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Post by nannerb on May 10, 2022 22:19:07 GMT
Hey all,
I've put thousands of hours into the original trilogy but never played Andromeda. I'm excited to play but do miss the power wheel and squad commands. I'm only a few hours in and already the game universe feels huge with dozens of things to manage.
What are some of your (spoiler free) quick tips for a Mass Effect OT veteran, but ME:A newbie?
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Post by Ravenfeeder on May 10, 2022 23:02:35 GMT
Do everything you can before going to the Archon's ship (you'll know when you get the opportunity). It's not necessary and you don't lose the opportunity to do anything, but the pacing feels better. Crafted weapons are better than bought or found ones. Don't expect your companions to kill anything much without mods, they are there to distract enemies not kill them, at least at lower levels. Do the Vaults on the main planets early, it reduces so many annoyances.
But generally Shoot, Loot and have Fun!
If you are on PC and comfortable with mods I'd encourage you to get the MEA Fixpack soonest. Anything else can wait until you know what you want.
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Post by Unicephalon 40-D on May 11, 2022 7:14:26 GMT
Do talk to your team mates when on Tempest. Explore places. Talk to everyone you meet, for example when you have settled Eos, and you come back there are people to talk etc. Its been 600 years and they've left everything behind.
Also: Shut Up SAM! (mod)
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Post by hulluliini on May 12, 2022 7:04:41 GMT
Are you on PC? If yes, I recommend these mods:
Quick loot Dialogue annoyances removal Shut up SAM Audiolog Positional Audio Fix Less Shuttle Spam in Prodromos Shut up folks
These will make the overall experience smoother, they are not cheats in any way.
Remember to deploy cryopods and check research and development options. Tour the ship every now and then to hear new squad dialogue.
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Post by KrrKs on May 12, 2022 17:34:19 GMT
If you like the open worlds: Just explore them by driving around, picking up stuff as you go and occasionally clear an enemy camp. You don't really have to do every quest in the journal as a standalone thing, most often there are several right next to each other. If find that I also come around to most quest markers naturally when exploring without a real plan. There are only a few on each planet where you have to really go out of your way to reach them.
If you don't like the open worlds: You can skip most of the driving around, side missions and the assignments without any impact on the larger game. Just doing the main and loyalty missions gives about as much playtime as ME2 and really tightens the whole experience. You can even completely skip some quests marked as main missions, but those usually have a (small) impact on the end of the game, in the form of finding or not finding certain people again. Also: The game is open ended, so you can do most minor quests after the main story ending, if you want to.
Kind of contrary to the first point: Don't try to do everything on Eos during the first visit. You can come back later and have a much more pleasant time on the planet. You'll also have access to all Squadmates by then.
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Post by nannerb on May 12, 2022 22:33:28 GMT
Are you on PC? If yes, I recommend these mods: Quick loot Dialogue annoyances removal Shut up SAM Audiolog Positional Audio Fix Less Shuttle Spam in Prodromos Shut up folks These will make the overall experience smoother, they are not cheats in any way. Remember to deploy cryopods and check research and development options. Tour the ship every now and then to hear new squad dialogue. I'm playing on an original disc for the PS4, it was a gift from my friend who is another Mass Effect fan.
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Post by nannerb on May 12, 2022 22:37:41 GMT
If you like the open worlds: Just explore them by driving around, picking up stuff as you go and occasionally clear an enemy camp. You don't really have to do every quest in the journal as a standalone thing, most often there are several right next to each other. If find that I also come around to most quest markers naturally when exploring without a real plan. There are only a few on each planet where you have to really go out of your way to reach them. If you don't like the open worlds: You can skip most of the driving around, side missions and the assignments without any impact on the larger game. Just doing the main and loyalty missions gives about as much playtime as ME2 and really tightens the whole experience. You can even completely skip some quests marked as main missions, but those usually have a (small) impact on the end of the game, in the form of finding or not finding certain people again. Also: The game is open ended, so you can do most minor quests after the main story ending, if you want to. Kind of contrary to the first point: Don't try to do everything on Eos during the first visit. You can come back later and have a much more pleasant time on the planet. You'll also have access to all Squadmates by then. I'm a completionist, so good to know about saving Eos for later. I'm still on the planet and am wondering if every planet is gonna be like this. Right now I'm still early game, so it's just a lot of information overload right now. Also, my combat sucks when I can't micro-manage lol
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Post by azarhal on May 13, 2022 1:20:19 GMT
If you like the open worlds: Just explore them by driving around, picking up stuff as you go and occasionally clear an enemy camp. You don't really have to do every quest in the journal as a standalone thing, most often there are several right next to each other. If find that I also come around to most quest markers naturally when exploring without a real plan. There are only a few on each planet where you have to really go out of your way to reach them. If you don't like the open worlds: You can skip most of the driving around, side missions and the assignments without any impact on the larger game. Just doing the main and loyalty missions gives about as much playtime as ME2 and really tightens the whole experience. You can even completely skip some quests marked as main missions, but those usually have a (small) impact on the end of the game, in the form of finding or not finding certain people again. Also: The game is open ended, so you can do most minor quests after the main story ending, if you want to. Kind of contrary to the first point: Don't try to do everything on Eos during the first visit. You can come back later and have a much more pleasant time on the planet. You'll also have access to all Squadmates by then. I'm a completionist, so good to know about saving Eos for later. I'm still on the planet and am wondering if every planet is gonna be like this. Right now I'm still early game, so it's just a lot of information overload right now. Also, my combat sucks when I can't micro-manage lol Some planets a smaller than Eos, some are bigger (not by much). Most of them have side missions that will send you back to them later so trying to do them all in a single go is pointless. If you want the true completionist experience the Archon ship is the milestone to aim for as another poster mentioned. That's the point in the game where all explorable planets will be available to you (they unlock as you advance the main story). Technically there is a few side missions that show up after the Archon ship, but most of the content is available before that mission is finished. For combat, if you need something "easier". I suggest you go with the turret and later on the "unknown" skill which is granted once you advance Peebee's personal questline (both in tech line). Both will kill stuff and distract enemies for you and by investing in the tech passives they will become better as will your squadmates. Tech is also great for combos as is Biotics. I mostly use the Combat line for the passives. The combos work similar to ME3, just read the skills to know what does what. Finally, in general it's better to let enemies come to you and dig in a defensive position (unless you play Vanguard like me and just rush everywhere like an idiot and somehow survive!!!).
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Post by hulluliini on May 13, 2022 6:06:19 GMT
There are a lot of combo options so focus on being able to make combo explosions yourself. Just forget about your squad, it's too hard to sync combos with them. I think they let you know when they have prepared an enemy for an explosion but for me it's too hectic to figure out which enemy that might even be.
You can put mods on all your armor parts and weapons and also when you craft them yourself. These can also include combo detonator bonuses and other nice perks to powers.
It's really jarring to go from ability to pause and be tactical to the hectic on-your-toes mess that is ME:A's combat. It's a fun mess though once you get the hang of it! You get these nice "CRAP!!" moments where you just try to flee in panic.
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Post by Unicephalon 40-D on May 13, 2022 6:56:11 GMT
It's really jarring to go from ability to pause and be tactical to the hectic on-your-toes mess that is ME:A's combat. It's a fun mess though once you get the hang of it! You get these nice "CRAP!!" moments where you just try to flee in panic. It was jarring originally, but since MEA I havent used pause in ME1 (or quick tries of 2 and 3) at all I love how fast and hectic the combat is in MEA - then again I also play multiplayer a lot.
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Post by nannerb on May 13, 2022 18:28:28 GMT
For combat, if you need something "easier". I suggest you go with the turret and later on the "unknown" skill which is granted once you advance Peebee's personal questline (both in tech line). Both will kill stuff and distract enemies for you and by investing in the tech passives they will become better as will your squadmates. Thanks, though I'm not necessarily looking for "easier" per se. I guess I'm still trying to find my groove and "forget" my OT habits. For now, I'm dumping a single point in every skill and trying them out- I'll give the turret a try when I unlock it. Finally, in general it's better to let enemies come to you and dig in a defensive position (unless you play Vanguard like me and just rush everywhere like an idiot and somehow survive!!!). So far, I've played most of the early game as a Vanguard with backlash and cryo beam/incinerate to prime, though lately I'm running as a Singularity Adept. I would love to hear everyone else's favorite builds
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Post by nannerb on May 13, 2022 18:36:37 GMT
There are a lot of combo options so focus on being able to make combo explosions yourself. Just forget about your squad, it's too hard to sync combos with them. That's one aspect of the combat where I still need to adjust. I miss having full access to my squadmate power sets and firing them at will to set up all kinds of combo explosions. The 3 slots in ME:A feel limiting right now, but I'm still early game and looking forward to getting better.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on May 13, 2022 18:48:39 GMT
For combat, if you need something "easier". I suggest you go with the turret and later on the "unknown" skill which is granted once you advance Peebee's personal questline (both in tech line). Both will kill stuff and distract enemies for you and by investing in the tech passives they will become better as will your squadmates. Thanks, though I'm not necessarily looking for "easier" per se. I guess I'm still trying to find my groove and "forget" my OT habits. For now, I'm dumping a single point in every skill and trying them out- I'll give the turret a try when I unlock it. Finally, in general it's better to let enemies come to you and dig in a defensive position (unless you play Vanguard like me and just rush everywhere like an idiot and somehow survive!!!). So far, I've played most of the early game as a Vanguard with backlash and cryo beam/incinerate to prime, though lately I'm running as a Singularity Adept. I would love to hear everyone else's favorite builds Spreading out too much in skills/talent will turn into a problem as you level. MEA has a more aggressive level scaling than MET and skills only improve if you upgrades them (outside gear passives). Also, some skills change drastically with their 6th upgrade. My favorite builds: Charge, Lance, Singularity + shotgun (or a Talon pistol pretending to be a shotgun) - Negative: some combat encounters require long range weapons, so I keep a sniper around just in case. Turret, Unknown (Remnant VI), Overload + whatever weapon - Negative: very passive gameplay, construct unsummons if you switch to another profile and it's not in the same slot. They also unsummon when you enter/exit the Nomad. Singularity, Shockwave, any detonator. The middle Shockwave can be Peebee with the primer upgrade, in that case you can pick another detonator skill. Explosions everywhere, all the time. The troll build: Pull + Throw...pull an enemy and throw it on the rest of his gang. Also work with explosive cannisters. Add Singularity for more explosions....just throw the people at the Singularity. Annihilation + fast detonators (like Lance or Overload). Annihilation is a field around you (off when Charging) that prime enemies. Sneak up on them and explode away with detonators. Note that you can switch profiles while in combat, there is a cooldown on skills when doing that thought. Also, when you command party members to attack something, they will try to use one skill (the one market near their image) if it's not in cooldown.
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Post by Unicephalon 40-D on May 13, 2022 19:11:02 GMT
Thanks, though I'm not necessarily looking for "easier" per se. I guess I'm still trying to find my groove and "forget" my OT habits. For now, I'm dumping a single point in every skill and trying them out- You can respec in Tempest medbay.
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Post by nannerb on May 15, 2022 22:38:25 GMT
Spreading out too much in skills/talent will turn into a problem as you level Yeah, I wasn't planning on playing that way the entire game - I was just test driving as many skills as possible to get a glimpse of how they work in actual combat and whether or not I like them. Right now, I've re-specced with a heavy focus on biotics...still torn between Vanguard vs Adept gameplay. Sounds like Peebee will come in handy!
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Post by Unicephalon 40-D on May 16, 2022 6:52:11 GMT
Spreading out too much in skills/talent will turn into a problem as you level Yeah, I wasn't planning on playing that way the entire game - I was just test driving as many skills as possible to get a glimpse of how they work in actual combat and whether or not I like them. Right now, I've re-specced with a heavy focus on biotics...still torn between Vanguard vs Adept gameplay. Sounds like Peebee will come in handy! PB has Invasion, which will debuff enemies when it hits/spreads to. Very nice against armored ones. Also makes that great glass breaking sound when explodes
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Post by hulluliini on May 16, 2022 7:16:15 GMT
I found that all skills were really satisfying to use once you level them up a bit. If you complete most of the game, you will have plenty of time to try different combinations of skills so it's not like you have to try them all in the beginning. In the beginning, it's best to stick to levelling 3-5 skills first which appeal to you most because otherwise you'll be in trouble in some early missions. Unless you spend points, test, then reload an earlier save and re-allocate points again.
In higher levels you can have different profiles, e.g. a biotic profile and a tech profile or a soldier profile and then switch between them on the fly based on enemy type. Switching the profile activates cooldown though.
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Post by hulluliini on May 16, 2022 7:19:14 GMT
It's really jarring to go from ability to pause and be tactical to the hectic on-your-toes mess that is ME:A's combat. It's a fun mess though once you get the hang of it! You get these nice "CRAP!!" moments where you just try to flee in panic. It was jarring originally, but since MEA I havent used pause in ME1 (or quick tries of 2 and 3) at all I love how fast and hectic the combat is in MEA - then again I also play multiplayer a lot. I still couldn't handle the MEA combat if I didn't have mods to eliminate cooldowns and increase damage for squadmates etc. It's not my favorite style but it's ok _with mods_ lol. In the trilogy I welcome the ability to pause again. And get the same shock every time I start MEA again after a trilogy run. One thing that even mods can't do is the ability to pause so that you can have a good look at your enemies. The only time I really got to admire a fiend up close was when you tame one. Otherwise they nearly always disappear into dust after you kill them and during combat you just can't stop and look. I miss this from the trilogy.
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Post by nannerb on May 16, 2022 18:45:52 GMT
I found that all skills were really satisfying to use once you level them up a bit. If you complete most of the game, you will have plenty of time to try different combinations of skills so it's not like you have to try them all in the beginning. In the beginning, it's best to stick to levelling 3-5 skills first which appeal to you most because otherwise you'll be in trouble in some early missions. Unless you spend points, test, then reload an earlier save and re-allocate points again. Again, I wasn't going to play the whole game this way (I'm totally of the same school of thought as you), there are powers and power combos that are brand new to the series, so I had to give them a test drive - what are your favorites? In general I'm looking for the juicy nuggets that Bioware doesn't tell you or the stuff you all learned by doing. For example, in ME3 you can use Overload on a CAT6 Heavy to destroy their shield even though Overload appears as 'not-applicable' on the power wheel. Appreciate the advice so far, I'm just happy to chat with other fans of the series - keep it coming!
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Post by hulluliini on May 17, 2022 7:03:06 GMT
In general I'm looking for the juicy nuggets that Bioware doesn't tell you or the stuff you all learned by doing. For example, in ME3 you can use Overload on a CAT6 Heavy to destroy their shield even though Overload appears as 'not-applicable' on the power wheel. What??? I have to remember this next time!! Usually I go with biotics because I like being able to keep enemies away from me. If you are like me, choose squadmates who get close to enemies, e.g. Cora, Liam and Drack. Another priority is something that is effective on armor but I usually make sure my squaddies have something for that. So my go-to combo in Andromeda is singularity, throw and energy drain. You can detonate enemies in singularity with both throw and energy drain, and energy drain also detonates a thrown enemy. I also discovered that if you shoot an enemy with incendiary ammo, you get a fire detonation if you use a detonator on it. Not sure if any of these worked in the trilogy like this but it sure feels like you can basically detonate almost any powers together in A. And the armor types have different bonuses so if you like the look of a specific armor, you might want to switch your profile based on your armor.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on May 17, 2022 12:11:48 GMT
In general I'm looking for the juicy nuggets that Bioware doesn't tell you or the stuff you all learned by doing. For example, in ME3 you can use Overload on a CAT6 Heavy to destroy their shield even though Overload appears as 'not-applicable' on the power wheel. What??? I have to remember this next time!! Usually I go with biotics because I like being able to keep enemies away from me. If you are like me, choose squadmates who get close to enemies, e.g. Cora, Liam and Drack. Another priority is something that is effective on armor but I usually make sure my squaddies have something for that. So my go-to combo in Andromeda is singularity, throw and energy drain. You can detonate enemies in singularity with both throw and energy drain, and energy drain also detonates a thrown enemy. I also discovered that if you shoot an enemy with incendiary ammo, you get a fire detonation if you use a detonator on it. Not sure if any of these worked in the trilogy like this but it sure feels like you can basically detonate almost any powers together in A. And the armor types have different bonuses so if you like the look of a specific armor, you might want to switch your profile based on your armor. That works with all 3 type of ammos (Disruptor and Cryo). You have to hit them with enough "bullets" to prime them thought. If it survive a Cobra RPG, it also prime them for a fire combo. Ammo primer will replace any skill primer on the enemy.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on May 21, 2022 13:11:51 GMT
It's really jarring to go from ability to pause and be tactical to the hectic on-your-toes mess that is ME:A's combat. It's a fun mess though once you get the hang of it! You get these nice "CRAP!!" moments where you just try to flee in panic. It was jarring originally, but since MEA I havent used pause in ME1 (or quick tries of 2 and 3) at all I love how fast and hectic the combat is in MEA - then again I also play multiplayer a lot. Yeah it was a bit jarring for me at first for me too nI think the fact the game limits you to 3 active abilities at a time does help make it easier to overcome the more action focused combat though.
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