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Post by Nightlife on Jan 15, 2022 21:39:07 GMT
So I've beaten the trilogy on Insanity as an Adept a couple of times (all three games.) I was eyeing Vanguard for my next playthrough, but I think it might be too difficult due to cover issues (esp. in ME2) and I'd get frustrated and quit. I tried playing a Vanguard on Hardcore a few years ago, couldn't even get to Mordin, got frustrated then I quit. The lack of cover is just so challenging and different from other class styles.
I'm eyeing Sentinel, Engineer and Infiltrator mostly now. Sentinel seems like a tank with it's tech armor - but is it actually fun to play? An armor ability seems kinda meh. Engineer seems cool with its drones/pets but I wonder how bad the AI is for them. And Infiltrator - one shot, one kill, huh? In general I like using biotic abilities but I'm trying to branch out a bit.
Any thoughts on these classes for an Insanity run across all 3 games? Mainly I'm looking for: class is fun/or not - AND - class is difficult/or not on Insanity.
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Post by Sanunes on Jan 16, 2022 6:45:44 GMT
I have played all six classed on insanity for all the games during the original releases so I think its possible for any of them to be done. It really boils down to how you play the game if its possible or not and if you are enjoying it. The least enjoyable for me and probably the one that caused the most frustration was the Vanguard, but that is due to the close nature of the class and taking time and deaths to learn what works and doesn't.
The one benefit if you can customize your gear and what companions you bring along to make up for any weaknesses you are experiencing and if you are doing a NG+ you have access to bonus abilities to help you along.
With the three classes you mentioned the only one I have played recently in the Engineer and I don't believe focused too much on the drone/turret, but the times I did use them I don't think they were any worse then the companion AI. The others I don't remember well enough to give advice on for it would be years since I did an insanity run with them.
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Post by Nightlife on Jan 16, 2022 8:35:22 GMT
Okay thanks. I haven't posted here in a while. I've kinda moved to the ME Reddit. I'm going Sentinel I think for ME1 - might go Sent, Sent then Eng for ME3. Or I'll go full Sent we'll see. ty for your input!
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Post by RedCaesar97 on Jan 16, 2022 15:23:03 GMT
Any thoughts on these classes for an Insanity run across all 3 games? Mainly I'm looking for: class is fun/or not - AND - class is difficult/or not on Insanity. To borrow a phrase from someone else (when talking about the Mass Effect games): "There are no boring classes, only boring playstyles." All classes are fairly flexible enough that you can spec them and play them a few different ways. They also play rather differently in each game as each game has different or added mechanics that affect each class in various ways. Also: are you playing the original version of each game or are you playing with Legendary Edition? The Legendary Edition of Mass Effect 1 affects the classes a bit because of some of the combat and balance changes. For the record: I think the Engineer is kind of pointless in ME1. Stick AI Hacking on Infiltrator and you pretty much have an Engineer. Also, Infiltrator with Assault Rifle (or Shotgun) talent is pretty much a Soldier. Engineer's Combat Drone is awesome in ME2. Drone and Turret are entirely skippable in ME3, mainly because of how the enemy AI works, and also power combos are way too good (Engineer with Sabotage + Overload + Incinerate is easily the best version of the Engineer in ME3). You mention issues with Vanguard charge and cover. "Can't get a lock" is certainly an issue in ME2, but not really an issue in ME3. Charging in ME2 is about learning/knowing when and who to charge. If you are looking for builds and gameplay tips (including using Biotic Charge in ME2), then may I recommend a href="https://bsn.boards.net/thread/1625/effect-trilogy-mechanics-character-compilation"]this thread[/a]. I do recommend that you play as Engineer at some point for a completely different casting experience compared to Adept. Sentinel is good too, from a casting standpoint in ME1 and ME3. Sentinel is not that good as a caster in ME2 (Tech Armor gets in the way), but a rushdown Sentinel with Assault Armor + shotgun can be a lot of fun. You can cast as a Sentinel in ME3, but needing to spend points into Tech Armor kind of hurts an actual cast build. In ME3, Sentinel only needs Overload + Warp + Throw, with Tech Armor as a nice always-active damage reduction bonus. Regardless of what you choose, I can always help with build or gameplay questions you might have. But most of all: have fun!
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sjsharp2010
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Post by sjsharp2010 on Jan 16, 2022 19:42:15 GMT
I have played all six classed on insanity for all the games during the original releases so I think its possible for any of them to be done. It really boils down to how you play the game if its possible or not and if you are enjoying it. The least enjoyable for me and probably the one that caused the most frustration was the Vanguard, but that is due to the close nature of the class and taking time and deaths to learn what works and doesn't. The one benefit if you can customize your gear and what companions you bring along to make up for any weaknesses you are experiencing and if you are doing a NG+ you have access to bonus abilities to help you along. With the three classes you mentioned the only one I have played recently in the Engineer and I don't believe focused too much on the drone/turret, but the times I did use them I don't think they were any worse then the companion AI. The others I don't remember well enough to give advice on for it would be years since I did an insanity run with them. Yeah I've not played them on Inasnity but I have played al;l 6 classesin the originals and I think it largely depensd on your playstyle but I think all 6 ae rplayable even Sentine land Vanguard as although I do find Sentine la bit too degfensiv and Vanguard a bit too aggressiv the ycan still work and be fun to play. Yeah my second playthroug hof the LE was an Engineer and it didn't really feel tha tdifferent from the originals.
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Post by Nightlife on Jan 19, 2022 22:05:23 GMT
Thanks all for the input once again -i'm using the LE. Just recruited Liara and have done a couple of UNC missions in ME1. When do you guys prefer to do Bring Down The Sky? Usually I do it right before Virmire... Also, I'm really enjoying the AR with my Sentinel - its fun to shoot - much more fun than a pistol - reminds me of the SMG in ME2. I'm sensing I might like the Sent in ME2 gunning up close.
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Post by RedCaesar97 on Jan 19, 2022 23:40:57 GMT
When do you guys prefer to do Bring Down The Sky? Usually I do it right before Virmire... I usually do it right before Virmire as well (and I do Virmire as the last available mission, unless I recruit Liara last).
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Post by Nightlife on Jan 20, 2022 21:25:00 GMT
New question: As a Sent, I'm finding Garrus's tech abilities a little redundant in ME1. I want to run with Liara for Singularity and her other CC options, but I'm thinking Wrex might be a better choice than Garrus. I'm just starting Noveria now and spec'd into Bastion for better Barrier and damage on Stasis (eventually.)
As a Sent, would u suggest Liara and Wrex? Or Liara and Garrus? Or some other squad combo? I've got hard electronics/decryption already unlocked on my sent, so I dont need to pump points into those for Garrus.
Lastly, I always do Noveria before Feros so I can get that charm check passed on Feros. Story-wise, it seems like Feros should be before Noveria because it's a bit easier. I dont think saving Ethan has any impact on the other games, perhaps a few war assets. I just wonder if most do Noveria or Feros first, and why. Also, is it at all possible to get 12 charm somehow before Feros - but not doing Noveria and not cheating the points?
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Post by damdil on Jan 21, 2022 14:39:47 GMT
For LE, I finished every game as a soldier on insanity and it was pretty smooth with >90% of combat deaths basically only occuring due to the fact that leaving/entering cover and sprint are all on the same hotkey and the resulting input delay. In ME 1 at the latest during Noveria you'll get a somewhat accurate and powerful assault rifle and with the according skills you'll be roasting everything in mere seconds with unholy amounts of continuous fire. ME2+3 make things even easier with adrenalin rush. In ME 2 the Mattock allows you to down multiple enemies on any range John Wick style during a single use of adrenalin rush and in ME 3 you can escalate even further with weapons like the Typhoon or Cerberus Harrier(since now adrenalin rush instantly reloads your weapon and restores a part of your shields). So I can only recommend.
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Post by RedCaesar97 on Jan 21, 2022 14:53:28 GMT
New question: As a Sent, I'm finding Garrus's tech abilities a little redundant in ME1. I want to run with Liara for Singularity and her other CC options, but I'm thinking Wrex might be a better choice than Garrus. I'm just starting Noveria now and spec'd into Bastion for better Barrier and damage on Stasis (eventually.) As a Sent, would u suggest Liara and Wrex? Or Liara and Garrus? Or some other squad combo? I've got hard electronics/decryption already unlocked on my sent, so I dont need to pump points into those for Garrus. Lastly, I always do Noveria before Feros so I can get that charm check passed on Feros. Story-wise, it seems like Feros should be before Noveria because it's a bit easier. I dont think saving Ethan has any impact on the other games, perhaps a few war assets. I just wonder if most do Noveria or Feros first, and why. Also, is it at all possible to get 12 charm somehow before Feros - but not doing Noveria and not cheating the points? If you really want to bring Garrus, you can ignore his tech abilities since you have your own as a Sentinel. (Also applies to Shepard Engineer and Shepard Infiltrator). You can focus on his combat/weapon abilities for increased weapon damage. Or you can bring Ashley along instead since she pretty much has the same combat abilities and weapons. Personally I think Wrex is better than both Garrus and Ashley since he has Throw for some crowd control. Ashley has no crowd control, and I find Garrus's Damping and Sabotage have mixed results. If you do not care for combat/weapon abilities of your squadmates, then you can run Liara and Kaiden. Kaiden also has Throw, Pull, and Neural Shock for crowd control. Good for early game when your cooldowns are still bad. I usually run Liara and Kaiden as my main squadmates with most of my Shepards regardless of class. although it gets a bit silly late-game when you are a Sentinel/Adept/Vanguard because biotics are too good in ME1. I find I am killing most of the enemies anyway, so squadmate weapon abilities tend to ignored as squadmates also tend to just shoot boxes or my back. As for the Charm + Feros question, you *might* be able to do Feros first and still convince Jeong, provided your background is Spacer + War Hero (max starting Paragon Points bonus), and you always pick Paragon+Charm options, AND you do every side quest available before hand (including on Feros), and you continue pumping points into Charm talent,... but even then you might be short the final Charm talent unlocks (I think 80% Paragon bar needed) to get the 12 Charm needed to convince Jeong to stand down. Jeong has no impact on ME3 war assets from what I am aware.
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Nightlife
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Post by Nightlife on Jan 21, 2022 21:10:39 GMT
New question: As a Sent, I'm finding Garrus's tech abilities a little redundant in ME1. I want to run with Liara for Singularity and her other CC options, but I'm thinking Wrex might be a better choice than Garrus. I'm just starting Noveria now and spec'd into Bastion for better Barrier and damage on Stasis (eventually.) As a Sent, would u suggest Liara and Wrex? Or Liara and Garrus? Or some other squad combo? I've got hard electronics/decryption already unlocked on my sent, so I dont need to pump points into those for Garrus. Lastly, I always do Noveria before Feros so I can get that charm check passed on Feros. Story-wise, it seems like Feros should be before Noveria because it's a bit easier. I dont think saving Ethan has any impact on the other games, perhaps a few war assets. I just wonder if most do Noveria or Feros first, and why. Also, is it at all possible to get 12 charm somehow before Feros - but not doing Noveria and not cheating the points? If you really want to bring Garrus, you can ignore his tech abilities since you have your own as a Sentinel. (Also applies to Shepard Engineer and Shepard Infiltrator). You can focus on his combat/weapon abilities for increased weapon damage. Or you can bring Ashley along instead since she pretty much has the same combat abilities and weapons. Personally I think Wrex is better than both Garrus and Ashley since he has Throw for some crowd control. Ashley has no crowd control, and I find Garrus's Damping and Sabotage have mixed results. If you do not care for combat/weapon abilities of your squadmates, then you can run Liara and Kaiden. Kaiden also has Throw, Pull, and Neural Shock for crowd control. Good for early game when your cooldowns are still bad. I usually run Liara and Kaiden as my main squadmates with most of my Shepards regardless of class. although it gets a bit silly late-game when you are a Sentinel/Adept/Vanguard because biotics are too good in ME1. I find I am killing most of the enemies anyway, so squadmate weapon abilities tend to ignored as squadmates also tend to just shoot boxes or my back. As for the Charm + Feros question, you *might* be able to do Feros first and still convince Jeong, provided your background is Spacer + War Hero (max starting Paragon Points bonus), and you always pick Paragon+Charm options, AND you do every side quest available before hand (including on Feros), and you continue pumping points into Charm talent,... but even then you might be short the final Charm talent unlocks (I think 80% Paragon bar needed) to get the 12 Charm needed to convince Jeong to stand down. Jeong has no impact on ME3 war assets from what I am aware. Thanks Red. Yeah I'll probably opt for Liara, Wrex then. Wrex bugged me when he got pissed after I left the Rachni Queen go (i'd never brought him on that mission - was kinda cool he got so pissed.) Yeah biotics OP in ME1. I'm now at a point where I've got most relevant skills maxxed and nothing is too hard. I've got rank 7 Spectre weapons on all my team members. The only really 2 challenging parts for me on Insanity in ME1 are: all the rachni in the room after initiating the neutron purge in Noveria - also on the rooftop/landlines (have to stay in the hallway or other room to make those work) - and sometimes being careful with all the thorian creepers on Feros. Unless I'm forgetting something, those 3 are the only tough-ish fights in ME1 on Insanity. Okay yeah I like Garrus's sniping - but his other tech abils I dont need or use. Wrex more versatile for sure with some biotics, as is Kaidan. I might think of using Kaidan - I just figured he was not needed since we're both sents (p.s. he will be in LI in ME3 but i dont usually run with him in ME1.) On Feros now, got charm maxxed. Honestly saving Jeong sure doesnt seem worth it--that charm check should have been lower imo. Especially if it has no consequences in ME2/ME3 - you would think a max charm check would...
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Nightlife
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Post by Nightlife on Feb 11, 2022 1:21:44 GMT
Whelp, I'm into ME2 going after Mordin. After trying Vanguard a bit, went back to Adept on Insanity. Singularity isn't that great until protection drops ofc. Warp-bombing with Miranda is useful - and I picked Stasis for the bonus power to cheese big mechs and stuff when they fall (it feels cheap but shrug). I know Adepts I think are the hardest ME2 class on Insanity.
Any tips to make Adepts more in control/better for ME2? I've played it many times but thought I'd ask again.
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Post by RedCaesar97 on Feb 11, 2022 13:09:37 GMT
Whelp, I'm into ME2 going after Mordin. After trying Vanguard a bit, went back to Adept on Insanity. Singularity isn't that great until protection drops ofc. Warp-bombing with Miranda is useful - and I picked Stasis for the bonus power to cheese big mechs and stuff when they fall (it feels cheap but shrug). I know Adepts I think are the hardest ME2 class on Insanity. Any tips to make Adepts more in control/better for ME2? I've played it many times but thought I'd ask again. As always, this compilation thread should help. Specifically for the Adept: 1. Adepting through Insanity, by Average Gatsby helped me immensely when I first started playing the Adept on Insanity. 2. I eventually created my own video guide for the Adept on Insanity. Playlist here. 3. Mass Effect 2: The Power of the Adept, by Bozorgmehr has some good information about the Adept.
Basics: 1. Cast Singularity on an enemy to hold it in place while you focus on taking out protections. I like to cast Singularity on one enemy, then focus on shooting protections off other enemies in the meantime. 2. Warp bombs are good for damaging or killing groups of enemies. I find using a squadmate's Warp to detonate better than your own since you can focus on disabling enemies with your own weapons and powers (your powers have a quicker cooldown). 3. Adept is a biotic combo specialist. Pull + Throw is your quickest combo for taking out enemies on outdoor maps (about 50% of maps). 4. Adept is probably the class most reliant on other squadmates to get the most out of the class. That does not mean it is bad, it just means it is different. 5. While most other classes kill enemies in consistent intervals, Adept tends to have a ramping kill rate. Most encounters start with holding an enemy in place with Singularity, then working on removing protections. Then you start using biotic combos to weaken and kill enemies in increasing numbers. This makes the Adept seem slow or bad/useless at first. Again, it just plays differently. (This is what I like about ME2 so much: all classes play so differently).
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Post by Son of Dorn on Feb 11, 2022 13:31:44 GMT
While not a class, I would suggest using a perma death mod (that is, if you are playing on PC).
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Post by damdil on Feb 11, 2022 17:02:54 GMT
While not a class, I would suggest using a perma death mod (that is, if you are playing on PC).
Permadeath/Ironman can be fun but has its problems. Some month ago, I tried playing through Gears:Tactics on the highest diffuclty and Ironman but somewhat quickly learned about the biggest downside of this. Like 30-40% into the game, I fucked up a grenade throw due to the wacky camera and straight up died. Given that you can only play on your limited free time, losing like 6 hours of gameplay basically killed the game for me. I couldn't really be bothered to invest these hours again.
Given what the main reasons for dying are in ME it seems pretty hardocore. At least for me 95% of deaths are something like "would be a shame if you'd take cover behind this crate instead of dashing past it" and similar stuff. But seeing how easy ME can be even on Insanity it probably wouldn't be that much of a challenge. I've never seen a permadeath mod for ME though.
A good in-between imo are penalties for failing ingame which are made to be immune to save-scumming. Like dropping all your expendable XP and money in Dark Souls when you die and only having one shot at getting them back again.
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Nightlife
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Post by Nightlife on Feb 12, 2022 2:27:56 GMT
Okay thanks Red. I've been told to Respec into Shockwave for IFF Mission with all the husks. It's usually messy, but my Singularity grabs a lot of them. I think last time I did Adept on Insanity I took Mordin plus Miranda on that mission. I've also read re-specing the throw field can be useful for collector missions. Thoughts on those? I pretty much never use Shockwave cause yeah, sucks since most everyone has protection.
Also, I just picked up Mordin. How many missions can I do before Horizon triggers? I'm wondering if I should try to do Kasumi's now to get the Locust. I know that mission is a pain early on Insanity. I found last time I played, for the last fight, if I hung back and let enemies come to me it was a lot easier than running around.
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Post by RedCaesar97 on Feb 12, 2022 14:37:10 GMT
Okay thanks Red. I've been told to Respec into Shockwave for IFF Mission with all the husks. It's usually messy, but my Singularity grabs a lot of them. I think last time I did Adept on Insanity I took Mordin plus Miranda on that mission. I've also read re-specing the throw field can be useful for collector missions. Thoughts on those? I pretty much never use Shockwave cause yeah, sucks since most everyone has protection. Shockwave can be useful on the Reaper IFF if I recall; it has been a while since I used Shockwave on an Adept. I have some videos of a Shockwave Adept on the Reaper IFF mission here if you want to see how it can work: Part 1. Part 2. Generally I do not use Shockwave on the Adept since I prefer Pull and Throw a lot more. I typically just use Singularity and Warp (mostly for the Scions) on that mission. Throw Field is good regardless of mission, although I generally prefer Heavy Throw; I prefer Pull Field for groups of enemies, and use Heavy Throw to try and send a single enemy off the map. Throw Field can be weird with Pull Field as it can send enemies behind you. That being said, Throw Field is really good on its own for knocking down multiple enemies. I would use Pull Field instead of Throw Field, so if the games bugs out (and it will at times), enemies will still be affected by Pull's damage increase even if they are not lifted. When Throw bugs out it just sucks that the enemies will remain standing. More on Shockwave: Shockwave has a longer base cooldown (6 seconds) than most of the Adept's other native powers. It will hit everything in its path (which is good) and since it travels along the ground, will hit enemies out of cover. It can hit a bunch of enemies that are (sort of) lined up in a row in front of you, which rarely happens. You really need max cooldowns (in passive and from the Biotic Cooldown upgrade) to get the most out of it. But at that point you probably just end spamming Shockwave. An easily-spammable tactic. The biggest issue with Shockwave is that the Adept has access to both Pull and Throw which are better for most situations. Shockwave can hit enemies where Pull or Throw would fail -- which is good -- but most times you do not really care about those enemies anyway. I have done an entire Shockwave Adept playthrough ( thread here) if you are interested. To unlock Horizon, you need to recruit Mordin, Archangel/Garrus, Jack, and Okeer/Grunt. To unlock the Disabled Collector Ship (after Horizon), you need five (5) mission complete screens, plus a minimum 8 squadmates. If you really like the Locust, then I recommend getting it sooner rather than later. I prefer doing Kasumi's mission after recruiting Archangel/Garrus, since the Archangel Recruitment mission has an SMG Damage upgrade. You can buy another SMG Damage upgrade from a Citadel store. Getting two SMG Damage upgrades will unlock the SMG Shield Piercing upgrade, which increases SMG damages versus shields and barriers from +50% to +100%. Personally I like the Shuriken, but a lot of players do not. Understandable really, as the Shuriken is kind of a harder SMG to use effectively. Locust is really easy to use as it has really good damage and accuracy. Almost all the DLC guns have some balance issues. I still think the Locust is somewhat balanced although I think it could use a nerf to its damage and/or accuracy.
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Post by Nightlife on Feb 14, 2022 8:26:51 GMT
Thanks Red. I did Garrus's and Zaeed's Loyalty mission first - oh and the Hammerheads. My goal was to get Kasumi's overload to AOE so I can handle her mission better. Garrus's recruitment mission IS HARD. I went through almost all my medigel and heavy ammo (I picked Arc Projector). And that mission raised my blood pressure lol. I've got Bastion unlocked and heading to Kasumi now for the Locust.
On that note, can you suggest which Heavy Weapons are best? I usually stick to Arc Projector. I've read that Avalanche is useful for Collector missions/swarm missions. Let me know...
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Post by RedCaesar97 on Feb 14, 2022 12:19:47 GMT
On that note, can you suggest which Heavy Weapons are best? I usually stick to Arc Projector. I've read that Avalanche is useful for Collector missions/swarm missions. Let me know... I rarely use Heavy Weapons, but I really like the Avalanche. Avalanche is good for the first platforms section on the Disabled Collector Ship. It has low damage, but high defense multipliers so it can strip defenses easily and then freeze enemies in a few shots. Arc Projector is good for reaching multiple enemies spread farther apart, but it tends to have too low ammo count for my liking. I use the Cain ("Nuke Launcher") for very specific things. For example, I will sometimes take it to the Derelict Reaper (Reaper IFF) mission to take out the Reaper Drive Core in one shot, although that means I cannot use the Avalanche would come in handier for most of the mission. Cain is good for missions where you want to deal a lot of damage to specific enemies that may give you trouble in some areas, like YMIR mechs. i use the Grenade Launcher to take out the gunship when recruiting Archangel/Garrus but I do not use it beyond that. Missile Launcher is good for cheesing the "Save 20 crates" mission. I will usually carry on the Adept for the times I pull+throw an enemy and they get stuck somewhere unreachable. I find the FlameThrower and Prothean Particle Beam kind of trash. The Singularity Projector is kind of new to me; I have used it once as a novelty but I do not think it is that great.
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Post by Nightlife on Feb 14, 2022 21:33:42 GMT
Thanks Red. Didn't realize you could use the Cain in the IFF mission. Hmmm - interesting. So when husks swarm you, and you don't use your heavy weapon, its about using singularity a lot right? Or do you re-spec for shockwave for IFF/Collector missions? Usually for the IFF mission, the last part before the final section - I tend to keep backtracking far and letting them slowly come to me.
Also, any tips for Horizon? That last section is always tough with the swarms, and the Abominations knocking you out of cover. As an Adept, of course. Bring the Avalanche for this one?
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Post by RedCaesar97 on Feb 15, 2022 12:40:17 GMT
Thanks Red. Didn't realize you could use the Cain in the IFF mission. Hmmm - interesting. So when husks swarm you, and you don't use your heavy weapon, its about using singularity a lot right? Or do you re-spec for shockwave for IFF/Collector missions? Usually for the IFF mission, the last part before the final section - I tend to keep backtracking far and letting them slowly come to me. Yeah, it is mostly about positioning and placing Singularity where you can hold as many husks as possible. Try to put the Singularity at a choke point -- like at the top or bottom of stairs -- where husks have no choice but to run into it. Also note that Scions will not shoot you if they cannot see you. So try to stay out of their line of sight. It is okay to back up if you feel overwhelmed. in the final area, you can just run around and not worry about squadmates too much if they go down. Pull Field is also good when Singularity is already out and you want to stagger or pull other groups of husks. And if Pull bugs out against a Health-only enemy, you can Warp-bomb them if the "Pull" is still active. Husks die immediately when their feet leave the ground. singularity can hold a Scion in place for a short time, but they destroy it pretty quickly; you can put it on a Scion, and it usually is destroyed rght about the time the cooldown is done (on Insanity). Mordin (Incineration Blast) and Samara (Area Reave) are really good squadmates for the Reaper IFF mission. Only real time I care about squadmates stripping defenses. It is all armor. Your own Warp is good for Scion armor while you shoot at it with a pistol. That last section is tough for pretty much all classes. Try to focus on the husks first so they do not knock you out of cover. Use the Avalanche (if you have it), Singularity, and Pull/Throw to deal with them. Harbinger can also knock you out of cover, but you can hold him in place with Singularity for as long as it lasts. Harbinger can keep taking control of other Collectors, so it is up to you if you want to keep fighting Harbinger, or leave him until last or until you are forced to deal with him. There is no one real good place to be to deal with everything. Maybe near the back (opposite end from where you enter), because I don't think anyone spawns in that area otherwise? I know Collectors can fly in on top of you if take cover in the trucks near the entrance (I have had that happen before). That walkway towards the left side of the entrance is okay, but husks will spawn there in a group in one of the waves, but if you know it is coming you can deal with it . That walkway does have good cover so you can juke Harbinger's biotic ball pretty easily.
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Post by Nightlife on Feb 23, 2022 22:51:02 GMT
Alright, time for Horizon. Would you suggest I take Grunt and Mordin? Or Grunt and Miranda? I usually take the later. Spec squad incendiary ammo. I know Mordin can AoE Incinerate too perhaps. As an adept, which two would you take? And I guess I'll bring the Avalanche as my heavy weapon. Everything is really only about the last fight so I'll take whatever squad/tips can help me there. Ive also read that Kasumi can be good here but I barely have used her.
I think the last battle here MIGHT be the most difficult in all of the game on Insanity, since you don't have all your upgrades yet and cover isn't as relevant since you have to be on the move. Someone suggested bring the CAIN for the Praetorian at the end but usually I can just handle that with Warp and run around and slowly kill it.
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Post by RedCaesar97 on Feb 23, 2022 23:25:08 GMT
Alright, time for Horizon. Would you suggest I take Grunt and Mordin? Or Grunt and Miranda? I usually take the later. Spec squad incendiary ammo. I know Mordin can AoE Incinerate too perhaps. As an adept, which two would you take? And I guess I'll bring the Avalanche as my heavy weapon. Everything is really only about the last fight so I'll take whatever squad/tips can help me there. Ive also read that Kasumi can be good here but I barely have used her. I think the last battle here MIGHT be the most difficult in all of the game on Insanity, since you don't have all your upgrades yet and cover isn't as relevant since you have to be on the move. Someone suggested bring the CAIN for the Praetorian at the end but usually I can just handle that with Warp and run around and slowly kill it. I think Grunt is the worst squadmate in ME2. As an Adept, I typically bring Miranda so she can detonate warp-bombs. The other squadmate is usually Jack, but Jacob can be good too (he also has Incendiary Ammo, although I prioritize his Pull first). Mordin can help with the husks. Kasumi's Flashbang grenade can stop Harbinger from using his biotic death ball. And of course Flashbang can also stop enemies from firing at you for short time. So any two of Jack, Jacob, Miranda, or Kasumi is good for Horizon. Avalanche would be good for the final part to deal with the husks quickly. No point with the Cain on the Praetorian. The Cain would make that fight quicker, but that means forgoing the Avalanche which would be more useful at dealing with the more difficult fights earlier. I wish I could provide better tactical advice, but basically anything I have suggested before, keep doing. Singularity on enemies you want to lock down (protections or not), including Harbinger. Up to you if you want to save Harbinger until last, or focus on him first and fight him multiple times as he takes control of others after you kill him each time. I will say that Pull + Throw can instant-kill on the map, but I have had several occasions where they survive outside of where you can reach them, preventing the next phase from starting. Not even the missile launcher can help at that point. So keep that in mind.
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Post by Nightlife on Feb 24, 2022 1:56:46 GMT
Red thanks for the info. Guess I'll dump Grunt then. Why do you like Jack? I guess Shockwave is kinda useful for husks... I can use Stasis a little in that last battle to help a bit I guess too. I really have only ran with Kasumi on her loyalty mission. Guess Jacob is better than Grunt with his aoe incend.
If I went with Mordin, which incinerate evolution do u prefer? AoE?
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Post by RedCaesar97 on Feb 24, 2022 13:41:22 GMT
Red thanks for the info. Guess I'll dump Grunt then. Why do you like Jack? I guess Shockwave is kinda useful for husks... I can use Stasis a little in that last battle to help a bit I guess too. I really have only ran with Kasumi on her loyalty mission. Guess Jacob is better than Grunt with his aoe incend. If I went with Mordin, which incinerate evolution do u prefer? AoE? I prefer Jack for her Pull rather than Shockwave. Like Samara/Morinth, Jack can get quicker cooldowns on her Pull thanks to her passive. I think Jacob is better than Grunt because I think his Pull is better than Grunt's Concussive Shot. Squadmate Pull has better base cooldown than Concussive Shot (9s versus 12s) and benefits from cooldown upgrades. Both have AoE evolutions, but Pull can set up for Warp bombs which is another benefit. As for Mordin's Incinerate, take Incineration Blast (the AoE version). It can hit more enemies.
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