FiendishlyInventive
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
XBL Gamertag: BlueMarsalis79
Posts: 486 Likes: 721
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Post by FiendishlyInventive on Nov 13, 2022 16:28:31 GMT
What tone do you want DreadWolf to have? The tone of Origins, II or III: Inquisition? Or something else entirely come to mind?
I know Wild Hunt's more popular, but I would love to see Dragon Age return to the beginning in crafting hub areas with a more curated experience, like Assassins of Kings, and similarly, would love to play in a highly political story in the dragon age setting, with a tone that appropriately treats the reality the people live in with vermisilitude, any thoughts?
I do not want a return to the high fantasy of Inquisition, but nor do I think everything need be brown like in Origins, but beauty can be tiring without a contrast.
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Post by colfoley on Nov 13, 2022 20:09:09 GMT
Inquisition was perfect in terms of light and dark, hope and fear, grit and beauty.
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FiendishlyInventive
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
XBL Gamertag: BlueMarsalis79
Posts: 486 Likes: 721
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Post by FiendishlyInventive on Nov 13, 2022 20:59:59 GMT
I do not understand that opinion at all, I found it shallow, and insufferable. As if a Bethesda videogame with a Dragon Age skin.
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Post by smilesja on Nov 13, 2022 21:13:43 GMT
I do not understand that opinion at all, I found it shallow, and insufferable. As if a Bethesda videogame with a Dragon Age skin. Bethesda makes some really good games. Skyrim still remains amazing even after all these years.
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FiendishlyInventive
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
XBL Gamertag: BlueMarsalis79
Posts: 486 Likes: 721
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Post by FiendishlyInventive on Nov 13, 2022 21:16:04 GMT
I never liked them, despite many attempts to, so I hope DA4's nothing like them personally.
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Post by colfoley on Nov 13, 2022 23:07:44 GMT
I do not understand that opinion at all, I found it shallow, and insufferable. As if a Bethesda videogame with a Dragon Age skin. I did think about my answer a little bit more after I posted and I think part of the problem is trying to define 'tone' in the first place. Almost to unintentionally prove my point, to me anyways, what you are talking about is gameplay related and not tone. To the specific complaint though...well I'm not a big Bethesda fan either, indeed ingeneral they are one of my least favorite game...developers?...and their games typically aren't my cup of tea (though for some reason I keep finding excuses to play the Fallout games). However, for me DAI represented a perfect blend between the BioWare style and the Bethesda style. Yes, there were problems with the open worlds and the side quests but generally the game had a lot of exploration which the player could partake in but it still had the staple BioWare characters and story. The exploration wasn't the main drive for the game like it is in Bethesda titles, just a side dish. Back to the original point of the thread and thinking about it, while I still more or less stand by the above...as far as DAO, DA2, and DAI, I think Inquisition had the best most balanced tone...if I were to change things I'd add more humor but also more 'fear'. Humor in the sense that, while I loved the Inquisitor, they couldn't be as much of a smart ass as Hawke or Ryder...there weren't a lot of those sarcastic/ casual options. Fear in the long standing complaint of mine that after Haven Corypheus really isn't that big of a threat. Hopefully BioWare does more in the next game to not only make their antagonist(s) more fleshed out but also more threatening to contribute to fear and tension of the tone of the game.
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FiendishlyInventive
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
XBL Gamertag: BlueMarsalis79
Posts: 486 Likes: 721
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Post by FiendishlyInventive on Nov 13, 2022 23:20:01 GMT
Now all of that I can agree on, I really felt like the world remained static during Inquisition, I only played it and DAII (With DLC) in 2021 for the first time, and I was super onboard with everything up until the Temple part...
It then set in that the pacing had suffered greatly because the main antagonist was a bit of a joke and the world barely responded to his presence, all tell no show, now that I could absolutely forgive if the main character and party carried things.
But they just did not in my opinion, no matter what I did they remained static, they had neither the vast options of the Warden in roleplaying potential nor the strong personality of Hawke, whichever version you leaned more into.
But anyway, it is a testament to the strengths of Dragon Age that although I have not really liked the franchise identity since 2010, I really really want to like DreadWolf because nothing quite scratches the same itch.
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Post by fairdragon on Nov 14, 2022 9:14:08 GMT
I want a mix. DAI color palette and DAO musical atmosphere. I like the tone of DAO but it is to brown. So DAO with DAIs optic. Would be my choice.
Another example would be baldur's gate 1 or Pathfinder. Baldur's gate 1 is amazing but a little bit old.
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Post by Unicephalon 40-D on Nov 14, 2022 10:02:07 GMT
I personally dont think we're gonna go all in grimdark again, what we've seen from the concept art. I think DAI hit quite good balance compared to Origins and 2. Also love how DAI presents visually itself, especially the lighting. A lot of old games are brown/grey also because of technology at that time (especially lighting) wasnt up to it - or didnt do it fast enough (HDR for example).
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Post by gervaise21 on Nov 14, 2022 10:23:16 GMT
I do not want a return to the high fantasy of Inquisition, but nor do I think everything need be brown like in Origins, but beauty can be tiring without a contrast. If you are talking about the overall appearance of the game, then it was largely bright but there were occasional contrasts, such a Crestwood when we first get there or the Fallowmire. As for the overall feel of the game, Origins was more gritty and grim than subsequent titles, particularly when following the main plot, although DA2 had its moments. However, some of the side-quests in DAI, particularly the Temple of Dirthamen, were very dark in tone, both visually and mentally. We will probably discover the mood they are going for in the opening few scenes. With DAO the origin stories followed by the Battle of Ostagar were brutal and gut wrenching at times with a real sense of jeopardy. I must admit I didn't really get the same sense with DA2, even with the death of my sibling, and DAI also seemed to lack something that I can't quite put my finger on. Perhaps it was the fact that there was no real sense of urgency despite being told the breach was a continuing threat. Then after the high stakes of the Battle of Haven, we immediately get given a castle to replace our former HQ. We didn't have to win it; it was just there. Corypheus was also a disappointment after his first appearance, which wasn't helped by his sidekicks who stood in for him. I felt the Templar path was definitely better for at least giving us some insight into his character and motivations. Anyway, judging by the concept art and teaser trailer, they do seem to be going for a contrast between the dark and the light in DA:D, both visually and the mood. They have also promised a focus back on characters, which I hope includes villains and well as heroes. At the end of the day, it is the characters that will set the real tone of the game and that includes how they approach our own hero. I'm hoping for greater scope to role play our PC, not just in my own head but actually acknowledged by other people in game. I felt there was a distinct difference between my various Wardens, which was not just down to their different origin stories. There just seemed the scope there to develop them in different ways that didn't just amount to choosing X over Y or a particular character trait. Still, at least Hawke did have that degree of differentiation. My Inquisitors seemed very homogenous and when I did try a different approach, I ended up not liking the person I had created and never finished that run.
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Post by Giant Ambush Beetle on Nov 15, 2022 0:52:01 GMT
DA:O did it best IMO, I want the general tone and atmosphere of it in DA4. Inquisition was a bit too lighthearted at times, which was very weird since the story revolved around masses of demons rampaging through the countryside killing and possessing people in the most gruesome ways.
But if you want to hear my prediction: DA4 is going to feel very lighthearted, a lot like Mass Effect Andromeda. Just a feeling.
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Post by n7double07 on Nov 15, 2022 3:28:16 GMT
Inquisition seemed sanitized in comparison to Origins and 2. I'd like something in between, leaning a bit darker.
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Post by Hanako Ikezawa on Nov 15, 2022 4:51:01 GMT
I don’t get how people think Origins was dark fantasy, or darker than DAI.
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Post by slimgrin727 on Nov 15, 2022 5:05:48 GMT
Pretty vague OP. I've always said if open word isn't working out for Bioware, return to the overworld map and hub design, but make those hubs much bigger like the Divinity games. My biggest gripe with Origins is there is no organic exploration. It wouldn't take much to implement that while keeping narrative progression under control. The first Witcher game did this pretty well.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,919 Likes: 7,494
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Post by Gileadan on Nov 15, 2022 7:05:10 GMT
This is an oddly hard question I would like DAD to have a tone appropriate to the story it is trying to tell. If it's about doom and gloom and the possible end of the world, I want it to have the visuals and colours that support that atmosphere. If it's all about magic and the great things it can do I want it to look grand and flashy. What I don't want is story, visuals and writing sabotaging each other. Don't make it shiny and pretty while the game talks about doom and gloom without showing any of it. Don't make it look small, underwhelming and boring while the Codex tells me how grand this city I'm walking through is. Show, don't tell, not the other way around.
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Post by gervaise21 on Nov 15, 2022 9:14:14 GMT
I don’t get how people think Origins was dark fantasy, or darker than DAI.[/b] I think it is a case of how the plot develops. DAO has origin stories that were pretty brutal no matter which background you chose. Variously, it could have your entire family slaughtered; being kidnapped/your fiancée kidnaped from you wedding and your cousin raped; you contracting a deadly disease and your best friend going missing; going through the Harrowing and your best friend revealed as a blood mage; being betrayed by your brother and condemned to die in the Deep Roads; starting as a non-person in your society and being condemned for participating in a privileged activity. Some were more brutal than others but it still set the scene that Thedas is a rough place to be. Then we move onto Ostagar and they allow us time to get to know our companions before they kill them off in the Joining. I found what Duncan did to Jordy particularly shocking. Finally, we had the whole Battle of Ostagar, which effectively showed what the stakes were when it came to the darkspawn horde and the betrayal of the King by Loghain. That set the tone for the rest of the game and it felt dark because we had actually witnessed bad events. By contrast, we never spend any time at the Conclave before the explosion, so we don't have any sort of personal connection to the people who were killed. We see various dead bodies and the actual site of the Temple of Sacred Ashes wasn't pretty but it didn't connect in the same way as if we had actually known these people, even if only briefly, beforehand. Demons fell from the sky but otherwise the landscape looked normal. People looked at our character with suspicion but otherwise they seemed pretty chilled. Maybe it was the fact, as we later discover, that we had actually been unconscious for several days after the explosion but people didn't seem as emotionally affected as they should have been by events. It didn't feel dark because most of the bad events happened off screen and we only heard about them instead of actually being part of them. The Anchor might also have something to do with it. Once we had established that we had this special item that could close rifts, allegedly from Andraste and making us her Herald, everyone had a reason to keep us alive and even senior figures, like Cassandra and Leliana, were willing to differ to us with decision making. So, our status wasn't earned, just handed to us and even improved upon by Josephine. I've already mentioned above how after losing Haven we just get given an even better HQ with no effort at all on our part. Contrast that with DAO where we had to deal with our name being blackened by Loghain, who was also actively trying to kill us, and at the same time had to convince various factions to support us by our own efforts, all the time having to deal with the darkspawn threat as well. Everything we achieved felt genuinely earned by blood, sweat and tears. So, from that PoV, it definitely had a darker, grittier tone than DAI.
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Post by n7double07 on Nov 15, 2022 10:20:27 GMT
I don’t get how people think Origins was dark fantasy, or darker than DAI. Aside from the above, there are a few things:
1. The greater emphasis on the Darkspawn and the Taint itself. In particular, the sequences in A Paragon of Her Kind and Awakening.
Our introduction to the broodmother in A Paragon of Her Kind, as well as the nature of Branka's treachery, were prime examples of how brutal the world Origins established could be. Awakening expands upon these ideas further with the Mother and shows us the complex nature of the Calling; how it can drive the Darkspawn to slaughter, but also be soothing in an unsettling sort of way.
2. The nature of the Grey Wardens as protagonists.
Part of why the Warden is my favorite protagonist is their tragic, trope-flipping nature: you're quite literally corrupted by the very essence of the darkness you're trying to stave away, and are going to either go out fighting or end up becoming a ghoul. The impact is increased by the sequences where you receive glimpses of the Archdemon through your faint connection to the hivemind. Compounding this, there are entire swathes of society who either outright dislike or are highly skeptical of you, and you must essentially keep fighting an uphill battle based on the promise of a small chance of survival.
3. The color palette and somber OST, which are a bit more surface level and have been touched upon already
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Post by Zemgus on Nov 15, 2022 12:38:36 GMT
I liked DAI's epic high fantasy tone the best. At this point it's clearly where the series is headed and it fits better than the grimdark fantasy genre of DAO.
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Post by gervaise21 on Nov 15, 2022 13:43:44 GMT
I liked DAI's epic high fantasy tone the best. What do you mean by "high fantasy"? I would agree that whilst some of the themes in DAO shift it into the dark fantasy category, it is still essentially a high fantasy magical world but kept grounded in reality by the situations we find ourselves in and the way magic operates. Magic can be pretty spectacular but it has definite limits placed on it. Whilst only Grey Wardens can kill an arch-demon, it is not limited to just one person with a special magical item and the whole team play their part in a successful outcome. In fact, in the Battle of Denerim we split our team, leaving one group to defend the city, whilst we battle on to our showdown with the arch-demon. Whilst we have special weapons to aid us in the final battle, they can be operated by anyone. We are leader partly because we are the only Grey Warden who was willing to rise to the challenge and partly because we have certain natural abilities. By contrast, as I have highlighted above, DAI changed the dynamic of the world by having the hero acquire a special magical item purely by accident at the very beginning and their rise from that point onwards is because of that item. Even the ultimate downfall of the big bad is down to the Anchor. Then Trespasser raised the magical stakes still further with the revelations about the Veil, whilst our hero is promptly relieved of both the magical item that elevated them and the organisation that maintained them in that position of power, the writers demoting them to a bit part from then onwards. This is high fantasy but totally divorced from reality because you need special magical powers not available to anyone else to achieve anything. So, the words of the trailer "no magic hand", are reassuring not because of the promise of a new hero to replace the Inquisitor but hopefully we will be back to the status of ordinary hero who has limitations on what they can do but using their natural skills and those of their allies will ultimately find a way to thwart the big bad.
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Post by Walter Black on Nov 15, 2022 15:02:14 GMT
I don’t get how people think Origins was dark fantasy, or darker than DAI. [/b] I think it is a case of how the plot develops. DAO has origin stories that were pretty brutal no matter which background you chose. Variously, it could have your entire family slaughtered; being kidnapped/your fiancée kidnaped from you wedding and your cousin raped; you contracting a deadly disease and your best friend going missing; going through the Harrowing and your best friend revealed as a blood mage; being betrayed by your brother and condemned to die in the Deep Roads; starting as a non-person in your society and being condemned for participating in a privileged activity. Some were more brutal than others but it still set the scene that Thedas is a rough place to be. Then we move onto Ostagar and they allow us time to get to know our companions before they kill them off in the Joining. I found what Duncan did to Jordy particularly shocking. Finally, we had the whole Battle of Ostagar, which effectively showed what the stakes were when it came to the darkspawn horde and the betrayal of the King by Loghain. That set the tone for the rest of the game and it felt dark because we had actually witnessed bad events. By contrast, we never spend any time at the Conclave before the explosion, so we don't have any sort of personal connection to the people who were killed. We see various dead bodies and the actual site of the Temple of Sacred Ashes wasn't pretty but it didn't connect in the same way as if we had actually known these people, even if only briefly, beforehand. Demons fell from the sky but otherwise the landscape looked normal. People looked at our character with suspicion but otherwise they seemed pretty chilled. Maybe it was the fact, as we later discover, that we had actually been unconscious for several days after the explosion but people didn't seem as emotionally affected as they should have been by events. It didn't feel dark because most of the bad events happened off screen and we only heard about them instead of actually being part of them. The Anchor might also have something to do with it. Once we had established that we had this special item that could close rifts, allegedly from Andraste and making us her Herald, everyone had a reason to keep us alive and even senior figures, like Cassandra and Leliana, were willing to differ to us with decision making. So, our status wasn't earned, just handed to us and even improved upon by Josephine. I've already mentioned above how after losing Haven we just get given an even better HQ with no effort at all on our part. Contrast that with DAO where we had to deal with our name being blackened by Loghain, who was also actively trying to kill us, and at the same time had to convince various factions to support us by our own efforts, all the time having to deal with the darkspawn threat as well. Everything we achieved felt genuinely earned by blood, sweat and tears. So, from that PoV, it definitely had a darker, grittier tone than DAI.[/quote] Adding to the above, in ORIGINS the systematic abuses of elves, castless, and other commoners were laid bare for all to see, whereas in INQUISITION they felt like an afterthought. DA:I ignored and retconned the dangers of magic and constant threat of possession to hype up mages as an oppressed minority, a move I found eye rollingly hypocritical, given their inborn advantages over normals. Basically, the X-Men's adolescent power fantasy of "they hold us down because we really ARE better than they are". Seriously, how often in INQUISITION did we hear of various sexual assaults, some of which went unpunished? Where could we sell people into slavery, or wipe out whole towns, including children? And no, this isn't another "let us play villians again" argument, but a recognition of what kind of world Thedas is. How can you take in all this, along with everything else mentioned, and not see ORIGINS as dark fantasy? Ironically, what solidifies DRAGON AGE:ORIGINS as dark fantasy for me lay in it's nuances. While there are exceptions, for the most part people aren't simple; good people can fall to fear and desperation, heroes can make bad calls, and villians can have sympathetic motives. ORIGINS said, "here's everyone, the good, bad, weird, ordinary, and everything in between. Make up your own mind". By contrast, INQUISITION had a more "these are the characters you are meant to like and sympathize with, and these are the ones you should hate" vibe. Most of the antagonists felt like they came out of a Saturday Morning Cartoon to me. It feels less and less like the DRAGON AGE I grew to love, and something being twisted into what it was meant to critique. So again I have to ask: if you don't like dark and complex adult fantasy, why have you engaged with DRAGON AGE thus far? If you prefer more idealistic stories, why not seek those materials out, and let DA retain it's own unique identity?
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Post by Zemgus on Nov 15, 2022 15:38:17 GMT
I liked DAI's epic high fantasy tone the best. What do you mean by "high fantasy"? I would agree that whilst some of the themes in DAO shift it into the dark fantasy category, it is still essentially a high fantasy magical world but kept grounded in reality by the situations we find ourselves in and the way magic operates. Topic was the tone of the game so that's what I was referring to. DAO is dark and grim.
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Post by Walter Black on Nov 15, 2022 16:40:01 GMT
I liked DAI's epic high fantasy tone the best. What do you mean by "high fantasy"? I would agree that whilst some of the themes in DAO shift it into the dark fantasy category, it is still essentially a high fantasy magical world but kept grounded in reality by the situations we find ourselves in and the way magic operates. Magic can be pretty spectacular but it has definite limits placed on it. Whilst only Grey Wardens can kill an arch-demon, it is not limited to just one person with a special magical item and the whole team play their part in a successful outcome. In fact, in the Battle of Denerim we split our team, leaving one group to defend the city, whilst we battle on to our showdown with the arch-demon. Whilst we have special weapons to aid us in the final battle, they can be operated by anyone. We are leader partly because we are the only Grey Warden who was willing to rise to the challenge and partly because we have certain natural abilities. By contrast, as I have highlighted above, DAI changed the dynamic of the world by having the hero acquire a special magical item purely by accident at the very beginning and their rise from that point onwards is because of that item. Even the ultimate downfall of the big bad is down to the Anchor. Then Trespasser raised the magical stakes still further with the revelations about the Veil, whilst our hero is promptly relieved of both the magical item that elevated them and the organisation that maintained them in that position of power, the writers demoting them to a bit part from then onwards. This is high fantasy but totally divorced from reality because you need special magical powers not available to anyone else to achieve anything. So, the words of the trailer "no magic hand", are reassuring not because of the promise of a new hero to replace the Inquisitor but hopefully we will be back to the status of ordinary hero who has limitations on what they can do but using their natural skills and those of their allies will ultimately find a way to thwart the big bad. Oops, sorry Gervaise. My previous post should have been directed at Hanako, not you. Didn't get much sleep lol.
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Post by Hanako Ikezawa on Nov 15, 2022 18:20:34 GMT
I don’t get how people think Origins was dark fantasy, or darker than DAI.I think it is a case of how the plot develops. DAO has origin stories that were pretty brutal no matter which background you chose. Variously, it could have your entire family slaughtered; being kidnapped/your fiancée kidnaped from you wedding and your cousin raped; you contracting a deadly disease and your best friend going missing; going through the Harrowing and your best friend revealed as a blood mage; being betrayed by your brother and condemned to die in the Deep Roads; starting as a non-person in your society and being condemned for participating in a privileged activity. Some were more brutal than others but it still set the scene that Thedas is a rough place to be. Then we move onto Ostagar and they allow us time to get to know our companions before they kill them off in the Joining. I found what Duncan did to Jordy particularly shocking. Finally, we had the whole Battle of Ostagar, which effectively showed what the stakes were when it came to the darkspawn horde and the betrayal of the King by Loghain. That set the tone for the rest of the game and it felt dark because we had actually witnessed bad events. By contrast, we never spend any time at the Conclave before the explosion, so we don't have any sort of personal connection to the people who were killed. We see various dead bodies and the actual site of the Temple of Sacred Ashes wasn't pretty but it didn't connect in the same way as if we had actually known these people, even if only briefly, beforehand. Demons fell from the sky but otherwise the landscape looked normal. People looked at our character with suspicion but otherwise they seemed pretty chilled. Maybe it was the fact, as we later discover, that we had actually been unconscious for several days after the explosion but people didn't seem as emotionally affected as they should have been by events. It didn't feel dark because most of the bad events happened off screen and we only heard about them instead of actually being part of them. The Anchor might also have something to do with it. Once we had established that we had this special item that could close rifts, allegedly from Andraste and making us her Herald, everyone had a reason to keep us alive and even senior figures, like Cassandra and Leliana, were willing to differ to us with decision making. So, our status wasn't earned, just handed to us and even improved upon by Josephine. I've already mentioned above how after losing Haven we just get given an even better HQ with no effort at all on our part. Contrast that with DAO where we had to deal with our name being blackened by Loghain, who was also actively trying to kill us, and at the same time had to convince various factions to support us by our own efforts, all the time having to deal with the darkspawn threat as well. Everything we achieved felt genuinely earned by blood, sweat and tears. So, from that PoV, it definitely had a darker, grittier tone than DAI. I completely disagree. The entire world pretty much wrote the Inquisition off as heretics and lunatics, with us having to earn their support exactly like how the Warden did. And we absolutely earned the position of Inquisitor. They straight up tell us that numerous times how it isn’t the Anchor that led to that, since we could still just be an agent, but who we showed ourselves to be through our efforts that earned all that. The only real difference is in DAI the game continues past that point for the second half, which comes with its own issues while DAO doesn’t (unless you count Awakening which again is similar). As for the beginning, just because we don’t see people at the Conclave before doesn’t make what happened less dark. We still see lots of people get killed the moment we press start. As for the Origins, the dark stuff in that we don’t see either just hear about so seems biased to say those offscreen things are dark while these other offscreen things are not. Everything we do see onscreen in DAI is just like in DAO.
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Post by n7double07 on Nov 15, 2022 19:52:35 GMT
I completely disagree. The entire world pretty much wrote the Inquisition off as heretics and lunatics, with us having to earn their support exactly like how the Warden did. And we absolutely earned the position of Inquisitor. They straight up tell us that numerous times how it isn’t the Anchor that led to that, since we could still just be an agent, but who we showed ourselves to be through our efforts that earned all that. The only real difference is in DAI the game continues past that point for the second half, which comes with its own issues while DAO doesn’t (unless you count Awakening which again is similar). As for the beginning, just because we don’t see people at the Conclave before doesn’t make what happened less dark. We still see lots of people get killed the moment we press start. As for the Origins, the dark stuff in that we don’t see either just hear about so seems biased to say those offscreen things are dark while these other offscreen things are not. Everything we do see onscreen in DAI is just like in DAO. It's normal for protagonists to face adversity, but going back to my previous post, there's a part of being a Grey Warden that makes your character almost 'dirty.' You can argue there are parallels between the Warden and the Inquisitor because the Inquisitor is marked by Solas, but I don't really see it that way; at least, I don't think there's a *strong* analogy.
The punchline of the Inquisitor as a character was being an unwitting pawn, and the Mark was there to highlight that. The Warden's story was a bit more gruesome, and their ironic nature as a tainted being was central to that 'uphill battle' narrative that I mentioned earlier.
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Post by Hanako Ikezawa on Nov 15, 2022 20:56:50 GMT
I completely disagree. The entire world pretty much wrote the Inquisition off as heretics and lunatics, with us having to earn their support exactly like how the Warden did. And we absolutely earned the position of Inquisitor. They straight up tell us that numerous times how it isn’t the Anchor that led to that, since we could still just be an agent, but who we showed ourselves to be through our efforts that earned all that. The only real difference is in DAI the game continues past that point for the second half, which comes with its own issues while DAO doesn’t (unless you count Awakening which again is similar). As for the beginning, just because we don’t see people at the Conclave before doesn’t make what happened less dark. We still see lots of people get killed the moment we press start. As for the Origins, the dark stuff in that we don’t see either just hear about so seems biased to say those offscreen things are dark while these other offscreen things are not. Everything we do see onscreen in DAI is just like in DAO. It's normal for protagonists to face adversity, but going back to my previous post, there's a part of being a Grey Warden that makes your character almost 'dirty.' You can argue there are parallels between the Warden and the Inquisitor because the Inquisitor is marked by Solas, but I don't really see it that way; at least, I don't think there's a *strong* analogy.
The punchline of the Inquisitor as a character was being an unwitting pawn, and the Mark was there to highlight that. The Warden's story was a bit more gruesome, and their ironic nature as a tainted being was central to that 'uphill battle' narrative that I mentioned earlier. I don’t really see having the Taint in and of itself as dirty.
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