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Post by masseffectfanforlife on Feb 15, 2023 17:54:11 GMT
I'm not sure if BioWare is creating Mass Effect 5 (or 4?) with Unreal Engine or sticking with Frostbite. If they are using Unreal, will it be UE4 or UE5? None of us know when this game will be released, or how demanding it will be. This is just speculation. What do you guys think?
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Post by Deleted on Feb 16, 2023 0:55:21 GMT
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Post by river82 on Feb 16, 2023 2:55:18 GMT
Good. Glad they're not sticking with Frostbite, the whole experiment was a colossal shitshow
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Post by Hanako Ikezawa on Feb 16, 2023 7:28:23 GMT
Terrible news. Their Frostbite games were better in every way, shape, and form. 
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Post by Deleted on Feb 16, 2023 8:20:27 GMT
Terrible news. Their Frostbite games were better in every way, shape, and form.  Hard disagree. But that's ok, they could still please neither or both of us!
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Sanunes
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Just a flip of the coin.
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Post by Sanunes on Feb 16, 2023 16:31:44 GMT
It is assumptions at this time, BioWare hasn't made an official statement about the engine they are using for the next Mass Effect, but they have stated the Dragon Age: Dreadwolf will be on Frostbite. They have looked for people with Unreal experience and said they aren't ruling anything out, but no confirmation one way or the other.
Personal view is that I don't care what engine that is used for I think there are going to be problems with using either one. What I hope for is that whatever they are doing keeps costs lower so sales expectations aren't so high that it is impossible to sell enough to keep making more games in the IP.
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Post by masseffectfanforlife on Feb 16, 2023 18:23:24 GMT
Regardless of which engine they're using, we can probably rule out how it will perform on PS5 and Xbox Series X, but I wonder about Series S. Depending on when the game will be released, will the S get the short end of the stick?
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Post by Deleted on Feb 17, 2023 20:52:31 GMT
It is assumptions at this time, BioWare hasn't made an official statement about the engine they are using for the next Mass Effect, but they have stated the Dragon Age: Dreadwolf will be on Frostbite. They have looked for people with Unreal experience and said they aren't ruling anything out, but no confirmation one way or the other. Personal view is that I don't care what engine that is used for I think there are going to be problems with using either one. What I hope for is that whatever they are doing keeps costs lower so sales expectations aren't so high that it is impossible to sell enough to keep making more games in the IP. Brenon Holmes said it was being developed on UE. In the link I posted, the quote was from twitter and he was employed with BioWare at the time.
You can say this isn't official, and I will agree with you. I will also say that Brenon had no reason to lie to us. Jeff Grubb followed that up with some more insider confirmation that of course is not "official" but read between the lines.
Regardless of which engine they're using, we can probably rule out how it will perform on PS5 and Xbox Series X, but I wonder about Series S. Depending on when the game will be released, will the S get the short end of the stick? Series S is current gen, but might be out of luck - that one is hard to say. I could see it getting a release there, but it might have to have some things dialed down a good bit.
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Cyberstrike
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Feb 17, 2023 21:41:08 GMT
At this point I couldn't tell the difference between the newest versions of Unreal, Frostbite, Unity, Anvil, Re-Engine, and every other major AAA video game engine out there. I've seen games that look stunning made in all those engine and there are some that look like absolute crap. Whatever the engine used to make ME5 (and that is the working title deal with it) doesn't matter since most people (who aren't gave devs, film makers/animation specialists, and hardcore graphic nuts) can't tell the difference anyway, it'll come down to how well the art style and production design work not which engine is used.
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Post by Deleted on Feb 17, 2023 21:58:43 GMT
At this point I couldn't tell the difference between the newest versions of Unreal, Frostbite, Unity, Anvil, Re-Engine, and every other major AAA video game engine out there. I've seen games that look stunning made in all those engine and there are some that look like absolute crap. Whatever the engine used to make ME5 (and that is the working title deal with it) doesn't matter since most people (who aren't gave devs, film makers/animation specialists, and hardcore graphic nuts) can't tell the difference anyway, it'll come down to how well the art style and production design work not which engine is used. Yeah, pretty much. However, some engines are purpose built while others are made to be "general". Whatever the engine used to make ME5 (and that is the working title deal with it) Uh, ok? I am also an unhappy person, but finding your daily dose of ragebait here isn't good for you or anyone else.
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Post by masseffectfanforlife on Feb 17, 2023 22:33:33 GMT
As long as there's proper character design & animation (no "my face is tired" and every Asari looking the same [seriously, they all looked the same in ME:A]). Optimization is also key. Again, we unfortunately won't know until a trailer, gameplay, and finally, the release.
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Post by river82 on Feb 17, 2023 22:53:08 GMT
So I remember about a decade ago people were talking about the advantages Western game developers had over Japanese game developers, and a core advantage that was cited for the Western game developers was that they didn't have to spend time building an engine. They could license an engine from a company that pours all its time into doing only that and that engine would work and they can just get on with their day. Obviously there are examples where an in house engine is wonderful but when you have an alternative that you can just use out of the box and it works fine for what it does, I have no idea why Bioware went through such pains through Inquisition and Andromeda when Unreal was sitting right there the whole timmmmmmmmme.
If like Cyberstrike said you can't tell the difference between Frostbite and Unreal, then I don't see why they spent years fiddling with Frostbite trying to get it to work for RPGs :S
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Post by Kelwing on Feb 18, 2023 0:09:34 GMT
Man I hope it's UE5. I can only imagine how amazing the game will look. Some of the tech Epic has bought over last few year to add to UE5 is pretty incredible.
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Post by NotN7 on Feb 18, 2023 0:44:26 GMT
Me? I don't care if its Frostbite, UE4, UE5, heck it can be UE1 I'm not tired of waiting for the next game, I'm getting too old waiting for the next game 
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Post by Sanunes on Feb 18, 2023 1:09:52 GMT
It is assumptions at this time, BioWare hasn't made an official statement about the engine they are using for the next Mass Effect, but they have stated the Dragon Age: Dreadwolf will be on Frostbite. They have looked for people with Unreal experience and said they aren't ruling anything out, but no confirmation one way or the other. Personal view is that I don't care what engine that is used for I think there are going to be problems with using either one. What I hope for is that whatever they are doing keeps costs lower so sales expectations aren't so high that it is impossible to sell enough to keep making more games in the IP. Brenon Holmes said it was being developed on UE. In the link I posted, the quote was from twitter and he was employed with BioWare at the time.
You can say this isn't official, and I will agree with you. I will also say that Brenon had no reason to lie to us. Jeff Grubb followed that up with some more insider confirmation that of course is not "official" but read between the lines.
I don't think he was lying to us, but at the same time my opinion at that time it wouldn't be confirmed one way or the other. It could well be that they have decided to switch engines, but because of when that tweet was made I am skeptical that it was a confirmation one way or the other for I am not sure management would have reached a decision yet. A that point my guess is Mass Effect would have been in the prototyping stage since it would be a shared team with Dragon Age and it only recently declared to be in alpha. An alternate reason for looking for people with Unreal experience could be just so they could compare the engines and see what would work best. Personally I don't think it will make much of a difference in the final product for both engines will have quirks that need to be addressed and overcome. I am one of those people that believes that the management at BioWare during release of Andromeda and Anthem would have run face first into any quirks of the engine used and there would have been issues with the final product no matter what.
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Post by river82 on Feb 18, 2023 1:23:34 GMT
Brenon Holmes said it was being developed on UE. In the link I posted, the quote was from twitter and he was employed with BioWare at the time.
You can say this isn't official, and I will agree with you. I will also say that Brenon had no reason to lie to us. Jeff Grubb followed that up with some more insider confirmation that of course is not "official" but read between the lines.
I don't think he was lying to us, but at the same time my opinion at that time it wouldn't be confirmed one way or the other. It could well be that they have decided to switch engines, but because of when that tweet was made I am skeptical that it was a confirmation one way or the other for I am not sure management would have reached a decision yet. A that point my guess is Mass Effect would have been in the prototyping stage since it would be a shared team with Dragon Age and it only recently declared to be in alpha. An alternate reason for looking for people with Unreal experience could be just so they could compare the engines and see what would work best. Personally I don't think it will make much of a difference in the final product for both engines will have quirks that need to be addressed and overcome. I am one of those people that believes that the management at BioWare during release of Andromeda and Anthem would have run face first into any quirks of the engine used and there would have been issues with the final product no matter what. "No matter how many people were involved, one thing about Frostbite would always remain consistent, as it did on Dragon Age: Inquisition and Mass Effect: Andromeda: It made everything take longer than anyone thought it should. “We’re trying to make this huge procedural world but we’re constantly fighting Frostbite because that’s not what it’s designed to do,” said one developer. “Things like baking the lighting can take 24 hours. If we’re making changes to a level, we have to go through another bake process. It’s a very complex process.” kotaku.com/how-biowares-anthem-went-wrong-1833731964While Bioware had problems with Andromeda, Inquisition, and Anthem, the use of Frostbite made every problem bigger due to the time it took to do everything. As I said above a core reason why Western Devs have a big advantage is they don't have to spend the time developing an internal engine while also building the game. It's fine if you're your own publisher like Bethesda, you can set your own time limits, but if you have a publisher breathing down your neck to release your game in certain windows, trying to develop and engine at the same time as developing your game is a major problem. Bioware's "magic" used to be to crunch your way to release and believe eveything will work out at the last minute. Frostbite's nature of making everything take longer actively works against this "magic", there is no last minute rush to success when everything takes a god awful amount of time.
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Post by Sanunes on Feb 18, 2023 1:45:59 GMT
I don't think he was lying to us, but at the same time my opinion at that time it wouldn't be confirmed one way or the other. It could well be that they have decided to switch engines, but because of when that tweet was made I am skeptical that it was a confirmation one way or the other for I am not sure management would have reached a decision yet. A that point my guess is Mass Effect would have been in the prototyping stage since it would be a shared team with Dragon Age and it only recently declared to be in alpha. An alternate reason for looking for people with Unreal experience could be just so they could compare the engines and see what would work best. Personally I don't think it will make much of a difference in the final product for both engines will have quirks that need to be addressed and overcome. I am one of those people that believes that the management at BioWare during release of Andromeda and Anthem would have run face first into any quirks of the engine used and there would have been issues with the final product no matter what. "No matter how many people were involved, one thing about Frostbite would always remain consistent, as it did on Dragon Age: Inquisition and Mass Effect: Andromeda: It made everything take longer than anyone thought it should. “We’re trying to make this huge procedural world but we’re constantly fighting Frostbite because that’s not what it’s designed to do,” said one developer. “Things like baking the lighting can take 24 hours. If we’re making changes to a level, we have to go through another bake process. It’s a very complex process.” kotaku.com/how-biowares-anthem-went-wrong-1833731964While Bioware had problems with Andromeda, Inquisition, and Anthem, the use of Frostbite made every problem bigger due to the time it took to do everything. As I said above a core reason why Western Devs have a big advantage is they don't have to spend the time developing an internal engine while also building the game. It's fine if you're your own publisher like Bethesda, you can set your own time limits, but if you have a publisher breathing down your neck to release your game in certain windows, trying to develop and engine at the same time as developing your game is a major problem. Bioware's "magic" used to be to crunch your way to release and believe eveything will work out at the last minute. Frostbite's nature of making everything take longer actively works against this "magic", there is no last minute rush to success when everything takes a god awful amount of time. To me the problem is the management with those issues so not having Frostbite means those specific problems might not have been present, but the cause would have still been there. Good management can overcome those issues and not forced pet projects into the final mix while making cuts early enough to give more time to where the issues were. Since they were in EA they could have talked to other teams using Frostbite to know potential hurdles such as things being more complex to complete, or when they need to cut content from the game before it has a cascading issue down the line. Heck making a proper proposal and knowing how much time it would realistically take to make a video game. I firmly believe the management at BioWare during Inquisition, Andromeda, and Anthem firmly played a role in the problems with those games and no matter what engine was used would have negatively impacted the final product to a some degree. I don't see how pushing forward on pet projects and refusing to cut it is a sign that the problem was solely on Frostbite when if cut at the proper time could have given more time to fix other problems. I will never say that Frostbite wasn't a hurdle to overcome, but BioWare never seemed to even try to jump over the hurdles until they tripped over them.
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Post by Spectr61 on Feb 18, 2023 6:52:14 GMT
Which version of UnReal engine will be the cats ass in, oh, say about 5 years?
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Post by Croatsky on Feb 20, 2023 15:49:53 GMT
I've heard upgrading from 4 to 5 is actually a simple process, as it's Epic's goal to make the transition from 4 to 5 convenient for developers.
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Post by ssvtbilisi on Feb 20, 2023 16:33:26 GMT
By the time next ME arrives its gonna be on UE8
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Post by biggydx on Feb 20, 2023 21:21:25 GMT
At this point I couldn't tell the difference between the newest versions of Unreal, Frostbite, Unity, Anvil, Re-Engine, and every other major AAA video game engine out there. I've seen games that look stunning made in all those engine and there are some that look like absolute crap. Whatever the engine used to make ME5 (and that is the working title deal with it) doesn't matter since most people (who aren't gave devs, film makers/animation specialists, and hardcore graphic nuts) can't tell the difference anyway, it'll come down to how well the art style and production design work not which engine is used. The only slight disagreement I'd have here is with regards to terrain visuals. Frostbite tends to use a lot of photogrammetry when modeling landscapes, and it tends to stand out in the game visuals.
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Post by hoku on Feb 21, 2023 4:25:50 GMT
All I want/hope is that - this time there is actual proper tool support for the devs from whomever makes the game engine
- the game engine and toolset is a known commodity for a majority of devs
- the major toolset bugs are already ironed out as well as their core functions are fully available
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Post by Arcian on Feb 21, 2023 13:17:43 GMT
They should use the Ren'Py engine and turn Mass Effect into the visual novel dating sim it was always meant to be.
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Post by ssvtbilisi on Feb 22, 2023 17:29:09 GMT
At this point I couldn't tell the difference between the newest versions of Unreal, Frostbite, Unity, Anvil, Re-Engine, and every other major AAA video game engine out there. I've seen games that look stunning made in all those engine and there are some that look like absolute crap. Whatever the engine used to make ME5 (and that is the working title deal with it) doesn't matter since most people (who aren't gave devs, film makers/animation specialists, and hardcore graphic nuts) can't tell the difference anyway, it'll come down to how well the art style and production design work not which engine is used. The only slight disagreement I'd have here is with regards to terrain visuals. Frostbite tends to use a lot of photogrammetry when modeling landscapes, and it tends to stand out in the game visuals. "One of its major features is Nanite, an engine that allows for high-detailed photographic source material to be imported into games.[116] The Nanite virtualized geometry technology allows Epic to take advantage of its past acquisition of Quixel, the world's largest photogrammetry library as of 2019. The goal of Unreal Engine 5 was to make it as easy as possible for developers to create detailed game worlds without having to spend excessive time on creating new detailed assets"
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Post by Unicephalon 40-D on Feb 22, 2023 18:15:35 GMT
The only slight disagreement I'd have here is with regards to terrain visuals. Frostbite tends to use a lot of photogrammetry when modeling landscapes, and it tends to stand out in the game visuals. "One of its major features is Nanite, an engine that allows for high-detailed photographic source material to be imported into games.[116] The Nanite virtualized geometry technology allows Epic to take advantage of its past acquisition of Quixel, the world's largest photogrammetry library as of 2019. The goal of Unreal Engine 5 was to make it as easy as possible for developers to create detailed game worlds without having to spend excessive time on creating new detailed assets" Yes, but nanite is a bit of a different thing, but yeah nanite puts UE5 ahead of everything out there at the moment (disclaimer: of what I know atm.). Nanite is more about handling large amounts of polygons in a different way... docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/ also I think they are adding more to it as they progress. At work I fear when UE5 games come  😅 😅 😅
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