inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
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Post by burningcherry on Apr 2, 2022 19:37:06 GMT
I figured I'll dump some research we did with Scab and TNS in the last couple months. 1. Incendiary ammoTo begin with, the flat damage component is a lie. Meaning that the common wisdom of "high RoF = good inci ammo" is at least partially wrong. A correct description would be "X% damage over 3 seconds" and the game repeats it twice, each time with a different mistake. This is what happens after a single shot; when another shot lands, the DPS is recalculated as new_dps = old_dps * (1 - refire_time/3) + ammo_damage_per_shot Yes, the full ammo damage a shot is supposed to deal is added as a component to the ammo damage per second. Equating new_dps = old_dps and solving for it, it results that the maximum damage is 3 times the face value damage (e.g. 150% for incendiary ammo IV). From my simulations, 90% of this value is reached after 6–7 seconds for all RoF values existing in the game, meaning that "high RoF = good inci ammo" is pretty much completely wrong and results from cherry-picking guns like Hurricane and Reegar or thinking that Wraith fires a lot of bullets compared to ARs. Flamer's DoT part seems to be affected by the same glitch. Unlike the standard Incendiary glitch (the "ammo gets the power's modifer" one), the Inferno Grenade squeezing glitch can be triggered even if the power connected while incendiary ammo DoT was already on the target. A weapon hit after the grenade is still required. 2. Banshee breachingAs we know, in order to stop a Banshee, a certain amount of damage needs to be applied in a certain window of time. But as it turns out, what counts towards this threshold is not the real damage the attack dealt, but the damage it would deal to organic health (QME takeaway: start with Incinerate and a fire explosion). Known exceptions (non-exhaustive list, may be updated if something new comes up): – Disruptor ammo counts normally against barriers – Smash counts normally against armor For the record, the thresholds are 4000/6000/7000/8000 dmg in 4/3.5/2.5/1.5 s on B/S/G/P, halved in solos. This means that stopping a Banshee in a Platinum solo requires far less damage than on Silver with a team. 3. Praetorian stomachAnd this table sums up what hits are banked when hitting the Praetorian stomach, depending on the ammo type used, amount of piercing, if the barriers are up and if the stomach plate is up. "Barriers" means the defense, not the bubble; the bubble blocks all ammo damage and allows only for one body hit unless massive piercing is used. With other ammo types (or none), it's just a single hit.
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Nov 24, 2024 13:35:37 GMT
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
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Post by Alfonsedode on Apr 5, 2022 10:04:39 GMT
Do i understand u guys more or less solved the IA glitch ? I mean the initial bug . Would deserve 3 thread for future (!!) references I have a few question, cause i dont get it all : easier first -Praetorian stuff : 1. barrier is the bubble or the barrier ? hum, seems like the all table is in case of bubble up ? 2. if i read B+H, u mean u get both B and H if u do a stomach hit ? i guess not (can be clearer in the caption then)
i think stomach is not a good name for the HS zone, but whatever, seems clear enough
Banshee stuff the value dont scale up with the number of player ? It s just one value if solo, twice if not solo ?
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inherit
603
0
Nov 24, 2024 13:35:37 GMT
16,422
Alfonsedode
3,525
August 2016
alfonsedode
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Post by Alfonsedode on Apr 5, 2022 10:18:17 GMT
Inci stuff. I dont follow the introduction, Inci ammo damage was always known to do %weapondamage divided on 6 ticks over 3 seconds. Then appeared the bugged DoT glitch stuff. High ROf weapon was pug/bsn wisdom on how exploit the glitch better, but not explained (While it was high DPS in my book)
So lemme rephrase your finding if i understand correctly : If a target with a ongoing inci ammo DoT (no power involved yet) takes a new shot (with IA), the weapon damage is absorbed in the DoT ? It s then applied 3 (once per s) or 6 times (once per ticks)? Seems a bit insane compared to what we feel ingame, so i guess i misunderstood)
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inherit
603
0
Nov 24, 2024 13:35:37 GMT
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
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Post by Alfonsedode on Apr 5, 2022 10:27:49 GMT
forgot to say GREAT STUFF !! First (well, i dont get it, so maybe not, but maybe it s on me)
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inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
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Post by burningcherry on Apr 5, 2022 11:06:06 GMT
Do i understand u guys more or less solved the IA glitch ? I mean the initial bug . Would deserve 3 thread for future (!!) references I have a few question, cause i dont get it all : easier first -Praetorian stuff : 1. barrier is the bubble or the barrier ? hum, seems like the all table is in case of bubble up ? Barrier. The bubble is a physical barrier that blocks all ammo damage and unless you have some massive piercing, allows for only 1 normal hit. That's exactly what it means. One shot gives two hits, one of them is body, one is head. Yes. Inci stuff. I dont follow the introduction, Inci ammo damage was always known to do %weapondamage divided on 6 ticks over 3 seconds. Then appeared the bugged DoT glitch stuff. High ROf weapon was pug/bsn wisdom on how exploit the glitch better, but not explained (While it was high DPS in my book) So lemme rephrase your finding if i understand correctly : If a target with a ongoing inci ammo DoT (no power involved yet) takes a new shot (with IA), the weapon damage is absorbed in the DoT ? It s then applied 3 (once per s) or 6 times (once per ticks)? Seems a bit insane compared to what we feel ingame, so i guess i misunderstood) Not full damage but full ammo damage is absorbed into ammo damage per second. I'll rephrase the OP because it was misleading.
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Nov 24, 2024 13:35:37 GMT
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
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Post by Alfonsedode on Apr 5, 2022 12:08:47 GMT
Barrier. The bubble is a physical barrier that blocks all ammo damage and unless you have some massive piercing, allows for only 1 normal hit. ok, that s a clear point that would deserve a mention in the intro (imo) 2. if i read B+H, u mean u get both B and H if u do a stomach hit ? i guess not (can be clearer in the caption then) That's exactly what it means. One shot gives two hits, one of them is body, one is head. Ouch, its some massive difference then... I wonder how peddro and co found the HS multiplier then... cause it s 3 in many cases And WHAT A MESS !!
Also, A for ammo damage includes (hidden but known) defence multiplier ? like vs barrier *10 for phasics and *4 for Disruptor ? So that Disruptor gets a special *8 vs stomach barrier ?!?
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inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
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Post by burningcherry on Apr 5, 2022 13:34:03 GMT
2. if i read B+H, u mean u get both B and H if u do a stomach hit ? i guess not (can be clearer in the caption then) That's exactly what it means. One shot gives two hits, one of them is body, one is head. Ouch, its some massive difference then... I wonder how peddro and co found the HS multiplier then... cause it s 3 in many cases And WHAT A MESS !!
That's easy: they did the tests with no ammo powers. When there's no ammo (or it's Cryo), you can only get a single hit (body or head), no matter the piercing. I didn't include it in the table because I thnk those are pointless setups. Yes. The state of incendiary ammo here is pretty sad but then let's just admit that we always felt it's a bit underwhelming vs crabs but refused to acknowledge that because no reason was apparent.
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