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Post by Vortex13 on Sept 23, 2021 18:23:05 GMT
at Camellia... I feel singled out by the Restartitis too. It's a crippling case in my experience. I create a new character and by the time I wake up underground after the first cutscene I'm already debating on starting a new character. Either that or I'm so tired of replaying the prologue again that my enthusiasm for playing new characters immediately winks out.
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Post by azarhal on Sept 23, 2021 19:13:45 GMT
at Camellia... I feel singled out by the Restartitis too. It's a crippling case in my experience. I create a new character and by the time I wake up underground after the first cutscene I'm already debating on starting a new character. Either that or I'm so tired of replaying the prologue again that my enthusiasm for playing new characters immediately winks out. Tip to speed up the prologue: enter let you skip "cutscene". But the last one before you fall is tricky, you need to click enter when your character perform the 2nd "activity" otherwise it can't be skipped. Then reduce difficulty and don't use turn-based to kill everything super fast until you are out. You'll be done with the prologue in like 20 minutes... I might have played through it a few too many times.
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Post by Deleted on Nov 28, 2021 22:21:36 GMT
Just got it on Steam sale. Installing as we speak.
Dunno anything about the Pathfinder world. Going in blind.
Any tips or recommendations?
I've played Baldur's Gate, NWN, etc for twenty years so I'm sure the system will come naturally. More curious about the esoteric game mechanics. Things like how important Charisma is. What fits the story better, a good or evil run? Are there any broken things I should avoid? (Major bug, a poor-performing class about to be patched, etc.)
Cheers
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Post by Gileadan on Nov 28, 2021 22:48:29 GMT
Going in blind? Best of luck! I didn't know anything about the Pathfinder world either and I didn't feel it mattered much, it's all explained in the game, and often important terms in the game's text are colour marked, giving you an additional explanation when you mouse over it.
WotR is, as far as I could see, meant for a good playthrough. I haven't tried evil, but it's about kicking evil's door shut and it would probably require some mental gymnastics to make that work for a truly evil character (which you can absolutely play!)
Turn based mode is a godsend when combat gets really messy, I only deactivated it for easy random encounters.
Let us know how it goes...
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Post by Gileadan on Nov 29, 2021 6:27:21 GMT
Some things that I remembered later:
Have your character read all the books you find. Most are just fluff, but some actually give you a permanent stat boost. There are (very, very rarely) tomes that increase an attribute, and there are books that give you specific bonuses in certain situation. Whenever the game tells you "You learned something new from reading this book", you have gained a (usually minor) stat bonus.
You can respec characters if you are unhappy with your choices. Early on you will meet a character named Hilor, who will let you respec your protagonist and/or companions at first for free and then for a fee. Respeccing a companion will reset them to the state they were in when you recruited them, i.e. you get to do all your level up choices for them again. Respeccing your own character however will basically let you change everything - you run through the entire character generation routine again. So if you liked your looks and most of your level up choices and only want to change a certain thing, you have to recreate all that from memory. You retain any stat bonuses gained from books and other non-level-up sources, but your alignment shifts are reset. It can save you restarting the game though if you are not happy with your character.
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Post by Deleted on Dec 2, 2021 3:22:58 GMT
Decided to start with a basic Fighter, no Kit. Specializing in single handed Bastard Swords. (Although I'm using a shield right now.)
Not quite the min/maxed powerhouse it could be but I also decided to play on Normal and pay more attention to story. Also trying not too get too distracted by powergaming and just run with it. Something I am terrible at in CRPGs. My Baldur's Gate restartitis has lasted decades.
16 13 14 10 10 15
Wanted to play with a bit higher Charisma first time through. Chaotic Good(ish). I know if I bump my Dex I could dual-wield Bastard Swords but that's not really what I'm going for in terms of style.
...it is tempting though.
Maybe I should... Restart.
***
Just got to the Map selection. Couple questions.
I never actually put on the Ring Tarty gives you. If you drop it from your Inventory does that part of the conversation still appear?
Three Month Timer? How, er, fastidious should I be in keeping track of that? Or is 3 months way more than enough?
***
So far so fun, I really liked the party division mechanic. Amari is by far my favourite person; crazy lady got my back. Was a bit sad the tiefling didn't join, she looked like the fun kind of trouble.
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Post by Obsidian Gryphon on Dec 2, 2021 8:11:36 GMT
Just got to the Map selection. Couple questions.
I never actually put on the Ring Tarty gives you. If you drop it from your Inventory does that part of the conversation still appear?
Three Month Timer? How, er, fastidious should I be in keeping track of that? Or is 3 months way more than enough? If the ring is not equipped, the dialogue option is still there. No idea if it's not in inventory. Three months is more than enough as the whole map is not open to you. Unless you're spending a lot of time; like weeks, sleeping camping in one zone.
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Post by Curious Crow on Dec 2, 2021 18:53:38 GMT
I never actually put on the Ring Tarty gives you. If you drop it from your Inventory does that part of the conversation still appear? If you drop it from the inventory you can show your hands and say "What ring? What are you talking about?" While Tarty sweats and panics demanding your pockets and person are searched. Which Aldori essentially goes "Cut it out! I'm the one in charge and we are not searching any pockets". If you pass Knowledge (World) check you can comment that Tarty is kinda sus. And then you can just go [Attack] "Liar!". Alas your attack is stopped with the threat of death... So basically it's better to just unequip the ring and pick the [Show hands] one, since you get to keep the ring and make Tarty look the fool.
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Post by Iakus on Dec 4, 2021 2:40:53 GMT
Wrath of the Righteous proved so fun I've started a new playthrough. I usually wait a while between runs. At least until some DLC comes out.
Now I'm playing a half-elf rogue (Master of All) and going the Trickster path.
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Post by Iakus on Dec 4, 2021 2:45:44 GMT
Three Month Timer? How, er, fastidious should I be in keeping track of that? Or is 3 months way more than enough?
***
So far so fun, I really liked the party division mechanic. Amari is by far my favourite person; crazy lady got my back. Was a bit sad the tiefling didn't join, she looked like the fun kind of trouble.
Three months is more than enough time. You can probably do everything in three weeks, in fact. By tiefling, you mean Kaessi? I believe she's a DLC character and you can recruit her eventually. And yeah, she's...complicated
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Post by magenpie on Dec 13, 2021 16:38:08 GMT
It's brilliant fun so far (I'm still at the very very beginning mind you) but I just don't have the bandwith to read all the rules! A failing on my part, I acknowledge. I just want to play the game and gallop along with the story.
So I'm hurling myself into it for this run, making ALL the mistakes, but I'm hoping once I get a handle on the gameplay, the rules will have more meaning, will make more sense and I'll have more patience for the detail.
I'm terrible for not reading The Rules *blushes shamefully*
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Post by Curious Crow on Dec 13, 2021 16:46:40 GMT
I'm terrible for not reading The Rules *blushes shamefully* As long as you follow rule nr 1. :Have fun.
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Post by magenpie on Dec 14, 2021 19:02:25 GMT
So the game offered to give Seelah either a Bound Weapon OR a Horse Companion. I naturally took the Horse because always.
But now, it's RIGHT HERE. In the dungeon with me. Not summoned or anything - here. And it sounds as though I have a squire from The Holy Grail following me about.
It's a very nice Horse, I just wasn't expecting it to be quite so...present.
"Read the Quest/Ability/Spell/Armour/Weapon/Potion/Scroll/Item text, noob."
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Post by azarhal on Dec 14, 2021 19:40:35 GMT
So the game offered to give Seelah either a Bound Weapon OR a Horse Companion. I naturally took the Horse because always. But now, it's RIGHT HERE. In the dungeon with me. Not summoned or anything - here. And it sounds as though I have a squire from The Holy Grail following me about. It's a very nice Horse, I just wasn't expecting it to be quite so...present. "Read the Quest/Ability/Spell/Armour/Weapon/Potion/Scroll/Item text, noob." You made the good choice with the Horse vs bound weapon. Just make Seelah mount it as much as you can (the saddle icon), it increase her speed during combat (i.e. increase the distance she can travel) and the Horse has its own attacks on top. Also, it's a bit less annoying to manage the horse+Seelah than both of them split up.
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Post by magenpie on Dec 14, 2021 19:55:31 GMT
So the game offered to give Seelah either a Bound Weapon OR a Horse Companion. I naturally took the Horse because always. But now, it's RIGHT HERE. In the dungeon with me. Not summoned or anything - here. And it sounds as though I have a squire from The Holy Grail following me about. It's a very nice Horse, I just wasn't expecting it to be quite so...present. "Read the Quest/Ability/Spell/Armour/Weapon/Potion/Scroll/Item text, noob." You made the good choice with the Horse vs bound weapon. Just make Seelah mount it as much as you can (the saddle icon), it increase her speed during combat (i.e. increase the distance she can travel) and the Horse has its own attacks on top. Also, it's a bit less annoying to manage the horse+Seelah than both of them split up. I discovered just after posting that she can mount up on it! And it gets it's own abilities and skills!! They are effing OP now! \o/
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Post by Iakus on Dec 14, 2021 20:15:25 GMT
So the game offered to give Seelah either a Bound Weapon OR a Horse Companion. I naturally took the Horse because always. But now, it's RIGHT HERE. In the dungeon with me. Not summoned or anything - here. And it sounds as though I have a squire from The Holy Grail following me about. It's a very nice Horse, I just wasn't expecting it to be quite so...present. "Read the Quest/Ability/Spell/Armour/Weapon/Potion/Scroll/Item text, noob." You made the good choice with the Horse vs bound weapon. Just make Seelah mount it as much as you can (the saddle icon), it increase her speed during combat (i.e. increase the distance she can travel) and the Horse has its own attacks on top. Also, it's a bit less annoying to manage the horse+Seelah than both of them split up. My first character was a ranger. I was riding a freaking ARMORED BEAR into combat
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Post by magenpie on Dec 18, 2021 11:51:19 GMT
Hi again all - just back to say, while I'm still really enjoying WotR, I'm finding the combat a little frustrating. The words, "FFS, really?!" seem to sum up my fights quite frequently. There's something a little...I dunno..clunky about it? I can't tell whether it's the dedication in faithfully sticking to the table top rules, or if it's a bit buggy, or if I'm simply not understanding the game properly (this is the most likely explanation tbf) but me and my guys simply miss hits ALL THE TIME *snore*. I get this is how the system works, but in similar games, like Pillars or Divinity, these potential issues are dealt with under the hood (I think?) and combat keeps it's momentum. Does that make sense? Some things seem a bit broken. Daeran was hit with an Ice Prison, made his save and got away, but was thwacked with a 9 MINUTE debuff of cold damage every couple of seconds. 9 minute damage buffs shouldn't be happening imvho. I don't mind punishing mechanics in games, as long as you are given plenty of opportunity to work out a mitigation but this was plain tiresome. AND it was during the Drezen battle, so only limited options for resting too. Argh. All this aside, I'm still having fun, and it's fairly early days for the game, yes? Anyway, just wanted to share my thoughts. o/
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Post by Gileadan on Dec 19, 2021 10:05:41 GMT
Ah, the armour class dilemma. I've found that if you want to reliably kill enemies in melee throughout the entire game (as opposed to using magic every time), you need to make a real effort to turn your characters into specialized killers. Pick a weapon and bolster it with as many feats as you can. Deactivate any skills that sacrifice hit chance for extra damage if necessary. Buff up with Heroism and all that stuff.
During my first run, my protagonist was an Inquisitor and that guy barely hit anything, his job was debuffing enemies for the rest of the party to kill. My second character however was a mutation warrior, super specialized in Fauchards (pros: long range, great crit weapon / cons: good magical fauchards are very rare), and that guy handed out 200 - 300 damage critical hits all day long.
As far as party members go, I found Lann and especially Arueshalae with her insane Dexterity score make great ranged killers, and sweet little Ember can be turned into a source of fiery destruction. And that's as far as my experience goes, I'm no Pathfinder expert by any means.
EDIT: Also, your mythic path will give you abilities that will help you out a lot, and these often allow your enemy no save at all. There was a certain satisfaction, for instance, to toss the Aeon's Edict of Retaliation at a marilith (which has what feels like a dozen attacks per round) and watch it kill itself by receiving damage (no saving throw or resistance) for every attack it made...
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Post by Psychevore on Dec 20, 2021 11:23:45 GMT
After restarting WOTR too many times, I think I have finally settled on a character. Elf, basic, Acolyte (makes you use wisdom for persuasion checks instead of charisma, making charisma the ultimate dump stat on this build) Str 8 Dex 19 (20) Con 10 Int 15 (16) Wisdom 17 (20) Cha 7 I tried lowering int to 14 or 12, but I can't get a usefull spread that way that wouldn't waste a stat increase on level up, so I settled on this. Level 1-3 Hunter (Colluding Scoundrel). Smilodon companion. Level 4 Monk (Sohei). To go unarmored, get wisdom bonus to armor, free mounted combat feats and unimpeded animal companion progression. (read: won't have to take Boon Companion to get it level 20) Level 5-6 Cavalier (Beast Rider). Free teamwork feat that can be applied to the whole part once per day and Cavalier Order, which gives access to Dazzling Display for free plus some bonuses to affected enemies by it. Also unimpeded companion progression. Level 7 Monk By the time you reach this level the animal companion can be mounted and the power increase is just immense. The Smilodon is already quite ridiculous with it's 5 attacks at level 1 (!), but the constant application of teamwork feats by the Hunter player character make both the companion and the PC absurd at this point. At level 8/9 you get to add Weapon Finesse mythic to use dex for for damage on the PC and you get more absurd. Level 8-20 Hunter. Becoming an ever stronger spellcaster hitting max level spells for Hunter at the final level (read: Sirocco), to which most of the feats available from here on will be allocated. What I like most about the character is that it uses very little feats to be an effective weapon user (Weapon Finesse, Weapon Focus Elven Curved Blade, Improved Critical, Shatter Defenses), so all the rest can be put into increasing spell effectiveness for the later levels. It's only really required on the later levels anyway, because spell levels 1-3 are mostly buffs. You can cast spells and then have the companion attack, even while mounted. 1 feat and 1 mythic feat will add near limitless attacks of oppertunity, which will proc on crits by the animal companion. I hope it's going to be as grand as I imagine . Currently level 10, Aeon Mythic path.
Hunter has to be taken at level 1, else you'll be forced to take a horse instead of a smilodon.
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Post by magenpie on Dec 23, 2021 14:50:16 GMT
*sadface*
I'm sorry to say I hit a Wall at the start of Act III. Everything takes far too long, or I have to back track to an earlier save, or I just die. And I feel terrible about saying this but I'm simply not enjoying myself. It's a slog, and not a very interseting one at that.
So, I've given up for now, but I'll very probably return to it at a later date, when I'm not so cross with it. I'm *quite* cross with it at the moment.
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Post by Curious Crow on Dec 24, 2021 13:05:08 GMT
magenpie That's just following rule nr 1 Can't access the game atm, but if you can switch difficulties midgame and are enjoying the story I'd also suggest try dropping the difficulty. It'll hopefully make the fights a little less sloggy so you have the energy to enjoy the story
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Post by bladefist on Dec 27, 2021 19:24:25 GMT
*sadface* I'm sorry to say I hit a Wall at the start of Act III. Everything takes far too long, or I have to back track to an earlier save, or I just die. And I feel terrible about saying this but I'm simply not enjoying myself. It's a slog, and not a very interseting one at that. So, I've given up for now, but I'll very probably return to it at a later date, when I'm not so cross with it. I'm *quite* cross with it at the moment. I forgot to add that disclaimer when I recommended WOTR. The story is great, the characters, setting, companions are great but the combat is atrocious! The game wants to be real time with pause but you miss out on several mechanics to make the fights easier. Turn based mode is a lot better tactically but that makes the fights 3 times as long. I beat the game once on core and like you (along with many others) it was not a fun experience. I was expected to buff for just about every fight or miss every attack. I'm constantly ressurecting fallen companions, allies are dropping in from heaven to help but even they can't help because they're not pre-buffed. Positioning, crowd control, nothing matters. Just cast every buff and send your squad in. My advice is lower the difficulty till you're comfortable with the fights and experience the story. It's a shame because Baldur's Gate Core combat never came close to being as miserable as this game.
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Post by Iakus on Dec 27, 2021 19:47:48 GMT
*sadface* I'm sorry to say I hit a Wall at the start of Act III. Everything takes far too long, or I have to back track to an earlier save, or I just die. And I feel terrible about saying this but I'm simply not enjoying myself. It's a slog, and not a very interseting one at that. So, I've given up for now, but I'll very probably return to it at a later date, when I'm not so cross with it. I'm *quite* cross with it at the moment. I forgot to add that disclaimer when I recommended WOTR. The story is great, the characters, setting, companions are great but the combat is atrocious! The game wants to be real time with pause but you miss out on several mechanics to make the fights easier. Turn based mode is a lot better tactically but that makes the fights 3 times as long. I beat the game once on core and like you (along with many others) it was not a fun experience. I was expected to buff for just about every fight or miss every attack. I'm constantly ressurecting fallen companions, allies are dropping in from heaven to help but even they can't help because they're not pre-buffed. Positioning, crowd control, nothing matters. Just cast every buff and send your squad in. My advice is lower the difficulty till you're comfortable with the fights and experience the story. It's a shame because Baldur's Gate Core combat never came close to being as miserable as this game. Yeah and enemies are already buffed going into the fight, and ambushes can mean your squishies are mixing it up in melee when you don't want them to be. And some enemies know to coup de gras your fallen as well to finish them off.
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Post by bladefist on Dec 27, 2021 21:08:50 GMT
After restarting WOTR too many times, I think I have finally settled on a character. Elf, basic, Acolyte (makes you use wisdom for persuasion checks instead of charisma, making charisma the ultimate dump stat on this build) Str 8 Dex 19 (20) Con 10 Int 15 (16) Wisdom 17 (20) Cha 7 I tried lowering int to 14 or 12, but I can't get a usefull spread that way that wouldn't waste a stat increase on level up, so I settled on this. Level 1-3 Hunter (Colluding Scoundrel). Smilodon companion. Level 4 Monk (Sohei). To go unarmored, get wisdom bonus to armor, free mounted combat feats and unimpeded animal companion progression. (read: won't have to take Boon Companion to get it level 20) Level 5-6 Cavalier (Beast Rider). Free teamwork feat that can be applied to the whole part once per day and Cavalier Order, which gives access to Dazzling Display for free plus some bonuses to affected enemies by it. Also unimpeded companion progression. Level 7 Monk By the time you reach this level the animal companion can be mounted and the power increase is just immense. The Smilodon is already quite ridiculous with it's 5 attacks at level 1 (!), but the constant application of teamwork feats by the Hunter player character make both the companion and the PC absurd at this point. At level 8/9 you get to add Weapon Finesse mythic to use dex for for damage on the PC and you get more absurd. Level 8-20 Hunter. Becoming an ever stronger spellcaster hitting max level spells for Hunter at the final level (read: Sirocco), to which most of the feats available from here on will be allocated. What I like most about the character is that it uses very little feats to be an effective weapon user (Weapon Finesse, Weapon Focus Elven Curved Blade, Improved Critical, Shatter Defenses), so all the rest can be put into increasing spell effectiveness for the later levels. It's only really required on the later levels anyway, because spell levels 1-3 are mostly buffs. You can cast spells and then have the companion attack, even while mounted. 1 feat and 1 mythic feat will add near limitless attacks of oppertunity, which will proc on crits by the animal companion. I hope it's going to be as grand as I imagine . Currently level 10, Aeon Mythic path.
Hunter has to be taken at level 1, else you'll be forced to take a horse instead of a smilodon. Funny that your avatar is the same one I picked for my retired colluding scoundrel. I chose bully wolf for the free trip and the teamwork feat that let me help the wolf with trip attempts. I quit because I made him an Azata which was meh.
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Nov 27, 2017 14:40:55 GMT
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November 2017
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https://images4.alphacoders.com/101/thumb-1920-1010967.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by warden on Dec 28, 2021 0:10:11 GMT
how do you guys grab a portrait and then ignore how you basically can't make the 3d model look like the portrait choosen? meaning everything, from hair, (face doesn't matter much, they aren't that detailed) to outfits/armors etc?
drives me crazy lmao.
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