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Post by cmdrshep2183 on Jun 2, 2022 0:11:10 GMT
For some reason the aesthetic and brighter color palette of the original unremastered ME1 makes it more "cartoony" and something that looks like it would be made in the 1990s.
The aesthetics of ME2 looks like they were inspired by 2000s sci fi like "Firefly" and "Battlestar Galactica".
ME3 and MEA looks like it's aesthetic was influenced by the J.J. Abrams "Star Trek" movies.
The remastered ME1 brings it more in line to ME2 and ME3 but how would you react if Bioware used the original ME1's aesthetic back for 90s nostalgia?
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 5, 2022 20:58:02 GMT
I rather they didn't. Mass Effect 1 out of the three styles felt the most bland to me and doesn't stand out from other games. Mass Effect 2 & 3 felt the most unique and when seeing a screenshot of the game no matter what it is I could tell you that its Mass Effect 2 & 3.
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Post by hulluliini on Jun 6, 2022 9:46:20 GMT
I liked that you could actually see film-grain in ME1. I can't explain it but I liked the nostalgic 'vibe'. ME:A is my second favorite esthetically because everything is so colorful and crisp. ME2 had too many shadows. ME3 was ok I guess?
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Post by Unicephalon 40-D on Jun 6, 2022 10:15:53 GMT
I liked that you could actually see film-grain in ME1. I can't explain it but I liked the nostalgic 'vibe'. ME:A is my second favorite esthetically because everything is so colorful and crisp. ME2 had too many shadows. ME3 was ok I guess? Are you me? Yeah ME1 is more like those 70's morning cartoon/longing for the utopian future style of Syd Mead ( which they .. borrowed nicely and I loved it). It has those mystic-retro-scifi camera angles from time to time, great film grain (larger blurrier grains, not 1x1px), and The Arc everywhere. MEA is the successor of the style, and actually expands on it very very stylishly in most of the cases. All the tones are there for colors, and like 1 it doesn't "choke" on the contrast. There is even great looking monitor/tv enabling HDR mode in it - and it looks awesome. Then ME2 and 3 are almost like from different universe, and I have said this before; 2 is way too dark contrasty, so much it almost hurts my eyes like DA2 sometimes does. Hues are wrong in the dark, gradients explode to multiple colours instead of smooth transitions. It is good in the other visual department inside ME universe, meaning new objects and Citadel areas looking more Blade Runner and showing us new places and architectures. 3rd is.. well better in the tone than 2nd but still not as good as 1 and Andromeda. Too much red or blue in your face all the time, but I guess that was really what they wanted to push. Also somehow looks a bit worse from time to time than 2nd because of higher res textures but not so much advancement in the meshes themselves. Anyway just thinking out loud All of the game looks have their places, I just dont think two of them are on the same level than 1 and A are in my aesthetics meter but also not saying they look bad - not at all (except that high dark in 2nd is near). Now I'm talking about not remastered versions of OT. Remastered versions "fixes" had mostly gone to ME1LE and some of it was hit (bring the highlight full white clip area down a bit in size for example in bit more layman terms so to say (argh)), some was miss (some of the heavy tonal changes from what most of us had been used to in ME1) - mostly good. I did not much notice changes in 2LE as I was bored, played it through (oh no termbaby ) and 3LE I just played to Mars and I think I stopped at that point, wasnt so bored and uninstalled them from PS5. I recently played ME1 though. EDIT: Oh yeah I forgot - If next ME would have same color palette as ME1 would, yeah definately why not. There were a lot of colors in that palette
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Post by hulluliini on Jun 6, 2022 10:40:38 GMT
I liked that you could actually see film-grain in ME1. I can't explain it but I liked the nostalgic 'vibe'. ME:A is my second favorite esthetically because everything is so colorful and crisp. ME2 had too many shadows. ME3 was ok I guess? Are you me? Yeah ME1 is more like those 70's morning cartoon/longing for the utopian future style of Syd Mead ( which they .. borrowed nicely and I loved it). It has those mystic-retro-scifi camera angles from time to time, great film grain (larger blurrier grains, not 1x1px), and The Arc everywhere. MEA is the successor of the style, and actually expands on it very very stylishly in most of the cases. All the tones are there for colors, and like 1 it doesn't "choke" on the contrast. There is even great looking monitor/tv enabling HDR mode in it - and it looks awesome. Then ME2 and 3 are almost like from different universe, and I have said this before; 2 is way too dark contrasty, so much it almost hurts my eyes like DA2 sometimes does. Hues are wrong in the dark, gradients explode to multiple colours instead of smooth transitions. It is good in the other visual department inside ME universe, meaning new objects and Citadel areas looking more Blade Runner and showing us new places and architectures. 3rd is.. well better in the tone than 2nd but still not as good as 1 and Andromeda. Too much red or blue in your face all the time, but I guess that was really what they wanted to push. Also somehow looks a bit worse from time to time than 2nd because of higher res textures but not so much advancement in the meshes themselves. I don't really understand any of what you just said but I believe you lol. In ME2 I used to turn off depth of field (in the game files I think) or something like that and it made the shadows look better, or something. The color palette was definitely one that I didn't stop to admire at any point, ever. In ME3, some of the places were cool like Thessia and the Asari monastery but I think I was admiring the architecture more than the color palette. ME:A looked absolutely delicious all over. I haven't played ME1:LE yet, I've considered some mods which make it look more like the original if I don't like the LE version.
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Post by Unicephalon 40-D on Jun 6, 2022 10:45:20 GMT
I don't really understand any of what you just said but I believe you lol. In ME2 I used to turn off depth of field (in the game files I think) or something like that and it made the shadows look better, or something. The color palette was definitely one that I didn't stop to admire at any point, ever. In ME3, some of the places were cool like Thessia and the Asari monastery but I think I was admiring the architecture more than the color palette. ME:A looked absolutely delicious all over. I haven't played ME1:LE yet, I've considered some mods which make it look more like the original if I don't like the LE version. ekalle lauseelle - yep I just had big mug of coffee and was on a break. The arc of Mass Effect: How one shape helped give a franchise its look has some nice info too.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,607 Likes: 18,405
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Post by sjsharp2010 on Jun 6, 2022 15:09:39 GMT
I rather they didn't. Mass Effect 1 out of the three styles felt the most bland to me and doesn't stand out from other games. Mass Effect 2 & 3 felt the most unique and when seeing a screenshot of the game no matter what it is I could tell you that its Mass Effect 2 & 3. Yeah original ME1 always felt a bit too cartoony for me no tthat I minded the gam eewas fun but graphically htings like the explosions and reuseable sets gave it too much of acartoon yfeel. ME2 an 3 definitely felt moer like playing through a csi fi movie. Especiall yin 2 as I loved how th eexplosion of the original Normandy looked in 2 and the Collector ship a ttheend of the game as well. Admittedly the remaster is better but I still prefer 2 and 3 tbh. Whilst ME1 has closed the gap with it's remaster for me it's still the ewakest of the 4 games.
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Post by AnDromedary on Jun 6, 2022 15:43:02 GMT
Really? ME1 felt cartoonish? I never had that impression. I thought back in the day it looked pretty "realistic", especially the faces. Never really got a cartoon vibe from it. Classic scifi (Star Trek, Babylon 5, etc.) sure but cartoons? Not really. IMO, ME2 then fell a little too much into the typical trap of it's time (around 2010) when everything became more dull and brown/grey-ish because it needed to be more "edgy". While the graphics quality certainly made a big jump in ME2, I never appreciated that, always liked the more diverse color palette of ME1 better. ME3 then did a pretty good job of mixing it up again by giving each mission it's unique color scheme and thus showing a lot of variety between the missions. I still enjoy just looking through the thumbnails of my ME3 screenshot gallery, because there, you can really appreciate how much the general color scheme of the game changes on each planet/location you visit.
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Post by Son of Dorn on Jun 6, 2022 20:15:43 GMT
Really? ME1 felt cartoonish? I never had that impression. I thought back in the day it looked pretty "realistic", especially the faces. Never really got a cartoon vibe from it. Classic scifi (Star Trek, Babylon 5, etc.) sure but cartoons? Not really. IMO, ME2 then fell a little too much into the typical trap of it's time (around 2010) when everything became more dull and brown/grey-ish because it needed to be more "edgy". While the graphics quality certainly made a big jump in ME2, I never appreciated that, always liked the more diverse color palette of ME1 better. ME3 then did a pretty good job of mixing it up again by giving each mission it's unique color scheme and thus showing a lot of variety between the missions. I still enjoy just looking through the thumbnails of my ME3 screenshot gallery, because there, you can really appreciate how much the general color scheme of the game changes on each planet/location you visit. The only thing that felt "cartoonish" would be MEA (mainly Ryder and crew).
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Post by hulluliini on Jun 7, 2022 7:07:37 GMT
I don't really understand any of what you just said but I believe you lol. In ME2 I used to turn off depth of field (in the game files I think) or something like that and it made the shadows look better, or something. The color palette was definitely one that I didn't stop to admire at any point, ever. In ME3, some of the places were cool like Thessia and the Asari monastery but I think I was admiring the architecture more than the color palette. ME:A looked absolutely delicious all over. I haven't played ME1:LE yet, I've considered some mods which make it look more like the original if I don't like the LE version. ekalle lauseelle - yep I just had big mug of coffee and was on a break. The arc of Mass Effect: How one shape helped give a franchise its look has some nice info too. Ahhh that's what you meant by the Arc. I remember reading about it. It's a great overall concept and I like all the sweeping arcs.
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Post by Unicephalon 40-D on Jun 7, 2022 7:20:40 GMT
Really? ME1 felt cartoonish? I never had that impression. I thought back in the day it looked pretty "realistic", especially the faces. Never really got a cartoon vibe from it. Classic scifi (Star Trek, Babylon 5, etc.) sure but cartoons? Not really. IMO, ME2 then fell a little too much into the typical trap of it's time (around 2010) when everything became more dull and brown/grey-ish because it needed to be more "edgy". While the graphics quality certainly made a big jump in ME2, I never appreciated that, always liked the more diverse color palette of ME1 better. ME3 then did a pretty good job of mixing it up again by giving each mission it's unique color scheme and thus showing a lot of variety between the missions. I still enjoy just looking through the thumbnails of my ME3 screenshot gallery, because there, you can really appreciate how much the general color scheme of the game changes on each planet/location you visit. The only thing that felt "cartoonish" would be MEA (mainly Ryder and crew). If something felt cartoonish it was Shepard in 2nd and 3rd, especially renegade.
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Post by hulluliini on Jun 7, 2022 8:29:21 GMT
The only thing that felt "cartoonish" would be MEA (mainly Ryder and crew). If something felt cartoonish it was Shepard in 2nd and 3rd, especially renegade. Agreed, Ryder and co were very realistically annoying.
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Post by Unicephalon 40-D on Jun 7, 2022 8:45:56 GMT
If something felt cartoonish it was Shepard in 2nd and 3rd, especially renegade. Agreed, Ryder and co were very realistically annoying. Yeah, actually if I think MEA has the most humanly alike acting characters I've encountered in any game to date (that I remember ). Also I think the thing that makes them "more" for me is that they actually talk, they have a lot of lines compared to anyone in OT. They talk more than just about what Shep is doing or asking, which makes them more than just poles with guns and information. Same happened with DAI, and to a lesser extent DA2 (which I'm playing atm.) and I hope ME5 will take heed from MEA conversations and the amounts of those to create more alive feeling crew again than in OT. Well why wouldnt they
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Post by Son of Dorn on Jun 7, 2022 11:48:37 GMT
The only thing that felt "cartoonish" would be MEA (mainly Ryder and crew). If something felt cartoonish it was Shepard in 2nd and 3rd, especially renegade. Shepard was ripped out of a 80's science fiction action movie, complete with cringe worthy one liners. Ryder and Co were ripped out of a cartoon's TV show. So really, none are good examples.
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Post by Pounce de León on Jun 7, 2022 12:11:52 GMT
ME evolution has focussed on technical aspects less on arrtistic. Winner is the gameplay (action rpg 3rd P combat)and visuals - art style and writing not so much. With proper artistic design there never should have been plastic faces and 'my face is tired' dialogue and proper facial anims in MEA.
Gameplay in ME1 sucked balls so must have been something artistic ppl stuck to it, imo. That and being launched during a severe drought of space themed games.
You cant roll back time and tech though and triple A is its own worst enemy focussing on the bling rather than the content and that's what to expect of BW. An attempt at making a AAA title that pleases its overlord. While catering to any fringe group conceivable. ME and BW have kinda gone from haven of diversity to the Jesus of Representation, its success in that particular audience has raised according expectations I guess. And is maybe a child of north american culture wars, which is often fought outside any intelligent framework so I can easily not need any of that crap in my home when trying entertainment.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,607 Likes: 18,405
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Post by sjsharp2010 on Jun 7, 2022 16:32:39 GMT
Really? ME1 felt cartoonish? I never had that impression. I thought back in the day it looked pretty "realistic", especially the faces. Never really got a cartoon vibe from it. Classic scifi (Star Trek, Babylon 5, etc.) sure but cartoons? Not really. IMO, ME2 then fell a little too much into the typical trap of it's time (around 2010) when everything became more dull and brown/grey-ish because it needed to be more "edgy". While the graphics quality certainly made a big jump in ME2, I never appreciated that, always liked the more diverse color palette of ME1 better. ME3 then did a pretty good job of mixing it up again by giving each mission it's unique color scheme and thus showing a lot of variety between the missions. I still enjoy just looking through the thumbnails of my ME3 screenshot gallery, because there, you can really appreciate how much the general color scheme of the game changes on each planet/location you visit. Graphically it did yes at least to me Rest o fthe gasme w solid enough though. Remastered ME1 was much better graphically though.
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Post by Zemgus on Jun 14, 2022 23:33:34 GMT
Agreed, Ryder and co were very realistically annoying. Yeah, actually if I think MEA has the most humanly alike acting characters I've encountered in any game to date (that I remember ). Also I think the thing that makes them "more" for me is that they actually talk, they have a lot of lines compared to anyone in OT. They talk more than just about what Shep is doing or asking, which makes them more than just poles with guns and information. One of my problems with MEA was how the aliens felt too much like humans. And I hate walking in Ryder's ship because of the constant chatter! Everyone talks too much in that game.
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Post by Unicephalon 40-D on Jun 15, 2022 7:59:58 GMT
Yeah, actually if I think MEA has the most humanly alike acting characters I've encountered in any game to date (that I remember ). Also I think the thing that makes them "more" for me is that they actually talk, they have a lot of lines compared to anyone in OT. They talk more than just about what Shep is doing or asking, which makes them more than just poles with guns and information. One of my problems with MEA was how the aliens felt too much like humans. And I hate walking in Ryder's ship because of the constant chatter! Everyone talks too much in that game. Always something isnt it I really love that they are feeling alive compared to previous games, where they are silent etc.
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Post by Zemgus on Jun 15, 2022 17:32:27 GMT
One of my problems with MEA was how the aliens felt too much like humans. And I hate walking in Ryder's ship because of the constant chatter! Everyone talks too much in that game. Always something isnt it I really love that they are feeling alive compared to previous games, where they are silent etc. ME3 was better in this regard. You could walk into a room and find two of your squadmates talking to each other there. It felt organic and didn't feel like just meaningless chatter.
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Post by Unicephalon 40-D on Jun 15, 2022 17:48:23 GMT
Always something isnt it I really love that they are feeling alive compared to previous games, where they are silent etc. ME3 was better in this regard. You could walk into a room and find two of your squadmates talking to each other there. It felt organic and didn't feel like just meaningless chatter. I think they both did the same actually, and no it wasnt meaningless chatter in either and felt much more organic in MEA because ... they talked more with each other. Note I am not putting down the ME3 aspect at all, because it started there (and much before those in DA). Sidenote: I dont remember when I played ME3 through the last time, as it isnt my favourite to play, meaning I do not necessarily remember properly the conversations happening on the ship. Videos to the rescue
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Bann Duncan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 303 Likes: 419
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Post by Bann Duncan on Jun 21, 2022 17:51:13 GMT
Really? ME1 felt cartoonish? I never had that impression. I thought back in the day it looked pretty "realistic", especially the faces. Never really got a cartoon vibe from it. Classic scifi (Star Trek, Babylon 5, etc.) sure but cartoons? Not really. IMO, ME2 then fell a little too much into the typical trap of it's time (around 2010) when everything became more dull and brown/grey-ish because it needed to be more "edgy". While the graphics quality certainly made a big jump in ME2, I never appreciated that, always liked the more diverse color palette of ME1 better. ME3 then did a pretty good job of mixing it up again by giving each mission it's unique color scheme and thus showing a lot of variety between the missions. I still enjoy just looking through the thumbnails of my ME3 screenshot gallery, because there, you can really appreciate how much the general color scheme of the game changes on each planet/location you visit. ME1's aesthetic/music combo feel incredibly atmospheric, even now. It creates a really strong sense of immersion even next to games with better graphics.
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