at any time (3 yo in the house) and I'm not sure how many are in the same time zone anyway. Though if there's no penalty to quitting in the middle of a game it could work.
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Post by themikefest on Jan 6, 2023 13:02:25 GMT
That's the beauty of ME3MP. The vast majority of us, and pretty much everyone who still is here from the 3MP heydey, sucked at the game. None of us were good at it, and the people that were good at it had never played Mass Effect of any sort before - they were just multiplayer players that found our game to be fun. I agree with this. I was in the game store a few months after ME3 released. A person came in wanting to trade in his copy of ME3 for another game. I asked him if he liked the game. He never played the campaign. He and a bunch of his friends got the game only for the multiplayer portion. He and his friends liked it. I would be curious how many other people got the game just for that reason.
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Post by Deleted on Jan 6, 2023 14:50:55 GMT
That's the beauty of ME3MP. The vast majority of us, and pretty much everyone who still is here from the 3MP heydey, sucked at the game. None of us were good at it, and the people that were good at it had never played Mass Effect of any sort before - they were just multiplayer players that found our game to be fun. I agree with this. I was in the game store a few months after ME3 released. A person came in wanting to trade in his copy of ME3 for another game. I asked him if he liked the game. He never played the campaign. He and a bunch of his friends got the game only for the multiplayer portion. He and his friends liked it. I would be curious how many other people got the game just for that reason. So many "famous" players, were exactly this. This is how you get someone with a name like "upinyaslayin" playing a BioWare game. Lol.
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Post by Hanako Ikezawa on Jan 6, 2023 19:52:00 GMT
Being an engineered race, having a kind of pseudo-reincarnation, something akin to photosynthesis despite not being a plant, etc. The Angara aren’t all bisexual. Jaal is. The Rachni aren’t as unique as you like to claim. Seeing them I immediately thought of the Arachnids from Starship Troopers, even their being able to speak through the dead or dying as you mentioned. Found the Angara far more interesting. How much of that really colored the Angara during the game through and how much of it is just little sci-fi wibbly wobbly technobabble to make them seem more than just humans in a cheap rubber costume? If you want to get down to strict comparisons then the Rachni were an engineered race as well. They also have a form of pseudo-reincarnation via memory transfer of previous queens. They have a biological equivalent to quantum entanglement communicators, natural weapons and armor on par with modern interstellar technology, are capable warriors or engineers moments from hatching, can survive 'naked' in environments that would kill even an armored Krogan, and they are practically immune to the effects of indoctrination. A lot. The reincarnation thing was the entire guiding premise of one of the main missions on one of the golden worlds, them being engineered was a big plot twist dropped on us like “the Collectors are Protheans”, etc. The Rachni were engineered in the sense they were modified. The Angara meanwhile were engineered from scratch. Bugs are tough like you list is a thing done with pretty much every insect race in sci-fi because bugs are tough on Earth.
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Post by Vortex13 on Jan 7, 2023 1:34:30 GMT
How much of that really colored the Angara during the game through and how much of it is just little sci-fi wibbly wobbly technobabble to make them seem more than just humans in a cheap rubber costume? If you want to get down to strict comparisons then the Rachni were an engineered race as well. They also have a form of pseudo-reincarnation via memory transfer of previous queens. They have a biological equivalent to quantum entanglement communicators, natural weapons and armor on par with modern interstellar technology, are capable warriors or engineers moments from hatching, can survive 'naked' in environments that would kill even an armored Krogan, and they are practically immune to the effects of indoctrination. A lot. The reincarnation thing was the entire guiding premise of one of the main missions on one of the golden worlds, them being engineered was a big plot twist dropped on us like “the Collectors are Protheans”, etc. The Rachni were engineered in the sense they were modified. The Angara meanwhile were engineered from scratch. Bugs are tough like you list is a thing done with pretty much every insect race in sci-fi because bugs are tough on Earth. Even so, that doesn't do much to change how boring the Angara are overall. Yes it's a plot twist, in the technical definition of the term, but it didn't have nearly the impact that the Collectors being the Protheans did. We're over 12 years out from the release of ME 2 and people; even non-super fans who don't congregate on unofficial forms to discuss things; know about that plot twist. Meanwhile, little over 5 years out from Andromeda and hardly anyone, outside of dedicated fans, can tell you who the main villain was, let alone who the Angara are. Though I suppose that is due largely in part to the unimaginative writing behind them, and the fact that they were designed to be as 'cosplay-able as possible' rather than to explore some underlying theme.
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is wanting to have some fun!
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Post by Cyberstrike on Jan 8, 2023 18:22:17 GMT
Yes, it's a convenient handwave so BioWare doesn't have to think too hard about the logistics of first contact but it also makes the whole interaction watered down to the point that there was nothing different between the Angara and humans beside a cheap rubber mask. You could literally swap their entire race out for a colony of secluded human settlers and nothing about them or the plot would change. The original Mass Effect felt more alien and open for discovery than Andromeda did. Oh sure, besides history, culture, and other tiny things like that no difference at all. :rolleyes: Disagree that ME1 felt more alien, other than it being the first game in a franchise so everything is new.
Honestly MEA was and still is the most alien than MET ever was.
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Post by mrobnoxiousuk on Jan 9, 2023 3:46:32 GMT
Oh sure, besides history, culture, and other tiny things like that no difference at all. :rolleyes: Disagree that ME1 felt more alien, other than it being the first game in a franchise so everything is new.
Honestly MEA was and still is the most alien than MET ever was.
I agree ,i personally felt the artistry was much more varied and "alien" in feel and outlook than the original trilogy.
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Post by hulluliini on Jan 9, 2023 8:43:06 GMT
A lot. The reincarnation thing was the entire guiding premise of one of the main missions on one of the golden worlds, them being engineered was a big plot twist dropped on us like “the Collectors are Protheans”, etc. The Rachni were engineered in the sense they were modified. The Angara meanwhile were engineered from scratch. Bugs are tough like you list is a thing done with pretty much every insect race in sci-fi because bugs are tough on Earth. Even so, that doesn't do much to change how boring the Angara are overall. Yes it's a plot twist, in the technical definition of the term, but it didn't have nearly the impact that the Collectors being the Protheans did. I feel like this was at least partly because of the way that scene was directed (i.e. poorly). You were allowed to roam freely in the room before a cutscene was activated (can't remember what triggered it). I always check out the pods and see angara in them while Jaal is right there saying nothing. In the cutscene I am suddenly just noticing the angara in the pods. IMO the game should have forced you to take Jaal with you on this mission with some excuse (please correct me if I'm wrong but I think it's possible to leave Jaal on Tempest). Jaal should have reacted more strongly. The musical cues should have been more dramatic/epic. There's a lot that could have been done to make this scene more impressive and striking. Another missed opportunity is when you discover how Kett are created. That scene was so badly directed it makes me mad every time. Both better cinematic direction and better acting direction was sorely needed to highlight these key moments to make them more emotional.
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Post by puddingtheruthless on Jan 9, 2023 13:59:07 GMT
Oh sure, besides history, culture, and other tiny things like that no difference at all. :rolleyes: Disagree that ME1 felt more alien, other than it being the first game in a franchise so everything is new.
Honestly MEA was and still is the most alien than MET ever was.
The conversation with the Rachni mother on Noveria is still one of my favorites and there was sadly never a moment comparable to it in Andromeda. The kett are interesting, especially as a "species" that reproduces in an atypical fashion by incorporating other members into their race with the exaltation process. I wish they hadn't been the villains: because they were the villains, their society, culture and beliefs was shaped to fit their role as villains. It would have been so much more interesting to interact with them in the same way as other alien races (no villain race, just villainous members) They could have been a race that made others uncomfortable because of the exaltation process "rewrites" a person, but at the same time, they themselves are not villains because they're not forcing it on others (there might be individual pockets - ex. cults - that do, but they're the outliers) Their way of exisiting freaks everyone out and the kett themselves don't see the problem. Imagine if the first contact with the kett was either based on a misunderstanding because humanity accidentally broke onto a secure site and the kett mistook them for mercenaries because the full-body suit meant they couldn't immediately identify them as an alien species, or, and this is what I would have preferred, if the first contact had actually gone according to plan and the kett is the first species you make contact with. They are friendly to the Milky Way races, especially since the kett themselves came to Andromeda as explorers, but the game sort of plays it ambiguous if they're good or bad because they have a sort of creepy vibe. As you make contact with other species, you learn the kett don't have the best reputation, especially since their method of reproduction implies that their motivation for exploring is, at least partly, based on wanting to find new species to incorporate into their own race. So, they're regarded as parasites by quite a lot of people and some don't even consider them as an actual species. You could still have a kett villain, but the race itself is not the villain.
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jan 9, 2023 17:26:01 GMT
Honestly MEA was and still is the most alien than MET ever was.
The conversation with the Rachni mother on Noveria is still one of my favorites and there was sadly never a moment comparable to it in Andromeda. The kett are interesting, especially as a "species" that reproduces in an atypical fashion by incorporating other members into their race with the exaltation process. I wish they hadn't been the villains: because they were the villains, their society, culture and beliefs was shaped to fit their role as villains. It would have been so much more interesting to interact with them in the same way as other alien races (no villain race, just villainous members) They could have been a race that made others uncomfortable because of the exaltation process "rewrites" a person, but at the same time, they themselves are not villains because they're not forcing it on others (there might be individual pockets - ex. cults - that do, but they're the outliers) Their way of exisiting freaks everyone out and the kett themselves don't see the problem. Imagine if the first contact with the kett was either based on a misunderstanding because humanity accidentally broke onto a secure site and the kett mistook them for mercenaries because the full-body suit meant they couldn't immediately identify them as an alien species, or, and this is what I would have preferred, if the first contact had actually gone according to plan and the kett is the first species you make contact with. They are friendly to the Milky Way races, especially since the kett themselves came to Andromeda as explorers, but the game sort of plays it ambiguous if they're good or bad because they have a sort of creepy vibe. As you make contact with other species, you learn the kett don't have the best reputation, especially since their method of reproduction implies that their motivation for exploring is, at least partly, based on wanting to find new species to incorporate into their own race. So, they're regarded as parasites by quite a lot of people and some don't even consider them as an actual species. You could still have a kett villain, but the race itself is not the villain.
The Kett have an empire beyond the cluster with a senate and the Archon is implied to be a rouge religious nut, an exile general, or even a possible vanguard for invasion that hasn't happened due to the Scourge or political changes back in the Empire. Since we don't know what the Kett are like beyond the cluster it's impossible to say that are not evil monsters or a misunderstood race.
Besides the Kett doesn't make MEA more alien than the MET it's the fact that we don't know much about the Kett, the Angara, the Remnant, or the creators of the Remnant and the Angara and the their opposition (possibly the creators of the Scourge) that to me more alien than all the races in MET combined.
Also ME1 came out in 2007 and has 4 novels, a lot of comics, and an anime movie, 2 sequels and a ton of DLC explaining and showing all the backstories, history, cultures, governments, and so on how they work (or don't work) and because I've played the original versions and the Legendary Editions so many times and I still have those novels and comics in easy reach it's about alien to me as going outside. It's safe and familial and as Peebee said "Been there and done that." Mass Effect: Andromeda only has 3 novels and one 4 issue comic book mini-series and that is it. It's about the unknown and that is alien in a way that the MWG in the MET can't and never will be.
Because the ME franchise as a whole is basically a mash up of James Bond 007, Star Trek, Star Wars, Battlestar Galactica, Babylon 5, Farscape, Aliens, Predator, Blade Runner, and dozen other sci-fi TV shows and movies (and FTR that is not a bad thing, a lot of those franchises took bits and pieces from each other and other sources so no I don't have any problems unless people start saying "ME was 100% original." because it isn't, never has been, and never will be). ME1 also had the good luck to debut when most if not all of those major sci-fi franchises were either in cryo and/or winding down and about to be put in cryo, the only competition ME1 had was Doctor Who and Halo in space opera sci-fi franchises, a newly regenerated TV series that is more sci-fi fantasy and FPS series that was IMHO was about to peak (if hadn't already) and was fast on it's way to it's plateau. It's kind of easy to be the best when you're literally the only game in town and IMHO if ME1 had been released in late 2008 or early 2009 there is a fair chance it wouldn't have been so critically acclaimed and nowhere near as popular.
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Post by Vortex13 on Jan 10, 2023 14:47:47 GMT
The conversation with the Rachni mother on Noveria is still one of my favorites and there was sadly never a moment comparable to it in Andromeda. The kett are interesting, especially as a "species" that reproduces in an atypical fashion by incorporating other members into their race with the exaltation process. I wish they hadn't been the villains: because they were the villains, their society, culture and beliefs was shaped to fit their role as villains. It would have been so much more interesting to interact with them in the same way as other alien races (no villain race, just villainous members) Besides the Kett doesn't make MEA more alien than the MET it's the fact that we don't know much about the Kett, the Angara, the Remnant, or the creators of the Remnant and the Angara and the their opposition (possibly the creators of the Scourge) that to me more alien than all the races in MET combined.
Also ME1 came out in 2007 and has 4 novels, a lot of comics, and an anime movie, 2 sequels and a ton of DLC explaining and showing all the backstories, history, cultures, governments, and so on how they work (or don't work) and because I've played the original versions and the Legendary Editions so many times and I still have those novels and comics in easy reach it's about alien to me as going outside. It's safe and familial and as Peebee said "Been there and done that." Mass Effect: Andromeda only has 3 novels and one 4 issue comic book mini-series and that is it. It's about the unknown and that is alien in a way that the MWG in the MET can't and never will be.
Because the ME franchise as a whole is basically a mash up of James Bond 007, Star Trek, Star Wars, Battlestar Galactica, Babylon 5, Farscape, Aliens, Predator, Blade Runner, and dozen other sci-fi TV shows and movies (and FTR that is not a bad thing, a lot of those franchises took bits and pieces from each other and other sources so no I don't have any problems unless people start saying "ME was 100% original." because it isn't, never has been, and never will be). ME1 also had the good luck to debut when most if not all of those major sci-fi franchises were either in cryo and/or winding down and about to be put in cryo, the only competition ME1 had was Doctor Who and Halo in space opera sci-fi franchises, a newly regenerated TV series that is more sci-fi fantasy and FPS series that was IMHO was about to peak (if hadn't already) and was fast on it's way to it's plateau. It's kind of easy to be the best when you're literally the only game in town and IMHO if ME1 had been released in late 2008 or early 2009 there is a fair chance it wouldn't have been so critically acclaimed and nowhere near as popular.
In ME1 we had not only the Rachni but also the Thorian that offered a distinct alien perspective and we know very little about them at the conclusion of the trilogy. Add to that the fact that the Milky Way was less than 1% explored and I would say that the trilogy still stands as more nuanced and 'alien' than Andromeda. You could say the lack of exploration on species like the Rachni, Thorian, Elcor, and Hanar was a failure of the writing; which I would agree with; but at least the authors of the ME1 tried to capture a setting that was full of perspectives that were intrinsically different from the human norm. What's more, this was all done over the course of a single game with ~30 hrs of total completion time. Meanwhile, ME:A has a runtime of well over 100 hrs and all it can give us is the practically human Angara, the Khett; who's potential intrigue is squandered by casting them as the bumbling Saturday morning cartoon villain; and the Remnent, who lack the depth of even ME1 Geth, and all that is revealed about them is that they run on sudoku and operate on the Metal Gear: Rising logic of "Nanomachines Son!" for how they can space magic an entire planet's atmosphere in the span of a few seconds. In short, the writers of ME 1, while pulling from a lot of established franchises and tropes, at least tried to create a setting that was nuanced, with touches of the alien. The writers in Andromeda however couldn't seem to be bothered with explaining how things worked, let alone trying to explore the species that inhabited the Hellius Cluster. A perfect example of this is when Ryder arrives at the first desert world, outside the prologue/tutorial. As you wander around the open map, performing random filler quests, you will continually fight respawning fauna. That alone detracts from the exploration aspect, since it gives the impression that Ryder is less of a Pathfinder and more of a glorified exterminator, but worse than that, those space bugs you are repeatedly smashing? They don't even have a Codex entry. Rather than trying to flesh out the setting with world building BioWare just stuck some nameless walking loot-bags into the game. And it's that narrative attitude that points towards Andromeda, despite being two million light years away from Earth, being less alien than the Milky Way ever was.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Jan 15, 2023 1:52:42 GMT
Yeah I found ME1 far more alien than MEA. Hanar and elcor alone are more alien to me than anything in MEA. The Rachni, thorian are icing on that cake. I found the angara about as alien as the Asari. None of the worlds felt very Alien to me the Angara home world was the most alien but it did not seem more alien than a lot of the locations in the trilogy, none of the races felt really alien. Kett/angara felt Asari level the remnant felt more like VI than a species.
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Post by Deleted on Jan 18, 2023 15:57:37 GMT
The mention of Remnant as species was disturbing. Do people think of the Remnant as sentient? They are dumb, like simple dumb, robots. Obvious code, with obvious stop conditions. That would be really disappointing, to find that some people actually think the Remnant are "alive". The Angara, to me, were interesting. Not exciting, but interesting, and I liked them mostly. That they are the only new species we can make non-hostile contact with, is the issue for me. Andromeda is simultaneously small and massive. Giant maps, filled with samey and nothing.
ETA - Vortex13 said a lot of this better than I did, a few posts up.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Jan 19, 2023 1:31:48 GMT
The mention of Remnant as species was disturbing. Do people think of the Remnant as sentient? They are dumb, like simple dumb, robots. Obvious code, with obvious stop conditions. That would be really disappointing, to find that some people actually think the Remnant are "alive". The Angara, to me, were interesting. Not exciting, but interesting, and I liked them mostly. That they are the only new species we can make non-hostile contact with, is the issue for me. Andromeda is simultaneously small and massive. Giant maps, filled with samey and nothing.
ETA - Vortex13 said a lot of this better than I did, a few posts up. Does anyone think of the Remnant as a species? They're not like the geth, who can use logic and reason. The Remnant are actually more of a low level AI. A touch above your cell phone with weapons. They can't be reasoned with because they have directives and follow them because their programming dictates they do so.
I never really loved the angara. I actually understand why there were rebels starkly opposed to new faces. They should be that way. You trust and you get stabbed in the back. Start with non-aggression treaties and go from there. The most likely outcome ought to have been locking up the crew of the Tempest, interrogating them and probably leaving them to rot. After the kett, why would you ever trust a new alien race?
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Post by dmc1001 on Jan 19, 2023 1:32:40 GMT
Kett/angara felt Asari level the remnant felt more like VI than a species. That's because the remnant pretty much are VI. Nothing in the game suggested they were a sentient species.
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Post by Deleted on Jan 19, 2023 2:56:33 GMT
Kett/angara felt Asari level the remnant felt more like VI than a species. That's because the remnant pretty much are VI. Nothing in the game suggested they were a sentient species. This is what I was referring to.
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Post by Vortex13 on Jan 19, 2023 12:59:01 GMT
It's the narrative deadpan behind the Remnant that I find most egregious. Two million light years from home and the best Andromeda writers can come up with is a sudoku powered robot that makes Avina from ME 1 look like something written by Leo Tolstoy in comparison.
They are a plot device more than a character or faction.
Which in and of itself wouldn't be too bad, but when they comprise one third of your new game's roster of "aliens" then that's a problem.
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Post by Cyberstrike on Jan 19, 2023 17:06:29 GMT
First person only perspective is the only major deal breaker for me, that is why I didn't buy Anthem. I don't care if it has a 1st/3rd perspective that I can switch AT ANY POINT AND STAYS IN THAT PERSPECTIVE UNTIL I CHANGE IT in the game like The Elder Scrolls and Fallout 4, but if it's all 1st perceptive like that massive piece of shit Cyberpunk 2077 then BioWare/EA isn't getting a penny from me.
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Post by Hanako Ikezawa on Jan 19, 2023 17:20:37 GMT
First person only perspective is the only major deal breaker for me, that is why I didn't buy Anthem. I don't care if it has a 1st/3rd perspective that I can switch AT ANY POINT AND STAYS IN THAT PERSPECTIVE UNTIL I CHANGE IT in the game like The Elder Scrolls and Fallout 4, but if it's all 1st perceptive like that massive piece of shit Cyberpunk 2077 then BioWare/EA isn't getting a penny from me. You take that back.
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Post by Sharable Horizon on Jan 19, 2023 19:58:14 GMT
First person only perspective is the only major deal breaker for me, that is why I didn't buy Anthem. I don't care if it has a 1st/3rd perspective that I can switch AT ANY POINT AND STAYS IN THAT PERSPECTIVE UNTIL I CHANGE IT in the game like The Elder Scrolls and Fallout 4, but if it's all 1st perceptive like that massive piece of shit Cyberpunk 2077 then BioWare/EA isn't getting a penny from me. That “massive piece of shit” is actually a hella good game with amazing characters and a damn fine story. Refusing to play it just because it’s first person only (which means you’re missing out on some very interesting decisions regarding visual story telling) is just straight up ridiculous.
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Post by ahglock on Jan 20, 2023 0:00:43 GMT
That's because the remnant pretty much are VI. Nothing in the game suggested they were a sentient species. This is what I was referring to. I mean I agree but they have been brought up as a alien race dozens of times on this forum whenever people complain about the lack of new aliens in MEA.
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Post by ahglock on Jan 20, 2023 0:03:16 GMT
First person only perspective is the only major deal breaker for me, that is why I didn't buy Anthem. I don't care if it has a 1st/3rd perspective that I can switch AT ANY POINT AND STAYS IN THAT PERSPECTIVE UNTIL I CHANGE IT in the game like The Elder Scrolls and Fallout 4, but if it's all 1st perceptive like that massive piece of shit Cyberpunk 2077 then BioWare/EA isn't getting a penny from me. That “massive piece of shit” is actually a hella good game with amazing characters and a damn fine story. Refusing to play it just because it’s first person only (which means you’re missing out on some very interesting decisions regarding visual story telling) is just straight up ridiculous.
I've seen someone on these forums and it could be them say 1st person games makes them ill so they wont play them. If its just a design choice you don't like I'd say its probably worth getting over it for a good game, but if you like get motion sickness while playing in 1st person, yeah avoid it.
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Post by ahglock on Jan 20, 2023 0:10:19 GMT
My mind is blown. This sounds absolutely amazing. Unfortunately I suck at multiplayer. It could not run, was more or less the model that Geth Primes use. In play your melee would recharge its shields but I preferred the house cleaner. Enter room stagger mpoks with light melee, spray incendiary rounds and then blow them up with the pulse cannon. Very satisfying. But the sexbot was equally good, probably best uppercut in the game and fast. All the kits had some unique way to play them. The simple joy in the human adept was the best for me. I never put in enough hours to get great gear but it was a blast while I played it.
Skill wise once I got good enough to solo on silver(doubt I could now without hours of refreshers)insanity became easy. Watching people solo platinum blew me away.
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