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Post by Ravenfeeder on Feb 22, 2023 18:23:40 GMT
It does look like UE5 has the best options for visuals at the moment. But visuals is only a part of an engine. I recall a dev saying FB made a lot of combat options really easy for MEA, but made a lot of other stuff harder, to the point they couldn't be implemented well. Given that UE5 is free to download for personal or small budget usage I expect every game dev out there is going to be conversant with it and there will be a lot of resources you can download.
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Post by Deleted on Feb 25, 2023 2:22:18 GMT
UE5 is my bet.
Why?
1. Proven engine, at least as capable as FB and more devs in the pool have experience with it. Entirely possible that BioWare's best and most skilled FB techs, are actually better at UE.
2. All assets from ME1/2/3 are fully accessible. Some models may need some fixing, but for the most part if it worked in LE it will work in UE5. This is obviously not the case with FB, or we wouldn't have people like me complaining about the degradation of Turians and Asari... on top of bringing everything else back that was missing from the single FB iteration of the series.
3. If they started dev on UE4, changing gears to UE5 would likely have been a pretty straightforward process.
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KrrKs
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Post by KrrKs on Feb 25, 2023 16:24:39 GMT
UE5 is my bet. Why? 1. Proven engine, at least as capable as FB and more devs in the pool have experience with it. Entirely possible that BioWare's best and most skilled FB techs, are actually better at UE. 2. All assets from ME1/2/3 are fully accessible. Some models may need some fixing, but for the most part if it worked in LE it will work in UE5. This is obviously not the case with FB, or we wouldn't have people like me complaining about the degradation of Turians and Asari... on top of bringing everything else back that was missing from the single FB iteration of the series. 3. If they started dev on UE4, changing gears to UE5 would likely have been a pretty straightforward process.
You are probably right that they can just reimport the pure assets like meshes and textures - but those should be available in an not engine dependent format anyway and should be importable just as easy into any other game engine project.
The more complex stuff, what actually takes time to create, recreate can not be directly imported into ue5 from most prior engine versions - definitely not from ue3 used for the trilogy. This means stuff like blueprints, game and ui logic, shaders (which are what makes turians im mea look weird, afaik), probably animations and whatever else i just forgot.
That said, I'm also betting on UE5, just that Bioware starts from basically scratch again.
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Spectr61
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Post by Spectr61 on Feb 26, 2023 20:01:07 GMT
UE5 is my bet. Why? 1. Proven engine, at least as capable as FB and more devs in the pool have experience with it. Entirely possible that BioWare's best and most skilled FB techs, are actually better at UE. 2. All assets from ME1/2/3 are fully accessible. Some models may need some fixing, but for the most part if it worked in LE it will work in UE5. This is obviously not the case with FB, or we wouldn't have people like me complaining about the degradation of Turians and Asari... on top of bringing everything else back that was missing from the single FB iteration of the series. 3. If they started dev on UE4, changing gears to UE5 would likely have been a pretty straightforward process. My bet is that Biower will opt for the one that that they shouldn't.
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Post by Deleted on Feb 26, 2023 20:30:13 GMT
I don't thibk this is even a question for debate at this time. Brenon didn't lie or make things up, literally no reason to and anyone that doesn't recognize that I don't have time for (jokes at BioWare's expense the exception of course!)
I understand we need things to talk about, but this thread was answered months ago and should have been locked the day it was posted - the subject was a hot topic of discussion here for at least a week and crossed multiple threads. It is a low-effort post that is to me, the equivalent of clickbait.
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Cyberstrike
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Post by Cyberstrike on Mar 1, 2023 22:25:50 GMT
The only slight disagreement I'd have here is with regards to terrain visuals. Frostbite tends to use a lot of photogrammetry when modeling landscapes, and it tends to stand out in the game visuals. "One of its major features is Nanite, an engine that allows for high-detailed photographic source material to be imported into games.[116] The Nanite virtualized geometry technology allows Epic to take advantage of its past acquisition of Quixel, the world's largest photogrammetry library as of 2019. The goal of Unreal Engine 5 was to make it as easy as possible for developers to create detailed game worlds without having to spend excessive time on creating new detailed assets"
Yes, Frostbite can do some thing better than Unreal and the rest and Unreal can do some things better than Frostbite and the rest, and to quote Garfield the cat "Big fat hair deal." I've no plans to buy Unreal 5 so you can save the sales pitch.
Seriously why should I give a shit about which of the fucking engines that BioWare is going to use to make a game that I will play on console? If I play a game it will be on Xbox and/or Playstation, so modding is not an option. Even if I were a PC gamer *shudder* I don't know the first thing about coding, programing, animating, and the rest, so I still couldn't mod a game.
The graphics for most AAA games are so much the same that (unless they are completely broken at launch and are beyond repair) that I couldn't tell the difference between engines (Unreal, Frostbite, Unity, Anvil, Re-Engine, and etc) and platform (Xbox, PS, Switch, or PC) that their on and I'm pretty sure I'm not alone in that matter. For me there is very little difference between them, to someone who isn't a game developer (and that also includes PC modders which I forgot to mention in my earlier post in this thread, so sorry about that), a filmmaker/animation specialist, or an ultra hardcore graphics nut. Since I'm not in any of those three categories which engine that BioWare is going to use is not going to really matter to me or even change if I enjoy the game or not.
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Post by Deleted on Mar 3, 2023 19:07:12 GMT
Yes, Frostbite can do some thing better than Unreal Name one thing. Any one. Be prepared to defend it. Emphasizing this, it is a fair question. False. You don't care about which engines are used, but you do care if people play on PC. Good to know. Ok. Go back and re-read what you have written, and then completely ignored by making this sentence. You don't care about the engine, you can't tell the difference (but are certain that FB does some things better), you can't tell the difference between platform (but hate PC players because lel), and are certain you're not the only person on Cyberstrike Island. Copy.
Super... so why are you so excited in this post, angry at PC gamers for whatever reason, and feel some need to defend an engine you care so little about? Insanity.
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Post by masseffectfanforlife on Mar 6, 2023 21:30:46 GMT
For those who have an Xbox Series S, aren't you at least a little worried about how ME5 will look and/or perform on that platform?
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Post by Sanunes on Mar 7, 2023 3:39:35 GMT
For those who have an Xbox Series S, aren't you at least a little worried about how ME5 will look and/or perform on that platform? Shouldn't make a difference. Microsoft has specifications on how a game performs to be able to be released. In fact right now Baldur's Gate is running into a problem with that because they cannot get split screen to work on Series S. So it might not have 4k or 60fps, but I would expect the game to run at least the same as the lower quality mode on the Series X.
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Post by Croatsky on Mar 14, 2023 11:26:21 GMT
They should use the Ren'Py engine and turn Mass Effect into the visual novel dating sim it was always meant to be. It is a great disappointment that BioWare isn't giving indie devs an approval to do small scale games set in ME universe, such as what you suggested or detective games or anything else that wouldn't contradict main game story points nor characters, just to keep ME universe more alive.
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gemini
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Post by gemini on Mar 15, 2023 12:12:54 GMT
I'm okay with either so long as we don't get any more tired faces (though weird faces seem to be more a Frostbite problem) and aliens like the Asari return to having more than one face.
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Post by Spectr61 on Apr 1, 2023 16:27:25 GMT
Anyone play Dead Space Remake?
It is on Frostbite, and is surprisingly good.
At least on PC.
Good visually, combat the same, with high frame rates.
And the menus for inventory, etc., are also not stupidly obtuse like in some other FB efforts.
I'm no FB apologist, quite the contrary in fact; but me wonders if FB is nearing maturity and it would be better to stick to it.
Though I still wish Biower would have never switched to it in the first place.
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Post by Sanunes on Apr 30, 2023 1:50:27 GMT
Anyone play Dead Space Remake? It is on Frostbite, and is surprisingly good. At least on PC. Good visually, combat the same, with high frame rates. And the menus for inventory, etc., are also not stupidly obtuse like in some other FB efforts. I'm no FB apologist, quite the contrary in fact; but me wonders if FB is nearing maturity and it would be better to stick to it. Though I still wish Biower would have never switched to it in the first place. I agree, I didn't see the need to go to Frostbite as well, but that is what BioWare picked and I think they are going to run into issues with any engine they might pick especially on the first game. My experiences BioWare made a lot of progress between Inquisition and Anthem with the Andromeda team a lot of them went to Motive so they might have worked on Dead Space Remake. I have refunded Jedi Survivor for now and that is my concern. It was made on Unreal 4, so just because there has been problems with Frostbite there are issues they can run into with Unreal and frankly I would expect a BioWare game on Unreal especially their first to run like Jedi Survivor, even Fallen Order has some issues across all platforms as well.
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Post by Spectr61 on Apr 30, 2023 6:57:29 GMT
Anyone play Dead Space Remake? It is on Frostbite, and is surprisingly good. At least on PC. Good visually, combat the same, with high frame rates. And the menus for inventory, etc., are also not stupidly obtuse like in some other FB efforts. I'm no FB apologist, quite the contrary in fact; but me wonders if FB is nearing maturity and it would be better to stick to it. Though I still wish Biower would have never switched to it in the first place. I agree, I didn't see the need to go to Frostbite as well, but that is what BioWare picked and I think they are going to run into issues with any engine they might pick especially on the first game. My experiences BioWare made a lot of progress between Inquisition and Anthem with the Andromeda team a lot of them went to Motive so they might have worked on Dead Space Remake. I have refunded Jedi Survivor for now and that is my concern. It was made on Unreal 4, so just because there has been problems with Frostbite there are issues they can run into with Unreal and frankly I would expect a BioWare game on Unreal especially their first to run like Jedi Survivor, even Fallen Order has some issues across all platforms as well. Exactly. +10 The only thing I know for sure is that Biower will do what they shouldn’t.
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Post by sjsharp2010 on Apr 30, 2023 12:49:34 GMT
Terrible news. Their Frostbite games were better in every way, shape, and form.  Agreed I liked the gamesthey'v edone with Frostbite moer as well but if they have to go bac kt oUnreal I'd prefe r4 becaus e5 looks a bit too demandin geven for the PS5 sreies X if that Aveum gam etheir doing is anything to go by M yPC's onl y3 years old ye tcan' teven matc hthe minimum specs for that. If the yd ouse 5 it just makesi teven less likely I'll ge tit and I already have m ydoubts as it is.
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Post by sjsharp2010 on Apr 30, 2023 13:44:47 GMT
Yes, Frostbite can do some thing better than Unreal Name one thing. Any one. Be prepared to defend it. Emphasizing this, it is a fair question. False. You don't care about which engines are used, but you do care if people play on PC. Good to know. Ok. Go back and re-read what you have written, and then completely ignored by making this sentence. You don't care about the engine, you can't tell the difference (but are certain that FB does some things better), you can't tell the difference between platform (but hate PC players because lel), and are certain you're not the only person on Cyberstrike Island. Copy.
Super... so why are you so excited in this post, angry at PC gamers for whatever reason, and feel some need to defend an engine you care so little about? Insanity. How about locations and atmosphere. For me this is where Frostbite really shines. Yes it doesn' td ogrea twith faces and facial animations at leas tnot as good as Unreal. Bu tfo rme Unreals locations and such do feel a little cartoon yfor my liking bu tthe faces and facial animations are much better on Unreal. For me it reall ydepends as a dev wha tyou'e rloooking for though and how yo uwant your gam et olook aqnd feel.. Bu tfor me when it comes t oatmosphere I've always found myself moe rconected tothe world in the Frostbite games. Plus I thin kbased onmore recent games I think Frostbite is getting better in th eareas whereit has been weak. There's still room for improvement but it is getting better.
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Cyberstrike
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Post by Cyberstrike on May 1, 2023 1:28:36 GMT
For those who have an Xbox Series S, aren't you at least a little worried about how ME5 will look and/or perform on that platform?
No, I don't worry about it.
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Post by AnDromedary on May 3, 2023 17:38:13 GMT
I do believe, recent releases show pretty clearly that UE4 needs to be retired sooner rather than later. Look at Jedi Survivor and the performance issues that people are seeing. Turns out, these issues are not graphics related at all but are a problem of CPU thread coordination. The bottleneck for this game is the speed of one single CPU core, specifically the one that runs the main thread of the game. all the other threads (and thus the game as a whole) need to wait for this one to allow them to update. And since that main thread has a high workload, everyone else just waits. Even if you have a 16 core CPU, it won't help you because 15 of them have to wait for the main, as does your GPU (so a 4090 doesn't help you either).
From what I read, multicore usage and staggered threads are much improved in UE5, so performance problems like the one we see in certain CPU heavy areas of Jedi Survivor should be non-existent (or at least minimized) with UE5.
I am very curious to see if this holds up as UE5 titles start to come out. I believe one of the first ones is Immortals of Aveum or whatever it's called in July. This one got ported from UE4 to 5 during development. But this apparently being a straight up shooter, it might not even have a high demand on the CPU as it is. We'll really see when titles with complex CPU heavy game mechanics come out. It'll be interesting.
Either way, since ME Next is still quite a way off, I am 99.9% certain it will be UE5 for that one which should mean more fancy graphics stuff with Nanite and Lumen, sure but hopefully better performance on the CPU side as well. 🤞
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