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Post by bear on Jan 19, 2023 21:26:14 GMT
I'm currently unable to play DAO due to connection errors (or problem with the EA app, dunno), despite multiple reinstalls. I also had the game on Steam, and tried playing it there, but it suddenly required a login...which it didn't recognize, not that there was any connection to any server. App says it's online, and DAI and DA2 works fine.
Which leaves me worried for Dreadwolf.
It is this whole relying on connecting online spaces that may become outdated in a decade or so time, that makes me hesitant to want to invest in Dreadwolf. Because I'd much prefer that can literally stand on its own, without requiring third-party online interactions... that WILL become defunct over time. I don't want a game that is only playable for a limited amount of time, or will fall apart when the company managing the Dragon Age Keep, or some future version thereof, is either sold off, or the company deems it no longer profitable to maintain.
So... how high is the risk that they're making a game that will gradually become unplayable, or where importing saves at least, will become impossible? I'm usually not this bitter about game development, but I really liked playing DAO, and that the game (or maybe it's the EA app) isn't working when it really wanted to play the series, is annoying. The game itself may be awesome, but if all the "infrastructure" (so to speak) around it, will stop working in a decade or two, what's the point of owning the game?
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Post by necrowaif on Jan 20, 2023 1:31:10 GMT
You're asking questions we have no answers to.
Given that Dreadwolf will supposedly be a single-player game and BioWare hasn't imposed DRM in their games in the past, I don't think it will require a constant online connection. But that's a guess.
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Post by gervaise21 on Jan 20, 2023 8:05:20 GMT
One of my gripes is that they haven't at least given some indication of what spec PC and associated graphics card you will need for the game. Surely they could release that information now they have passed Alpha.
However, you do make a good point about whether you need to log on every time in order to play the game. In the past I have always purchased a physical copy of the game so I have something to fall back on if it is no longer available on-line but with DAI and ME3 I still had to log on in order to play. With another more recent game by another developer, I purchased the physical disc only to discover that it really bore no relevance to whether I could play the game or not because I needed a Steam Account in order to do so and the game program was downloaded from there, the disc merely providing a key code. There was no mention of this in the system requirements when I purchased it on Amazon. Sadly, the days of purchasing a game and only having to connect with the Internet for updates are long gone.
Bear: What I would mention is that I recall some months back some warning being given about access to old games by Bioware. I think it had something to do with Origin Accounts. May be someone else can recall the specific information but I'm pretty sure DAO was mentioned. Perhaps your problem is connected with this.
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Post by Unicephalon 40-D on Jan 20, 2023 9:44:53 GMT
One of my gripes is that they haven't at least given some indication of what spec PC and associated graphics card you will need for the game. Surely they could release that information now they have passed Alpha. No they could not I'd guess. Alpha does not mean the game is finished, and thus, the specs will change during it going beta and gold.
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Andraste_Reborn
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Post by Andraste_Reborn on Jan 20, 2023 10:42:58 GMT
Dreadwolf will almost certainly use the Keep. Direct save import isn't going to be a good option a decade after the previous game came out, and it was pretty buggy even when transferring from DAO to DA2. (Not that there weren't a few import bugs in DAI, but a lot less than before.)
The alternative is some kind of check list in the game itself, but I think using the online service they already built is more likely at this stage.
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Post by ergates on Jan 22, 2023 15:09:18 GMT
Assuming they're not lying about it being single player focussed, my best guess is it will likely use the Keep, but there will be an offline mode. However in this mode you'll need to start from scratch with a cookie-cutter world history as it won't be possible to import your previous world state.
Honestly, my levels of cynicism are so high right now that I'd not be in the least surprised if the entire game was revealed as a multiplayer-only looter shooter with no single player campaign, companions or NPCs where you joined a lobby to be randomly matched with other players and then flew missions on the back of a gryphon which involved fighting horde mode battles against swarms of Darkspawn, and that was the full extent of the entire game - the entire 'we've changed our minds and made it single-player focused' soundbite revealed as nothing more than meaningless corporate spin.
But as I said, I've become cynical in the extreme, and have very little trust left in Bioware.
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Post by xerrai on Jan 22, 2023 20:28:24 GMT
Assuming they're not lying about it being single player focussed, my best guess is it will likely use the Keep, but there will be an offline mode. However in this mode you'll need to start from scratch with a cookie-cutter world history as it won't be possible to import your previous world state. Honestly, my levels of cynicism are so high right now that I'd not be in the least surprised if the entire game was revealed as a multiplayer-only looter shooter with no single player campaign, companions or NPCs where you joined a lobby to be randomly matched with other players and then flew missions on the back of a gryphon which involved fighting horde mode battles against swarms of Darkspawn, and that was the full extent of the entire game - the entire 'we've changed our minds and made it single-player focused' soundbite revealed as nothing more than meaningless corporate spin. But as I said, I've become cynical in the extreme, and have very little trust left in Bioware. God I remember when I initially heard that DA4 may be multiplayer only. After my skepticism of "that can't possibly be the case" passed, I was about ready to drop Dragon Age entirely. By all means add a multiplayer mode on the side. But I'd be damned if I bought a Dragon Age game where even the main campaign was multiplayer only. I just hope the backlash was loud enough and early enough in development to where they got the hint. I wouldn't be surprised if we see multiplayer-only missions or something in the game regardless though.
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cuthbertbeckett
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Post by cuthbertbeckett on Jan 22, 2023 20:59:19 GMT
Honestly, my levels of cynicism are so high right now that I'd not be in the least surprised if the entire game was revealed as a multiplayer-only looter shooter with no single player campaign, companions or NPCs where you joined a lobby to be randomly matched with other players and then flew missions on the back of a gryphon which involved fighting horde mode battles against swarms of Darkspawn, and that was the full extent of the entire game - the entire 'we've changed our minds and made it single-player focused' soundbite revealed as nothing more than meaningless corporate spin. But as I said, I've become cynical in the extreme, and have very little trust left in Bioware. There was a time there i think the same about DA 4 but things have changed within EA.
First the great sucess story of Star Wars Fallen Order which showed that Singleplayer Games aren´t dead and well Games as a Service flops like Anthem. And don´t forget that DAI had been the most sucessful game Bioware had ever shipped. Well at least at launch.
If EA really show DA as a MP IP well i highly doubt that they would have greenlighted Dreadwolf because DAI MP wasn´t great and beloved as ME 3. Also are players really that interested in a Bioware Online RPG? Yes there is SWTOR but i know many who say man how much cooler would be a real Kotor 3. Lets honest there aren´t that many options for western RPG in a fantasy setting.
I mostly worry about the size of the game. DAI was already so huge, empty & boring in those non main hub worlds but what if DAD is 50-100% more packed with meaningless stuff? Dragon Age Games are good 30-50 hours games but not more than 100 hours.
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Post by Sanunes on Jan 23, 2023 7:40:09 GMT
Dragon Age: Origins has always had an online sign-in, that is how they manage ownership of the DLC even back when the game was first released. It isn't required all the time, just frequently enough to call in to verify DLC ownership.
Dragon Age Keep will more than likely be there for direct save imports from what has been said in the past are problematic at best. First you cannot adjust what you are importing forward and there are chances it doesn't import correctly such as Conrad Verner interactions in Mass Effect 2 and there are others. Along with leaving people that might switch platforms out of luck for a save import.
As far as it being 100% online unless there is some online component that is required and I don't think even Andromeda required 100% online, but if you were disconnected you lost access to the Apex Missions and multiplayer until connected. The only way I see BioWare making it online only is if they go the route of Anthem which I doubt is going to happen now.
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Post by ergates on Jan 23, 2023 12:16:07 GMT
I mostly worry about the size of the game. DAI was already so huge, empty & boring in those non main hub worlds but what if DAD is 50-100% more packed with meaningless stuff? Dragon Age Games are good 30-50 hours games but not more than 100 hours. As do I. It's like the entire gaming industry operates entirely on the basis of 'take what's the big thing right now and copy it ad nauseum'. In fact it's exactly like that, there's no speculation about it. Open world suddenly became the flavour of the month, and so every single RPG had to be open world, irrespective of whether an open world was really justified. An open world done well is a wonderful experience, but an open world that seems shoehorned into the game in order to make it 'on trend' can be a very soulless experience. I still maintain Inquisition would have worked much better if it was radically trimmed down, had much of the fetch content and MMO-style quests removed entirely and presented as a more linear, tight, focussed, story-driven role-playing game. It would be my hope that Dreadwolf ditched a lot of the 'fetch me four rat spleens' content and concentrated more on telling a good story with the side missions working in harmony with the main plot. Not holding my breath though. I'm probably wrong about the devs lying to us - it will likely be a single player game - but I'm definitely expecting an announcement along the lines of: " This is the biggest open world space we've ever created".
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Post by Iddy on Jan 23, 2023 14:24:12 GMT
Honestly, my levels of cynicism are so high right now that I'd not be in the least surprised if the entire game was revealed as a multiplayer-only looter shooter with no single player campaign, companions or NPCs where you joined a lobby to be randomly matched with other players and then flew missions on the back of a gryphon which involved fighting horde mode battles against swarms of Darkspawn, and that was the full extent of the entire game - the entire 'we've changed our minds and made it single-player focused' soundbite revealed as nothing more than meaningless corporate spin. But as I said, I've become cynical in the extreme, and have very little trust left in Bioware.
I mostly worry about the size of the game. DAI was already so huge, empty & boring in those non main hub worlds but what if DAD is 50-100% more packed with meaningless stuff? Dragon Age Games are good 30-50 hours games but not more than 100 hours.
I don't think I've ever finished any DA game in 30 hours, unless you just ignore everything and rush towards the end.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Jan 23, 2023 19:30:36 GMT
I don't think I've ever finished any DA game in 30 hours, unless you just ignore everything and rush towards the end. If you were to just concentrate purely on the main plot and nothing else, and it did not contain the 'power gate' that forces you to do side content then you could probably finish Inquisition in around 30 hours. But with the 'power gate' I can't see how it's possible unless maybe you rush around like crazy collecting a mad amount of materials to do the requisition orders. Not sure about Origins and DA:2 though. Can't see how either of those could easily be done in 30 hours. I'd not want to either, I'm far too much of a completionist.
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Post by xerrai on Jan 24, 2023 0:26:44 GMT
I mostly worry about the size of the game. DAI was already so huge, empty & boring in those non main hub worlds but what if DAD is 50-100% more packed with meaningless stuff? Dragon Age Games are good 30-50 hours games but not more than 100 hours. [...] had much of the fetch content and MMO-style quests removed entirely and presented as a more linear, tight, focussed, story-driven role-playing game. It would be my hope that Dreadwolf ditched a lot of the 'fetch me four rat spleens' content and concentrated more on telling a good story with the side missions working in harmony with the main plot. Not holding my breath though. I'm probably wrong about the devs lying to us - it will likely be a single player game - but I'm definitely expecting an announcement along the lines of: " This is the biggest open world space we've ever created". I feel a tad conflicted about the so-called "MMO style quests" because in actuality...ALL game quests can essentially be reduced to fetch quests. Always. Because there is always an (un)official set of checkmarks or item requirements that games look for simply on account of how games work. And when you look at Dragon Age's side content, you can find a lot of good stories. Like an overeager apprentice turning to blood magic, more depth into how and why the Freemen operate, and even additional info on how Coryphaeus's more distant cells are conducting their less important operations. Unfortunately, all of those tidbits are usually only found in codex entries players find along the way. Plus the occasional character dialogue when X enemy is defeated. But the main thing that separates Dragon Age's content from, say, the then-recently-released Witcher 3 was all in the presentation. However superficial (and expensive) it appears, I think part of why Witcher 3's quests were so well received in comparison was because even side quests were treated like main quests....that is to say, they had cutscenes and additional dialogue from the main character. And that really seems like the main difference at the time rather than a radical change in the quest structure itself. The Witcher 3's quests were still MMO-like in nature when broken down to base components, but the key difference is they shoved the story in front of the player instead of leaving it around for players to find (or in Dragon Age's case, ignore or overlook). I mean let's be honest; if the interesting parts of a quest's storytelling is hidden in text-based codex entries, most players will never bother to find look through it. At the end of the day reading is just considered an outdated mode of storytelling in open world games, even the story itself is perfectly sufficient.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jan 24, 2023 3:04:00 GMT
You're asking questions we have no answers to. Given that Dreadwolf will supposedly be a single-player game and BioWare hasn't imposed DRM in their games in the past, I don't think it will require a constant online connection. But that's a guess. Yeah I don' tthink we will be constantl yonline becaus ewit hboth ME an dDragon Age we've never had t obe. I suspect we'll be fine.
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Post by sjsharp2010 on Jan 24, 2023 3:19:43 GMT
I don't think I've ever finished any DA game in 30 hours, unless you just ignore everything and rush towards the end. If you were to just concentrate purely on the main plot and nothing else, and it did not contain the 'power gate' that forces you to do side content then you could probably finish Inquisition in around 30 hours. But with the 'power gate' I can't see how it's possible unless maybe you rush around like crazy collecting a mad amount of materials to do the requisition orders. Not sure about Origins and DA:2 though. Can't see how either of those could easily be done in 30 hours. I'd not want to either, I'm far too much of a completionist. I think DA2 could if you jus tbeelined the main stuff an ddon't bothe rwith the sied stuff. DA2 is afte ral the shortest of the 3 games thus far. I d oagree about DAo an dDAI I don' tsee a way t odo eithe rof them in 30 hours as it often takes me a full day t ojus tcomplete one main stor yquest a lot of the time in DAO and the powergates and open world areas pretty muc hmak esuer yo ucan' tdo tha tin DAI as well. I suspec tthey will downsize th erequirements fo rDreadwol fbecause if I remembe rrightl yone of th ebiggest complaints fo rDAI was the whole wartable and powergate systems tha tprevented speedrunning. I don' tspeedrun games myself as I prefer to immerse myself in the worlds I game in but I can see how it might irritate a fwe people. As for the Keep I suspec tthey'll us ei tthe sme wa ythe ydid for DAI
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